File: rooms_primitive.lua

package info (click to toggle)
crawl 2%3A0.33.1-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 95,264 kB
  • sloc: cpp: 358,145; ansic: 27,203; javascript: 9,491; python: 8,359; perl: 3,327; java: 2,667; xml: 2,191; makefile: 1,830; sh: 611; objc: 250; cs: 15; sed: 9; lisp: 3
file content (35 lines) | stat: -rw-r--r-- 1,076 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
------------------------------------------------------------------------------
-- rooms_primitive.lua: Primitive room generators
--
-- These generate code rooms and are used by "code" generators in
-- the options tables.

rooms = rooms or {}
rooms.primitive = {}

-- A square room made of floor
function rooms.primitive.floor(room,options)
  return {
    { type = "floor", corner1 = { x = 0, y = 0 }, corner2 = { x = room.size.x - 1, y = room.size.y - 1 } },
  }
end

-- A square room made of wall
function rooms.primitive.wall(room,options)
  return {
    { type = "wall", corner1 = { x = 0, y = 0 }, corner2 = { x = room.size.x - 1, y = room.size.y - 1 } },
  }
end

-- A circular room of floor
function rooms.primitive.ellipse(room,options,gen)
  return {
    { type = "floor", corner1 = { x = 0, y = 0}, corner2 = { x = room.size.x - 1, y = room.size.y - 1 }, shape = "ellipse" },
  }
end

function rooms.primitive.procedural(room,options,gen)
  return {
    { corner1 = { x = 0, y = 0}, corner2 = { x = room.size.x - 1, y = room.size.y - 1 }, shape = "proc",  },
  }
end