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/*
* File: overmap.cc
* Idea: allow player to make notes about levels. I don't know how
* to do this (I expect it will require some kind of dynamic
* memory management thing). - LH
* Summary: Records location of stairs etc
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <3> 30/7/00 MV Made Over-map full-screen
* <2> 8/10/99 BCR Changed Linley's macros
* to an enum in overmap.h
* <1> 29/8/99 LRH Created
*/
#include "AppHdr.h"
#include "overmap.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include "externs.h"
// for #definitions of MAX_BRANCHES & MAX_LEVELS
#include "files.h"
// for #definitions of MAX_BRANCHES & MAX_LEVELS
#include "religion.h"
#include "stuff.h"
#include "view.h"
enum
{
NO_FEATURE = 0x00,
FEATURE_SHOP = 0x01,
FEATURE_LABYRINTH = 0x02,
FEATURE_HELL = 0x04,
FEATURE_ABYSS = 0x08,
FEATURE_PANDEMONIUM = 0x10
};
// These variables need to become part of the player struct
// and need to be stored in the .sav file:
// 0 == no altars;
// 100 == more than one altar; or
// # == which god for remaining numbers.
FixedArray<unsigned char, MAX_LEVELS, MAX_BRANCHES> altars_present;
FixedVector<char, MAX_BRANCHES> stair_level;
FixedArray<unsigned char, MAX_LEVELS, MAX_BRANCHES> feature;
int map_lines = 0; //mv: number of lines already printed on "over-map" screen
//mv: prints one line in specified colour
// void print_one_map_line( const char *line, int colour );
// void print_branch_entrance_line( const char *area );
void print_one_simple_line( const char *line, int colour );
void print_one_highlighted_line( const char *pre, const char *text,
const char *post, int colour );
static void print_level_name( int branch, int depth,
bool &printed_branch, bool &printed_level );
void init_overmap( void )
{
for (int i = 0; i < MAX_LEVELS; i++)
{
for (int j = 0; j < MAX_BRANCHES; j++)
{
altars_present[i][j] = 0;
feature[i][j] = 0;
}
}
for (int i = 0; i < MAX_BRANCHES; i++)
stair_level[i] = -1;
} // end init_overmap()
void display_overmap( void )
{
#ifdef DOS_TERM
char buffer[4800];
window(1, 1, 80, 25);
gettext(1, 1, 80, 25, buffer);
#endif
//mv: must be set to 0 so "More..." message appears really at the
// bottom of the screen
//Don't forget it could be changed since the last call of display_overmap
map_lines = 0;
clrscr();
bool pr_lev = false;
bool output = false;
print_one_simple_line(" Overview of the Dungeon", WHITE);
// This is a more sensible order than the order of the enums -- bwr
const int list_order[] =
{
BRANCH_MAIN_DUNGEON,
BRANCH_ECUMENICAL_TEMPLE,
BRANCH_ORCISH_MINES, BRANCH_ELVEN_HALLS,
BRANCH_LAIR, BRANCH_SWAMP, BRANCH_SLIME_PITS, BRANCH_SNAKE_PIT,
BRANCH_HIVE,
BRANCH_VAULTS, BRANCH_HALL_OF_BLADES, BRANCH_CRYPT, BRANCH_TOMB,
BRANCH_VESTIBULE_OF_HELL,
BRANCH_DIS, BRANCH_GEHENNA, BRANCH_COCYTUS, BRANCH_TARTARUS,
BRANCH_HALL_OF_ZOT
};
for (unsigned int index = 0; index < sizeof(list_order) / sizeof(int); index++)
{
const int i = list_order[index];
bool printed_branch = false;
for (int j = 0; j < MAX_LEVELS; j++)
{
bool printed_level = false;
if (altars_present[j][i] != 0)
{
print_level_name( i, j, printed_branch, printed_level );
output = true;
if (altars_present[j][i] == 100)
{
print_one_highlighted_line( " - some ",
"altars to the gods", ".",
WHITE );
}
else
{
snprintf( info, INFO_SIZE, "altar to %s",
god_name( altars_present[j][i] ) );
print_one_highlighted_line( " - an ", info, ".", WHITE );
}
}
if ( (feature[j][i] & FEATURE_SHOP) )
{
print_level_name( i, j, printed_branch, printed_level );
// print_one_simple_line(" - facilities for the purchase of goods.",LIGHTGREY);
print_one_highlighted_line( " - facilities for the ",
"purchase of goods", ".", LIGHTGREEN );
output = true;
}
if ( (feature[j][i] & FEATURE_ABYSS) )
{
print_level_name( i, j, printed_branch, printed_level );
// print_one_simple_line(" - a gateway into the Abyss.", LIGHTRED);
print_one_highlighted_line( " - a gateway into ",
"the Abyss", ".", MAGENTA );
output = true;
}
if ( (feature[j][i] & FEATURE_PANDEMONIUM) )
{
print_level_name( i, j, printed_branch, printed_level );
// print_one_simple_line(" - a link to Pandemonium.", LIGHTRED);
print_one_highlighted_line( " - a link to ", "Pandemonium",
".", LIGHTBLUE );
output = true;
}
if ( (feature[j][i] & FEATURE_HELL) )
{
print_level_name( i, j, printed_branch, printed_level );
// print_one_simple_line(" - a mouth of Hell.", LIGHTRED);
print_one_highlighted_line( " - a mouth of ", "Hell", ".", RED );
output = true;
}
if ( (feature[j][i] & FEATURE_LABYRINTH) )
{
print_level_name( i, j, printed_branch, printed_level );
// print_one_simple_line(" - the entrance of a Labyrinth.", LIGHTRED);
print_one_highlighted_line( " - an entrance to ",
"a Labyrinth", ".", CYAN );
output = true;
}
// NB: k starts at 1 because there aren't any staircases
// to the main dungeon
for (int k = 1; k < MAX_BRANCHES; k++)
{
pr_lev = false;
// strcpy(info, " - a staircase leading to ");
info[0] = '\0';
if (stair_level[k] == j)
{
switch (i)
{
case BRANCH_LAIR:
switch (k)
{
case BRANCH_SLIME_PITS:
strcat(info, "the Slime Pits");
pr_lev = true;
break;
case BRANCH_SNAKE_PIT:
strcat(info, "the Snake Pit");
pr_lev = true;
break;
case BRANCH_SWAMP:
strcat(info, "the Swamp");
pr_lev = true;
break;
}
break;
case BRANCH_VAULTS:
switch (k)
{
case BRANCH_HALL_OF_BLADES:
strcat(info, "the Hall of Blades");
pr_lev = true;
break;
case BRANCH_CRYPT:
strcat(info, "the Crypt");
pr_lev = true;
break;
}
break;
case BRANCH_CRYPT:
switch (k)
{
case BRANCH_TOMB:
strcat(info, "the Tomb");
pr_lev = true;
break;
}
break;
case BRANCH_ORCISH_MINES:
switch (k)
{
case BRANCH_ELVEN_HALLS:
strcat(info, "the Elven Halls");
pr_lev = true;
break;
}
break;
case BRANCH_MAIN_DUNGEON:
switch (k)
{
case BRANCH_ORCISH_MINES:
strcat(info, "the Orcish Mines");
pr_lev = true;
break;
case BRANCH_HIVE:
strcat(info, "the Hive");
pr_lev = true;
break;
case BRANCH_LAIR:
strcat(info, "the Lair");
pr_lev = true;
break;
case BRANCH_VAULTS:
strcat(info, "the Vaults");
pr_lev = true;
break;
case BRANCH_HALL_OF_ZOT:
strcat(info, "the Hall of Zot");
pr_lev = true;
break;
case BRANCH_ECUMENICAL_TEMPLE:
strcat(info, "the Ecumenical Temple");
pr_lev = true;
break;
}
break;
}
}
if (pr_lev)
{
print_level_name( i, j, printed_branch, printed_level );
print_one_highlighted_line( " - the entrance to ", info,
".", YELLOW );
output = true;
}
}
}
}
textcolor( LIGHTGREY );
if (!output)
cprintf( EOL "You have yet to discover anything worth noting." EOL );
getch();
redraw_screen();
#ifdef DOS_TERM
puttext(1, 1, 80, 25, buffer);
#endif
} // end display_overmap()
static void print_level_name( int branch, int depth,
bool &printed_branch, bool &printed_level )
{
if (!printed_branch)
{
printed_branch = true;
print_one_simple_line( "", YELLOW );
print_one_simple_line(
(branch == BRANCH_MAIN_DUNGEON) ? "Main Dungeon" :
(branch == BRANCH_ORCISH_MINES) ? "The Orcish Mines" :
(branch == BRANCH_HIVE) ? "The Hive" :
(branch == BRANCH_LAIR) ? "The Lair" :
(branch == BRANCH_SLIME_PITS) ? "The Slime Pits" :
(branch == BRANCH_VAULTS) ? "The Vaults" :
(branch == BRANCH_CRYPT) ? "The Crypt" :
(branch == BRANCH_HALL_OF_BLADES) ? "The Hall of Blades" :
(branch == BRANCH_HALL_OF_ZOT) ? "The Hall of Zot" :
(branch == BRANCH_ECUMENICAL_TEMPLE) ? "The Ecumenical Temple" :
(branch == BRANCH_SNAKE_PIT) ? "The Snake Pit" :
(branch == BRANCH_ELVEN_HALLS) ? "The Elven Halls" :
(branch == BRANCH_TOMB) ? "The Tomb" :
(branch == BRANCH_SWAMP) ? "The Swamp" :
(branch == BRANCH_DIS) ? "The Iron City of Dis" :
(branch == BRANCH_GEHENNA) ? "Gehenna" :
(branch == BRANCH_VESTIBULE_OF_HELL) ? "The Vestibule of Hell" :
(branch == BRANCH_COCYTUS) ? "Cocytus" :
(branch == BRANCH_TARTARUS) ? "Tartarus"
: "Unknown Area",
YELLOW );
}
if (!printed_level)
{
printed_level = true;
if (branch == BRANCH_ECUMENICAL_TEMPLE
|| branch == BRANCH_HALL_OF_BLADES
|| branch == BRANCH_VESTIBULE_OF_HELL)
{
// these areas only have one level... let's save the space
return;
}
// we need our own buffer in here (info is used):
char buff[ INFO_SIZE ] = "\0";;
if (branch == BRANCH_MAIN_DUNGEON)
depth += 1;
else if (branch >= BRANCH_ORCISH_MINES && branch <= BRANCH_SWAMP)
depth -= you.branch_stairs[ branch - BRANCH_ORCISH_MINES ];
else // branch is in hell (all of which start at depth 28)
depth -= 26;
snprintf( buff, INFO_SIZE, " Level %d:", depth );
print_one_simple_line( buff, LIGHTRED );
}
}
void seen_staircase( unsigned char which_staircase )
{
// which_staircase holds the grid value of the stair, must be converted
// Only handles stairs, not gates or arches
// Don't worry about:
// - stairs returning to dungeon - predictable
// - entrances to the hells - always in vestibule
unsigned char which_branch = BRANCH_MAIN_DUNGEON;
switch ( which_staircase )
{
case DNGN_ENTER_ORCISH_MINES:
which_branch = BRANCH_ORCISH_MINES;
break;
case DNGN_ENTER_HIVE:
which_branch = BRANCH_HIVE;
break;
case DNGN_ENTER_LAIR:
which_branch = BRANCH_LAIR;
break;
case DNGN_ENTER_SLIME_PITS:
which_branch = BRANCH_SLIME_PITS;
break;
case DNGN_ENTER_VAULTS:
which_branch = BRANCH_VAULTS;
break;
case DNGN_ENTER_CRYPT:
which_branch = BRANCH_CRYPT;
break;
case DNGN_ENTER_HALL_OF_BLADES:
which_branch = BRANCH_HALL_OF_BLADES;
break;
case DNGN_ENTER_ZOT:
which_branch = BRANCH_HALL_OF_ZOT;
break;
case DNGN_ENTER_TEMPLE:
which_branch = BRANCH_ECUMENICAL_TEMPLE;
break;
case DNGN_ENTER_SNAKE_PIT:
which_branch = BRANCH_SNAKE_PIT;
break;
case DNGN_ENTER_ELVEN_HALLS:
which_branch = BRANCH_ELVEN_HALLS;
break;
case DNGN_ENTER_TOMB:
which_branch = BRANCH_TOMB;
break;
case DNGN_ENTER_SWAMP:
which_branch = BRANCH_SWAMP;
break;
default:
exit(-1); // shouldn't happen
}
stair_level[which_branch] = you.your_level;
} // end seen_staircase()
// if player has seen an altar; record it
void seen_altar( unsigned char which_altar )
{
// can't record in abyss or pan.
if ( you.level_type != LEVEL_DUNGEON )
return;
// portable; no point in recording
if ( which_altar == GOD_NEMELEX_XOBEH )
return;
// already seen
if ( altars_present[you.your_level][you.where_are_you] == which_altar )
return;
if ( altars_present[you.your_level][you.where_are_you] == 0 )
altars_present[you.your_level][you.where_are_you] = which_altar;
else
altars_present[you.your_level][you.where_are_you] = 100;
} // end seen_altar()
// if player has seen any other thing; record it
void seen_other_thing( unsigned char which_thing )
{
if ( you.level_type != LEVEL_DUNGEON ) // can't record in abyss or pan.
return;
switch ( which_thing )
{
case DNGN_ENTER_SHOP:
feature[you.your_level][you.where_are_you] |= FEATURE_SHOP;
break;
case DNGN_ENTER_LABYRINTH:
feature[you.your_level][you.where_are_you] |= FEATURE_LABYRINTH;
break;
case DNGN_ENTER_HELL:
feature[you.your_level][you.where_are_you] |= FEATURE_HELL;
break;
case DNGN_ENTER_ABYSS:
feature[you.your_level][you.where_are_you] |= FEATURE_ABYSS;
break;
case DNGN_ENTER_PANDEMONIUM:
feature[you.your_level][you.where_are_you] |= FEATURE_PANDEMONIUM;
break;
}
} // end seen_other_thing()
/* mv: this function prints one line at "Over-map screen" in specified colour.
* If map_lines = maximum number of lines (it means the screen is full) it
* prints "More..." message, read key, clear screen and after that prints new
* line
*/
void print_one_simple_line( const char *line , int colour)
{
if (map_lines == (get_number_of_lines() - 2))
{
textcolor( LIGHTGREY );
cprintf(EOL);
cprintf("More...");
getch();
clrscr();
map_lines = 0;
}
textcolor( colour );
cprintf( line );
cprintf( EOL );
map_lines++;
}
void print_one_highlighted_line( const char *pre, const char *text,
const char *post, int colour )
{
if (map_lines == (get_number_of_lines() - 2))
{
textcolor( LIGHTGREY );
cprintf(EOL);
cprintf("More...");
getch();
clrscr();
map_lines = 0;
}
if (pre[0] != '\0')
{
textcolor( LIGHTGREY );
cprintf( pre );
}
textcolor( colour );
cprintf( text );
if (post[0] != '\0')
{
textcolor( LIGHTGREY );
cprintf( post );
}
cprintf( EOL );
map_lines++;
}
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