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/*
* X.h
* Daniel Nelson - 8/24/0
*
* Copyright (C) 2000 Daniel Nelson
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Daniel Nelson - aluminumangel.org
* 174 W. 18th Ave.
* Columbus, OH 43210
*/
#ifndef X_H
#define X_H
#include <GL/glut.h>
#include <cassert>
#ifndef _WIN32
#else
# include <glext.h>
#endif
using namespace std;
#include "Game.h"
#include "Random.h"
#include "Garbage.h"
#include "Block.h"
class Wild {
public:
bool active;
int flavor;
int alarm;
Block *block;
};
/* static */ class X {
public:
static void gameStart ( );
static void timeStep ( );
static void modifyHeadlightColor ( GLfloat headlight_color[3] );
static void notifyImpact ( Garbage &garbage );
static void notifyShatter ( Garbage &garbage );
static inline bool reverseControls ( )
{
return reverse_controls != 0;
}
static inline bool invisibleSwapper ( )
{
return swapper_alpha != GC_INVISIBLE_MAX_ALPHA;
}
static inline bool needDrawSwapper ( )
{
return swapper_alpha > 0;
}
static inline GLfloat swapperAlpha ( )
{
assert(needDrawSwapper());
return swapper_alpha * (1.0f / (float) GC_INVISIBLE_MAX_ALPHA);
}
static inline bool crazyLights ( )
{
return light_mode != -1 && (light_mode & (1 << 0));
}
static inline bool wildActive ( )
{
return wild_count != 0;
}
static inline bool wildAllowed ( )
{
return wild_count != GC_MAX_WILD_NUMBER;
}
static inline void activateWild ( Block &block )
{
assert(wildAllowed());
int n;
for (n = 0; wilds[n].active; n++);
block.X = n;
wilds[n].active = true;
wilds[n].block = █
wilds[n].flavor = Random::number(BF_WILD + 1);
wilds[n].alarm = 180;
wild_count++;
}
static inline int wildFlavor ( Block &block )
{
assert(block.flavor == BF_WILD);
if (wilds[block.X].alarm >= GC_WILD_POLYMORPH_PERIOD)
return wilds[block.X].flavor;
else
return BF_WILD;
}
static inline Wild &wild ( Block &block )
{
assert(block.flavor == BF_WILD);
return wilds[block.X];
}
static inline void deactivateWild ( Block &block )
{
assert(block.flavor == BF_WILD);
wilds[block.X].active = false;
wild_count--;
}
static inline bool specialColorActive ( )
{
return special_color_count != 0;
}
static inline bool specialColorAllowed ( )
{
return special_color_count != GC_MAX_SPECIAL_COLOR_NUMBER;
}
static inline void activateSpecialColor ( Block &block )
{
assert(specialColorAllowed());
// sloppy but effective way of insuring each special color block's gleam
// is distinct
block.X = Random::number2((1 << 20));
special_color_count++;
}
static inline void deactivateSpecialColor ( )
{
special_color_count--;
}
static int reverse_controls;
static int invisible_swapper;
static int crazy_lights;
static int swapper_alpha;
static int light_mode;
static int light_alarm;
static const GLfloat light_level_map[6][3];
static int wild_count;
static Wild wilds[GC_MAX_WILD_NUMBER];
static int special_color_count;
};
#endif
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