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<table id="toc" class="toc"><tr><td><div id="toctitle"><h2>Contents</h2></div>
<ul>
<li class="toclevel-1 tocsection-1"><a href="rule_of_three.html#Rule_of_three"><span class="tocnumber">1</span> <span class="toctext">Rule of three</span></a></li>
<li class="toclevel-1 tocsection-2"><a href="rule_of_three.html#Rule_of_five"><span class="tocnumber">2</span> <span class="toctext">Rule of five</span></a></li>
<li class="toclevel-1 tocsection-3"><a href="rule_of_three.html#Rule_of_zero"><span class="tocnumber">3</span> <span class="toctext">Rule of zero</span></a></li>
<li class="toclevel-1 tocsection-4"><a href="rule_of_three.html#References"><span class="tocnumber">4</span> <span class="toctext">References</span></a></li>
</ul>
</td></tr></table>
<h3><span class="editsection">[<a href="http://en.cppreference.com/mwiki/index.php?title=cpp/language/rule_of_three&amp;action=edit&amp;section=1" title="Edit section: Rule of three">edit</a>]</span> <span class="mw-headline" id="Rule_of_three">Rule of three</span></h3>
<p>If a class requires a user-defined <a href="destructor.html" title="cpp/language/destructor">destructor</a>, a user-defined <a href="copy_constructor.html" title="cpp/language/copy constructor">copy constructor</a>, or a user-defined <a href="as_operator.html" title="cpp/language/as operator" class="mw-redirect">copy assignment operator</a>, it almost certainly requires all three.
</p><p>Because C++ copies and copy-assigns objects of user-defined types in various situations (passing/returning by value, manipulating a container, etc), these special member functions will be called, if accessible, and if they are not user-defined, they are implicitly-defined by the compiler.
</p><p>The implicitly-defined special member functions are typically incorrect if the class is managing a resource whose handle is an object of non-class type (raw pointer, POSIX file descriptor, etc), whose destructor does nothing and copy constructor/assignment operator performs a "shallow copy" (copy the value of the handle, without duplicating the underlying resource). 
</p>
<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="cpp source-cpp"><pre class="de1"><span class="kw1">class</span> rule_of_three
<span class="br0">&#123;</span>
    <span class="kw4">char</span><span class="sy2">*</span> cstring<span class="sy4">;</span> <span class="co1">// raw pointer used as a handle to a dynamically-allocated memory block</span>
 <span class="kw1">public</span><span class="sy4">:</span>
    rule_of_three<span class="br0">&#40;</span><span class="kw4">const</span> <span class="kw4">char</span><span class="sy2">*</span> arg<span class="br0">&#41;</span>
    <span class="sy4">:</span> cstring<span class="br0">&#40;</span>new <span class="kw4">char</span><span class="br0">&#91;</span><a href="../string/byte/strlen.html"><span class="kw987">std::<span class="me2">strlen</span></span></a><span class="br0">&#40;</span>arg<span class="br0">&#41;</span><span class="sy2">+</span><span class="nu0">1</span><span class="br0">&#93;</span><span class="br0">&#41;</span> <span class="co1">// allocate</span>
    <span class="br0">&#123;</span>
        <a href="../string/byte/strcpy.html"><span class="kw982">std::<span class="me2">strcpy</span></span></a><span class="br0">&#40;</span>cstring, arg<span class="br0">&#41;</span><span class="sy4">;</span> <span class="co1">// populate</span>
    <span class="br0">&#125;</span>
    ~rule_of_three<span class="br0">&#40;</span><span class="br0">&#41;</span>
    <span class="br0">&#123;</span>
        delete<span class="br0">&#91;</span><span class="br0">&#93;</span> cstring<span class="sy4">;</span>  <span class="co1">// deallocate</span>
    <span class="br0">&#125;</span>
    rule_of_three<span class="br0">&#40;</span><span class="kw4">const</span> rule_of_three<span class="sy3">&amp;</span> other<span class="br0">&#41;</span> <span class="co1">// copy constructor</span>
    <span class="br0">&#123;</span>
        cstring <span class="sy1">=</span> new <span class="kw4">char</span><span class="br0">&#91;</span><a href="../string/byte/strlen.html"><span class="kw987">std::<span class="me2">strlen</span></span></a><span class="br0">&#40;</span>other.<span class="me1">cstring</span><span class="br0">&#41;</span> <span class="sy2">+</span> <span class="nu0">1</span><span class="br0">&#93;</span><span class="sy4">;</span>
        <a href="../string/byte/strcpy.html"><span class="kw982">std::<span class="me2">strcpy</span></span></a><span class="br0">&#40;</span>cstring, other.<span class="me1">cstring</span><span class="br0">&#41;</span><span class="sy4">;</span>
    <span class="br0">&#125;</span>
    rule_of_three<span class="sy3">&amp;</span> operator<span class="sy1">=</span><span class="br0">&#40;</span><span class="kw4">const</span> rule_of_three<span class="sy3">&amp;</span> other<span class="br0">&#41;</span> <span class="co1">// copy assignment</span>
    <span class="br0">&#123;</span>
        <span class="kw4">char</span><span class="sy2">*</span> tmp_cstring <span class="sy1">=</span> new <span class="kw4">char</span><span class="br0">&#91;</span><a href="../string/byte/strlen.html"><span class="kw987">std::<span class="me2">strlen</span></span></a><span class="br0">&#40;</span>other.<span class="me1">cstring</span><span class="br0">&#41;</span> <span class="sy2">+</span> <span class="nu0">1</span><span class="br0">&#93;</span><span class="sy4">;</span>
        <a href="../string/byte/strcpy.html"><span class="kw982">std::<span class="me2">strcpy</span></span></a><span class="br0">&#40;</span>tmp_cstring, other.<span class="me1">cstring</span><span class="br0">&#41;</span><span class="sy4">;</span>
        delete<span class="br0">&#91;</span><span class="br0">&#93;</span> cstring<span class="sy4">;</span>
        cstring <span class="sy1">=</span> tmp_cstring<span class="sy4">;</span>
        <span class="kw1">return</span> <span class="sy2">*</span>this<span class="sy4">;</span>
    <span class="br0">&#125;</span>
<span class="co1">// alternatively, reuse destructor and copy ctor</span>
<span class="co1">//  rule_of_three&amp; operator=(rule_of_three other)</span>
<span class="co1">//  {</span>
<span class="co1">//      std::swap(cstring, other.cstring);</span>
<span class="co1">//      return *this;</span>
<span class="co1">//  }</span>
<span class="br0">&#125;</span><span class="sy4">;</span></pre></div></div>
<p>Classes that manage non-copyable resources through copyable handles may have to declare copy assignment and copy constructor private and not provide their definitions or define them as deleted. This is another application of the rule of three: deleting one and leaving the other to be implicitly-defined will most likely result in errors.
</p>
<h3><span class="editsection">[<a href="http://en.cppreference.com/mwiki/index.php?title=cpp/language/rule_of_three&amp;action=edit&amp;section=2" title="Edit section: Rule of five">edit</a>]</span> <span class="mw-headline" id="Rule_of_five">Rule of five</span></h3>
<p>Because the presence of a user-defined destructor, copy-constructor, or copy-assignment operator prevents implicit definition of the <a href="move_constructor.html" title="cpp/language/move constructor">move constructor</a> and the <a href="move_operator.html" title="cpp/language/move operator" class="mw-redirect">move assignment operator</a>, any class for which move semantics are desirable, has to declare all five special member functions:
</p>
<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="cpp source-cpp"><pre class="de1"><span class="kw1">class</span> rule_of_five
<span class="br0">&#123;</span>
    <span class="kw4">char</span><span class="sy2">*</span> cstring<span class="sy4">;</span> <span class="co1">// raw pointer used as a handle to a dynamically-allocated memory block</span>
 <span class="kw1">public</span><span class="sy4">:</span>
    rule_of_five<span class="br0">&#40;</span><span class="kw4">const</span> <span class="kw4">char</span><span class="sy2">*</span> arg<span class="br0">&#41;</span>
    <span class="sy4">:</span> cstring<span class="br0">&#40;</span>new <span class="kw4">char</span><span class="br0">&#91;</span><a href="../string/byte/strlen.html"><span class="kw987">std::<span class="me2">strlen</span></span></a><span class="br0">&#40;</span>arg<span class="br0">&#41;</span><span class="sy2">+</span><span class="nu0">1</span><span class="br0">&#93;</span><span class="br0">&#41;</span> <span class="co1">// allocate</span>
    <span class="br0">&#123;</span>
        <a href="../string/byte/strcpy.html"><span class="kw982">std::<span class="me2">strcpy</span></span></a><span class="br0">&#40;</span>cstring, arg<span class="br0">&#41;</span><span class="sy4">;</span> <span class="co1">// populate</span>
    <span class="br0">&#125;</span>
    ~rule_of_five<span class="br0">&#40;</span><span class="br0">&#41;</span>
    <span class="br0">&#123;</span>
        delete<span class="br0">&#91;</span><span class="br0">&#93;</span> cstring<span class="sy4">;</span>  <span class="co1">// deallocate</span>
    <span class="br0">&#125;</span>
    rule_of_five<span class="br0">&#40;</span><span class="kw4">const</span> rule_of_five<span class="sy3">&amp;</span> other<span class="br0">&#41;</span> <span class="co1">// copy constructor</span>
    <span class="br0">&#123;</span>
        cstring <span class="sy1">=</span> new <span class="kw4">char</span><span class="br0">&#91;</span><a href="../string/byte/strlen.html"><span class="kw987">std::<span class="me2">strlen</span></span></a><span class="br0">&#40;</span>other.<span class="me1">cstring</span><span class="br0">&#41;</span> <span class="sy2">+</span> <span class="nu0">1</span><span class="br0">&#93;</span><span class="sy4">;</span>
        <a href="../string/byte/strcpy.html"><span class="kw982">std::<span class="me2">strcpy</span></span></a><span class="br0">&#40;</span>cstring, other.<span class="me1">cstring</span><span class="br0">&#41;</span><span class="sy4">;</span>
    <span class="br0">&#125;</span>
    rule_of_five<span class="br0">&#40;</span>rule_of_five<span class="sy3">&amp;&amp;</span> other<span class="br0">&#41;</span> <span class="sy4">:</span> cstring<span class="br0">&#40;</span>other.<span class="me1">cstring</span><span class="br0">&#41;</span> <span class="co1">// move constructor</span>
    <span class="br0">&#123;</span>
        other.<span class="me1">cstring</span> <span class="sy1">=</span> nullptr<span class="sy4">;</span>
    <span class="br0">&#125;</span>
    rule_of_five<span class="sy3">&amp;</span> operator<span class="sy1">=</span><span class="br0">&#40;</span><span class="kw4">const</span> rule_of_five<span class="sy3">&amp;</span> other<span class="br0">&#41;</span> <span class="co1">// copy assignment</span>
    <span class="br0">&#123;</span>
        <span class="kw4">char</span><span class="sy2">*</span> tmp_cstring <span class="sy1">=</span> new <span class="kw4">char</span><span class="br0">&#91;</span><a href="../string/byte/strlen.html"><span class="kw987">std::<span class="me2">strlen</span></span></a><span class="br0">&#40;</span>other.<span class="me1">cstring</span><span class="br0">&#41;</span> <span class="sy2">+</span> <span class="nu0">1</span><span class="br0">&#93;</span><span class="sy4">;</span>
        <a href="../string/byte/strcpy.html"><span class="kw982">std::<span class="me2">strcpy</span></span></a><span class="br0">&#40;</span>tmp_cstring, other.<span class="me1">cstring</span><span class="br0">&#41;</span><span class="sy4">;</span>
        delete<span class="br0">&#91;</span><span class="br0">&#93;</span> cstring<span class="sy4">;</span>
        cstring <span class="sy1">=</span> tmp_cstring<span class="sy4">;</span>
        <span class="kw1">return</span> <span class="sy2">*</span>this<span class="sy4">;</span>
    <span class="br0">&#125;</span>
    rule_of_five<span class="sy3">&amp;</span> operator<span class="sy1">=</span><span class="br0">&#40;</span>rule_of_five<span class="sy3">&amp;&amp;</span> other<span class="br0">&#41;</span> <span class="co1">// move assignment</span>
    <span class="br0">&#123;</span>
        delete<span class="br0">&#91;</span><span class="br0">&#93;</span> cstring<span class="sy4">;</span>
        cstring <span class="sy1">=</span> other.<span class="me1">cstring</span><span class="sy4">;</span>
        other.<span class="me1">cstring</span> <span class="sy1">=</span> nullptr<span class="sy4">;</span>
        <span class="kw1">return</span> <span class="sy2">*</span>this<span class="sy4">;</span>
    <span class="br0">&#125;</span>
<span class="co1">// alternatively, replace both assignment operators with </span>
<span class="co1">//  rule_of_five&amp; operator=(rule_of_five other)</span>
<span class="co1">//  {</span>
<span class="co1">//      std::swap(cstring, other.cstring);</span>
<span class="co1">//      return *this;</span>
<span class="co1">//  }</span>
<span class="br0">&#125;</span><span class="sy4">;</span></pre></div></div>
<p>Unlike Rule of Three, failing to provide move constructor and move assignment is usually not an error, but a missed optimization opportunity.
</p>
<h3><span class="editsection">[<a href="http://en.cppreference.com/mwiki/index.php?title=cpp/language/rule_of_three&amp;action=edit&amp;section=3" title="Edit section: Rule of zero">edit</a>]</span> <span class="mw-headline" id="Rule_of_zero">Rule of zero</span></h3>
<p>Classes that have custom destructors, copy/move constructors or copy/move assignment operators should deal exclusively with ownership (which follows from the <a href="http://en.wikipedia.com/wiki/Single_responsibility_principle" class="extiw" title="enwiki:Single responsibility principle">Single Responsibility Principle</a>). Other classes should not have custom destructors, copy/move constructors or copy/move assignment operators.<sup id="cite_ref-1" class="reference"><a href="rule_of_three.html#cite_note-1">[1]</a></sup>
</p>
<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="cpp source-cpp"><pre class="de1"><span class="kw1">class</span> rule_of_zero
<span class="br0">&#123;</span>
    <a href="../string/basic_string.html"><span class="kw1072">std::<span class="me2">string</span></span></a> cppstring<span class="sy4">;</span>
 <span class="kw1">public</span><span class="sy4">:</span>
    rule_of_zero<span class="br0">&#40;</span><span class="kw4">const</span> <a href="../string/basic_string.html"><span class="kw1072">std::<span class="me2">string</span></span></a><span class="sy3">&amp;</span> arg<span class="br0">&#41;</span> <span class="sy4">:</span> cppstring<span class="br0">&#40;</span>arg<span class="br0">&#41;</span> <span class="br0">&#123;</span><span class="br0">&#125;</span>
<span class="br0">&#125;</span><span class="sy4">;</span></pre></div></div>
<p>When a base class is intended for polymorphic use, its destructor may have to be declared public and virtual. This blocks implicit moves (and deprecates implicit copies), and so the special member functions have to be declared as defaulted<sup id="cite_ref-2" class="reference"><a href="rule_of_three.html#cite_note-2">[2]</a></sup>
</p>
<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="cpp source-cpp"><pre class="de1"><span class="kw1">class</span> base_of_five_defaults
<span class="br0">&#123;</span>
 <span class="kw1">public</span><span class="sy4">:</span>
    base_of_five_defaults<span class="br0">&#40;</span><span class="kw4">const</span> base_of_five_defaults<span class="sy3">&amp;</span><span class="br0">&#41;</span> <span class="sy1">=</span> <span class="kw1">default</span><span class="sy4">;</span>
    base_of_five_defaults<span class="br0">&#40;</span>base_of_five_defaults<span class="sy3">&amp;&amp;</span><span class="br0">&#41;</span> <span class="sy1">=</span> <span class="kw1">default</span><span class="sy4">;</span>
    base_of_five_defaults<span class="sy3">&amp;</span> operator<span class="sy1">=</span><span class="br0">&#40;</span><span class="kw4">const</span> base_of_five_defaults<span class="sy3">&amp;</span><span class="br0">&#41;</span> <span class="sy1">=</span> <span class="kw1">default</span><span class="sy4">;</span>
    base_of_five_defaults<span class="sy3">&amp;</span> operator<span class="sy1">=</span><span class="br0">&#40;</span>base_of_five_defaults<span class="sy3">&amp;&amp;</span><span class="br0">&#41;</span> <span class="sy1">=</span> <span class="kw1">default</span><span class="sy4">;</span>
    <span class="kw1">virtual</span> ~base_of_five_defaults<span class="br0">&#40;</span><span class="br0">&#41;</span> <span class="sy1">=</span> <span class="kw1">default</span><span class="sy4">;</span>
<span class="br0">&#125;</span><span class="sy4">;</span></pre></div></div>
<p>however, this can be avoided if the objects of the derived class are not dynamically allocated, or are dynamically allocated only to be stored in a <span class="t-lc">std::shared_ptr</span> (such as by <span class="t-lc">std::make_shared</span>): shared pointers invoke the derived class destructor even after casting to <code>std::shared_ptr&lt;Base&gt;</code>.
</p>
<h3><span class="editsection">[<a href="http://en.cppreference.com/mwiki/index.php?title=cpp/language/rule_of_three&amp;action=edit&amp;section=4" title="Edit section: References">edit</a>]</span> <span class="mw-headline" id="References">References</span></h3>
<ol class="references">
<li id="cite_note-1"><span class="mw-cite-backlink"><a href="rule_of_three.html#cite_ref-1">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://flamingdangerzone.com/cxx11/rule-of-zero/">"Rule of Zero", R. Martinho Fernandes 8/15/2012</a></span>
</li>
<li id="cite_note-2"><span class="mw-cite-backlink"><a href="rule_of_three.html#cite_ref-2">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://scottmeyers.blogspot.fr/2014/03/a-concern-about-rule-of-zero.html">"A Concern about the Rule of Zero", Scott Meyers, 3/13/2014</a></span>
</li>
</ol>

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