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--[[
lm_named_hatch.lua: Hatches with fixed destinations on their target level.
Set a lua marker on an escape hatch using hatch_name(name), and set another
corresponding marker on the hatch destination with hatch_dest_name(name), using
the same string `name' in both markers. When the player takes this hatch, the
chosen destination will that of destination marker instead of a random
destination.
--]]
crawl_require('dlua/util.lua')
-- A subclass of PortalDescriptor that sets the _hatch_name property
-- with a unique name.
HatchName = util.subclass(PortalDescriptor)
HatchName.CLASS = "HatchName"
function HatchName:new(name)
if not name then
error("No hatch name provided")
end
local t = self.super.new(self)
t.props = {_hatch_name = name}
return t
end
function hatch_name(name)
return HatchName:new(name)
end
-- A subclass of PortalDescriptor that sets the _hatch_dest_name property
-- with a unique name.
HatchDestinationName = util.subclass(PortalDescriptor)
HatchDestinationName.CLASS = "HatchDestinationName"
function HatchDestinationName:new(name)
if not name then
error("No hatch destination name provided")
end
local t = self.super.new(self)
t.props = {_hatch_dest_name = name}
return t
end
function hatch_dest_name(name)
return HatchDestinationName:new(name)
end
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