1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672
|
-- Set the arena subvault tier. This must be called by main gauntlet encompass
-- map before the subvault statement.
--
-- @param n The tier, currently either 1 or 2.
function gauntlet_arena_set_tier(n)
gauntlet_arena_tier = n
end
-- Set a custom nsubst pattern to customize what extra items are placed in an
-- arena. Here extra item refers to the three possible items placed after the
-- first.
--
-- @param nsubst A string containing nsubst replacement terms for the
-- three extra item 'd' glyphs. This string should only be the
-- replacement terms of the nsubst, hence it does not begin with
-- "d = ".
--
-- Example nsubst parameter:
--
-- "fg|*|*...... / ." : Replace one 'd' with 50% chance of nothing and 50%
-- chance for 'f' or 'g' (1/3 chance), or '|' or '*' (2/3
-- chance). The remaining 'd' become floor.
--
-- See the comments for gauntlet_arena_item_setup() for details on the
-- available item slot glyphs.
function gauntlet_arena_custom_extra_items(nsubst)
gauntlet_arena_extra_items_nsubst = nsubst
end
-- Set the extra item placement in arenas to the default behaviour. See
-- gauntlet_arena_item_setup() for details on this default.
function gauntlet_arena_default_extra_items()
gauntlet_arena_extra_items_nsubst = nil
end
-- Set a random monster list based on the monsters in tier1_gauntlet_arenas.
-- Use only these so that the potential summons won't get too crazy. This isn't
-- a great system since custom weights in the "mons" entries could throw this
-- off.
function gauntlet_random_mons_setup(e)
local mon_list = ""
for _, entry in ipairs(tier1_gauntlet_arenas) do
for _, key in ipairs({"first", "second", "third"}) do
if entry[key] ~= nil then
if mon_list == "" then
mon_list = entry[key]["mons"]
else
mon_list = mon_list .. " / " .. entry[key]["mons"]
end
end
end
end
e.set_random_mon_list(mon_list)
end
-- Main setup function for gauntlet encompass maps. See comments in the main
-- maps section of gauntlet.des for details.
--
-- @param e Lua environment.
-- @param entry_glyphs A string of glyphs for entry transporter glyphs in order
-- of subvault placement.
-- @param exit_glyphs A string of glyphs for exit transporter landing site
-- glyphs in order of subvault placement.
function gauntlet_setup(e, entry_glyphs, exit_glyphs)
for i = 1, entry_glyphs:len() do
e.lua_marker(entry_glyphs:sub(i,i),
transp_loc("gauntlet_arena_entry_" .. tostring(i)))
e.lua_marker(exit_glyphs:sub(i,i),
transp_dest_loc("gauntlet_arena_exit_" .. tostring(i)))
end
gauntlet_arena_set_tier(1)
gauntlet_arena_num = nil
gauntlet_arena_default_extra_items()
gauntlet_random_mons_setup(e)
end
-- Set up transporter features on glyphs 'P' and 'Q' based on the current
-- subvault number.
-- @param e Lua environment.
function gauntlet_arena_transporter_setup(e)
if gauntlet_arena_num == nil then
gauntlet_arena_num = 1
else
gauntlet_arena_num = gauntlet_arena_num + 1
end
e.lua_marker("P", transp_dest_loc("gauntlet_arena_entry_" ..
tostring(gauntlet_arena_num)))
e.lua_marker("Q", transp_loc("gauntlet_arena_exit_" ..
tostring(gauntlet_arena_num)))
end
-- Get a random arena entry for an arena subvault based on the arena's tier.
-- @param e Lua environment.
function gauntlet_arena_get_monster_entry(e)
local gauntlet_arenas
if gauntlet_arena_tier == 1 then
gauntlet_arenas = tier1_gauntlet_arenas
else
gauntlet_arenas = tier2_gauntlet_arenas
end
return util.random_weighted_from("weight", gauntlet_arenas)
end
-- Make a KMONS statement based on a given monster entry and glyph. Roll the
-- number of monsters to place and place them on that glyph.
-- @param e Lua environment.
-- @param entry A table with keys 'mons', 'min', and 'max' See the comments
-- above the variable tier1_gauntlet_arenas.
-- @param glyph The glyph on which to place the entry. If entry is nil, this
-- glyph will be replaced with floor.
function gauntlet_arena_mons_setup(e, entry, glyph)
if entry == nil then
e.subst(glyph .. " = .")
return
end
e.kmons(glyph .. " = " .. entry["mons"])
local n = entry["min"] + crawl.random2(entry["max"] - entry["min"] + 1)
if n < 1 then
e.subst(glyph .. " = .")
else
e.nsubst(glyph .. " = " .. tostring(n) .. "=" .. glyph .. " / .")
end
end
-- Item setup for arena subvaults.
--
-- Defines item slots 'd', 'e', 'f', and 'g'. Slot 'd' will be any custom loot
-- item defined by the arena, otherwise it's defined as "nothing". Slot 'e' is
-- 50% chance each of dgn.loot_scrolls or dgn.loot_potions. Slot 'f' is
-- good_item aux armour, and slot 'g' is good_item jewellery. Both 'f' and 'g'
-- have a chance to be upgraded to randart for tier 2 arenas.
--
-- All arenas place one 'd' glyph that remains as 'd' if a custom definition is
-- given in the other_loot parameter. Otherwise this first 'd' glyph is
-- replaced with either 'e' or '*' with 1/2 chance each.
--
-- For the remaining three 'd' glyphs, they are replaced according to the
-- custom nsubst pattern defined via gauntlet_arena_custom_extra_items(). If
-- this function has not been called or if gauntlet_arena_default_extra_items()
-- has just been called, the default extra item placement depends on the arena
-- tier.
--
-- For default placement, tier 1 arenas have a 1/3 chance to replace one 'd'
-- glyph with either 'f' or 'g' and a 2/3 chance to place either '|' or
-- '*'instead. The two remaining 'd' become floor. For tier 2 arenas, one 'd'
-- becomes either 'f' or 'g', and one additional 'd' becomes either '|' or '*',
-- and the final 'd' becomes floor.
--
-- @param e Lua environment.
-- @param custom_loot If non-nil, place this as a guaranteed loot item.
function gauntlet_arena_item_setup(e, custom_loot)
-- Replace all 'd' after the first with the unused 'X' glyph so we can more
-- easily apply any custom replacement for those extra items.
e.nsubst("d = d / X")
-- Redefine these item class glyphs to use no_pickup
e.kitem("* = star_item no_pickup")
e.kitem("| = superb_item no_pickup")
e.kitem("% = any no_pickup")
e.kitem("$ = gold no_pickup")
-- Define item slot 'd' and first subst.
local first_subst = "e*"
if custom_loot then
e.item(custom_loot .. " no_pickup")
first_subst = "d"
else
e.item("nothing")
end
-- Define item slot 'e'
local scrolls = dgn.loot_scrolls:gsub("scroll of", "no_pickup scroll of")
local potions = dgn.loot_potions:gsub("potion of", "no_pickup potion of")
e.item(scrolls .. " / " .. potions)
-- Set exactly one loot item.
e.subst("d = " .. first_subst)
local extra_nsubst
if gauntlet_arena_extra_items_nsubst ~= nil then
extra_nsubst = gauntlet_arena_extra_items_nsubst
end
local good_aux = dgn.good_aux_armour:gsub("/", "no_pickup /")
.. " no_pickup"
local randart_aux = dgn.randart_aux_armour:gsub("/", "no_pickup /")
.. " no_pickup"
if gauntlet_arena_tier == 1 then
-- Item slots 'f' and 'g' for tier 1.
e.item(good_aux)
e.item("any jewellery good_item no_pickup")
if extra_nsubst == nil then
extra_nsubst = "fg|*|* / ."
end
else
-- Item slots 'f' and 'g' for tier 2.
if crawl.one_chance_in(3) then
e.item(randart_aux)
else
e.item(good_aux)
end
e.item("any jewellery good_item w:20 no_pickup " ..
"/ any jewellery randart no_pickup")
if extra_nsubst == nil then
extra_nsubst = "fg / |* / ."
end
end
-- Set remaining loot items.
e.nsubst("X = " .. extra_nsubst)
end
-- Arena subvault terrain setup. Handles randomization of rock, liquids, trap
-- placement, and plants.
-- subvault.
-- @param e Lua environment.
-- @param rock_unchanged If true, don't randomize 'x' glyphs to other wall
-- types. Defaults to false.
-- @param liquid Either nil or one of the strings "lava" or "water". If
-- nil, 'l' is unchanged and 'w' has a chance to become
-- lava. If "lava", all 'w' glyphs becomes lava. If
-- "water", all 'l' glyphs become deep water.
-- @param plant Either nil or one of the strings "demonic" or
-- "withered". If nil, 'p' becomes a mix of mostly
-- plants with some fungus. If "withered" or "demonic",
-- 'p' becomes withered or demonic plants, respectively.
function gauntlet_arena_terrain_setup(e, rock_unchanged, liquid, plant)
if not rock_unchanged then
local glyphs = "xxc"
if gauntlet_arena_tier == 2 then
glyphs = "cccvvb"
end
e.subst("x : " .. glyphs)
end
if not liquid then liquid = "default" end
if liquid == "lava" then
e.subst("w = l")
elseif liquid == "water" then
e.subst("l = w")
elseif liquid == "default" then
e.subst("w : wwwl")
else
error("Unknown liquid type: " .. liquid)
end
-- A 1/6 chance to use traps for tier 1, 1/4 chance for tier 2.
if gauntlet_arena_tier == 1 then
e.subst("^ : ^.....")
else
e.subst("^ : ^...")
end
e.kfeat("^ = dispersal trap / net trap")
if not plant then plant = "default" end
if plant == "demonic" then
e.kmons("p = demonic plant")
elseif plant == "withered" then
e.kmons("p = withered plant")
elseif plant == "default" then
e.kmons("p = plant w:30 / fungus")
else
error("Unknown plant type: " .. plant)
end
end
-- Arena subvault main setup. See the comments in the arena subvault section of
-- gauntlet.des for details.
-- @param e Lua environment.
-- @param rock_unchanged If true, don't randomize 'x' glyphs to other wall
-- types. Defaults to false.
function gauntlet_arena_setup(e, rock_unchanged)
gauntlet_arena_transporter_setup(e)
local entry = gauntlet_arena_get_monster_entry(e)
gauntlet_arena_item_setup(e, entry["loot"])
gauntlet_arena_mons_setup(e, entry["first"], "1")
gauntlet_arena_mons_setup(e, entry["second"], "2")
gauntlet_arena_mons_setup(e, entry["third"], "3")
gauntlet_arena_terrain_setup(e, rock_unchanged, entry["liquid"],
entry["plant"])
end
-- Arena monster sets used for the first vault choice. The monster entries are
-- in the keys 'first', 'second', and 'third' giving the monsters to place on
-- the glyphs '1', '2', and '3', respectively. See the comments in arena
-- subvault section of gauntlet.des for more details.
--
-- Each monster entry must contain a "mons" key with the definition, and "min"
-- and "max" keys. The number of monsters that place for that glyph will then
-- be random uniform on [min, max].
--
-- Other supported keys:
-- "weight" : Choice weight for the arena set, defaults to 10.
-- "liquid" : Either "lava" or "water" will force the arena vault to use
-- only that liquid wherever it would place 'w' or 'l'.
-- "plant" : Either "demonic" or "withered" will have the arena use that type
-- of plant whenever it would place a plant.
-- "loot" : Should contain a valid item definition for a custom loot item.
-- Exactly one of this item will always place in the arena.
tier1_gauntlet_arenas = {
{
first = {mons = "cane toad simulacrum / wyvern simulacrum " ..
"/ hornet simulacrum", min = 1, max = 1},
second = {mons = "simulacrum place:D:12", min = 2, max = 4},
liquid = "water",
plant = "withered",
},
{
second = {mons = "raiju", min = 1, max = 1},
third = {mons = "steam dragon", min = 1, max = 2},
liquid = "water",
},
{
second = {mons = "slime creature", min = 2, max = 4},
third = {mons = "jelly", min = 1, max = 3},
liquid = "water",
plant = "demonic",
},
{
first = {mons = "sixfirhy", min = 1, max = 1},
second = {mons = "ufetubus", min = 2, max = 4},
liquid = "water",
plant = "demonic",
},
{
first = {mons = "ice devil", min = 1, max = 1},
second = {mons = "white imp", min = 2, max = 4},
liquid = "water",
plant = "demonic",
},
{
first = {mons = "soul eater", min = 1, max = 1},
second = {mons = "shadow imp", min = 2, max = 4},
liquid = "water",
plant = "withered",
},
{
first = {mons = "ynoxinul", min = 1, max = 1},
second = {mons = "rust devil", min = 0, max = 1},
third = {mons = "iron imp", min = 2, max = 4},
plant = "demonic",
},
{
first = {mons = "smoke demon", min = 1, max = 1},
second = {mons = "red devil", min = 0, max = 1},
third = {mons = "crimson imp", min = 2, max = 4},
liquid = "lava",
plant = "demonic",
},
{
first = {mons = "neqoxec", min = 1, max = 1},
second = {mons = "chaos spawn", min = 2, max = 3},
plant = "demonic",
},
{
second = {mons = "shadowghast", min = 3, max = 4},
liquid = "water",
plant = "withered",
},
{
first = {mons = "catoblepas", min = 1, max = 1},
second = {mons = "gargoyle", min = 1, max = 2},
},
{
first = {mons = "torpor snail", min = 1, max = 1},
second = {mons = "yak band / wolf band / elephant band", min = 1,
max = 1},
},
{
first = {mons = "fire crab", min = 1, max = 1},
second = {mons = "fire bat", min = 2, max = 4},
liquid = "lava",
},
{
second = {mons = "laughing skull", min = 2, max = 3},
plant = "withered",
},
{
second = {mons = "hornet", min = 2, max = 3},
},
{
first = {mons = "queen bee", min = 1, max = 1},
second = {mons = "killer bee band", min = 1, max = 1},
},
{
first = {mons = "moth of wrath", min = 1, max = 1},
second = {mons = "wolf band", min = 1, max = 1},
},
{
first = {mons = "worldbinder", min = 1, max = 1},
second = {mons = "boggart", min = 1, max = 3},
plant = "demonic",
},
{
first = {mons = "death scarab", min = 1, max = 1},
second = {mons = "spectre place:Lair:$", min = 1, max = 1},
liquid = "water",
plant = "withered",
},
{
first = {mons = "shining eye", min = 1, max = 1},
second = {mons = "glass eye / golden eye", min = 1, max = 2},
loot = "potion of mutation pre_id",
plant = "demonic",
weight = 5,
},
{
first = {mons = "eye of devastation", min = 1, max = 1},
second = {mons = "glass eye / golden eye", min = 1, max = 2},
weight = 5,
},
{
first = {mons = "tengu warrior", min = 1, max = 1},
second = {mons = "tengu conjurer", min = 1, max = 2},
},
{
first = {mons = "arcanist", min = 1, max = 1},
second = {mons = "white imp / shadow imp", min = 4, max = 6},
},
{
second = {mons = "large abomination", min = 0, max = 1},
third = {mons = "small abomination", min = 3, max = 4},
plant = "demonic",
},
{
first = {mons = "ice statue", min = 1, max = 1},
second = {mons = "rime drake", min = 1, max = 2},
liquid = "water",
},
{
first = {mons = "oklob plant", min = 1, max = 1},
second = {mons = "acid dragon", min = 1, max = 2},
},
{
first = {mons = "necromancer", min = 1, max = 1},
second = {mons = "wolf band", min = 1, max = 1},
plant = "withered",
},
{
second = {mons = "swamp worm", min = 2, max = 3},
},
}
-- Monster sets used for the first vault choice, same structure as for
-- tier1_gauntlet_arenas.
tier2_gauntlet_arenas = {
{
first = {mons = "hydra simulacrum / harpy simulacrum " ..
"/ ice dragon simulacrum", min = 1, max = 1},
second = {mons = "simulacrum place:D:15", min = 2, max = 4},
liquid = "water",
plant = "withered",
},
{
first = {mons = "dire elephant", min = 1, max = 1},
second = {mons = "elephant", min = 1, max = 3},
},
{
first = {mons = "catoblepas", min = 1, max = 1},
second = {mons = "molten gargoyle", min = 1, max = 2},
third = {mons = "gargoyle", min = 1, max = 2},
liquid = "lava",
},
{
second = {mons = "shadowghast", min = 3, max = 6},
liquid = "water",
plant = "withered",
},
{
first = {mons = "fire crab", min = 1, max = 1},
second = {mons = "hell hound", min = 1, max = 3},
third = {mons = "fire bat", min = 3, max = 6},
liquid = "lava",
},
{
first = {mons = "efreet", min = 1, max = 1},
second = {mons = "hell hound", min = 1, max = 3},
third = {mons = "fire elemental", min = 1, max = 3},
liquid = "lava",
plant = "demonic",
},
{
first = {mons = "hell hog", min = 1, max = 1},
second = {mons = "hell hound", min = 1, max = 3},
third = {mons = "fire bat", min = 2, max = 4},
liquid = "lava",
plant = "demonic",
},
{
first = {mons = "void ooze", min = 1, max = 1},
liquid = "water",
},
{
second = {mons = "sixfirhy", min = 2, max = 4},
liquid = "water",
plant = "demonic",
},
{
first = {mons = "sin beast", min = 1, max = 1},
second = {mons = "hell hound", min = 0, max = 2},
liquid = "lava",
plant = "demonic",
},
{
first = {mons = "green death", min = 1, max = 1},
second = {mons = "orange demon", min = 0, max = 2},
plant = "demonic",
},
{
first = {mons = "hellion", min = 1, max = 1},
second = {mons = "sun demon / smoke demon / red devil", min = 0, max = 1},
third = {mons = "hell hound", min = 0, max = 2},
liquid = "lava",
plant = "demonic",
weight = 5
},
{
first = {mons = "balrug", min = 1, max = 1},
third = {mons = "sun demon", min = 0, max = 1},
third = {mons = "hell hound", min = 0, max = 2},
liquid = "lava",
plant = "demonic",
weight = 5
},
{
first = {mons = "cacodemon", min = 1, max = 1},
second = {mons = "neqoxec", min = 0, max = 3},
loot = "potion of mutation pre_id",
plant = "demonic",
weight = 5
},
{
first = {mons = "blizzard demon", min = 1, max = 1},
second = {mons = "white imp / ice devil", min = 0, max = 3},
liquid = "water",
},
{
first = {mons = "reaper", min = 1, max = 1},
second = {mons = "hellwing / shadow imp", min = 1, max = 3},
liquid = "water",
plant = "withered",
},
{
first = {mons = "apocalypse crab", min = 1, max = 1},
plant = "demonic",
},
{
first = {mons = "weeping skull", min = 1, max = 1},
second = {mons = "laughing skull", min = 2, max = 4},
plant = "withered",
},
{
first = {mons = "death drake", min = 1, max = 1},
second = {mons = "zombie place:D:15 / spectre place:D:15", min = 2,
max = 3},
liquid = "water",
plant = "withered"
},
{
first = {mons = "ghost crab", min = 1, max = 1},
liquid = "water",
plant = "withered",
},
{
first = {mons = "meliai band", min = 1, max = 1},
},
{
first = {mons = "torpor snail", min = 1, max = 1},
second = {mons = "death yak band / hydra", min = 1, max = 1},
},
{
first = {mons = "entropy weaver", min = 1, max = 1},
second = {mons = "wolf spider", min = 0, max = 1},
third = {mons = "redback / jumping spider", min = 1, max = 2},
liquid = "water",
},
{
first = {mons = "moth of wrath", min = 1, max = 1},
second = {mons = "wolf spider / nothing", min = 0, max = 1},
third = {mons = "redback", min = 2, max = 4},
liquid = "water",
},
{
second = {mons = "thrashing horror", min = 1, max = 2},
third = {mons = "small abomination", min = 2, max = 3},
plant = "demonic",
},
{
first = {mons = "great orb of eyes", min = 1, max = 1},
second = {mons = "ugly thing", min = 1, max = 2},
plant = "demonic",
},
{
second = {mons = "glowing orange brain", min = 1, max = 1},
third = {mons = "ugly thing", min = 1, max = 2},
plant = "demonic",
},
{
second = {mons = "large abomination", min = 1, max = 2},
third = {mons = "small abomination", min = 3, max = 5},
plant = "demonic",
},
{
first = {mons = "wretched star", min = 1, max = 1},
second = {mons = "neqoxec / small abomination", min = 1, max = 2},
loot = "potion of mutation pre_id",
plant = "demonic",
},
{
second = {mons = "arcanist / occultist", min = 2, max = 3},
third = {mons = "white imp / shadow imp", min = 4, max = 6},
},
{
first = {mons = "necromancer", min = 1, max = 1},
second = {mons = "death yak band", min = 1, max = 1},
liquid = "water",
plant = "withered",
},
{
second = {mons = "death scarab", min = 1, max = 2},
third = {mons = "spectre place:Lair:$", min = 2, max = 4},
liquid = "water",
plant = "withered",
},
{
first = {mons = "orange crystal statue", min = 1, max = 1},
},
{
first = {mons = "obsidian statue", min = 1, max = 1},
liquid = "water",
plant = "withered",
},
{
-- Guarantee that one places in the central location.
first = {mons = "lightning spire", min = 1, max = 1},
second = {mons = "lightning spire", min = 0, max = 1},
third = {mons = "raiju", min = 1, max = 2},
},
{
first = {mons = "tyrant leech", min = 1, max = 2},
second = {mons = "swamp worm", min = 2, max = 4},
},
}
function gauntlet_exit_loot(e)
local gauntlet_loot = "superb_item w:49 / any armour w:7 " ..
"/ any wand w:14 / any scroll"
local num_items = 7 + crawl.random2avg(10, 2)
local item_def = ""
for i = 1, num_items do
if i > 1 then
item_def = item_def .. ", "
end
item_def = item_def ..
(crawl.one_chance_in(3) and "star_item" or gauntlet_loot)
end
e.kitem("< = " .. item_def)
end
|