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/*
* File: player.cc
* Summary: Player related functions.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef PLAYER_H
#define PLAYER_H
#include "externs.h"
int player_equip( int slot, int sub_type );
int player_equip_ego_type( int slot, int sub_type );
int player_damage_type( void );
bool player_is_shapechanged(void);
/* ***********************************************************************
* called from: player - item_use
* *********************************************************************** */
bool is_light_armour( const item_def &item );
/* ***********************************************************************
* called from: beam - fight - misc - newgame
* *********************************************************************** */
bool player_light_armour(void);
/* ***********************************************************************
* called from: acr.cc - fight.cc - misc.cc - player.cc
* *********************************************************************** */
bool player_in_water(void);
bool player_is_swimming(void);
bool player_is_levitating(void);
/* ***********************************************************************
* called from: ability - chardump - fight - religion - spell - spells -
* spells0 - spells2
* *********************************************************************** */
bool player_under_penance(void);
/* ***********************************************************************
* called from: ability - acr - fight - food - it_use2 - item_use - items -
* misc - mutation - ouch
* *********************************************************************** */
bool wearing_amulet(char which_am);
/* ***********************************************************************
* called from: acr - chardump - describe - newgame - view
* *********************************************************************** */
char *species_name( unsigned char speci,
bool genus = false, bool adj = false, bool cap = true );
/* ***********************************************************************
* called from: beam
* *********************************************************************** */
bool you_resist_magic(int power);
/* ***********************************************************************
* called from: acr - decks - effects - it_use2 - it_use3 - item_use -
* items - output - shopping - spells1 - spells3
* *********************************************************************** */
int burden_change(void);
/* ***********************************************************************
* called from: items - misc
* *********************************************************************** */
int carrying_capacity(void);
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
int check_stealth(void);
/* ***********************************************************************
* called from: bang - beam - chardump - fight - files - it_use2 -
* item_use - misc - output - spells - spells1
* *********************************************************************** */
int player_AC(void);
/* ***********************************************************************
* called from: spell
* *********************************************************************** */
unsigned char player_energy(void);
/* ***********************************************************************
* called from: beam - chardump - fight - files - misc - output
* *********************************************************************** */
int player_evasion(void);
#if 0
/* ***********************************************************************
* called from: acr - spells1
* *********************************************************************** */
unsigned char player_fast_run(void);
#endif
/* ***********************************************************************
* called from: acr - spells1
* *********************************************************************** */
int player_movement_speed(void);
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
int player_hunger_rate(void);
/* ***********************************************************************
* called from: debug - it_use3 - spells0
* *********************************************************************** */
int player_mag_abil(bool is_weighted);
int player_magical_power( void );
/* ***********************************************************************
* called from: fight - misc - ouch - spells
* *********************************************************************** */
int player_prot_life(void);
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
int player_regen(void);
/* ***********************************************************************
* called from: fight - files - it_use2 - misc - ouch - spells - spells2
* *********************************************************************** */
int player_res_cold(void);
/* ***********************************************************************
* called from: fight - files - ouch
* *********************************************************************** */
int player_res_electricity(void);
/* ***********************************************************************
* called from: acr - fight - misc - ouch - spells
* *********************************************************************** */
int player_res_fire(void);
/* ***********************************************************************
* called from: beam - decks - fight - fod - it_use2 - misc - ouch -
* spells - spells2
* *********************************************************************** */
int player_res_poison(void);
int player_res_magic(void);
/* ***********************************************************************
* called from: beam - chardump - fight - misc - output
* *********************************************************************** */
int player_shield_class(void);
/* ***********************************************************************
* called from: spell - spells0
* *********************************************************************** */
unsigned char player_spec_air(void);
/* ***********************************************************************
* called from: spell - spells0
* *********************************************************************** */
unsigned char player_spec_cold(void);
/* ***********************************************************************
* called from: spell - spells0
* *********************************************************************** */
unsigned char player_spec_conj(void);
/* ***********************************************************************
* called from: it_use3 - spell - spells0
* *********************************************************************** */
unsigned char player_spec_death(void);
/* ***********************************************************************
* called from: spell - spells0
* *********************************************************************** */
unsigned char player_spec_earth(void);
/* ***********************************************************************
* called from: spell - spells0
* *********************************************************************** */
unsigned char player_spec_ench(void);
/* ***********************************************************************
* called from: spell - spells0
* *********************************************************************** */
unsigned char player_spec_fire(void);
/* ***********************************************************************
* called from: spell - spells0
* *********************************************************************** */
unsigned char player_spec_holy(void);
/* ***********************************************************************
* called from: spell - spells0
* *********************************************************************** */
unsigned char player_spec_poison(void);
/* ***********************************************************************
* called from: spell - spells0
* *********************************************************************** */
unsigned char player_spec_summ(void);
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
int player_speed(void);
/* ***********************************************************************
* called from: chardump - spells
* *********************************************************************** */
int player_spell_levels(void);
// last updated 18may2000 {dlb}
/* ***********************************************************************
* called from: effects
* *********************************************************************** */
unsigned char player_sust_abil(void);
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
int player_teleport(void);
/* ***********************************************************************
* called from: ability - acr - items - misc - spells1 - spells3
* *********************************************************************** */
int scan_randarts(char which_property);
/* ***********************************************************************
* called from: fight - item_use
* *********************************************************************** */
int slaying_bonus(char which_affected);
/* ***********************************************************************
* called from: beam - decks - direct - effects - fight - files - it_use2 -
* items - monstuff - mon-util - mstuff2 - spells1 - spells2 -
* spells3
* *********************************************************************** */
unsigned char player_see_invis(void);
bool player_monster_visible( struct monsters *mon );
/* ***********************************************************************
* called from: acr - decks - it_use2 - ouch
* *********************************************************************** */
unsigned long exp_needed(int lev);
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void display_char_status(void);
/* ***********************************************************************
* called from: item_use - items - misc - spells - spells3
* *********************************************************************** */
void forget_map(unsigned char chance_forgotten);
// last updated 19may2000 {dlb}
/* ***********************************************************************
* called from: acr - fight
* *********************************************************************** */
void gain_exp(unsigned int exp_gained);
// last updated 17dec2000 {gdl}
/* ***********************************************************************
* called from: acr - it_use2 - item_use - mutation - transfor - player -
* misc - stuff
* *********************************************************************** */
void modify_stat(unsigned char which_stat, char amount, bool suppress_msg);
// last updated 19may2000 {dlb}
/* ***********************************************************************
* called from: decks - it_use2 - player
* *********************************************************************** */
void level_change(void);
/* ***********************************************************************
* called from: skills
* *********************************************************************** */
void redraw_skill(const char your_name[kNameLen], const char class_name[40]);
/* ***********************************************************************
* called from: ability - fight - item_use - mutation - newgame - spells0 -
* transfor
* *********************************************************************** */
bool player_genus( unsigned char which_genus,
unsigned char species = SP_UNKNOWN );
/* ***********************************************************************
* called from: ability - effects - fight - it_use3 - ouch - spell -
* spells - spells2 - spells3 - spells4
* *********************************************************************** */
void dec_hp(int hp_loss, bool fatal);
/* ***********************************************************************
* called from: ability - it_use3 - spell - spells3
* *********************************************************************** */
bool enough_hp (int minimum, bool suppress_msg);
/* ***********************************************************************
* called from: ability - it_use3
* *********************************************************************** */
bool enough_mp (int minimum, bool suppress_msg);
/* ***********************************************************************
* called from: ability - fight - it_use3 - monstuff - ouch - spell
* *********************************************************************** */
void dec_mp(int mp_loss);
/* ***********************************************************************
* called from: ability - acr - fight - it_use2 - it_use3 - spells3
* *********************************************************************** */
void inc_mp(int mp_gain, bool max_too);
/* ***********************************************************************
* called from: acr - fight - food - spells1 - spells2
* *********************************************************************** */
void inc_hp(int hp_gain, bool max_too);
void rot_hp( int hp_loss );
void unrot_hp( int hp_recovered );
int player_rotted( void );
void rot_mp( int mp_loss );
void inc_max_hp( int hp_gain );
void dec_max_hp( int hp_loss );
void inc_max_mp( int mp_gain );
void dec_max_mp( int mp_loss );
/* ***********************************************************************
* called from: acr - misc - religion - skills2 - spells1 - transfor
* *********************************************************************** */
void deflate_hp(int new_level, bool floor);
/* ***********************************************************************
* called from: acr - it_use2 - newgame - ouch - religion - spell - spells1
* *********************************************************************** */
void set_hp(int new_amount, bool max_too);
/* ***********************************************************************
* called from: it_use3 - newgame
* *********************************************************************** */
void set_mp(int new_amount, bool max_too);
/* ***********************************************************************
* called from: newgame
* *********************************************************************** */
char *job_title(int which_job);
/* ***********************************************************************
* called from: ouch
* *********************************************************************** */
char *species_abbrev(unsigned char which_species);
/* ***********************************************************************
* called from: ouch
* *********************************************************************** */
char *class_abbrev(unsigned char which_class);
/* ***********************************************************************
* called from: newgame
* *********************************************************************** */
bool player_descriptor( unsigned char which_descriptor,
unsigned char species = SP_UNKNOWN );
// last updated 19apr2001 {gdl}
/* ***********************************************************************
* called from:
* *********************************************************************** */
void contaminate_player(int change, bool statusOnly = false);
void poison_player( int amount );
void reduce_poison_player( int amount );
void confuse_player( int amount, bool resistable = true );
void reduce_confuse_player( int amount );
// last updated 15sep2001 {bwr}
/* ***********************************************************************
* called from:
* *********************************************************************** */
bool player_has_spell( int spell );
#endif
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