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/*
*******************************************************************************
* *
* configuration information: the following variables need to be set to *
* indicate the machine configuration/capabilities. *
* *
* HAS_64BITS: define this for a machine that has true 64-bit hardware *
* including leading-zero hardware, population count, etc. ie, a Cray-like *
* machine. *
* *
* UNIX: define this if the program is being run on a unix-based system, *
* which causes the executable to use unix-specific runtime utilities. *
* *
* CPUS=N: this sets up data structures to the appropriate size to support *
* up to N simultaneous search engines. note that you can set this to a *
* value larger than the max processors you currently have, because the mt=n *
* command (added to the command line or your crafty.rc/.craftyrc file) will *
* control how many threads are actually spawned. *
* *
*******************************************************************************
*/
/* *INDENT-OFF* */
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#if !defined(IPHONE)
# include <malloc.h>
#endif
#include <string.h>
#if !defined(TYPES_INCLUDED)
# include "lock.h"
# if defined (_MSC_VER) && (_MSC_VER >= 1300) && \
(!defined(_M_IX86) || (_MSC_VER >= 1400))
# define RESTRICT __restrict
# else
# define RESTRICT
# endif
# if !defined(CPUS)
# define CPUS 1
# endif
# if defined(NT_i386)
# include <windows.h>
# include <process.h>
# endif
# define TYPES_INCLUDED
# define CDECL
# define STDCALL
/* Provide reasonable defaults for UNIX systems. */
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
/* Architecture-specific definitions */
# if defined(AIX)
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
# endif
# if defined(AMIGA)
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# undef UNIX /* system is unix-based */
# endif
# if defined(FreeBSD)
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
# endif
# if defined(HP)
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
# endif
# if defined(LINUX)
# define HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
# endif
# if defined(MIPS)
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
# endif
# if defined(NetBSD)
# if defined(__alpha__)
# define HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
# else
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
# endif
# endif
# if defined(NEXT)
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
# endif
# if defined(NT_i386)
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# undef UNIX /* system is unix-based */
# undef STDCALL
# define STDCALL __stdcall
# ifdef VC_INLINE32
# undef CDECL
# define CDECL __cdecl
# endif
# endif
# if defined(OS2)
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
# endif
# if defined(SGI)
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
# endif
# if defined(SUN)
# undef HAS_64BITS /* machine has 64-bit integers / operators */
# define UNIX /* system is unix-based */
# endif
# if !defined(BOOKDIR)
# define BOOKDIR "."
# endif
# if !defined(LOGDIR)
# define LOGDIR "."
# endif
# if !defined(TBDIR)
# define TBDIR "./TB"
# endif
# if !defined(RCDIR)
# define RCDIR "."
# endif
# define MAXPLY 65
# define MAX_TC_NODES 1000000
# define MAX_BLOCKS_PER_CPU 64
# define MAX_BLOCKS MAX_BLOCKS_PER_CPU*CPUS
# define BOOK_CLUSTER_SIZE 8000
# define BOOK_POSITION_SIZE 16
# define MERGE_BLOCK 1000
# define SORT_BLOCK 4000000
# define LEARN_INTERVAL 10
# define LEARN_COUNTER_BAD -80
# define LEARN_COUNTER_GOOD +100
# define MATE 32768
# define PAWN_VALUE 100
# define KNIGHT_VALUE 325
# define BISHOP_VALUE 325
# define ROOK_VALUE 500
# define QUEEN_VALUE 1050
# define KING_VALUE 40000
# define MAX_DRAFT 256
# if defined(HAS_64BITS)
typedef unsigned long BITBOARD;
# elif defined(NT_i386)
typedef unsigned __int64 BITBOARD;
# else
typedef unsigned long long BITBOARD;
# endif
# if defined(NT_i386)
# define BMF "%I64u"
# define BMF6 "%6I64u"
# define BMF10 "%10I64u"
# else
# define BMF "%llu"
# define BMF6 "%6llu"
# define BMF10 "%10llu"
# endif
# if defined(UNIX) & (CPUS > 1)
# include <pthread.h>
# endif
# include <time.h>
# if !defined(CLOCKS_PER_SEC)
# define CLOCKS_PER_SEC 1000000
# endif
typedef enum {
A1, B1, C1, D1, E1, F1, G1, H1,
A2, B2, C2, D2, E2, F2, G2, H2,
A3, B3, C3, D3, E3, F3, G3, H3,
A4, B4, C4, D4, E4, F4, G4, H4,
A5, B5, C5, D5, E5, F5, G5, H5,
A6, B6, C6, D6, E6, F6, G6, H6,
A7, B7, C7, D7, E7, F7, G7, H7,
A8, B8, C8, D8, E8, F8, G8, H8,
BAD_SQUARE
} squares;
typedef enum { FILEA, FILEB, FILEC, FILED, FILEE, FILEF, FILEG, FILEH } files;
typedef enum { RANK1, RANK2, RANK3, RANK4, RANK5, RANK6, RANK7, RANK8 } ranks;
typedef enum { empty = 0, occupied = 0, pawn = 1, knight = 2, bishop = 3,
rook = 4, queen = 5, king = 6
} PIECE;
typedef enum { black = 0, white = 1 } COLOR;
typedef enum { mg = 0, eg = 1 } PHASE;
typedef enum { empty_v = 0, pawn_v = 1, knight_v = 3,
bishop_v = 3, rook_v = 5, queen_v = 9, king_v = 99
} PIECE_V;
typedef enum { think = 1, puzzle = 2, book = 3, annotate = 4 } SEARCH_TYPE;
typedef enum { normal_mode, tournament_mode } PLAYING_MODE;
typedef struct {
unsigned char enpassant_target;
signed char castle[2];
unsigned char rule_50_moves;
} SEARCH_POSITION;
typedef struct {
int move1;
int move2;
} KILLER;
typedef struct {
BITBOARD pieces[7];
} BB_PIECES;
typedef struct {
BB_PIECES color[2];
BITBOARD hash_key;
BITBOARD pawn_hash_key;
int material_evaluation;
int kingsq[2];
signed char board[64];
signed char pieces[2][7];
signed char majors[2];
signed char minors[2];
signed char total_all_pieces;
} POSITION;
typedef struct {
BITBOARD word1;
BITBOARD word2;
} HASH_ENTRY;
typedef struct {
BITBOARD key;
int score_mg, score_eg;
unsigned char defects_k[2];
unsigned char defects_e[2];
unsigned char defects_d[2];
unsigned char defects_q[2];
unsigned char all[2];
unsigned char passed[2];
unsigned char candidates[2];
unsigned char open_files;
unsigned char filler;
} PAWN_HASH_ENTRY;
typedef struct {
BITBOARD entry[4];
} PXOR;
typedef struct {
int path[MAXPLY];
unsigned char pathh;
unsigned char pathl;
unsigned char pathd;
} PATH;
typedef struct {
BITBOARD path_sig;
int hash_pathl;
int hash_path_age;
int hash_path[MAXPLY];
} HPATH_ENTRY;
typedef struct {
int phase;
int remaining;
int *last;
} NEXT_MOVE;
typedef struct {
BITBOARD nodes;
int move;
/*
x..xx xxxx xxx1 = failed low once
x..xx xxxx xx1x = failed low twice
x..xx xxxx x1xx = failed low three times
x..xx xxxx 1xxx = failed high once
x..xx xxx1 xxxx = failed high twice
x..xx xx1x xxxx = failed high three times
x..xx x1xx xxxx = don't search in parallel
x..xx 1xxx xxxx = do not reduce this move
x..x1 xxxx xxxx = move has been searched
*/
unsigned int status;
} ROOT_MOVE;
# if defined(NT_i386)
# pragma pack(4)
# endif
typedef struct {
BITBOARD position;
unsigned int status_played;
float learn;
} BOOK_POSITION;
# if defined(NT_i386)
# pragma pack()
# endif
typedef struct {
unsigned char position[8];
unsigned char status;
unsigned char percent_play;
} BB_POSITION;
struct personality_term {
char *description;
int type;
int size;
int *value;
};
struct tree {
POSITION pos;
BITBOARD save_hash_key[MAXPLY + 2];
BITBOARD rep_list[2][128];
BITBOARD all_pawns;
BITBOARD nodes_searched;
BITBOARD save_pawn_hash_key[MAXPLY + 2];
BITBOARD cache_n[64];
PAWN_HASH_ENTRY pawn_score;
SEARCH_POSITION position[MAXPLY + 2];
NEXT_MOVE next_status[MAXPLY];
PATH pv[MAXPLY];
int cache_n_mobility[64];
int rep_index[2];
int curmv[MAXPLY];
int hash_move[MAXPLY];
int *last[MAXPLY];
unsigned int fail_high;
unsigned int fail_high_first;
unsigned int evaluations;
unsigned int egtb_probes;
unsigned int egtb_probes_successful;
unsigned int extensions_done;
unsigned int qchecks_done;
unsigned int reductions_done;
unsigned int moves_pruned;
KILLER killers[MAXPLY];
int move_list[5120];
int sort_value[256];
unsigned char inchk[MAXPLY];
unsigned char phase[MAXPLY];
int search_value;
int tropism[2];
int dangerous[2];
int score_mg, score_eg;
int root_move;
# if (CPUS > 1)
lock_t lock;
# endif
long thread_id;
volatile int stop;
char root_move_text[16];
char remaining_moves_text[16];
struct tree *volatile siblings[CPUS], *parent;
volatile int nprocs;
int alpha;
int beta;
int value;
int wtm;
int depth;
int ply;
int cutmove;
int moves_searched;
volatile int used;
};
typedef struct tree TREE;
/*
DO NOT modify these. these are constants, used in multiple modules.
modification may corrupt the search in any number of ways, all bad.
*/
# define WORTHLESS 0
# define LOWER 1
# define UPPER 2
# define EXACT 3
# define HASH_MISS 0
# define HASH_HIT 1
# define AVOID_NULL_MOVE 2
# define NO_NULL 0
# define DO_NULL 1
# define NONE 0
# define EVALUATION 0
# define NULL_MOVE 1
# define HASH_MOVE 2
# define GENERATE_CAPTURE_MOVES 3
# define CAPTURE_MOVES 4
# define KILLER_MOVE_1 5
# define KILLER_MOVE_2 6
# define GENERATE_ALL_MOVES 7
# define SORT_ALL_MOVES 8
# define REMAINING_MOVES 9
# if defined(VC_INLINE32)
# include "vcinline.h"
# else
# if !defined(INLINE64) && !defined(INLINE32)
int CDECL PopCnt(BITBOARD);
int CDECL MSB(BITBOARD);
int CDECL LSB(BITBOARD);
# endif
# endif
void AlignedMalloc(void **, int, size_t);
void AlignedRemalloc(void **, int, size_t);
void Analyze(void);
void Annotate(void);
void AnnotateHeaderHTML(char *, FILE *);
void AnnotateFooterHTML(FILE *);
void AnnotatePositionHTML(TREE * RESTRICT, int, FILE *);
char *AnnotateVtoNAG(int, int, int, int);
void AnnotateHeaderTeX(char *, FILE *);
void AnnotateFooterTeX(FILE *);
void AnnotatePositionTeX(TREE *, int, FILE *);
BITBOARD atoiKM(char *);
int Attacks(TREE * RESTRICT, int, int);
BITBOARD AttacksTo(TREE * RESTRICT, int);
void Bench(int);
int Book(TREE * RESTRICT, int, int);
void BookClusterIn(FILE *, int, BOOK_POSITION *);
void BookClusterOut(FILE *, int, BOOK_POSITION *);
int BookIn32(unsigned char *);
float BookIn32f(unsigned char *);
BITBOARD BookIn64(unsigned char *);
int BookMask(char *);
unsigned char *BookOut32(int);
unsigned char *BookOut32f(float);
unsigned char *BookOut64(BITBOARD);
int BookPonderMove(TREE * RESTRICT, int);
void BookUp(TREE * RESTRICT, int, char **);
void BookSort(BB_POSITION *, int, int);
# if defined(NT_i386)
int _cdecl BookUpCompare(const void *, const void *);
# else
int BookUpCompare(const void *, const void *);
# endif
BB_POSITION BookUpNextPosition(int, int);
int CheckInput(void);
void ClearHashTableScores(void);
void CopyFromChild(TREE * RESTRICT, TREE * RESTRICT, int);
TREE *CopyToChild(TREE * RESTRICT, int);
void CraftyExit(int);
void DisplayArray(int *, int);
void DisplayArrayX2(int *, int *, int);
void DisplayBitBoard(BITBOARD);
void Display2BitBoards(BITBOARD, BITBOARD);
void DisplayChessBoard(FILE *, POSITION);
char *DisplayEvaluation(int, int);
char *DisplayEvaluationKibitz(int, int);
void DisplayFT(int, int, int);
char *DisplayHHMM(unsigned int);
char *DisplayHHMMSS(unsigned int);
char *DisplayKM(unsigned int);
void DisplayPV(TREE * RESTRICT, int, int, int, int, PATH *);
char *DisplayTime(unsigned int);
char *DisplayTimeKibitz(unsigned int);
void DisplayTreeState(TREE * RESTRICT, int, int, int);
void DisplayChessMove(char *, int);
int Drawn(TREE * RESTRICT, int);
void DisplayType3(int *, int *);
void DisplayType4(int *, int *);
void DisplayType5(int *, int *, int);
void DisplayType6(int *, int *);
void DisplayType7(int *, int *);
void DisplayType8(int *, int);
void DisplayType9(int *, int *);
void Edit(void);
# if !defined(NOEGTB)
int EGTBProbe(TREE * RESTRICT, int, int, int *);
void EGTBPV(TREE * RESTRICT, int);
# endif
int Evaluate(TREE * RESTRICT, int, int, int, int);
void EvaluateBishops(TREE * RESTRICT, int);
void EvaluateDevelopment(TREE * RESTRICT, int, int);
int EvaluateDraws(TREE * RESTRICT, int, int, int);
void EvaluateKings(TREE * RESTRICT, int, int);
int EvaluateKingsFile(TREE * RESTRICT, int, int);
void EvaluateKnights(TREE * RESTRICT, int);
void EvaluateMate(TREE * RESTRICT, int);
void EvaluateMaterial(TREE * RESTRICT, int);
void EvaluatePassedPawns(TREE * RESTRICT, int);
void EvaluatePassedPawnRaces(TREE * RESTRICT, int);
void EvaluatePawns(TREE * RESTRICT, int);
void EvaluateQueens(TREE * RESTRICT, int);
void EvaluateRooks(TREE * RESTRICT, int);
int EvaluateWinningChances(TREE * RESTRICT, int, int);
void EVTest(char *);
int FindBlockID(TREE * RESTRICT);
char *FormatPV(TREE * RESTRICT, int, PATH);
int FTbSetCacheSize(void *, unsigned long);
int GameOver(int);
int *GenerateCaptures(TREE * RESTRICT, int, int, int *);
int *GenerateCheckEvasions(TREE * RESTRICT, int, int, int *);
int *GenerateChecks(TREE * RESTRICT, int, int, int *);
int *GenerateNoncaptures(TREE * RESTRICT, int, int, int *);
int HashProbe(TREE * RESTRICT, int, int, int, int, int, int*);
void HashStore(TREE * RESTRICT, int, int, int, int, int, int);
void HashStorePV(TREE * RESTRICT, int, int);
int EvaluateHasOpposition(int, int, int);
int IInitializeTb(char *);
void Initialize(void);
void InitializeAttackBoards(void);
void InitializeChessBoard(TREE *);
int InitializeGetLogID();
void InitializeHashTables(void);
void InitializeKillers(void);
void InitializeKingSafety(void);
void InitializeMagic(void);
BITBOARD InitializeMagicBishop(int, BITBOARD);
BITBOARD InitializeMagicRook(int, BITBOARD);
BITBOARD InitializeMagicOccupied(int *, int, BITBOARD);
void InitializeMasks(void);
void InitializePawnMasks(void);
void InitializeSMP(void);
int InputMove(TREE * RESTRICT, char *, int, int, int, int);
int InputMoveICS(TREE * RESTRICT, char *, int, int, int, int);
BITBOARD InterposeSquares(int, int, int);
void Interrupt(int);
int InvalidPosition(TREE * RESTRICT);
int Iterate(int, int, int);
void Kibitz(int, int, int, int, int, BITBOARD, int, char *);
void Killer(TREE * RESTRICT, int, int);
int KingPawnSquare(int, int, int, int);
void LearnBook(void);
int LearnFunction(int, int, int, int);
void LearnValue(int, int);
void MakeMove(TREE * RESTRICT, int, int, int);
void MakeMoveRoot(TREE * RESTRICT, int, int);
void NewGame(int);
int NextEvasion(TREE * RESTRICT, int, int);
int NextMove(TREE * RESTRICT, int, int);
int NextRootMove(TREE * RESTRICT, TREE * RESTRICT, int);
int NextRootMoveParallel(void);
int Option(TREE * RESTRICT);
int OptionMatch(char *, char *);
void OptionPerft(TREE * RESTRICT, int, int, int);
void Output(TREE * RESTRICT, int, int);
char *OutputMove(TREE * RESTRICT, int, int, int);
int ParseTime(char *);
void Pass(void);
int PinnedOnKing(TREE * RESTRICT, int, int);
int Ponder(int);
void Print(int, char *, ...);
char *PrintKM(size_t, int);
int Quiesce(TREE * RESTRICT, int, int, int, int, int);
int QuiesceEvasions(TREE * RESTRICT, int, int, int, int);
unsigned int Random32(void);
BITBOARD Random64(void);
int Read(int, char *);
int ReadChessMove(TREE * RESTRICT, FILE *, int, int);
void ReadClear(void);
unsigned int ReadClock(void);
int ReadPGN(FILE *, int);
int ReadNextMove(TREE * RESTRICT, char *, int, int);
int ReadParse(char *, char *args[], char *);
int ReadInput(void);
int RepetitionCheck(TREE * RESTRICT, int, int);
int RepetitionCheckBook(TREE * RESTRICT, int, int);
int RepetitionDraw(TREE * RESTRICT, int);
void ResignOrDraw(TREE * RESTRICT, int);
void RestoreGame(void);
void RootMoveList(int);
int Search(TREE * RESTRICT, int, int, int, int, int, int);
int SearchParallel(TREE * RESTRICT, int, int, int, int, int, int);
void Trace(TREE * RESTRICT, int, int, int, int, int, const char *, int);
void SetBoard(TREE *, int, char **, int);
void SetChessBitBoards(TREE *);
int SetRootAlpha(unsigned char, int);
int SetRootBeta(unsigned char, int);
void SharedFree(void *address);
int StrCnt(char *, char);
int Swap(TREE * RESTRICT, int, int);
int SwapO(TREE * RESTRICT, int, int);
void Test(char *);
void TestEPD(char *);
int Thread(TREE * RESTRICT);
void WaitForAllThreadsInitialized(void);
void *STDCALL ThreadInit(void *);
# if defined(_WIN32) || defined(_WIN64)
void ThreadMalloc(int);
# endif
void ThreadStop(TREE * RESTRICT);
int ThreadWait(long, TREE * RESTRICT);
void TimeAdjust(int, int);
int TimeCheck(TREE * RESTRICT, int);
void TimeSet(TREE * RESTRICT, int);
void UnmakeMove(TREE * RESTRICT, int, int, int);
int ValidMove(TREE * RESTRICT, int, int, int);
int VerifyMove(TREE * RESTRICT, int, int, int);
void ValidatePosition(TREE * RESTRICT, int, int, char *);
# if defined(_WIN32) || defined(_WIN64)
extern void *WinMallocInterleaved(size_t, int);
extern void WinFreeInterleaved(void *, size_t);
# define MallocInterleaved(cBytes, cThreads)\
WinMallocInterleaved(cBytes, cThreads)
# define FreeInterleaved(pMemory, cBytes)\
WinFreeInterleaved(pMemory, cBytes)
# else
# if defined(NUMA)
# define MallocInterleaved(cBytes, cThreads) numa_alloc_interleaved(cBytes)
# define FreeInterleaved(pMemory, cBytes) numa_free(pMemory, 1)
# else
# define MallocInterleaved(cBytes, cThreads) malloc(cBytes)
# define FreeInterleaved(pMemory, cBytes) free(pMemory)
# endif
# endif
# define Abs(a) (((a) > 0) ? (a) : -(a))
# define Max(a,b) (((a) > (b)) ? (a) : (b))
# define Min(a,b) (((a) < (b)) ? (a) : (b))
# define FileDistance(a,b) abs(File(a) - File(b))
# define RankDistance(a,b) abs(Rank(a) - Rank(b))
# define Distance(a,b) Max(FileDistance(a,b), RankDistance(a,b))
# define DrawScore(side) (draw_score[side])
# define PopCnt8Bit(a) (pop_cnt_8bit[a])
# define MSB8Bit(a) (msb_8bit[a])
# define LSB8Bit(a) (lsb_8bit[a])
/*
side = side to move
mptr = pointer into move list
m = bit vector of to squares to unpack
t = pre-computed from + moving piece
*/
# define Unpack(side, mptr, m, t) \
for ( ; m ; Clear(to, m)) { \
to = Advanced(side, m); \
*mptr++ = t | (to << 6) | (Abs(PcOnSq(to)) << 15); \
}
# define Check(side) Attacks(tree, KingSQ(side), Flip(side))
# define Attack(from,to) (!(intervening[from][to] & OccupiedSquares))
# define AttacksBishop(square, occ) *(magic_bishop_indices[square]+((((occ)&magic_bishop_mask[square])*magic_bishop[square])>>magic_bishop_shift[square]))
# define MobilityBishop(square, occ) *(magic_bishop_mobility_indices[square]+((((occ)&magic_bishop_mask[square])*magic_bishop[square])>>magic_bishop_shift[square]))
# define AttacksKnight(square) knight_attacks[square]
# define AttacksRook(square, occ) *(magic_rook_indices[square]+((((occ)&magic_rook_mask[square])*magic_rook[square])>>magic_rook_shift[square]))
# define MobilityRook(square, occ) *(magic_rook_mobility_indices[square]+((((occ)&magic_rook_mask[square])*magic_rook[square])>>magic_rook_shift[square]))
# define AttacksQueen(square, occ) (AttacksBishop(square, occ)|AttacksRook(square, occ))
# define AttacksQueen(square, occ) (AttacksBishop(square, occ)|AttacksRook(square, occ))
# define Rank(x) ((x)>>3)
# define File(x) ((x)&7)
# define Flip(x) ((x)^1)
# define PawnAttacks(side, x) (pawn_attacks[Flip(side)][(x)] & Pawns(side))
# define Advanced(side, squares) ((side) ? MSB(squares) : LSB(squares))
# define MinMax(side, v1, v2) ((side) ? Min((v1), (v2)) : Max((v1), (v2)))
# define InFront(side, k, p) ((side) ? k > p : k < p)
# define Behind(side, k, p) ((side) ? k < p : k > p)
# define AttacksRank(a) (AttacksRook(a, OccupiedSquares) & rank_mask[Rank(a)])
# define AttacksFile(a) (AttacksRook(a, OccupiedSquares) & file_mask[File(a)])
# define AttacksDiaga1(a) (AttacksBishop(a, OccupiedSquares) & (plus9dir[a] | minus9dir[a]))
# define AttacksDiagh1(a) (AttacksBishop(a, OccupiedSquares) & (plus7dir[a] | minus7dir[a]))
# define InterposeSquares(kingsq, checksq) intervening[kingsq][checksq]
/*
the following macros are used to extract the pieces of a move that are
kept compressed into the rightmost 21 bits of a simple integer.
*/
# define From(a) ((a) & 63)
# define To(a) (((a)>>6) & 63)
# define Piece(a) (((a)>>12) & 7)
# define Captured(a) (((a)>>15) & 7)
# define Promote(a) (((a)>>18) & 7)
# define CaptureOrPromote(a) (((a)>>15) & 63)
# define SetMask(a) (set_mask[a])
# define ClearMask(a) (clear_mask[a])
# define Pawns(c) (tree->pos.color[c].pieces[pawn])
# define Knights(c) (tree->pos.color[c].pieces[knight])
# define Bishops(c) (tree->pos.color[c].pieces[bishop])
# define Rooks(c) (tree->pos.color[c].pieces[rook])
# define Queens(c) (tree->pos.color[c].pieces[queen])
# define Kings(c) (tree->pos.color[c].pieces[king])
# define KingSQ(c) (tree->pos.kingsq[c])
# define Occupied(c) (tree->pos.color[c].pieces[occupied])
# define Pieces(c, p) (tree->pos.color[c].pieces[p])
# define TotalPieces(c, p) (tree->pos.pieces[c][p])
# define PieceValues(c, p) (piece_values[p][c])
# define TotalAllPieces (tree->pos.total_all_pieces)
# define Material (tree->pos.material_evaluation)
# define MaterialSTM(side) ((side) ? Material : -Material)
# define Castle(ply, c) (tree->position[ply].castle[c])
# define Rule50Moves(ply) (tree->position[ply].rule_50_moves)
# define Repetition(side) (tree->rep_index[side])
# define HashKey (tree->pos.hash_key)
# define PawnHashKey (tree->pos.pawn_hash_key)
# define EnPassant(ply) (tree->position[ply].enpassant_target)
# define EnPassantTarget(ply) (EnPassant(ply) ? SetMask(EnPassant(ply)) : 0)
# define PcOnSq(sq) (tree->pos.board[sq])
# define OccupiedSquares (Occupied(white) | Occupied(black))
# define Color(square) (square_color[square] ? dark_squares : ~dark_squares)
# define SideToMove(c) ((c) ? "White" : "Black")
/*
the following macros are used to Set and Clear a specific bit in the
second argument. this is done to make the code more readable, rather
than to make it faster.
*/
# define ClearSet(a,b) b=((a) ^ (b))
# define Clear(a,b) b=ClearMask(a) & (b)
# define Set(a,b) b=SetMask(a) | (b)
/*
the following macros are used to update the hash signatures.
*/
# define Hash(stm,piece,square) (HashKey^=randoms[stm][piece][square])
# define HashP(stm,square) (PawnHashKey^=randoms[stm][pawn][square])
# define HashCastle(stm,direction) (HashKey^=castle_random[stm][direction])
# define HashEP(stm) (HashKey^=enpassant_random[stm])
# define SavePV(tree,ply,ph) do { \
tree->pv[ply-1].path[ply-1]=tree->curmv[ply-1]; \
tree->pv[ply-1].pathl=ply; \
tree->pv[ply-1].pathh=ph; \
tree->pv[ply-1].pathd=iteration_depth;} while(0)
# if defined(INLINE64)
# include "inline64.h"
# endif
# if defined(INLINE32)
# include "inline32.h"
# endif
# if defined(UNIX)
# define SPEAK "./speak "
# else
# define SPEAK ".\\Speak.exe "
# endif
#endif /* if defined(TYPES_INCLUDED) */
/* *INDENT-ON* */
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