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/*
* File: item_use.cc
* Summary: Functions for making use of inventory items.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <2> 5/26/99 JDJ Exposed armour_prompt. takeoff_armour takes an index argument.
* <1> -/--/-- LRH Created
*/
#ifndef ITEM_USE_H
#define ITEM_USE_H
#include <string>
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - item_use
* *********************************************************************** */
bool armour_prompt(const std::string & mesg, int *index);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - item_use - items
* *********************************************************************** */
bool takeoff_armour(int index);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void drink(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void original_name(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void puton_ring(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void read_scroll(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void remove_ring(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void shoot_thing(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void throw_anything(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void wear_armour( void );
// last updated 10Sept2001 {bwr}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
bool do_wear_armour( int item, bool quiet );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void wield_weapon(bool auto_wield);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void zap_wand(void);
// last updated 15jan2001 {gdl}
/* ***********************************************************************
* called from: item_use food
* *********************************************************************** */
void wield_effects(int item_wield_2, bool showMsgs);
// last updated 10sept2001 {bwr}
/* ***********************************************************************
* called from: delay.cc item_use.cc it_use2.cc
* *********************************************************************** */
void use_randart( unsigned char item_wield_2 );
#endif
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