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#if defined(SMP)
#undef Pause
#define Pause()
/*
*******************************************************************************
* *
* this is a Microsoft windows-based operating system. *
* *
*******************************************************************************
*/
#if defined(_WIN32) || defined(_WIN64)
# define pthread_attr_t HANDLE
# define pthread_t HANDLE
# define thread_t HANDLE
# define tfork(t,f,p) NumaStartThread((void *)(f),(void *)(p))
extern pthread_t NumaStartThread(void *func, void *args);
#if ((defined (_M_IA64) || defined (_M_AMD64)) && !defined(NT_INTEREX))
# include <windows.h>
# pragma intrinsic (_InterlockedExchange)
typedef volatile LONG lock_t[1];
# define LockInit(v) ((v)[0] = 0)
# define LockFree(v) ((v)[0] = 0)
# define Unlock(v) ((v)[0] = 0)
__forceinline void Lock(volatile LONG * hPtr)
{
int iValue;
for (;;) {
iValue = _InterlockedExchange((LPLONG) hPtr, 1);
if (0 == iValue)
return;
while (*hPtr);
}
}
#else /* NT non-Alpha/Intel, without assembler Lock() */
# define lock_t volatile int
# define LockInit(v) ((v) = 0)
# define LockFree(v) ((v) = 0)
# define Lock(v) do { \
while(InterlockedExchange((LPLONG)&(v),1) != 0); \
} while (0)
# define Unlock(v) ((v) = 0)
#endif /* architecture check */
#else
/*
*******************************************************************************
* *
* this is a Unix-based operating system. *
* *
* MUTEX forces us ot use the normal POSIX-threads MUTEX calls, which block *
* when a resource is unavailable. This is not great for performance. If *
* MUTEX is not defined, then we use inline assembly code for Lock/Unlock *
* as needed. *
* *
* *
*******************************************************************************
*/
#if defined(MUTEX)
# define Lock(v) pthread_mutex_lock(&v)
# define LockInit(v) pthread_mutex_init(&v,0)
# define LockFree(v) pthread_mutex_destroy(&v)
# define Unlock(v) pthread_mutex_unlock(&v)
# define lock_t pthread_mutex_t
#elif defined(ALPHA)
# if defined(__DECC)
# include <machine/builtins.h>
# endif
# define lock_t volatile long
# define LockInit(v) ((v) = 0)
# define LockFree(v) ((v) = 0)
# define Lock(v) __LOCK_LONG(&(v))
# define Unlock(v) __UNLOCK_LONG(&(v))
#else /* X86 */
# undef Pause
# define Pause() ({asm volatile ("pause");})
static void __inline__ LockX86(volatile int *lock)
{
int dummy;
asm __volatile__("1: movl $1, %0" "\n\t"
" xchgl (%1), %0" "\n\t"
" testl %0, %0" "\n\t"
" jz 3f" "\n\t"
"2: pause" "\n\t"
" movl (%1), %0" "\n\t"
" testl %0, %0" "\n\t"
" jnz 2b" "\n\t"
" jmp 1b" "\n\t"
"3:" "\n\t"
:"=&q"(dummy)
:"q" (lock)
:"cc");
}
static void __inline__ UnlockX86(volatile int *lock)
{
int dummy;
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
:"q" (lock));
}
# define LockInit(p) (p=0)
# define LockFree(p) (p=0)
# define Unlock(p) (UnlockX86(&p))
# define Lock(p) (LockX86(&p))
# define lock_t volatile int
#endif /* MUTEX */
#define tfork(t,f,p) pthread_create(&t,&pthread_attr,f,(void*) p)
#endif /* windows or unix */
#else
# define LockInit(p)
# define LockFree(p)
# define Lock(p)
# define Unlock(p)
#endif /* SMP code */
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