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#include "win.h"
#include "cmap.h"
#include "masks.h"
#include "player.h"
#include "craft_def.h"
#include "object_handler.h"
#include "land.h"
#include "xstring.h"
#include "setupedit.h"
#include "dial.h"
#include "scroller.h"
#include "buttons.h"
#include "ship.h"
#include "option_menu.h"
#include "xtimer.h"
double robo_power;
double robo_agress;
int overall_money;
int q_step;
int min_rland_dx;
int min_rland_dy;
int max_rland_dx;
int max_rland_dy;
int speed_stag;
int speed_worker;
int speed_trader;
int speed_knight;
int speed_pawn;
int speed_scout;
int speed_archer;
int speed_home;
int speed_farm;
int speed_farm_exec;
int speed_zombi;
int speed_schrott;
int speed_swim;
int speed_water;
int speed_hit;
int speed_building_zombi;
int speed_archer_hit;
int speed_cata;
int speed_cata_load;
int speed_explosion;
int speed_doktor;
int speed_doktor_hit;
int speed_general;
int speed_trap;
int speed_arrow;
int speed_stone;
int speed_ship1;
int speed_ship2;
int speed_ship_zombi;
char land_name [128];
int ilid [max_land_dx][max_land_dy];
int landscape [max_land_dx][max_land_dy];
int landhight [max_land_dx][max_land_dy];
int landpic [max_land_dx][max_land_dy];
int landoverlay [max_land_dx][max_land_dy][2];
int landscape_dx;
int landscape_dy;
int landscale;
int unit [max_land_dx][max_land_dy];
int upic [max_land_dx][max_land_dy][8];
int color_player [max_cols];
int player_color [max_players];
bool paused [max_players];
double p_speed [max_players];
char p_name [max_players][128];
int num_paused;
int full_time;
int rest_time;
int ticker;
bool is_battle;
bool is_self;
bool is_suny;
bool is_water_world;
land_prop land_properties [max_land_types];
object_handler *objects;
player *players [max_players];
int num_players;
char host [max_players][128];
char name [max_players][128];
double speed [max_players];
main (int num_params, char *shell_params [])
{win *w1;
win *w2;
w1 = new win ("lala", "", 10, 10, 600, 600);
w2 = new win (w1, "kkk", "", 10, 10, 50, 50);
w2->write (10, 10, "lala");
ack();
delete (w2);
ack ();
delete (w1);
}
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