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------------------------------------------------------------------------------
-- lm_timed.lua:
-- Lua timed map feature markers.
------------------------------------------------------------------------------
crawl_require('dlua/lm_tmsg.lua')
crawl_require('dlua/lm_1way.lua')
TimedMarker = util.subclass(OneWayStair)
TimedMarker.CLASS = "TimedMarker"
function TimedMarker:new(props)
props = props or { }
local tmarker = OneWayStair.new(self, props)
if not props.msg then
error("No messaging object provided (msg = nil)")
end
props.high = props.high or props.low or props.turns or 1
props.low = props.low or props.high or props.turns or 1
props.high_short = props.high_short or props.low_short or props.turns_short or
props.high/10 or 1
props.low_short = props.low_short or props.high_short or props.turns_short or
props.low/10 or 1
local dur = crawl.random_range(props.low, props.high, props.navg or 1)
local dur_short = crawl.random_range(props.low_short, props.high_short,
props.navg or 1)
if fnum == dgn.feature_number('unseen') then
error("Bad feature name: " .. feat)
end
tmarker.started = false
tmarker.dur = dur * 10
tmarker.dur_short = dur_short * 10
if props.single_timed then
-- Disable LOS timer by setting it as long as the primary timer.
tmarker.dur_short = tmarker.dur
end
tmarker.msg = props.msg
props.msg = nil
return tmarker
end
function TimedMarker:activate(marker, verbose)
self.super.activate(self, marker, verbose)
self.msg:init(self, marker, verbose)
dgn.register_listener(dgn.dgn_event_type('entered_level'), marker)
dgn.register_listener(dgn.dgn_event_type('player_los'), marker, marker:pos())
dgn.register_listener(dgn.dgn_event_type('turn'), marker)
end
function TimedMarker:property(marker, pname)
return self.super.property(self, marker, pname)
end
function TimedMarker:start()
if not self.started then
self.started = true
end
end
function TimedMarker:start_short(marker)
self:start()
if self.dur_short < self.dur then
self.dur = self.dur_short
end
end
function TimedMarker:disappear(marker, x, y)
dgn.remove_listener(marker)
self.super.disappear(self, marker, x, y)
end
function TimedMarker:timeout(marker, verbose)
local x, y = marker:pos()
local yx, yy = you.pos()
if x == yx and y == yy and you.taking_stairs() then
if verbose then
crawl.mpr( dgn.feature_desc_at(x, y, "The") .. " vanishes " ..
"just as you enter it!")
return
end
end
if verbose then
if you.see_cell(marker:pos()) then
crawl.mpr( util.expand_entity(self.props.entity, self.props.disappear) or
dgn.feature_desc_at(x, y, "The") .. " disappears!")
else
crawl.mpr("The walls and floor vibrate strangely for a moment.")
end
end
self:disappear(marker, x, y)
end
function TimedMarker:event(marker, ev)
if self.super.event(self, marker, ev) then
return true
end
self.ticktype = self.ticktype or dgn.dgn_event_type('turn')
if ev:type() == dgn.dgn_event_type('entered_level') then
self:start()
self.msg:event(self, marker, ev)
elseif ev:type() == dgn.dgn_event_type('player_los') then
self:start_short(marker)
elseif ev:type() == self.ticktype then
self.dur = self.dur - ev:ticks()
self.msg:event(self, marker, ev)
if self.dur <= 0 then
self:timeout(marker, true)
return true
end
end
end
function TimedMarker:describe(marker)
local feat = self.props.floor or 'floor'
return feat .. "/" .. tostring(self.dur)
end
function TimedMarker:read(marker, th)
TimedMarker.super.read(self, marker, th)
self.started = file.unmarshall_boolean(th)
self.dur = file.unmarshall_number(th)
self.dur_short = file.unmarshall_number(th)
self.msg = lmark.unmarshall_marker(th)
setmetatable(self, TimedMarker)
return self
end
function TimedMarker:write(marker, th)
TimedMarker.super.write(self, marker, th)
file.marshall(th, self.started)
file.marshall(th, self.dur)
file.marshall(th, self.dur_short)
lmark.marshall_marker(th, self.msg)
end
function timed_marker(pars)
return TimedMarker:new(pars)
end
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