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/***
* Copyright (C) Microsoft. All rights reserved.
* Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
*
* =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
*
* os_utilities.cpp - defines an abstraction for common OS functions like Sleep, hiding the underlying platform.
*
* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
****/
#include "os_utilities.h"
#ifdef WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <SDKDDKVer.h>
#include <Windows.h>
#else
#include <unistd.h>
#endif
namespace tests
{
namespace common
{
namespace utilities
{
void os_utilities::sleep(unsigned long ms)
{
#ifdef WIN32
Sleep(ms);
#else
usleep(ms * 1000);
#endif
}
unsigned long os_utilities::interlocked_increment(volatile unsigned long* addend)
{
#ifdef WIN32
return InterlockedIncrement(addend);
#elif defined(__GNUC__)
return __sync_add_and_fetch(addend, 1);
#else
#error Need to implement interlocked_increment
#endif
}
long os_utilities::interlocked_exchange(volatile long* target, long value)
{
#ifdef WIN32
return InterlockedExchange(target, value);
#elif defined(__GNUC__)
return __sync_lock_test_and_set(target, value);
#else
#error Need to implement interlocked_exchange
#endif
}
} // namespace utilities
} // namespace common
} // namespace tests
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