File: test.hc

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craft 3.5-10
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file content (117 lines) | stat: -rw-r--r-- 2,858 bytes parent folder | download | duplicates (4)
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#include "win.h"
#include "cmap.h"
#include "masks.h"
#include "player.h"
#include "craft_def.h"
#include "object_handler.h"
#include "land.h"
#include "xstring.h"
#include "setupedit.h"
#include "dial.h"
#include "scroller.h"
#include "buttons.h"
#include "ship.h"
#include "option_menu.h"
#include "xtimer.h"

double         robo_power;
double         robo_agress;

int            overall_money;

int            q_step;

int            min_rland_dx;
int            min_rland_dy;
int            max_rland_dx;
int            max_rland_dy;

int            speed_stag;
int            speed_worker;
int            speed_trader;
int            speed_knight;
int            speed_pawn;
int            speed_scout;
int            speed_archer;
int            speed_home;
int            speed_farm;
int            speed_farm_exec;
int            speed_zombi;
int            speed_schrott;
int            speed_swim;
int            speed_water;
int            speed_hit;
int            speed_building_zombi;
int            speed_archer_hit;
int            speed_cata;
int            speed_cata_load;
int            speed_explosion;
int            speed_doktor;
int            speed_doktor_hit;
int            speed_general;
int            speed_trap;
int            speed_arrow;
int            speed_stone;
int            speed_ship1;
int            speed_ship2;
int            speed_ship_zombi;

char           land_name [128];

int            ilid        [max_land_dx][max_land_dy];
int            landscape   [max_land_dx][max_land_dy];
int            landhight   [max_land_dx][max_land_dy];
int            landpic     [max_land_dx][max_land_dy];
int            landoverlay [max_land_dx][max_land_dy][2];
int            landscape_dx;
int            landscape_dy;
int            landscale;

int            unit      [max_land_dx][max_land_dy];
int            upic      [max_land_dx][max_land_dy][8];

int            color_player [max_cols];
int            player_color [max_players];
bool           paused       [max_players];
double         p_speed      [max_players];
char           p_name       [max_players][128];
int            num_paused;

int            full_time;
int            rest_time;
int            ticker;

bool           is_battle;
bool           is_self;
bool           is_suny;
bool           is_water_world;

land_prop      land_properties [max_land_types]; 

object_handler *objects;

player         *players [max_players];
int            num_players;

char           host  [max_players][128];
char           name  [max_players][128];
double         speed [max_players];           

      


main (int num_params, char *shell_params [])
  {win *w1;
   win *w2;

   w1 = new win ("lala", "", 10, 10, 600, 600);
   w2 = new win (w1, "kkk", "", 10, 10, 50, 50);
   
   w2->write (10, 10, "lala");
   ack();
delete (w2);
ack ();
delete (w1);

  }