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/*
* File: stuff.cc
* Summary: Misc stuff.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <3> 11/14/99 cdl added random40
* <2> 11/06/99 cdl added random22
* <1> -/--/-- LRH Created
*/
#ifndef STUFF_H
#define STUFF_H
#include "externs.h"
void tag_followers( void );
void untag_followers( void );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void cf_setseed(void);
/* ***********************************************************************
* called from: xxx
* *********************************************************************** */
bool coinflip(void);
/* ***********************************************************************
* called from: xxx
* *********************************************************************** */
bool one_chance_in(int a_million);
/* ***********************************************************************
* called from: xxx
* *********************************************************************** */
int random2(int randmax);
/* ***********************************************************************
* called from: xxx
* *********************************************************************** */
int random2avg( int max, int rolls );
int roll_dice( int num, int size );
int roll_dice( const struct dice_def &dice );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: beam - fight - misc
* *********************************************************************** */
int random2limit(int max, int limit);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: bang - beam - monplace - monstuff - spells1 - spells2 -
* spells4 - view
* *********************************************************************** */
bool see_grid(unsigned char grx, unsigned char gry);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: spells2
* *********************************************************************** */
int stepdown_value(int base_value, int stepping, int first_step, int last_step, int ceiling_value);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: ability - command - effects - food - item_use - items -
* newgame - ouch - shopping - spell - spl-book - spells1 -
* spells3
* *********************************************************************** */
unsigned char get_ch(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: files - newgame - ouch
* *********************************************************************** */
void end(int end_arg);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: newgame
* *********************************************************************** */
void modify_all_stats(int STmod, int IQmod, int DXmod);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: ability - acr - command - direct - invent - item_use -
* religion - shopping - spell - spl-book - spells3
* *********************************************************************** */
void redraw_screen(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: ability - acr - beam - command - decks - debug - effects -
* it_use3 - item_use - items - misc - ouch - religion -
* spell - spl-book - spells - spells1 - spells2 - spells3 -
* spells4
* *********************************************************************** */
void canned_msg(unsigned char which_message);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: ability - acr - command - it_use3 - item_use - items -
* misc - ouch - religion - spl-book - spells4
* *********************************************************************** */
bool yesno( const char * str, bool safe = true, bool clear_after = true );
// last updated 21may2000 {dlb}
/* ***********************************************************************
* called from: fight - monstuff - spells4 - view
* *********************************************************************** */
int grid_distance( int x, int y, int x2, int y2 );
int distance( int x, int y, int x2, int y2);
bool adjacent( int x, int y, int x2, int y2 );
// last updated 21may2000 {dlb}
/* ***********************************************************************
* called from: ability - acr - bang - beam - effects - fight - it_use2 -
* it_use3 - monstuff - mstuff2 - religion - spell - spells -
* spells3 - spells4 - stuff - view
* *********************************************************************** */
bool silenced(char x, char y);
// last updated XXmay2000 {dlb}
/* ***********************************************************************
* called from: xxx
* *********************************************************************** */
bool player_can_hear(char x, char y);
// last updated 27may2000 {dlb}
/* ***********************************************************************
* called from: dungeon - files - it_use2 - it_use3 - monstuff - mon-util -
* mstuff2 - newgame - spells - view
* *********************************************************************** */
unsigned char random_colour(void);
// last updated 08jun2000 {dlb}
/* ***********************************************************************
* called from: ability - chardump - command - files - invent - item_use -
* items - newgame - spl-book - spells0 - spells1
* *********************************************************************** */
char index_to_letter (int the_index);
// last updated 08jun2000 {dlb}
/* ***********************************************************************
* called from: ability - command - food - it_use3 - item_use - items -
* spell - spl-book - spells1 - spells3
* *********************************************************************** */
int letter_to_index(int the_letter);
// last updated 16mar2001 {dlb}
/* ***********************************************************************
* called from: monplace
* *********************************************************************** */
int near_stairs(int px, int py, int max_dist, unsigned char &stair_gfx);
// last updated 16mar2001 {dlb}
/* ***********************************************************************
* called from: fight
* *********************************************************************** */
// just want to do this in a consistent fashion
inline bool testbits(unsigned int flags, unsigned int test)
{
return ((flags & test) == test);
}
#endif
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