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/*
* File: initfile.cc
* Summary: Simple reading of an init file and system variables
* Written by: David Loewenstern
*
* Change History (most recent first):
*
* <3> 5 May 2000 GDL Add field stripping for 'name'
* <2> 6/12/99 BWR Added get_system_environment
* <1> 6/9/99 DML Created
*/
#include "AppHdr.h"
#include "initfile.h"
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <ctype.h>
#include "externs.h"
#include "defines.h"
#include "player.h"
#include "stuff.h"
#include "items.h"
#include "view.h"
game_options Options;
extern void (*viewwindow) (char, bool);
extern unsigned char (*mapch) (unsigned char);
extern unsigned char (*mapch2) (unsigned char);
extern unsigned char mapchar3(unsigned char ldfk);
extern unsigned char mapchar4(unsigned char ldfk);
#ifdef LINUX
extern int character_set; // unices only
#endif
static std::string & tolower_string( std::string &str );
const static char *obj_syms = ")([/%.?=!.+\\0}X$";
const static int obj_syms_len = 16;
// also used with macros
std::string & trim_string( std::string &str )
{
// OK, this is really annoying. Borland C++ seems to define
// basic_string::erase to take iterators, and basic_string::remove
// to take size_t or integer. This is ass-backwards compared to
// nearly all other C++ compilers. Crap. (GDL)
//
// Borland 5.5 does this correctly now... leaving the old code
// around for now in case anyone needs it. -- bwr
// #ifdef __BCPLUSPLUS__
// str.remove( 0, str.find_first_not_of( " \t\n\r" ) );
// str.remove( str.find_last_not_of( " \t\n\r" ) + 1 );
// #else
str.erase( 0, str.find_first_not_of( " \t\n\r" ) );
str.erase( str.find_last_not_of( " \t\n\r" ) + 1 );
// #endif
return (str);
}
// returns -1 if unmatched else returns 0-15
static short str_to_colour( const std::string &str )
{
int ret;
const std::string cols[16] =
{
"black", "blue", "green", "cyan", "red", "magenta", "brown",
"lightgrey", "darkgrey", "lightblue", "lightgreen", "lightcyan",
"lightred", "lightmagenta", "yellow", "white"
};
for (ret = 0; ret < 16; ret++)
{
if (str == cols[ret])
break;
}
// check for alternate spellings
if (ret == 16)
{
if (str == "lightgray")
ret = 7;
else if (str == "darkgray")
ret = 8;
}
return ((ret == 16) ? -1 : ret);
}
// returns -1 if unmatched else returns 0-15
static short str_to_channel_colour( const std::string &str )
{
int ret = str_to_colour( str );
if (ret == -1)
{
if (str == "mute")
ret = MSGCOL_MUTED;
else if (str == "plain" || str == "off")
ret = MSGCOL_PLAIN;
else if (str == "default" || str == "on")
ret = MSGCOL_DEFAULT;
else if (str == "alternate")
ret = MSGCOL_ALTERNATE;
}
return (ret);
}
// returns -1 if unmatched else returns 0-15
static short str_to_channel( const std::string &str )
{
short ret;
const std::string cols[ NUM_MESSAGE_CHANNELS ] =
{
"plain", "prompt", "god", "duration", "danger", "warning", "food",
"recovery", "talk", "intrinsic_gain", "mutation", "monster_spell",
"monster_enchant", "monster_damage", "rotten_meat", "equipment",
"diagnostic",
};
for (ret = 0; ret < NUM_MESSAGE_CHANNELS; ret++)
{
if (str == cols[ret])
break;
}
return (ret == NUM_MESSAGE_CHANNELS ? -1 : ret);
}
static int str_to_weapon( const std::string &str )
{
if (str == "shortsword" || str == "short sword")
return (WPN_SHORT_SWORD);
else if (str == "mace")
return (WPN_MACE);
else if (str == "spear")
return (WPN_SPEAR);
else if (str == "trident")
return (WPN_TRIDENT);
else if (str == "hand axe" || str == "handaxe")
return (WPN_HAND_AXE);
else if (str == "random")
return (WPN_RANDOM);
return (WPN_UNKNOWN);
}
static unsigned int str_to_fire_types( const std::string &str )
{
if (str == "launcher")
return (FIRE_LAUNCHER);
else if (str == "dart")
return (FIRE_DART);
else if (str == "stone")
return (FIRE_STONE);
else if (str == "dagger")
return (FIRE_DAGGER);
else if (str == "spear")
return (FIRE_SPEAR);
else if (str == "hand axe" || str == "handaxe")
return (FIRE_HAND_AXE);
else if (str == "club")
return (FIRE_CLUB);
return (FIRE_NONE);
}
static void str_to_fire_order( const std::string &str,
FixedVector< int, NUM_FIRE_TYPES > &list )
{
int i;
size_t pos = 0;
std::string item = "";
for (i = 0; i < NUM_FIRE_TYPES; i++)
{
// get next item from comma delimited list
const size_t end = str.find( ',', pos );
item = str.substr( pos, end - pos );
trim_string( item );
list[i] = str_to_fire_types( item );
if (end == std::string::npos)
break;
else
pos = end + 1;
}
}
static char str_to_race( const std::string &str )
{
int index = -1;
if (str.length() == 1) // old system of using menu letter
return (str[0]);
else if (str.length() == 2) // scan abbreviations
index = get_species_index_by_abbrev( str.c_str() );
// if we don't have a match, scan the full names
if (index == -1)
index = get_species_index_by_name( str.c_str() );
// skip over the extra draconians here
if (index > SP_RED_DRACONIAN)
index -= (SP_CENTAUR - SP_RED_DRACONIAN - 1);
// SP_HUMAN is at 1, therefore we must subtract one.
return ((index != -1) ? index_to_letter( index - 1 ) : '\0');
}
static char str_to_class( const std::string &str )
{
int index = -1;
if (str.length() == 1) // old system of using menu letter
return (str[0]);
else if (str.length() == 2) // scan abbreviations
index = get_class_index_by_abbrev( str.c_str() );
// if we don't have a match, scan the full names
if (index == -1)
index = get_class_index_by_name( str.c_str() );
return ((index != -1) ? index_to_letter( index ) : '\0');
}
static std::string & tolower_string( std::string &str )
{
if (str.length())
{
for (std::string::iterator cp = str.begin(); cp != str.end(); cp++)
{
*cp = tolower( *cp );
}
}
return (str);
}
static bool read_bool( const std::string &field, bool def_value )
{
bool ret = def_value;
if (field == "true" || field == "1")
ret = true;
if (field == "false" || field == "0")
ret = false;
return (ret);
}
void read_init_file(void)
{
unsigned int i;
// Option initialization
Options.autopickups = 0x0000;
Options.verbose_dump = false;
Options.colour_map = false;
Options.clean_map = false;
Options.show_uncursed = true;
Options.always_greet = false;
Options.easy_open = true;
Options.easy_armour = true;
Options.easy_butcher = false;
Options.easy_confirm = CONFIRM_SAFE_EASY;
Options.easy_quit_item_prompts = false;
Options.weapon = WPN_UNKNOWN;
Options.random_pick = false;
Options.chaos_knight = GOD_NO_GOD;
Options.death_knight = DK_NO_SELECTION;
Options.priest = GOD_NO_GOD;
Options.hp_warning = 10;
Options.hp_attention = 25;
Options.race = '\0';
Options.cls = '\0';
Options.terse_hand = true;
Options.auto_list = false;
Options.delay_message_clear = false;
Options.flush_input[ FLUSH_ON_FAILURE ] = true;
Options.flush_input[ FLUSH_BEFORE_COMMAND ] = false;
Options.flush_input[ FLUSH_ON_MESSAGE ] = false;
Options.lowercase_invocations = false;
// Note: These fire options currently match the old behaviour. -- bwr
Options.fire_items_start = 0; // start at slot 'a'
Options.fire_order[0] = FIRE_LAUNCHER; // fire first from bow...
Options.fire_order[1] = FIRE_DART; // then only consider darts
// clear the reast of the list
for (i = 2; i < NUM_FIRE_TYPES; i++)
Options.fire_order[i] = FIRE_NONE;
// These are only used internally, and only from the commandline:
// XXX: These need a better place.
Options.sc_entries = 0;
Options.sc_format = SCORE_REGULAR;
#ifdef USE_COLOUR_OPTS
Options.friend_brand = CHATTR_NORMAL;
Options.no_dark_brand = 0;
#endif
#ifdef WIZARD
Options.wiz_mode = WIZ_NO;
#endif
// map each colour to itself as default
#ifdef USE_8_COLOUR_TERM_MAP
for (i = 0; i < 16; i++)
Options.colour[i] = i % 8;
Options.colour[ DARKGREY ] = COL_TO_REPLACE_DARKGREY;
#else
for (i = 0; i < 16; i++)
Options.colour[i] = i;
#endif
// map each channel to plain (well, default for now since I'm testing)
for (int i = 0; i < NUM_MESSAGE_CHANNELS; i++)
Options.channels[i] = MSGCOL_DEFAULT;
FILE *f;
char s[255];
unsigned int line = 0;
int j;
char name_buff[kPathLen];
you.your_name[0] = '\0';
if (SysEnv.crawl_rc)
{
f = fopen(SysEnv.crawl_rc, "r");
}
else if (SysEnv.crawl_dir)
{
strncpy(name_buff, SysEnv.crawl_dir, kPathLen);
name_buff[ kPathLen - 1 ] = '\0';
strncat(name_buff, "init.txt", kPathLen);
name_buff[ kPathLen - 1 ] = '\0';
f = fopen(name_buff, "r");
}
#ifdef MULTIUSER
else if (SysEnv.home)
{
// init.txt isn't such a good choice if we're looking in
// the user's home directory, we'll use Un*x standard
strncpy(name_buff, SysEnv.home, kPathLen);
name_buff[ kPathLen - 1 ] = '\0';
// likely not to have a closing slash so we'll insert one...
strncat(name_buff, "/.crawlrc", kPathLen);
name_buff[ kPathLen - 1 ] = '\0';
f = fopen(name_buff, "r");
}
#endif
else
{
f = fopen("init.txt", "r");
}
if (f == NULL)
return;
while (!feof(f))
{
fgets(s, 255, f);
line++;
std::string str = s;
trim_string( str );
// This is to make some efficient comments
if (s[0] == '#' || s[0] == '\0')
continue;
std::string key = "";
std::string subkey = "";
std::string field = "";
int first_equals = str.find('=');
int first_dot = str.find('.');
// all lines with no equal-signs we ignore
if (first_equals < 0)
continue;
if (first_dot > 0 && first_dot < first_equals)
{
key = str.substr( 0, first_dot );
subkey = str.substr( first_dot + 1, first_equals - first_dot - 1 );
field = str.substr( first_equals + 1 );
}
else
{
// no subkey (dots are okay in value field)
key = str.substr( 0, first_equals );
subkey = "";
field = str.substr( first_equals + 1 );
}
// Clean up our data...
tolower_string( trim_string( key ) );
tolower_string( trim_string( subkey ) );
// some fields want capitals... none care about external spaces
trim_string( field );
if (key != "name" && key != "crawl_dir"
&& key != "race" && key != "class")
{
tolower_string( field );
}
// everything not a valid line is treated as a comment
if (key == "autopickup")
{
for (i = 0; i < field.length(); i++)
{
char type = field[i];
// Make the amulet symbol equiv to ring -- bwross
switch (type)
{
case '"':
// also represents jewellery
type = '=';
break;
case '|':
// also represents staves
type = '\\';
break;
case ':':
// also represents books
type = '+';
break;
case 'x':
// also corpses
type = 'X';
break;
}
for (j = 0; j < obj_syms_len && type != obj_syms[j]; j++)
;
if (j < obj_syms_len)
Options.autopickups |= (1L << j);
else
{
fprintf( stderr, "Bad object type '%c' for autopickup.\n",
type );
}
}
}
else if (key == "name")
{
// field is already cleaned up from trim_string()
strncpy(you.your_name, field.c_str(), kNameLen);
you.your_name[ kNameLen - 1 ] = '\0';
}
else if (key == "verbose_dump")
{
// gives verbose info in char dumps
Options.verbose_dump = read_bool( field, Options.verbose_dump );
}
else if (key == "clean_map")
{
// removes monsters/clouds from map
Options.clean_map = read_bool( field, Options.clean_map );
}
else if (key == "colour_map" || key == "color_map")
{
// colour-codes play-screen map
Options.colour_map = read_bool( field, Options.colour_map );
}
else if (key == "easy_confirm")
{
// allows both 'Y'/'N' and 'y'/'n' on yesno() prompts
if (field == "none")
Options.easy_confirm = CONFIRM_NONE_EASY;
else if (field == "safe")
Options.easy_confirm = CONFIRM_SAFE_EASY;
else if (field == "all")
Options.easy_confirm = CONFIRM_ALL_EASY;
}
else if (key == "easy_quit_item_lists")
{
// allow aborting of item lists with space
Options.easy_quit_item_prompts = read_bool( field,
Options.easy_quit_item_prompts );
}
else if (key == "easy_open")
{
// automatic door opening with movement
Options.easy_open = read_bool( field, Options.easy_open );
}
else if (key == "easy_armour" || key == "easy_armour")
{
// automatic removal of armour when dropping
Options.easy_armour = read_bool( field, Options.easy_armour );
}
else if (key == "easy_butcher")
{
// automatic knife switching
Options.easy_butcher = read_bool( field, Options.easy_butcher );
}
else if (key == "colour" || key == "color")
{
const int orig_col = str_to_colour( subkey );
const int result_col = str_to_colour( field );
if (orig_col != -1 && result_col != -1)
Options.colour[orig_col] = result_col;
else
{
fprintf( stderr, "Bad colour -- %s=%d or %s=%d\n",
subkey.c_str(), orig_col, field.c_str(), result_col );
}
}
else if (key == "channel")
{
const int chnl = str_to_channel( subkey );
const int col = str_to_channel_colour( field );
if (chnl != -1 && col != -1)
Options.channels[chnl] = col;
else if (chnl == -1)
fprintf( stderr, "Bad channel -- %s\n", subkey.c_str() );
else if (col == -1)
fprintf( stderr, "Bad colour -- %s\n", field.c_str() );
}
else if (key == "background")
{
// change background colour
// Experimental! This may look really bad!
const int col = str_to_colour( field );
if (col != -1)
Options.background = col;
else
fprintf( stderr, "Bad colour -- %s\n", field.c_str() );
}
#ifdef USE_COLOUR_OPTS
else if (key == "friend_brand")
{
// Use curses attributes to mark friend
// Some may look bad on some terminals.
// As a suggestion, try "rxvt -rv -fn 10x20" under Un*xes
if (field == "standout") // probably reverses
Options.friend_brand = CHATTR_STANDOUT;
else if (field == "bold") // probably brightens fg
Options.friend_brand = CHATTR_BOLD;
else if (field == "blink") // probably brightens bg
Options.friend_brand = CHATTR_BLINK;
else if (field == "underline")
Options.friend_brand = CHATTR_UNDERLINE;
else if (field == "reverse")
Options.friend_brand = CHATTR_REVERSE;
else if (field == "dim")
Options.friend_brand = CHATTR_DIM;
else
fprintf( stderr, "Bad colour -- %s\n", field.c_str() );
}
else if (key == "no_dark_brand")
{
// This is useful for terms where dark grey does
// not have standout modes (since it's black on black).
// This option will use light-grey instead in these cases.
Options.no_dark_brand = read_bool( field, Options.no_dark_brand );
}
#endif
else if (key == "show_uncursed")
{
// label known uncursed items as "uncursed"
Options.show_uncursed = read_bool( field, Options.show_uncursed );
}
else if (key == "always_greet")
{
// show greeting when reloading game
Options.always_greet = read_bool( field, Options.always_greet );
}
else if (key == "weapon")
{
// choose this weapon for classes that get choice
Options.weapon = str_to_weapon( field );
}
else if (key == "chaos_knight")
{
// choose god for Chaos Knights
if (field == "xom")
Options.chaos_knight = GOD_XOM;
else if (field == "makhleb")
Options.chaos_knight = GOD_MAKHLEB;
else if (field == "random")
Options.chaos_knight = GOD_RANDOM;
}
else if (key == "death_knight")
{
if (field == "necromancy")
Options.death_knight = DK_NECROMANCY;
else if (field == "yredelemnul")
Options.death_knight = DK_YREDELEMNUL;
else if (field == "random")
Options.death_knight = DK_RANDOM;
}
else if (key == "priest")
{
// choose this weapon for classes that get choice
if (field == "zin")
Options.priest = GOD_ZIN;
else if (field == "yredelemnul")
Options.priest = GOD_YREDELEMNUL;
else if (field == "random")
Options.priest = GOD_RANDOM;
}
else if (key == "fire_items_start")
{
if (isalpha( field[0] ))
Options.fire_items_start = letter_to_index( field[0] );
else
{
fprintf( stderr, "Bad fire item start index -- %s\n",
field.c_str() );
}
}
else if (key == "fire_order")
{
str_to_fire_order( field, Options.fire_order );
}
else if (key == "random_pick")
{
// randomly generate character
Options.random_pick = read_bool( field, Options.random_pick );
}
else if (key == "hp_warning")
{
Options.hp_warning = atoi( field.c_str() );
if (Options.hp_warning < 0 || Options.hp_warning > 100)
{
Options.hp_warning = 0;
fprintf( stderr, "Bad HP warning percentage -- %s\n",
field.c_str() );
}
}
else if (key == "hp_attention")
{
Options.hp_attention = atoi( field.c_str() );
if (Options.hp_attention < 0 || Options.hp_attention > 100)
{
Options.hp_attention = 0;
fprintf( stderr, "Bad HP attention percentage -- %s\n",
field.c_str() );
}
}
else if (key == "crawl_dir")
{
// We shouldn't bother to allocate this a second time
// if the user puts two crawl_dir lines in the init file.
if (!SysEnv.crawl_dir)
SysEnv.crawl_dir = (char *) calloc(kPathLen, sizeof(char));
if (SysEnv.crawl_dir)
{
strncpy(SysEnv.crawl_dir, field.c_str(), kNameLen - 1);
SysEnv.crawl_dir[ kNameLen - 1 ] = '\0';
}
}
else if (key == "race")
{
Options.race = str_to_race( field );
if (Options.race == '\0')
fprintf( stderr, "Unknown race choice: %s\n", field.c_str() );
}
else if (key == "class")
{
Options.cls = str_to_class( field );
if (Options.cls == '\0')
fprintf( stderr, "Unknown class choice: %s\n", field.c_str() );
}
else if (key == "auto_list")
{
Options.auto_list = read_bool( field, Options.auto_list );
}
else if (key == "delay_message_clear")
{
Options.delay_message_clear = read_bool( field, Options.delay_message_clear );
}
else if (key == "terse_hand")
{
Options.terse_hand = read_bool( field, Options.terse_hand );
}
else if (key == "flush")
{
if (subkey == "failure")
{
Options.flush_input[FLUSH_ON_FAILURE]
= read_bool(field, Options.flush_input[FLUSH_ON_FAILURE]);
}
else if (subkey == "command")
{
Options.flush_input[FLUSH_BEFORE_COMMAND]
= read_bool(field, Options.flush_input[FLUSH_BEFORE_COMMAND]);
}
else if (subkey == "message")
{
Options.flush_input[FLUSH_ON_MESSAGE]
= read_bool(field, Options.flush_input[FLUSH_ON_MESSAGE]);
}
}
else if (key == "lowercase_invocations")
{
Options.lowercase_invocations
= read_bool(field, Options.lowercase_invocations);
}
else if (key == "wiz_mode")
{
// wiz_mode is recognized as a legal key in all compiles -- bwr
#ifdef WIZARD
if (field == "never")
Options.wiz_mode = WIZ_NEVER;
else if (field == "no")
Options.wiz_mode = WIZ_NO;
else if (field == "yes")
Options.wiz_mode = WIZ_YES;
else
fprintf(stderr, "Unknown wiz_mode option: %s\n", field.c_str());
#endif
}
}
fclose(f);
} // end read_init_file()
void get_system_environment(void)
{
// The player's name
SysEnv.crawl_name = getenv("CRAWL_NAME");
// The player's pizza
SysEnv.crawl_pizza = getenv("CRAWL_PIZZA");
// The directory which contians init.txt, macro.txt, morgue.txt
// This should end with the appropriate path delimiter.
SysEnv.crawl_dir = getenv("CRAWL_DIR");
// The full path to the init file -- this over-rides CRAWL_DIR
SysEnv.crawl_rc = getenv("CRAWL_RC");
// rename giant and giant spiked clubs
SysEnv.board_with_nail = (getenv("BOARD_WITH_NAIL") != NULL);
#ifdef MULTIUSER
// The user's home directory (used to look for ~/.crawlrc file)
SysEnv.home = getenv("HOME");
#endif
} // end get_system_environment()
// parse args, filling in Options and game environment as we go.
// returns true if no unknown or malformed arguments were found.
static const char *cmd_ops[] = { "scores", "name", "race", "class",
"pizza", "plain", "dir", "rc", "tscores",
"vscores" };
const int num_cmd_ops = 10;
bool arg_seen[num_cmd_ops];
bool parse_args( int argc, char **argv, bool rc_only )
{
if (argc < 2) // no args!
return (true);
char *arg, *next_arg;
int current = 1;
bool nextUsed = false;
int ecount;
// initialize
for(int i=0; i<num_cmd_ops; i++)
arg_seen[i] = false;
while(current < argc)
{
// get argument
arg = argv[current];
// next argument (if there is one)
if (current+1 < argc)
next_arg = argv[current+1];
else
next_arg = NULL;
nextUsed = false;
// arg MUST begin with '-' or '/'
char c = arg[0];
if (c != '-' && c != '/')
return (false);
// look for match (now we also except --scores)
if (arg[1] == '-')
arg = &arg[2];
else
arg = &arg[1];
int o;
for(o = 0; o < num_cmd_ops; o++)
{
if (stricmp(cmd_ops[o], arg) == 0)
break;
}
if (o == num_cmd_ops)
return (false);
// disallow options specified more than once.
if (arg_seen[o] == true)
return (false);
// set arg to 'seen'
arg_seen[o] = true;
// partially parse next argument
bool next_is_param = false;
if (next_arg != NULL)
{
if (next_arg[0] != '-' && next_arg[0] != '/')
next_is_param = true;
}
//.take action according to the cmd chosen
switch(o)
{
case 0: // scores
case 8: // tscores
case 9: // vscores
if (!next_is_param)
ecount = SCORE_FILE_ENTRIES; // default
else // optional number given
{
ecount = atoi(next_arg);
if (ecount < 1)
ecount = 1;
if (ecount > SCORE_FILE_ENTRIES)
ecount = SCORE_FILE_ENTRIES;
nextUsed = true;
}
if (!rc_only)
{
Options.sc_entries = ecount;
if (o == 8)
Options.sc_format = SCORE_TERSE;
else if (o == 9)
Options.sc_format = SCORE_VERBOSE;
}
break;
case 1: // name
if (!next_is_param)
return (false);
if (!rc_only)
{
strncpy(you.your_name, next_arg, kNameLen);
you.your_name[ kNameLen - 1 ] = '\0';
}
nextUsed = true;
break;
case 2: // race
case 3: // class
if (!next_is_param)
return (false);
// if (strlen(next_arg) != 1)
// return (false);
if (!rc_only)
{
if (o == 2)
Options.race = str_to_race( std::string( next_arg ) );
if (o == 3)
Options.cls = str_to_class( std::string( next_arg ) );
}
nextUsed = true;
break;
case 4: // pizza
if (!next_is_param)
return (false);
if (!rc_only)
SysEnv.crawl_pizza = next_arg;
nextUsed = true;
break;
case 5: // plain
if (next_is_param)
return (false);
if (!rc_only)
{
viewwindow = &viewwindow3;
mapch = &mapchar3;
mapch2 = &mapchar4;
#ifdef LINUX
character_set = 0;
#endif
}
break;
case 6: // dir
// ALWAYS PARSE
if (!next_is_param)
return (false);
SysEnv.crawl_dir = next_arg;
nextUsed = true;
break;
case 7:
// ALWAYS PARSE
if (!next_is_param)
return (false);
SysEnv.crawl_rc = next_arg;
nextUsed = true;
break;
} // end switch -- which option?
// update position
current++;
if (nextUsed)
current++;
}
return (true);
}
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