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#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include <string.h>
#include "chess.h"
#include "data.h"
#if defined(UNIX)
# include <unistd.h>
#endif
/* last modified 02/25/01 */
/*
*******************************************************************************
* *
* LearnBook() is used to accumulate the evaluations for the first N moves *
* out of book. after these moves have been played, the evaluations are then*
* used to decide whether the last book move played was a reasonable choice *
* or not. (N is set by the #define LEARN_INTERVAL definition.) *
* *
* there are three cases to be handled. (1) if the evaluation is bad right *
* out of book, or it drops enough to be considered a bad line, then the book*
* move will have its "learn" value reduced to discourage playing this move *
* again. (2) if the evaluation is even after N moves, then the learn *
* value will be increased, but by a relatively modest amount, so that a few *
* even results will offset one bad result. (3) if the evaluation is very *
* good after N moves, the learn value will be increased by a large amount *
* so that this move will be favored the next time the game is played. *
* *
*******************************************************************************
*/
void LearnBook(TREE * RESTRICT tree, int wtm, int search_value,
int search_depth, int lv, int force)
{
int nplies = 0, thisply = 0;
/*
************************************************************
* *
* if we have not been "out of book" for N moves, all *
* we need to do is take the search evaluation for the *
* search just completed and tuck it away in the book *
* learning array (book_learn_eval[]) for use later. *
* *
************************************************************
*/
if (!book_file)
return;
if (!(learning & book_learning) && force != 2)
return;
if (!(learning & result_learning) && force == 2)
return;
if (moves_out_of_book <= LEARN_INTERVAL && !force) {
if (moves_out_of_book) {
book_learn_eval[moves_out_of_book - 1] = search_value;
book_learn_depth[moves_out_of_book - 1] = search_depth;
}
}
/*
************************************************************
* *
* check the evaluations we've seen so far. if they are *
* within reason (+/- 1/3 of a pawn or so) we simply keep *
* playing and leave the book alone. if the eval is much *
* better or worse, we need to update the learning count. *
* *
************************************************************
*/
else if (moves_out_of_book == LEARN_INTERVAL + 1 || force) {
int move, i, j, learn_value, read;
time_t secs;
int interval, last_book_move = -1;
float temp_value;
char cmd[32], buff[80], *nextc;
int best_eval = -999999, best_eval_p = 0;
int worst_eval = 999999, worst_eval_p = 0;
int best_after_worst_eval = -999999, worst_after_best_eval = 999999;
struct tm *timestruct;
int n_book_moves[512];
float book_learn[512], t_learn_value;
if (moves_out_of_book < 1)
return;
Print(128, "LearnBook() executed\n");
if (force != 2)
learning &= ~book_learning;
else
learning &= ~result_learning;
interval = Min(LEARN_INTERVAL, moves_out_of_book);
if (interval < 2)
return;
for (i = 0; i < interval; i++) {
if (book_learn_eval[i] > best_eval) {
best_eval = book_learn_eval[i];
best_eval_p = i;
}
if (book_learn_eval[i] < worst_eval) {
worst_eval = book_learn_eval[i];
worst_eval_p = i;
}
}
if (best_eval_p < interval - 1) {
for (i = best_eval_p; i < interval; i++)
if (book_learn_eval[i] < worst_after_best_eval)
worst_after_best_eval = book_learn_eval[i];
} else
worst_after_best_eval = book_learn_eval[interval - 1];
if (worst_eval_p < interval - 1) {
for (i = worst_eval_p; i < interval; i++)
if (book_learn_eval[i] > best_after_worst_eval)
best_after_worst_eval = book_learn_eval[i];
} else
best_after_worst_eval = book_learn_eval[interval - 1];
#if defined(DEBUG)
Print(128, "Learning analysis ...\n");
Print(128, "worst=%d best=%d baw=%d wab=%d\n", worst_eval, best_eval,
best_after_worst_eval, worst_after_best_eval);
for (i = 0; i < interval; i++)
Print(128, "%d(%d) ", book_learn_eval[i], book_learn_depth[i]);
Print(128, "\n");
#endif
/*
************************************************************
* *
* we now have the best eval for the first N moves out *
* of book, the worst eval for the first N moves out of *
* book, and the worst eval that follows the best eval. *
* this will be used to recognize the following cases of *
* results that follow a book move: *
* *
************************************************************
*/
/*
************************************************************
* *
* (1) the best score is very good, and it doesn't drop *
* after following the game further. this case detects *
* those moves in book that are "good" and should be *
* played whenever possible. *
* *
************************************************************
*/
if (best_eval == best_after_worst_eval) {
learn_value = best_eval;
for (i = 0; i < interval; i++)
if (learn_value == book_learn_eval[i])
search_depth = Max(search_depth, book_learn_depth[i]);
}
/*
************************************************************
* *
* (2) the worst score is bad, and doesn't improve any *
* after the worst point, indicating that the book move *
* chosen was "bad" and should be avoided in the future. *
* *
************************************************************
*/
else if (worst_eval == worst_after_best_eval) {
learn_value = worst_eval;
for (i = 0; i < interval; i++)
if (learn_value == book_learn_eval[i])
search_depth = Max(search_depth, book_learn_depth[i]);
}
/*
************************************************************
* *
* (3) things seem even out of book and remain that way *
* for N moves. we will just average the 10 scores and *
* use that as an approximation. *
* *
************************************************************
*/
else {
learn_value = 0;
search_depth = 0;
for (i = 0; i < interval; i++) {
learn_value += book_learn_eval[i];
search_depth += book_learn_depth[i];
}
learn_value /= interval;
search_depth /= interval;
}
if (!lv) {
learn_value =
LearnFunction(learn_value, search_depth,
crafty_rating - opponent_rating, learn_value < 0);
learn_value *= (crafty_is_white) ? 1 : -1;
} else
learn_value = search_value;
/*
************************************************************
* *
* first, we are going to find every book move in the *
* game, and note how many alternatives there were at *
* every book move. *
* *
************************************************************
*/
InitializeChessBoard(&tree->position[0]);
for (i = 0; i < 512; i++)
n_book_moves[i] = 0;
wtm = 1;
for (i = 0; i < 512; i++) {
int *mv, cluster, key, test;
BITBOARD common, temp_hash_key;
n_book_moves[i] = 0;
fseek(history_file, i * 10, SEEK_SET);
strcpy(cmd, "");
read = fscanf(history_file, "%s", cmd);
if (read != 1)
break;
if (strcmp(cmd, "pass")) {
move = InputMove(tree, cmd, 0, wtm, 1, 0);
if (!move)
break;
tree->position[1] = tree->position[0];
tree->last[1] = GenerateCaptures(tree, 1, wtm, tree->last[0]);
tree->last[1] = GenerateNonCaptures(tree, 1, wtm, tree->last[1]);
test = HashKey >> 49;
fseek(book_file, test * sizeof(int), SEEK_SET);
fread(&key, sizeof(int), 1, book_file);
if (key > 0) {
fseek(book_file, key, SEEK_SET);
fread(&cluster, sizeof(int), 1, book_file);
fread(book_buffer, sizeof(BOOK_POSITION), cluster, book_file);
} else
cluster = 0;
for (mv = tree->last[0]; mv < tree->last[1]; mv++) {
common = HashKey & mask_16;
MakeMove(tree, 1, *mv, wtm);
temp_hash_key = HashKey ^ wtm_random[wtm];
temp_hash_key = (temp_hash_key & ~mask_16) | common;
for (j = 0; j < cluster; j++)
if (!(temp_hash_key ^ book_buffer[j].position) &&
book_buffer[j].learn > (float) LEARN_COUNTER_BAD / 100.0) {
n_book_moves[i]++;
last_book_move = i;
}
UnmakeMove(tree, 1, *mv, wtm);
}
if (move)
MakeMoveRoot(tree, move, wtm);
}
wtm = Flip(wtm);
}
/*
************************************************************
* *
* now we build a vector of book learning results. we *
* give every book move below the last point where there *
* were alternatives 100% of the learned score. We give *
* the book move played at that point 100% of the learned *
* score as well. then we divide the learned score by *
* the number of alternatives, and propogate this score *
* back until there was another alternative, where we do *
* this again and again until we reach the top of the *
* book tree. *
************************************************************
*/
t_learn_value = ((float) learn_value) / 100.0;
for (i = 0; i < 512; i++)
if (n_book_moves[i] > 1)
nplies++;
for (i = 0; i < 512; i++) {
if (n_book_moves[i] > 1)
thisply++;
book_learn[i] = t_learn_value * thisply / nplies;
}
/*
************************************************************
* *
* finally, we run thru the book file and update each *
* book move learned value based on the computation we *
* calculated above. *
* *
************************************************************
*/
InitializeChessBoard(&tree->position[0]);
wtm = 1;
for (i = 0; i < 512; i++) {
strcpy(cmd, "");
fseek(history_file, i * 10, SEEK_SET);
strcpy(cmd, "");
read = fscanf(history_file, "%s", cmd);
if (read != 1)
break;
if (strcmp(cmd, "pass")) {
move = InputMove(tree, cmd, 0, wtm, 1, 0);
if (!move)
break;
tree->position[1] = tree->position[0];
/*
************************************************************
* *
* now call LearnBookUpdate() to find this position in *
* the book database and update the learn stuff. *
* *
************************************************************
*/
temp_value = book_learn[i];
LearnBookUpdate(tree, wtm, move, temp_value);
MakeMoveRoot(tree, move, wtm);
}
wtm = Flip(wtm);
}
/*
************************************************************
* *
* now update the "book.lrn" file so that this can be *
* shared with other crafty users or else saved in case. *
* the book must be re-built. *
* *
************************************************************
*/
fprintf(book_lrn_file, "[White \"%s\"]\n", pgn_white);
fprintf(book_lrn_file, "[Black \"%s\"]\n", pgn_black);
secs = time(0);
timestruct = localtime((time_t *) & secs);
fprintf(book_lrn_file, "[Date \"%4d.%02d.%02d\"]\n",
timestruct->tm_year + 1900, timestruct->tm_mon + 1,
timestruct->tm_mday);
nextc = buff;
for (i = 0; i <= last_book_move; i++) {
fseek(history_file, i * 10, SEEK_SET);
strcpy(cmd, "");
read = fscanf(history_file, "%s", cmd);
if (read != 1)
break;
if (strchr(cmd, ' '))
*strchr(cmd, ' ') = 0;
sprintf(nextc, " %s", cmd);
nextc = buff + strlen(buff);
if (nextc - buff > 60) {
fprintf(book_lrn_file, "%s\n", buff);
nextc = buff;
strcpy(buff, "");
}
}
fprintf(book_lrn_file, "%s {%d %d %d}\n", buff, learn_value, search_depth,
crafty_rating - opponent_rating);
fflush(book_lrn_file);
/*
************************************************************
* *
* done. now restore the game back to where it was *
* before we started all this nonsense. :) *
* *
************************************************************
*/
RestoreGame();
}
}
/* last modified 03/11/98 */
/*
*******************************************************************************
* *
* LearnBookUpdate() is called to find the current position in the book and *
* update the learn counter. if it is supposed to mark a move as not to be *
* played, and after marking such a move there are no more left at this point*
* in the database, it returns (0) which will force LearnBook() to back up *
* two plies and update that position as well, since no more choices at the *
* current position doesn't really do much for us... *
* *
*******************************************************************************
*/
void LearnBookUpdate(TREE * RESTRICT tree, int wtm, int move, float learn_value)
{
int cluster, test, move_index, key;
BITBOARD temp_hash_key, common;
/*
************************************************************
* *
* first find the appropriate cluster, make the move we *
* were passed, and find the resulting position in the *
* database. *
* *
************************************************************
*/
test = HashKey >> 49;
if (book_file) {
fseek(book_file, test * sizeof(int), SEEK_SET);
fread(&key, sizeof(int), 1, book_file);
if (key > 0) {
fseek(book_file, key, SEEK_SET);
fread(&cluster, sizeof(int), 1, book_file);
fread(book_buffer, sizeof(BOOK_POSITION), cluster, book_file);
common = HashKey & mask_16;
MakeMove(tree, 1, move, wtm);
temp_hash_key = HashKey ^ wtm_random[wtm];
temp_hash_key = (temp_hash_key & ~mask_16) | common;
for (move_index = 0; move_index < cluster; move_index++)
if (!(temp_hash_key ^ book_buffer[move_index].position))
break;
UnmakeMove(tree, 1, move, wtm);
if (move_index >= cluster)
return;
if (book_buffer[move_index].learn == 0.0)
book_buffer[move_index].learn = learn_value;
else
book_buffer[move_index].learn =
(book_buffer[move_index].learn + learn_value) / 2.0;
fseek(book_file, key + sizeof(int), SEEK_SET);
fwrite(book_buffer, sizeof(BOOK_POSITION), cluster, book_file);
fflush(book_file);
}
}
}
/* last modified 03/11/98 */
/*
*******************************************************************************
* *
* LearnFunction() is called to compute the adjustment value added to the *
* learn counter in the opening book. it takes three pieces of information *
* into consideration to do this: the search value, the search depth that *
* produced this value, and the rating difference (Crafty-opponent) so that *
* + numbers means Crafty is expected to win, - numbers mean Crafty is ex- *
* pected to lose. *
* *
*******************************************************************************
*/
int LearnFunction(int sv, int search_depth, int rating_difference,
int trusted_value)
{
static const float rating_mult_t[11] = { .00625, .0125, .025, .05, .075, .1,
0.15, 0.2, 0.25, 0.3, 0.35
};
static const float rating_mult_ut[11] = { .25, .2, .15, .1, .05, .025, .012,
.006, .003, .001
};
float multiplier;
int sd, rd;
sd = Max(Min(search_depth, 19), 0);
rd = Max(Min(rating_difference / 200, 5), -5) + 5;
if (trusted_value)
multiplier = rating_mult_t[rd] * sd;
else
multiplier = rating_mult_ut[rd] * sd;
sv = Max(Min(sv, 600), -600);
return ((int) (sv * multiplier));
}
/* last modified 10/03/99 */
/*
*******************************************************************************
* *
* LearnImport() is used to read in a learn data file (*.lrn) and apply *
* it to either book.bin (book.lrn file) or position.bin (position.lrn file). *
* this allows users to create a new book.bin at any time, adding more games *
* as needed, without losing all of the "learned" openings in the database. *
* *
* the second intent is to allow users to "share" *.lrn files, and to allow me*
* to keep several of them on the ftp machine, so that anyone can use those *
* file(s) and have their version of Crafty (or any other program that wants *
* to participate in this) "learn" what other crafty's have already found out *
* about which openings and positions are good and bad. *
* *
* the basic idea is to (a) stuff each book opening line into the game history*
* for LearnBook(), then set things up so that LearnBook() can be called and *
* it will behave just as though this book line was just "learned". if the *
* file is a position.lrn type of file (which is recognized by finding a *
* "setboard" command in the file as well as the word "position" in the first *
* eight bytes of the file, then the positions and scores are read in and *
* added to the position.bin file. *
* *
* LearnImport() also will import data from the C.A.P. project by Dan Corbitt *
* and add the scores to book positions in book.bin, when these positions are *
* found. *
* *
*******************************************************************************
*/
void LearnImport(TREE * RESTRICT tree, int nargs, char **args)
{
FILE *learn_in;
char text[128];
int eof;
/*
************************************************************
* *
* first, get the name of the file that contains the *
* learned book lines. *
* *
************************************************************
*/
display_options &= 4095 - 128;
if (!strcmp(*args, "book.lrn") || !strcmp(*args, "position.lrn")) {
Print(4095, "ERROR you must not import either book.lrn or position.lrn\n");
Print(4095, " if you really want to do this, first rename them to\n");
Print(4095, " another filename and import those files.\n");
return;
}
learn_in = fopen(*args, "r");
if (learn_in == NULL) {
Print(4095, "unable to open %s for input\n", *args);
return;
}
eof = fscanf(learn_in, "%s", text);
fclose(learn_in);
if (eof == 0)
return;
if (!strcmp(text, "position"))
LearnImportPosition(tree, nargs, args);
else if (strstr(text, "[White"))
LearnImportBook(tree, nargs, args);
else
LearnImportCAP(tree, nargs, args);
InitializeChessBoard(&tree->position[0]);
}
/* last modified 03/11/98 */
/*
*******************************************************************************
* *
* LearnImportBook() is used to import book learning and save it in the *
* book.bin file (see LearnBook for details.) *
* *
*******************************************************************************
*/
void LearnImportBook(TREE * RESTRICT tree, int nargs, char **args)
{
FILE *learn_in;
char nextc, text[128], *eof;
int wtm, learn_value, depth, rating_difference, move = 0, i, added_lines = 0;
/*
************************************************************
* *
* if the <clear> option was given, first we cycle thru *
* the entire book and clear every learned value. *
* *
************************************************************
*/
learn_in = fopen(args[0], "r");
if (nargs > 1 && !strcmp(args[1], "clear")) {
int index[32768], i, j, cluster;
fclose(book_lrn_file);
sprintf(text, "%s/book.lrn", book_path);
book_lrn_file = fopen(text, "w");
fseek(book_file, 0, SEEK_SET);
fread(index, sizeof(int), 32768, book_file);
for (i = 0; i < 32768; i++)
if (index[i] > 0) {
fseek(book_file, index[i], SEEK_SET);
fread(&cluster, sizeof(int), 1, book_file);
fread(book_buffer, sizeof(BOOK_POSITION), cluster, book_file);
for (j = 0; j < cluster; j++)
book_buffer[j].learn = 0.0;
fseek(book_file, index[i] + sizeof(int), SEEK_SET);
fwrite(book_buffer, sizeof(BOOK_POSITION), cluster, book_file);
}
}
/*
************************************************************
* *
* outer loop loops thru the games (opening lines) one by *
* one, while the inner loop stuffs the game history file *
* with moves that were played. the series of moves in a *
* line is terminated by the {x y z} data values. *
* *
************************************************************
*/
while (1) {
if (added_lines % 10 == 0) {
printf(".");
fflush(stdout);
}
if ((added_lines + 1) % 600 == 0)
printf(" (%d)\n", added_lines + 1);
InitializeChessBoard(&tree->position[0]);
wtm = 0;
move_number = 0;
for (i = 0; i < 100; i++) {
fseek(history_file, i * 10, SEEK_SET);
fprintf(history_file, " \n");
}
for (i = 0; i < 3; i++) {
eof = fgets(text, 80, learn_in);
if (eof) {
char *delim;
delim = strchr(text, '\n');
if (delim)
*delim = 0;
delim = strchr(text, '\r');
if (delim)
*delim = ' ';
} else
break;
if (strchr(text, '['))
do {
char *bracket1, *bracket2;
char value[32];
bracket1 = strchr(text, '\"');
bracket2 = strchr(bracket1 + 1, '\"');
if (bracket1 == 0 || bracket2 == 0)
break;
*bracket2 = 0;
strcpy(value, bracket1 + 1);
if (bracket2 == 0)
break;
if (strstr(text, "White"))
strcpy(pgn_white, value);
if (strstr(text, "Black"))
strcpy(pgn_black, value);
} while (0);
}
if (eof == 0)
break;
do {
wtm = Flip(wtm);
if (wtm)
move_number++;
do {
nextc = fgetc(learn_in);
} while (nextc == ' ' || nextc == '\n');
if (nextc == '{')
break;
ungetc(nextc, learn_in);
move = ReadChessMove(tree, learn_in, wtm, 1);
if (move < 0)
break;
strcpy(text, OutputMove(tree, move, 0, wtm));
fseek(history_file, ((move_number - 1) * 2 + 1 - wtm) * 10, SEEK_SET);
fprintf(history_file, "%9s\n", text);
moves_out_of_book = 0;
MakeMoveRoot(tree, move, wtm);
} while (1);
if (move < 0)
break;
fscanf(learn_in, "%d %d %d}\n", &learn_value, &depth, &rating_difference);
moves_out_of_book = LEARN_INTERVAL + 1;
move_number += LEARN_INTERVAL + 1 - wtm;
for (i = 0; i < LEARN_INTERVAL; i++)
book_learn_eval[i] = learn_value;
crafty_rating = rating_difference;
opponent_rating = 0;
learning |= book_learning;
LearnBook(tree, wtm, learn_value, depth, 1, 1);
added_lines++;
}
move_number = 1;
Print(4095, "\nadded %d learned book lines to book.bin\n", added_lines);
}
/* last modified 02/06/01 */
/*
*******************************************************************************
* *
* LearnImportCAP() is used to import data from Dan Corbitt's C.A.P. project *
* and update the opening book with the scores of these searches. we are *
* interested in three fields of a CAP record: the FEN position string that *
* includes the position, castling rights and en passant target; the "ce" *
* field that contains the 'centipawn evaluation'; and finally, the "pm" *
* field that contains the best (preferred) move in this position according *
* to the search results. *
* *
* the FEN is used to set the current board position, then the usual book *
* indexing scheme is used to index to see if the position _after_ the "pm" *
* is in the book. If so, the CAP score for that move will be set to the *
* "ce" score and written back to disk. *
* *
* Note that these scores are not adjusted by Crafty in any way, so that the *
* data is 'constant' unless the C.A.P. project revises the scores as faster *
* hardware comes along. re-importing new data will simply overwrite any *
* existing CAP scores that are in the new data, but will not bother the old *
* scores, unless the 'clear' option is used, as in other import functions. *
* *
*******************************************************************************
*/
void LearnImportCAP(TREE * RESTRICT tree, int nargs, char **args)
{
BITBOARD temp_hash_key, common;
char *eof, *pvp, *pmp, *acd, buffer[2048];
int ce, move, CAP_used = 0, CAP_found = 0, key, cluster, test, i;
FILE *CAP_in;
/*
************************************************************
* *
* if the 'clear' option was given, first run through *
* book.bin and clear every CAP score. this should not *
* be a common event. *
* *
************************************************************
*/
if (nargs > 1 && !strcmp(args[1], "clear")) {
int index[32768], i, j, cluster;
fseek(book_file, 0, SEEK_SET);
fread(index, sizeof(int), 32768, book_file);
for (i = 0; i < 32768; i++)
if (index[i] > 0) {
fseek(book_file, index[i], SEEK_SET);
fread(&cluster, sizeof(int), 1, book_file);
fread(book_buffer, sizeof(BOOK_POSITION), cluster, book_file);
for (j = 0; j < cluster; j++)
book_buffer[j].CAP_score = -2 * MATE;
fseek(book_file, index[i] + sizeof(int), SEEK_SET);
fwrite(book_buffer, sizeof(BOOK_POSITION), cluster, book_file);
}
}
/*
************************************************************
* *
* loop through the file, reading in a CAP record. from *
* this we extract the FEN position string, the score *
* (ce) and the preferred move (pm). *
* *
************************************************************
*/
CAP_in = fopen(args[0], "r");
while (1) {
CAP_found++;
if ((CAP_found) % 1000 == 0) {
printf(".");
fflush(stdout);
}
if ((CAP_found) % 60000 == 0)
printf(" (%d)\n", CAP_found);
eof = fgets(buffer, 512, CAP_in);
if (eof) {
char *delim;
delim = strchr(buffer, '\n');
if (delim)
*delim = 0;
delim = strchr(buffer, '\r');
if (delim)
*delim = ' ';
} else
break;
if (!strstr(buffer, "ce ")) {
Print(4095, "\nERROR CAP input line with no ce field\n");
Print(4095, "line number %d\n", CAP_found);
continue;
}
ce = atoi(strstr(buffer, "ce ") + 2);
pvp = strstr(buffer, "pv");
pmp = strstr(buffer, "pm");
if (pmp) {
pmp += 2;
while (*pmp == ' ')
pmp++;
if (!strchr(pmp, ';')) {
Print(4095, "\nERROR CAP input line with partial pm field\n");
Print(4095, "line number %d\n", CAP_found);
continue;
}
} else if (pvp) {
pvp += 2;
while (*pvp == ' ')
pvp++;
if (!strchr(pvp, ';')) {
Print(4095, "\nERROR CAP input line with partial pv field\n");
Print(4095, "line number %d\n", CAP_found);
continue;
}
if (strchr(pvp, ' '))
*strchr(pvp, ' ') = ';';
pmp = pvp;
}
if (!pmp) {
Print(4095, "\nERROR CAP input line with neither pm nor pv field\n");
Print(4095, "line number %d\n", CAP_found);
continue;
}
*strchr(pmp, ';') = 0;
if (!strlen(pmp))
continue;
acd = strstr(buffer, "acd ");
if (!acd) {
Print(4095, "\nERROR CAP input line with no acd field\n");
Print(4095, "line number %d\n", CAP_found);
continue;
}
*acd = 0;
nargs = ReadParse(buffer, args, " ;");
SetBoard(&tree->position[0], nargs, args, 0);
move = InputMove(tree, pmp, 0, wtm, 1, 0);
if (!move) {
Print(4095, "\nERROR bad move in CAP input file\n");
Print(4095, "line number %d pm=/%s/ wtm=%d\n", CAP_found, pmp, wtm);
DisplayChessBoard(stdout, tree->pos);
continue;
}
/*
************************************************************
* *
* now we have the right position. time to find the *
* position (if it is present) and update the CAP_score *
* field. *
* *
************************************************************
*/
test = HashKey >> 49;
fseek(book_file, test * sizeof(int), SEEK_SET);
fread(&key, sizeof(int), 1, book_file);
if (key > 0) {
fseek(book_file, key, SEEK_SET);
fread(&cluster, sizeof(int), 1, book_file);
fread(book_buffer, sizeof(BOOK_POSITION), cluster, book_file);
} else
cluster = 0;
if (cluster) {
common = HashKey & mask_16;
MakeMove(tree, 0, move, wtm);
temp_hash_key = HashKey ^ wtm_random[wtm];
temp_hash_key = (temp_hash_key & ~mask_16) | common;
for (i = 0; i < cluster; i++) {
if (!(temp_hash_key ^ book_buffer[i].position)) {
book_buffer[i].CAP_score = ce;
fseek(book_file, key + sizeof(int), SEEK_SET);
fwrite(book_buffer, sizeof(BOOK_POSITION), cluster, book_file);
CAP_used++;
break;
}
}
UnmakeMove(tree, 0, move, wtm);
}
/*
************************************************************
* *
* now update the position.lrn file so that the position *
* is saved in a form that can be imported later in other *
* versions of crafty on different machines. *
* *
************************************************************
*/
}
Print(128, "updated %d book CAP scores.\n", CAP_used);
Print(128, "processed %d book CAP scores.\n", CAP_found - 1);
}
/* last modified 03/11/98 */
/*
*******************************************************************************
* *
* LearnImportPosition() is used to import positions and save them in the *
* position.bin file. (see LearnPosition for details.) *
* *
*******************************************************************************
*/
void LearnImportPosition(TREE * RESTRICT tree, int nargs, char **args)
{
BITBOARD word1, word2;
time_t secs;
int positions, nextp;
struct tm *timestruct;
int i, rank, file, nempty, value, move, depth, added_positions = 0;
char *eof, text[80];
FILE *learn_in;
/*
************************************************************
* *
* open the input file and skip the "position" signature, *
* since we know it's a position.lrn file because we are *
* *here*. *
* *
************************************************************
*/
learn_in = fopen(args[0], "r");
eof = fgets(text, 80, learn_in);
if (eof) {
char *delim;
delim = strchr(text, '\n');
if (delim)
*delim = 0;
delim = strchr(text, '\r');
if (delim)
*delim = ' ';
}
if (nargs > 1 && !strcmp(args[1], "clear")) {
fclose(position_file);
sprintf(text, "%s/position.lrn", book_path);
position_lrn_file = fopen(text, "w");
if (!position_lrn_file) {
printf("unable to open position learning file [%s/position.lrn].\n",
book_path);
return;
}
fprintf(position_lrn_file, "position\n");
sprintf(text, "%s/position.bin", book_path);
position_file = fopen(text, "wb+");
if (position_file) {
i = 0;
fseek(position_file, 0, SEEK_SET);
fwrite(&i, sizeof(int), 1, position_file);
i--;
fwrite(&i, sizeof(int), 1, position_file);
} else {
printf("unable to open position learning file [%s/position.bin].\n",
book_path);
return;
}
}
/*
************************************************************
* *
* loop through the file, reading in 5 records at a time, *
* the White, Black, Date PGN tags, the setboard FEN, and *
* the search value/depth to store. *
* *
************************************************************
*/
while (1) {
for (i = 0; i < 3; i++) {
eof = fgets(text, 80, learn_in);
if (eof) {
char *delim;
delim = strchr(text, '\n');
if (delim)
*delim = 0;
delim = strchr(text, '\r');
if (delim)
*delim = ' ';
} else
break;
if (strchr(text, '['))
do {
char *bracket1, *bracket2;
char value[32];
bracket1 = strchr(text, '\"');
bracket2 = strchr(bracket1 + 1, '\"');
if (bracket1 == 0 || bracket2 == 0)
break;
*bracket2 = 0;
strcpy(value, bracket1 + 1);
if (bracket2 == 0)
break;
if (strstr(text, "White"))
strcpy(pgn_white, value);
if (strstr(text, "Black"))
strcpy(pgn_black, value);
} while (0);
}
if (eof == 0)
break;
eof = fgets(text, 80, learn_in);
if (eof) {
char *delim;
delim = strchr(text, '\n');
if (delim)
*delim = 0;
delim = strchr(text, '\r');
if (delim)
*delim = ' ';
}
nargs = ReadParse(text, args, " ;\n");
if (strcmp(args[0], "setboard"))
Print(4095, "ERROR. missing setboard command in file.\n");
SetBoard(&tree->position[0], nargs - 1, args + 1, 0);
eof = fgets(text, 80, learn_in);
if (eof) {
char *delim;
delim = strchr(text, '\n');
if (delim)
*delim = 0;
delim = strchr(text, '\r');
if (delim)
*delim = ' ';
} else
break;
nargs = ReadParse(text + 1, args, " ,;{}\n");
value = atoi(args[0]);
move = atoi(args[1]);
depth = atoi(args[2]);
/*
************************************************************
* *
* now "fill in the blank" and build a table entry from *
* current search information. *
* *
************************************************************
*/
if (abs(value) < MATE - 300)
word1 = (BITBOARD) (value + 65536) << 43;
else if (value > 0)
word1 = (BITBOARD) (value + 65536) << 43;
else
word1 = (BITBOARD) (value + 65536) << 43;
word1 = word1 | (BITBOARD) wtm << 63;
word1 = word1 | (BITBOARD) move << 16;
word1 = word1 | (BITBOARD) depth;
word2 = HashKey;
fseek(position_file, 0, SEEK_SET);
fread(&positions, sizeof(int), 1, position_file);
fread(&nextp, sizeof(int), 1, position_file);
if (positions < 65536)
positions++;
fseek(position_file, 0, SEEK_SET);
fwrite(&positions, sizeof(int), 1, position_file);
nextp++;
if (nextp == 65536)
nextp = 0;
fwrite(&nextp, sizeof(int), 1, position_file);
fseek(position_file, 2 * (nextp - 1) * sizeof(BITBOARD) + 2 * sizeof(int),
SEEK_SET);
fwrite(&word1, sizeof(BITBOARD), 1, position_file);
fwrite(&word2, sizeof(BITBOARD), 1, position_file);
added_positions++;
/*
************************************************************
* *
* now update the position.lrn file so that the position *
* is saved in a form that can be imported later in other *
* versions of crafty on different machines. *
* *
************************************************************
*/
fprintf(position_lrn_file, "[Black \"%s\"]\n", pgn_white);
fprintf(position_lrn_file, "[White \"%s\"]\n", pgn_black);
secs = time(0);
timestruct = localtime((time_t *) & secs);
fprintf(position_lrn_file, "[Date \"%4d.%02d.%02d\"]\n",
timestruct->tm_year + 1900, timestruct->tm_mon + 1,
timestruct->tm_mday);
fprintf(position_lrn_file, "setboard ");
for (rank = RANK8; rank >= RANK1; rank--) {
nempty = 0;
for (file = FILEA; file <= FILEH; file++) {
if (PcOnSq((rank << 3) + file)) {
if (nempty) {
fprintf(position_lrn_file, "%c", empty[nempty]);
nempty = 0;
}
fprintf(position_lrn_file, "%c",
xlate[PcOnSq((rank << 3) + file) + 7]);
} else
nempty++;
}
fprintf(position_lrn_file, "/");
}
fprintf(position_lrn_file, " %c ", (wtm) ? 'w' : 'b');
if (WhiteCastle(0) & 1)
fprintf(position_lrn_file, "K");
if (WhiteCastle(0) & 2)
fprintf(position_lrn_file, "Q");
if (BlackCastle(0) & 1)
fprintf(position_lrn_file, "k");
if (BlackCastle(0) & 2)
fprintf(position_lrn_file, "q");
if (EnPassant(0))
fprintf(position_lrn_file, " %c%c", File(EnPassant(0)) + 'a',
Rank(EnPassant(0)) + ((wtm) ? -1 : +1) + '1');
fprintf(position_lrn_file, "\n{%d %d %d}\n", value, move, depth);
}
Print(128, "added %d new positions to position.bin\n", added_positions);
Print(128, " %d total positions in position.bin\n", positions);
fflush(position_file);
fflush(position_lrn_file);
}
/* last modified 01/26/04 */
/*
*******************************************************************************
* *
* LearnPosition() is the driver for the second phase of Crafty's learning *
* code. this procedure takes the result of selected (or all) searches that *
* are done during a game and stores them in a permanent hash table that is *
* kept on disk. before a new search begins, the values in this permanent *
* file are copied to the active transposition table, so that the values will*
* be accessible a few plies earlier than in the game where the positions *
* were learned. *
* *
* bits name SL description *
* 21 move 32 best move from the current position, according to the*
* search at the time this position was stored. *
* *
* 15 draft 17 the depth of the search below this position, which is*
* used to see if we can use this entry at the current *
* position. note that this is in units of 1/60th of a *
* ply. *
* 17 value 0 unsigned integer value of this position + 65536. *
* this might be a good score or search bound. *
* 64 key 0 complete 64bit hash key. *
* *
* the file will, by default, hold 65536 learned positions. the first word *
* indicates how many positions are actually stored in the file, while the *
* second word points to the overwrite point. once the file reaches the max *
* size, this overwrite point will wrap to the beginning so that the file will*
* always contain the most recent 64K positions. *
* *
*******************************************************************************
*/
void LearnPosition(TREE * RESTRICT tree, int wtm, int last_value, int value)
{
BITBOARD word1, word2;
time_t secs;
int positions, nextp;
struct tm *timestruct;
int rank, file, nempty;
/*
************************************************************
* *
* is there anything to learn? if we are already behind *
* a significant amount, losing more is not going to help *
* learning. otherwise if the score drops by 1/3 of a *
* pawn, remember the position. if we are way out of the *
* book, learning won't help either, as the position will *
* not likely show up again. *
* *
************************************************************
*/
if (!(learning & position_learning))
return;
if ((!position_lrn_file) || (!position_file))
return;
if (last_value < learning_cutoff)
return;
if (last_value < value + learning_trigger)
return;
if (moves_out_of_book > 10)
return;
/*
************************************************************
* *
* now "fill in the blank" and build a table entry from *
* current search information. *
* *
************************************************************
*/
Print(128, "learning position, wtm=%d value=%d\n", wtm, value);
word1 = (BITBOARD) (value + 65536);
word1 |= ((BITBOARD) (tree->pv[0].pathd * INCPLY)) << 17;
word1 |= ((BITBOARD) tree->pv[0].path[1]) << 32;
word1 |= ((BITBOARD) EXACT) << 59;
word2 = (wtm) ? HashKey : ~HashKey;
fseek(position_file, 0, SEEK_SET);
fread(&positions, sizeof(int), 1, position_file);
fread(&nextp, sizeof(int), 1, position_file);
if (positions < 65536)
positions++;
fseek(position_file, 0, SEEK_SET);
fwrite(&positions, sizeof(int), 1, position_file);
nextp++;
if (nextp == 65536)
nextp = 0;
fwrite(&nextp, sizeof(int), 1, position_file);
fseek(position_file, 2 * nextp * sizeof(BITBOARD) + 2 * sizeof(int),
SEEK_SET);
fwrite(&word1, sizeof(BITBOARD), 1, position_file);
fwrite(&word2, sizeof(BITBOARD), 1, position_file);
fflush(position_file);
/*
************************************************************
* *
* now update the position.lrn file so that the position *
* is saved in a form that can be imported later in other *
* versions of crafty on different machines. *
* *
************************************************************
*/
fprintf(position_lrn_file, "[White \"%s\"]\n", pgn_white);
fprintf(position_lrn_file, "[Black \"%s\"]\n", pgn_black);
secs = time(0);
timestruct = localtime((time_t *) & secs);
fprintf(position_lrn_file, "[Date \"%4d.%02d.%02d\"]\n",
timestruct->tm_year + 1900, timestruct->tm_mon + 1, timestruct->tm_mday);
fprintf(position_lrn_file, "setboard ");
for (rank = RANK8; rank >= RANK1; rank--) {
nempty = 0;
for (file = FILEA; file <= FILEH; file++) {
if (PcOnSq((rank << 3) + file)) {
if (nempty) {
fprintf(position_lrn_file, "%c", empty[nempty]);
nempty = 0;
}
fprintf(position_lrn_file, "%c", xlate[PcOnSq((rank << 3) + file) + 7]);
} else
nempty++;
}
fprintf(position_lrn_file, "/");
}
fprintf(position_lrn_file, " %c ", (wtm) ? 'w' : 'b');
if (WhiteCastle(0) & 1)
fprintf(position_lrn_file, "K");
if (WhiteCastle(0) & 2)
fprintf(position_lrn_file, "Q");
if (BlackCastle(0) & 1)
fprintf(position_lrn_file, "k");
if (BlackCastle(0) & 2)
fprintf(position_lrn_file, "q");
if (EnPassant(0))
fprintf(position_lrn_file, " %c%c", File(EnPassant(0)) + 'a',
Rank(EnPassant(0)) + '1');
fprintf(position_lrn_file, "\n{%d %d %d}\n", value, tree->pv[0].path[1],
tree->pv[0].pathd * INCPLY);
fflush(position_lrn_file);
}
/* last modified 10/25/99 */
/*
*******************************************************************************
* *
* simply read from the learn.bin file, and stuffed into the correct table. *
* *
*******************************************************************************
*/
void LearnPositionLoad(void)
{
BITBOARD word1, word2;
register HASH_ENTRY *htable;
int n, positions;
/*
************************************************************
* *
* If position learning file not accessible: exit. also, *
* if the time/move is very short, skip this. *
* *
************************************************************
*/
if (!(learning & position_learning))
return;
if (!position_file)
return;
if (time_limit < 100)
return;
/*
************************************************************
* *
* first, find out how many learned positions are in the *
* file and set up to start reading/stuffing them. *
* *
************************************************************
*/
if (moves_out_of_book >= 10)
return;
fseek(position_file, 0, SEEK_SET);
fread(&positions, sizeof(int), 1, position_file);
fseek(position_file, 2 * sizeof(int), SEEK_SET);
/*
************************************************************
* *
* first, find out how many learned positions are in the *
* file and set up to start reading/stuffing them. *
* *
************************************************************
*/
for (n = 0; n < positions; n++) {
fread(&word1, sizeof(BITBOARD), 1, position_file);
fread(&word2, sizeof(BITBOARD), 1, position_file);
htable = trans_ref + (((int) word2) & hash_mask);
htable->prefer.word1 = word1;
htable->prefer.word2 = word2 ^ word1;
}
}
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