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/*
* File: items.cc
* Summary: Misc (mostly) inventory related functions.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <2> 6/9/99 DML Autopickup
* <1> -/--/-- LRH Created
*/
#ifndef ITEMS_H
#define ITEMS_H
#include "externs.h"
// used in acr.cc {dlb}:
extern int autopickup_on;
// used in initfile.cc {dlb}:
extern long autopickups;
bool is_valid_item( const item_def &item );
bool dec_inv_item_quantity( int obj, int amount );
bool dec_mitm_item_quantity( int obj, int amount );
void inc_inv_item_quantity( int obj, int amount );
void inc_mitm_item_quantity( int obj, int amount );
void move_item_to_grid( int *const obj, int x, int y );
void move_item_stack_to_grid( int x, int y, int targ_x, int targ_y );
int move_item_to_player( int obj, int quant_got, bool quiet = false );
bool items_stack( const item_def &item1, const item_def &item2 );
void init_item( int item );
// last updated 13mar2001 {gdl}
/* ***********************************************************************
* called from: dungeon files
* *********************************************************************** */
void link_items(void);
// last updated 13mar2001 {gdl}
/* ***********************************************************************
* called from: files
* *********************************************************************** */
void fix_item_coordinates(void);
// last updated: 19apr2001 {gdl}
/* ***********************************************************************
* called from: dungeon
* *********************************************************************** */
int cull_items(void);
// last updated: 16oct2001 -- bwr
int get_item_slot( int reserve = 50 );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: beam - fight - files - food - items - misc - monstuff -
* religion - spells2 - spells3 - spells4
* *********************************************************************** */
void unlink_item(int dest);
void destroy_item(int dest);
void destroy_item_stack( int x, int y );
// last updated: 08jun2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void item_check(char keyin);
// last updated: 08jun2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void pickup(void);
// last updated 08jun2000 {dlb}
/* ***********************************************************************
* called from: beam - items - transfor
* *********************************************************************** */
bool copy_item_to_grid( const item_def &item, int x_plos, int y_plos,
int quant_drop = -1 ); // item.quantity by default
// last updated Oct 15, 2000 -- bwr
/* ***********************************************************************
* called from: spells4.cc
* *********************************************************************** */
bool move_top_item( int src_x, int src_y, int dest_x, int dest_y );
// last updated: 08jun2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void drop(void);
// last updated: 08jun2000 {dlb}
/* ***********************************************************************
* called from: files - items
* *********************************************************************** */
void update_corpses(double elapsedTime);
void update_level(double elapsedTime);
// last updated: 08jun2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void handle_time( long time_delta );
// last updated: 08jun2000 {dlb}
/* ***********************************************************************
* called from: command food item_use shopping spl-book transfor
* *********************************************************************** */
int inv_count(void);
#endif
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