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-- rooms_primitive.lua: Primitive room generators
--
-- These generate code rooms and are used by "code" generators in
-- the options tables.
rooms = rooms or {}
rooms.primitive = {}
-- A square room made of floor
function rooms.primitive.floor(room,options)
return {
{ type = "floor", corner1 = { x = 0, y = 0 }, corner2 = { x = room.size.x - 1, y = room.size.y - 1 } },
}
end
-- A square room made of wall
function rooms.primitive.wall(room,options)
return {
{ type = "wall", corner1 = { x = 0, y = 0 }, corner2 = { x = room.size.x - 1, y = room.size.y - 1 } },
}
end
-- A circular room of floor
function rooms.primitive.ellipse(room,options,gen)
return {
{ type = "floor", corner1 = { x = 0, y = 0}, corner2 = { x = room.size.x - 1, y = room.size.y - 1 }, shape = "ellipse" },
}
end
function rooms.primitive.procedural(room,options,gen)
return {
{ corner1 = { x = 0, y = 0}, corner2 = { x = room.size.x - 1, y = room.size.y - 1 }, shape = "proc", },
}
end
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