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/*
* File: invent.cc
* Summary: Functions for inventory related commands.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <5> 10/9/99 BCR Added wizard help screen
* <4> 10/1/99 BCR Clarified help screen
* <3> 6/9/99 DML Autopickup
* <2> 5/20/99 BWR Extended screen lines support
* <1> -/--/-- LRH Created
*/
#include "AppHdr.h"
#include "invent.h"
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#ifdef DOS
#include <conio.h>
#endif
#include "externs.h"
#include "itemname.h"
#include "items.h"
#include "shopping.h"
#include "stuff.h"
#include "view.h"
#ifdef MACROS
#include "macro.h"
#endif
void command_string(char comm[50], int i);
void wizard_string(char comm[50], int i);
unsigned char get_invent(int invent_type)
{
unsigned char nothing = invent(invent_type, false);
redraw_screen();
return (nothing);
} // end get_invent()
unsigned char invent(int item_class_inv, bool show_price)
{
char st_pass[60];
int i, j;
char lines = 0;
unsigned char anything = 0;
char strng[10] = "";
char yps = 0;
char temp_id[4][50];
const int num_lines = get_number_of_lines();
FixedVector< int, NUM_OBJECT_CLASSES > inv_class2;
int inv_count = 0;
unsigned char ki = 0;
#ifdef DOS_TERM
char buffer[4600];
gettext(1, 1, 80, 25, buffer);
window(1, 1, 80, 25);
#endif
for (i = 0; i < 4; i++)
{
for (j = 0; j < 50; j++)
{
temp_id[i][j] = 1;
}
}
strcpy(st_pass, "");
clrscr();
for (i = 0; i < NUM_OBJECT_CLASSES; i++)
inv_class2[i] = 0;
for (i = 0; i < ENDOFPACK; i++)
{
if (you.inv[i].quantity)
{
inv_class2[ you.inv[i].base_type ]++;
inv_count++;
}
}
if (!inv_count)
{
cprintf("You aren't carrying anything.");
if (getch() == 0)
getch();
goto putty;
}
if (item_class_inv != -1)
{
for (i = 0; i < NUM_OBJECT_CLASSES; i++)
{
if (item_class_inv == OBJ_MISSILES && i == OBJ_WEAPONS)
i++;
if (item_class_inv == OBJ_WEAPONS
&& (i == OBJ_STAVES || i == OBJ_MISCELLANY))
{
i++;
}
if (item_class_inv == OBJ_SCROLLS && i == OBJ_BOOKS)
i++;
if (i < NUM_OBJECT_CLASSES && item_class_inv != i)
inv_class2[i] = 0;
}
}
if ((item_class_inv == -1 && inv_count > 0)
|| (item_class_inv != -1 && inv_class2[item_class_inv] > 0)
|| (item_class_inv == OBJ_MISSILES && inv_class2[OBJ_WEAPONS] > 0)
|| (item_class_inv == OBJ_WEAPONS
&& (inv_class2[OBJ_STAVES] > 0 || inv_class2[OBJ_MISCELLANY] > 0))
|| (item_class_inv == OBJ_SCROLLS && inv_class2[OBJ_BOOKS] > 0))
{
cprintf(" Inventory");
lines++;
for (i = 0; i < 15; i++)
{
if (inv_class2[i] != 0)
{
if (lines > num_lines - 3)
{
gotoxy(1, num_lines);
cprintf("-more-");
ki = getch();
if (ki == ESCAPE)
{
#ifdef DOS_TERM
puttext(1, 1, 80, 25, buffer);
#endif
return (ESCAPE);
}
else if (isalpha(ki) || ki == '?' || ki == '*')
{
#ifdef DOS_TERM
puttext(1, 1, 80, 25, buffer);
#endif
return (ki);
}
if (ki == 0)
ki = getch();
lines = 0;
clrscr();
gotoxy(1, 1);
anything = 0;
}
if (lines > 0)
cprintf(EOL " ");
textcolor(BLUE);
switch (i)
{
case OBJ_WEAPONS: cprintf("Hand Weapons"); break;
case OBJ_MISSILES: cprintf("Missiles"); break;
case OBJ_ARMOUR: cprintf("Armour"); break;
case OBJ_WANDS: cprintf("Magical Devices"); break;
case OBJ_FOOD: cprintf("Comestibles"); break;
case OBJ_UNKNOWN_I: cprintf("Books"); break;
case OBJ_SCROLLS: cprintf("Scrolls"); break;
case OBJ_JEWELLERY: cprintf("Jewellery"); break;
case OBJ_POTIONS: cprintf("Potions"); break;
case OBJ_UNKNOWN_II: cprintf("Gems"); break;
case OBJ_BOOKS: cprintf("Books"); break;
case OBJ_STAVES: cprintf("Magical Staves and Rods"); break;
case OBJ_ORBS: cprintf("Orbs of Power"); break;
case OBJ_MISCELLANY: cprintf("Miscellaneous"); break;
case OBJ_CORPSES: cprintf("Carrion"); break;
//case OBJ_GEMSTONES: cprintf("Miscellaneous"); break;
}
textcolor(LIGHTGREY);
lines++;
for (j = 0; j < ENDOFPACK; j++)
{
if (lines > num_lines - 2 && inv_count > 0)
{
gotoxy(1, num_lines);
cprintf("-more-");
ki = getch();
if (ki == ESCAPE)
{
#ifdef DOS_TERM
puttext(1, 1, 80, 25, buffer);
#endif
return (ESCAPE);
}
else if (isalpha(ki) || ki == '?' || ki == '*')
{
#ifdef DOS_TERM
puttext(1, 1, 80, 25, buffer);
#endif
return (ki);
}
if (ki == 0)
ki = getch();
lines = 0;
clrscr();
gotoxy(1, 1);
anything = 0;
}
if (is_valid_item(you.inv[j]) && you.inv[j].base_type==i)
{
anything++;
if (lines > 0)
cprintf(EOL);
lines++;
yps = wherey();
in_name( j, DESC_INVENTORY_EQUIP, st_pass );
cprintf( st_pass );
inv_count--;
if (show_price)
{
cprintf(" (");
itoa( item_value( you.inv[j], temp_id, true ), strng, 10 );
cprintf(strng);
cprintf("gold)");
}
if (wherey() != yps)
lines++;
}
} // end of j loop
} // end of if inv_class2
} // end of i loop.
}
else
{
if (item_class_inv == -1)
cprintf("You aren't carrying anything.");
else
{
if (item_class_inv == OBJ_WEAPONS)
cprintf("You aren't carrying any weapons.");
else if (item_class_inv == OBJ_MISSILES)
cprintf("You aren't carrying any ammunition.");
else
cprintf("You aren't carrying any such object.");
anything++;
}
}
if (anything > 0)
{
ki = getch();
if (isalpha(ki) || ki == '?' || ki == '*')
{
#ifdef DOS_TERM
puttext(1, 1, 80, 25, buffer);
#endif
return (ki);
}
if (ki == 0)
ki = getch();
}
putty:
#ifdef DOS_TERM
puttext(1, 1, 80, 25, buffer);
#endif
return (ki);
} // end invent()
// Reads in digits for a count and apprends then to val, the
// return value is the character that stopped the reading.
static unsigned char get_invent_quant( unsigned char keyin, int &quant )
{
quant = keyin - '0';
for(;;)
{
keyin = get_ch();
if (!isdigit( keyin ))
break;
quant *= 10;
quant += (keyin - '0');
if (quant > 9999999)
{
quant = 9999999;
keyin = '\0';
break;
}
}
return (keyin);
}
// This function prompts the user for an item, handles the '?' and '*'
// listings, and returns the inventory slot to the caller (which if
// must_exist is true (the default) will be an assigned item, with
// a positive quantity.
//
// It returns PROMPT_ABORT if the player hits escape.
// It returns PROMPT_GOT_SPECIAL if the player hits the "other_valid_char".
//
// Note: This function never checks if the item is appropriate.
int prompt_invent_item( const char *prompt, int type_expect,
bool must_exist, bool allow_easy_quit,
const char other_valid_char,
int *const count )
{
unsigned char keyin = 0;
int ret = -1;
bool need_redraw = false;
bool need_prompt = true;
bool need_getch = true;
for (;;)
{
if (need_redraw)
{
mesclr();
redraw_screen();
}
if (need_prompt)
mpr( prompt, MSGCH_PROMPT );
if (need_getch)
keyin = get_ch();
need_redraw = false;
need_prompt = true;
need_getch = true;
// Note: We handle any "special" character first, so that
// it can be used to override the others.
if (other_valid_char != '\0' && keyin == other_valid_char)
{
ret = PROMPT_GOT_SPECIAL;
break;
}
else if (keyin == '?' || keyin == '*')
{
// The "view inventory listing" mode.
if (keyin == '*')
keyin = invent( -1, false );
else
keyin = invent( type_expect, false );
need_getch = false;
// Don't redraw if we're just going to display another listing
need_redraw = (keyin != '?' && keyin != '*');
// A prompt is nice for when we're moving to "count" mode.
need_prompt = (count != NULL && isdigit( keyin ));
}
else if (count != NULL && isdigit( keyin ))
{
// The "read in quantity" mode
keyin = get_invent_quant( keyin, *count );
need_prompt = false;
need_getch = false;
}
else if (keyin == ESCAPE
|| (Options.easy_quit_item_prompts
&& allow_easy_quit
&& keyin == ' '))
{
ret = PROMPT_ABORT;
break;
}
else if (isalpha( keyin ))
{
ret = letter_to_index( keyin );
if (must_exist && !is_valid_item( you.inv[ret] ))
mpr( "You do not have any such object." );
else
break;
}
else if (!isspace( keyin ))
{
// we've got a character we don't understand...
canned_msg( MSG_HUH );
}
}
return (ret);
}
void list_commands(bool wizard)
{
char st_pass[50];
int j = 0;
#ifdef DOS_TERM
char buffer[4800];
window(1, 1, 80, 25);
gettext(1, 1, 80, 25, buffer);
#endif
st_pass[0] = '\0';
clrscr();
// BCR - Set to screen length - 1 to display the "more" string
int moreLength = (get_number_of_lines() - 1) * 2;
for (int i = 0; i < 500; i++)
{
if (wizard)
wizard_string(st_pass, i);
else
command_string(st_pass, i);
if (strlen(st_pass) != 0)
{
// BCR - If we've reached the end of the screen, clear
if (j == moreLength)
{
gotoxy(2, j / 2 + 1);
cprintf("More...");
getch();
clrscr();
j = 0;
}
gotoxy(((j % 2) ? 40 : 2), ((j / 2) + 1));
cprintf(st_pass);
j++;
}
}
getch();
#ifdef DOS_TERM
puttext(1, 1, 80, 25, buffer);
#endif
return;
} // end list_commands()
void wizard_string(char comm[50], int i)
{
#ifdef WIZARD
strcpy( comm,
(i == 10) ? "a : acquirement" :
(i == 13) ? "A : set all skills to level" :
(i == 15) ? "b : controlled blink" :
(i == 20) ? "B : banish yourself to the Abyss" :
(i == 30) ? "g : add a skill" :
(i == 35) ? "G : remove all monsters" :
(i == 40) ? "h/H : heal yourself (super-Heal)" :
(i == 50) ? "i/I : identify/unidentify inventory":
(i == 70) ? "l : make entrance to labyrinth" :
(i == 80) ? "m : create a monster by number" :
(i == 85) ? "M : create a monster by name" :
(i == 90) ? "o/%% : create an object" :
(i == 100) ? "p : make entrance to pandemonium" :
(i == 110) ? "x : gain an experience level" :
(i == 115) ? "r : change character's species" :
(i == 120) ? "s : gain 20000 skill points" :
(i == 130) ? "S : set skill to level" :
(i == 140) ? "t : tweak object properties" :
(i == 150) ? "X : Receive a gift from Xom" :
(i == 160) ? "z : cast any spell by number" :
(i == 170) ? "Z : cast any spell by name" :
(i == 200) ? "$ : get 1000 gold" :
(i == 210) ? "</> : create up/down staircase" :
(i == 220) ? "u/d : shift up/down one level" :
(i == 230) ? "~/\" : goto a level" :
(i == 240) ? "( : create a feature" :
(i == 250) ? "] : get a mutation" :
(i == 260) ? "[ : get a demonspawn mutation" :
(i == 270) ? ": : find branch" :
(i == 280) ? "{ : magic mapping" :
(i == 290) ? "^ : gain piety" :
(i == 300) ? "_ : gain religion" :
(i == 310) ? "\' : list items" :
(i == 320) ? "? : list wizard commands" :
(i == 330) ? "| : acquire all unrand artefacts" :
(i == 340) ? "+ : turn item into random artefact" :
(i == 350) ? "= : sum skill points"
: "" );
#else
strcpy(comm, "");
#endif
} // end wizard_string()
void command_string(char comm[50], int i)
{
/*
* BCR - Command printing, case statement
* Note: The numbers in this case indicate the order in which the
* commands will be printed out. Make sure none of these
* numbers is greater than 500, because that is the limit.
*
* Arranged alpha lower, alpha upper, punctuation, ctrl.
*
*/
strcpy( comm,
(i == 10) ? "a : use special ability" :
(i == 20) ? "d(#) : drop (exact quantity of) items" :
(i == 30) ? "e : eat food" :
(i == 40) ? "f : fire first available missile" :
(i == 50) ? "i : inventory listing" :
(i == 55) ? "m : check skills" :
(i == 60) ? "o/c : open / close a door" :
(i == 65) ? "p : pray" :
(i == 70) ? "q : quaff a potion" :
(i == 80) ? "r : read a scroll or book" :
(i == 90) ? "s : search adjacent tiles" :
(i == 100) ? "t : throw/shoot an item" :
(i == 110) ? "v : view item description" :
(i == 120) ? "w : wield an item" :
(i == 130) ? "x : examine visible surroundings" :
(i == 135) ? "z : zap a wand" :
(i == 140) ? "A : list abilities/mutations" :
(i == 141) ? "C : check experience" :
(i == 142) ? "D : dissect a corpse" :
(i == 145) ? "E : evoke power of wielded item" :
(i == 150) ? "M : memorise a spell" :
(i == 155) ? "O : view level map" :
(i == 160) ? "P/R : put on / remove jewellery" :
(i == 165) ? "Q : quit without saving" :
(i == 168) ? "S : save game and exit" :
(i == 179) ? "V : version information" :
(i == 200) ? "W/T : wear / take off armour" :
(i == 210) ? "X : examine level map" :
(i == 220) ? "Z : cast a spell" :
(i == 240) ? ",/g : pick up items" :
(i == 242) ? "./del: rest one turn" :
(i == 250) ? "</> : ascend / descend a staircase" :
(i == 270) ? "; : examine occupied tile" :
(i == 280) ? "\\ : check item knowledge" :
#ifdef WIZARD
(i == 290) ? "& : invoke your Wizardly powers" :
#endif
(i == 300) ? "+/- : scroll up/down [level map only]" :
(i == 310) ? "! : shout or command allies" :
(i == 325) ? "^ : describe religion" :
(i == 337) ? "@ : status" :
(i == 340) ? "# : dump character to file" :
(i == 350) ? "= : reassign inventory/spell letters" :
(i == 360) ? "\' : wield item a, or switch to b" :
#ifdef MACROS
(i == 380) ? "` : add macro" :
(i == 390) ? "~ : save macros" :
#endif
(i == 400) ? "] : display worn armour" :
(i == 410) ? "\" : display worn jewellery" :
(i == 420) ? "Ctrl-P : see old messages" :
#ifdef PLAIN_TERM
(i == 430) ? "Ctrl-R : Redraw screen" :
#endif
(i == 440) ? "Ctrl-A : toggle autopickup" :
(i == 450) ? "Ctrl-X : Save game without query" :
(i == 460) ? "Shift & DIR : long walk" :
(i == 465) ? "/ DIR : long walk" :
(i == 470) ? "Ctrl & DIR : door; untrap; attack" :
(i == 475) ? "* DIR : door; untrap; attack" :
(i == 478) ? "Shift & 5 on keypad : rest 100 turns"
: "" );
} // end command_string()
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