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#include "win.h"
#include "cmap.h"
#include "masks.h"
#include "player.h"
#include "craft_def.h"
#include "object_handler.h"
#include "land.h"
#include "timer.h"
#include "xstring.h"
#include "setupedit.h"
double robo_power;
int speed_stag;
int speed_worker;
int speed_knight;
int speed_pawn;
int speed_archer;
int speed_home;
int speed_farm;
int speed_farm_exec;
int speed_zombi;
int speed_schrott;
int speed_swim;
int speed_water;
int speed_hit;
int speed_building_zombi;
int speed_archer_hit;
int speed_cata;
int speed_cata_load;
int speed_explosion;
int speed_doktor;
int speed_doktor_hit;
int speed_general;
int speed_trap;
int speed_arrow;
int speed_stone;
char land_name [128];
int landscape [max_land_dx][max_land_dy];
int landhight [max_land_dx][max_land_dy];
int landpic [max_land_dx][max_land_dy];
int landoverlay [max_land_dx][max_land_dy][2];
int landscape_dx;
int landscape_dy;
int unit [max_land_dx][max_land_dy];
int upic [max_land_dx][max_land_dy][8];
int color_player [max_cols];
int player_color [max_players];
bool paused [max_players];
char p_name [max_players][128];
int num_paused;
int ticker;
bool is_battle;
bool is_self;
bool is_suny;
bool is_rnd_land;
land_prop land_properties [max_land_types];
object_handler *objects;
player *players [max_players];
int num_players;
char host [max_players][128];
char name [max_players][128];
timer *t;
/*--- main ------------------------------------------------------------------*/
main (int num_params, char *shell_params [])
{edit_setup *x;
bool quit = false;
x = new edit_setup ("gotland", 10000);
while (! quit)
{x->eval (quit);
};
delete (x);
}
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