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------------------------------------------------------------------------------
-- lm_mon_prop.lua:
--
-- This marker takes whatever monster is standing on it, sets properties in
-- the CrawlHashTable member of that monster, then disappears.
------------------------------------------------------------------------------
MonPropsMarker = { CLASS = "MonPropsMarker" }
MonPropsMarker.__index = MonPropsMarker
function MonPropsMarker:new(props)
if not props then
error("MonPropsMarker:new() needs props")
end
if type(props) ~= "table" then
error("MonPropsMarker:new() needs type(props) == table")
end
local mp = { }
setmetatable(mp, self)
self.__index = self
mp.props = props
return mp
end
function MonPropsMarker:init(marker)
-- use init, not activate, so that the properties can get transferred to the
-- monster immediately on level generation, rather than requiring the player
-- to enter the level.
local mon = dgn.mons_at(marker:pos())
if not mon then
crawl.mpr("No monster for MonPropsMarker:activate()")
dgn.remove_marker(marker)
return
end
for k, v in pairs(self.props) do
mon.set_prop(k, v)
end
-- NOTE: do *not* call dgn.remove_marker() right now; removing a marker
-- while it's being activated causes memory problems. We'll be
-- removed after activation is done with the "post_activate_remove"
-- property.
self.want_remove = true
end
function MonPropsMarker:property(marker, pname)
if self.want_remove and pname == "post_init_remove" then
return "true"
end
return ""
end
function MonPropsMarker:write(marker, th)
error("MonPropsMarker should never be saved")
end
function MonPropsMarker:read(marker, th)
error("MonPropsMarker should never be in save file")
end
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