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/*
* File: direct.cc
* Summary: Functions used when picking squares.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef DIRECT_H
#define DIRECT_H
#include "externs.h"
#include "enum.h"
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - debug - effects - it_use3 - item_use - spells1 -
* spells2 - spells3 - spells4
* *********************************************************************** */
#define DIR_NONE 0
#define DIR_TARGET 1
#define DIR_DIR 2
void direction( struct dist &moves, int restricts = DIR_NONE,
int mode = TARG_ANY );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - direct
* *********************************************************************** */
void look_around( struct dist &moves, bool justLooking, int first_move = -1,
int mode = TARG_ANY );
#endif
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