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/*
* File: macro.cc
* Summary: Crude macro-capability
* Written by: Juho Snellman <jsnell@lyseo.edu.ouka.fi>
*
* Change History (most recent first):
*
* <3> 6/25/02 JS Completely rewritten
* <2> 6/13/99 BWR SysEnv.crawl_dir support
* <1> -/--/-- JS Created
*/
/*
* The macro-implementation works like this:
* - For generic game code, #define getch() getchm().
* - getchm() works by reading characters from an internal
* buffer. If none are available, new characters are read into
* the buffer with getch_mul().
* - getch_mul() reads at least one character, but will read more
* if available (determined using kbhit(), which should be defined
* in the platform specific libraries).
* - Before adding the characters read into the buffer, any macros
* in the sequence are replaced (see macro_add_buf_long for the
* details).
*
* (When the above text mentions characters, it actually means int).
*/
#include "AppHdr.h"
#ifdef USE_MACROS
#define MACRO_CC
#include "macro.h"
#include <iostream>
#include <fstream>
#include <string>
#include <map>
#include <deque>
#include <stdio.h> // for snprintf
#include <ctype.h> // for tolower
#include "externs.h"
// for trim_string:
#include "initfile.h"
typedef std::deque<int> keyseq;
typedef std::deque<int> keybuf;
typedef std::map<keyseq,keyseq> macromap;
static macromap Keymaps;
static macromap Macros;
static keybuf Buffer;
/*
* Returns the name of the file that contains macros.
*/
static std::string get_macro_file()
{
std::string s;
if (SysEnv.crawl_dir)
s = SysEnv.crawl_dir;
return (s + "macro.txt");
}
/*
* Takes as argument a string, and returns a sequence of keys described
* by the string. Most characters produce their own ASCII code. There
* are two special cases:
* \\ produces the ASCII code of a single \
* \{123} produces 123 (decimal)
*/
static keyseq parse_keyseq( std::string s )
{
int state = 0;
keyseq v;
int num;
for (std::string::iterator i = s.begin(); i != s.end(); i++)
{
char c = *i;
switch (state)
{
case 0: // Normal state
if (c == '\\') {
state = 1;
} else {
v.push_back(c);
}
break;
case 1: // Last char is a '\'
if (c == '\\') {
state = 0;
v.push_back(c);
} else if (c == '{') {
state = 2;
num = 0;
}
// XXX Error handling
break;
case 2: // Inside \{}
if (c == '}') {
v.push_back(num);
state = 0;
} else if (c >= '0' && c <= '9') {
num = num * 10 + c - '0';
}
// XXX Error handling
break;
}
}
return (v);
}
/*
* Serializes a key sequence into a string of the format described
* above.
*/
static std::string vtostr( keyseq v )
{
std::string s;
for (keyseq::iterator i = v.begin(); i != v.end(); i++)
{
if (*i < 32 || *i > 127) {
char buff[10];
snprintf( buff, sizeof(buff), "\\{%d}", *i );
s += std::string( buff );
// Removing the stringstream code because its highly
// non-portable. For starters, people and compilers
// are supposed to be using the <sstream> implementation
// (with the ostringstream class) not the old <strstream>
// version, but <sstream> is not as available as it should be.
//
// The strstream implementation isn't very standard
// either: some compilers require the "ends" marker,
// others don't (and potentially fatal errors can
// happen if you don't have it correct for the system...
// ie its hard to make portable). It also isn't a very
// good implementation to begin with.
//
// Everyone should have snprintf()... we supply a version
// in libutil.cc to make sure of that! -- bwr
//
// std::ostrstream ss;
// ss << "\\{" << *i << "}" << ends;
// s += ss.str();
} else if (*i == '\\') {
s += "\\\\";
} else {
s += *i;
}
}
return (s);
}
/*
* Add a macro (suprise, suprise).
*/
static void macro_add( macromap &mapref, keyseq key, keyseq action )
{
mapref[key] = action;
}
/*
* Remove a macro.
*/
static void macro_del( macromap &mapref, keyseq key )
{
mapref.erase( key );
}
/*
* Adds keypresses from a sequence into the internal keybuffer. Ignores
* macros.
*/
static void macro_buf_add( keyseq actions )
{
for (keyseq::iterator i = actions.begin(); i != actions.end(); i++)
Buffer.push_back(*i);
}
/*
* Adds a single keypress into the internal keybuffer.
*/
static void macro_buf_add( int key )
{
Buffer.push_back( key );
}
/*
* Adds keypresses from a sequence into the internal keybuffer. Does some
* O(N^2) analysis to the sequence to replace macros.
*/
static void macro_buf_add_long( keyseq actions )
{
keyseq tmp;
// debug << "Adding: " << vtostr(actions) << endl;
// debug.flush();
// Check whether any subsequences of the sequence are macros.
// The matching starts from as early as possible, and is
// as long as possible given the first constraint. I.e from
// the sequence "abcdef" and macros "ab", "bcde" and "de"
// "ab" and "de" are recognized as macros.
while (actions.size() > 0)
{
tmp = actions;
while (tmp.size() > 0)
{
keyseq result = Keymaps[tmp];
// Found a macro. Add the expansion (action) of the
// macro into the buffer.
if (result.size() > 0) {
macro_buf_add( result );
break;
}
// Didn't find a macro. Remove a key from the end
// of the sequence, and try again.
tmp.pop_back();
}
if (tmp.size() == 0) {
// Didn't find a macro. Add the first keypress of the sequence
// into the buffer, remove it from the sequence, and try again.
macro_buf_add( actions.front() );
actions.pop_front();
} else {
// Found a macro, which has already been added above. Now just
// remove the macroed keys from the sequence.
for (unsigned int i = 0; i < tmp.size(); i++)
actions.pop_front();
}
}
}
/*
* Command macros are only applied from the immediate front of the
* buffer, and only when the game is expecting a command.
*/
static void macro_buf_apply_command_macro( void )
{
keyseq tmp = Buffer;
// find the longest match from the start of the buffer and replace it
while (tmp.size() > 0)
{
keyseq result = Macros[tmp];
if (result.size() > 0)
{
// Found macro, remove match from front:
for (unsigned int i = 0; i < tmp.size(); i++)
Buffer.pop_front();
// Add macro to front:
for (keyseq::reverse_iterator k = result.rbegin(); k != result.rend(); k++)
Buffer.push_front(*k);
break;
}
tmp.pop_back();
}
}
/*
* Removes the earlies keypress from the keybuffer, and returns its
* value. If buffer was empty, returns -1;
*/
static int macro_buf_get( void )
{
if (Buffer.size() == 0)
return (-1);
int key = Buffer.front();
Buffer.pop_front();
return (key);
}
/*
* Saves macros into the macrofile, overwriting the old one.
*/
void macro_save( void )
{
std::ofstream f;
f.open( get_macro_file().c_str() );
f << "# WARNING: This file is entirely auto-generated." << std::endl
<< std::endl << "# Key Mappings:" << std::endl;
for (macromap::iterator i = Keymaps.begin(); i != Keymaps.end(); i++)
{
// Need this check, since empty values are added into the
// macro struct for all used keyboard commands.
if ((*i).second.size() > 0)
{
f << "K:" << vtostr((*i).first) << std::endl
<< "A:" << vtostr((*i).second) << std::endl << std::endl;
}
}
f << "# Command Macros:" << std::endl;
for (macromap::iterator i = Macros.begin(); i != Macros.end(); i++)
{
// Need this check, since empty values are added into the
// macro struct for all used keyboard commands.
if ((*i).second.size() > 0)
{
f << "M:" << vtostr((*i).first) << std::endl
<< "A:" << vtostr((*i).second) << std::endl << std::endl;
}
}
f.close();
}
/*
* Reads as many keypresses as are available (waiting for at least one),
* and returns them as a single keyseq.
*/
static keyseq getch_mul( void )
{
keyseq keys;
int a;
keys.push_back( a = getch() );
// The a == 0 test is legacy code that I don't dare to remove. I
// have a vague recollection of it being a kludge for conio support.
while ((kbhit() || a == 0)) {
keys.push_back( a = getch() );
}
return (keys);
}
/*
* Replacement for getch(). Returns keys from the key buffer if available.
* If not, adds some content to the buffer, and returns some of it.
*/
int getchm( void )
{
int a;
// Got data from buffer.
if ((a = macro_buf_get()) != -1)
return (a);
// Read some keys...
keyseq keys = getch_mul();
// ... and add them into the buffer
macro_buf_add_long( keys );
return (macro_buf_get());
}
/*
* Replacement for getch(). Returns keys from the key buffer if available.
* If not, adds some content to the buffer, and returns some of it.
*/
int getch_with_command_macros( void )
{
if (Buffer.size() == 0)
{
// Read some keys...
keyseq keys = getch_mul();
// ... and add them into the buffer (apply keymaps)
macro_buf_add_long( keys );
}
// Apply longest matching macro at front of buffer:
macro_buf_apply_command_macro();
return (macro_buf_get());
}
/*
* Flush the buffer. Later we'll probably want to give the player options
* as to when this happens (ex. always before command input, casting failed).
*/
void flush_input_buffer( int reason )
{
if (Options.flush_input[ reason ])
Buffer.clear();
}
void macro_add_query( void )
{
unsigned char input;
bool keymap = false;
mpr( "Command (m)acro or (k)eymap? ", MSGCH_PROMPT );
input = getch();
if (input == 0)
input = getch();
input = tolower( input );
if (input == 'k')
keymap = true;
else if (input == 'm')
keymap = false;
else
{
mpr( "Aborting." );
return;
}
// reference to the appropriate mapping
macromap &mapref = (keymap ? Keymaps : Macros);
snprintf( info, INFO_SIZE, "Input %s trigger key: ",
(keymap ? "keymap" : "macro") );
mpr( info, MSGCH_PROMPT );
keyseq key = getch_mul();
cprintf( "%s" EOL, (vtostr( key )).c_str() ); // echo key to screen
if (mapref[key].size() > 0)
{
snprintf( info, INFO_SIZE, "Current Action: %s",
(vtostr( mapref[key] )).c_str() );
mpr( info, MSGCH_WARN );
mpr( "Do you wish to (r)edefine, (c)lear, or (a)bort?", MSGCH_PROMPT );
input = getch();
if (input == 0)
input = getch();
input = tolower( input );
if (input == 'a' || input == ESCAPE)
{
mpr( "Aborting." );
return;
}
else if (input == 'c')
{
mpr( "Cleared." );
macro_del( mapref, key );
return;
}
}
mpr( "Input Macro Action: ", MSGCH_PROMPT );
// Using getch_mul() here isn't very useful... We'd like the
// flexibility to define multicharacter macros without having
// to resort to editing files and restarting the game. -- bwr
// keyseq act = getch_mul();
keyseq act;
char buff[4096];
get_input_line( buff, sizeof(buff) );
// convert c_str to keyseq
const int len = strlen( buff );
for (int i = 0; i < len; i++)
act.push_back( buff[i] );
macro_add( mapref, key, act );
}
/*
* Initializes the macros.
*/
int macro_init( void )
{
std::string s;
std::ifstream f;
keyseq key, action;
bool keymap = false;
f.open( get_macro_file().c_str() );
while (f >> s)
{
trim_string(s); // remove white space from ends
if (s[0] == '#') {
continue; // skip comments
} else if (s.substr(0, 2) == "K:") {
key = parse_keyseq(s.substr(2));
keymap = true;
} else if (s.substr(0, 2) == "M:") {
key = parse_keyseq(s.substr(2));
keymap = false;
} else if (s.substr(0, 2) == "A:") {
action = parse_keyseq(s.substr(2));
macro_add( (keymap ? Keymaps : Macros), key, action );
}
}
return (0);
}
#endif
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