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------------------------------------------------------------------------------
-- lm_trove.lua:
-- Custom tolled (item) map marker.
--
-- Current only accepts the following:
-- any armour
-- any jewellery
-- any weapon
-- any scroll
-- any potion
-- runes
-- the horn of Geryon
-- your piety!
------------------------------------------------------------------------------
crawl_require('dlua/lm_1way.lua')
TroveMarker = util.subclass(OneWayStair)
TroveMarker.CLASS = "TroveMarker"
function TroveMarker:new(props)
props = props or { }
local tmarker = self.super.new(self, props)
if fnum == dgn.feature_number('unseen') then
error("Bad feature name: " .. feat)
end
if not props.toll or props.toll == nil then
error("Need a toll.")
end
if props.toll.item == nil and props.toll.nopiety == nil then
error("Toll doesn't have any contents!")
end
init_item(props.toll.item)
tmarker.toll = props.toll
return tmarker
end
function init_item(item)
if item == nil then
return
end
if item.quantity == nil then
error("Item needs a quantity.")
end
if item.base_type == nil then
error("Item needs a base type.")
end
if item.sub_type == nil then
error("Item needs a sub type.")
end
if item.ego_type == nil or item.ego_type == "" then
item.ego_type = false
end
if item.plus1 == nil then
item.plus1 = false
end
if item.plus2 == nil then
item.plus2 = false -- #if TAG_MAJOR_VERSION == 34
end
if item.artefact_name == nil then
item.artefact_name = false
end
return tmarker
end
function TroveMarker:activate(marker, verbose)
self.super.activate(self, marker, verbose)
end
function TroveMarker:fdesc_long (marker)
local state
local toll = get_toll(self.props)
if toll.item then
if self:showing_item() then
state = "This portal requires the presence of " ..
self:item_name() .. " to function."
else
state = "This portal needs " ..
self:item_name() .. " to function."
end
elseif toll.nopiety then
state = "The portal is engraved with runes symbolizing the primacy of the "
.. "material over the divine. Those who enter it may find riches, "
.. "but when they return, they will find that whatever gods they "
.. "held dear have forgotten them in their absence."
else
error("\nThis portal is very buggy.")
end
state = "\n" .. state .. "\n"
return state
end
function TroveMarker:showing_item (marker)
local toll = get_toll(self.props)
if toll.item then
if toll.item.sub_type == "rune of Zot" then
return true
end
end
return false
end
function TroveMarker:overview_note (marker)
local toll = get_toll(self.props)
if toll.item then
if self:showing_item() then
return "show " .. self:item_name(false)
else
return "give " .. self:item_name(false)
end
elseif toll.nopiety then
return "lose all piety"
else
return "be buggy"
end
end
function TroveMarker:debug_portal (marker)
local _x, _y = marker:pos()
local toll = get_toll(self)
if crawl.yesno("Try making this Trove use an item (or a different item)?", true, "n") then
local _x, _y = marker:pos()
if #dgn.items_at(_x, _y) ~= 0 then
new_item = dgn.items_at(_x, _y)[1]
if crawl.yesno("Switch Trove to " .. new_item.name() .. " instead?",
true, "n") then
self.toll = trove.get_trove_toll_with_item(
trove.get_trove_item(nil, 0, new_item))
init_item(self.toll.item)
self.props.toll = self.toll
crawl.mpr("Switched to a new item.")
else
crawl.mpr("Ignoring " .. new_item.name())
end
else
crawl.mpr("To change the item the trove wants, first drop it "
.. "on the trove tile.")
end
elseif crawl.yesno("Make this portal take your piety?", true, "n") then
self.toll = trove.get_toll_nopiety()
self.props.toll = self.toll
else
self:debug_diag(marker)
end
end
function TroveMarker:debug_diag (marker)
local toll = get_toll(self)
if toll.nopiety then
crawl.mpr("It's a nopiety trove.")
return
end
if crawl.yesno("Run diagnostic on inventory?", true, "n") then
self:search_for_rune(marker, nil, true)
self:search_for_item(marker, nil, items.inventory(), true)
end
if crawl.yesno("Run diagnostic on floor?", true, "n") then
local _x, _y = marker:pos()
self:search_for_item(marker, nil, dgn.items_at(_x, _y), true)
end
local item = toll.item
if item == nil then
return "Failed to get item???"
end
if item.quantity == nil then item.quantity = false end
if item.base_type == nil then item.base_type = false end
if item.sub_type == nil then item.sub_type = false end
if item.ego_type == nil or item.ego_type == "" then item.ego_type = false end
if item.plus1 == nil then item.plus1 = false end
if item.artefact_name == nil then item.artefact_name = false end
if item.quantity ~= false then
crawl.mpr("Wanted quantity: " .. item.quantity)
else
crawl.mpr("Wanted quantity: nil.")
end
if item.base_type ~= false then
crawl.mpr("Wanted base type: " .. item.base_type)
else
crawl.mpr("Wanted base type: nil")
end
if item.sub_type ~= false then
crawl.mpr("Wanted sub type: " .. item.sub_type)
else
crawl.mpr("Wanted sub type: nil")
end
if item.ego_type ~= false then
crawl.mpr("Wanted ego type: " .. item.ego_type)
else
crawl.mpr("Wanted ego type: nil")
end
if item.plus1 ~= false then
crawl.mpr("Wanted plus1: " .. item.plus1)
else
crawl.mpr("Unwanted plus1.")
end
if item.artefact_name ~= false then
crawl.mpr("Wanted artefact name: " .. item.artefact_name)
else
crawl.mpr("Unwanted artefact.")
end
return "Done. Item name is " .. self:item_name() .. "!"
end
function TroveMarker:property(marker, pname)
if pname == 'veto_stair' then
return self:check_veto(marker, pname)
end
if pname == "feature_description_long" then
return self:fdesc_long (marker)
elseif pname == "overview_note" then
return self:overview_note (marker)
end
if pname == "portal_debug" then
return self:debug_portal (marker)
end
return self.super.property(self, marker, pname)
end
function TroveMarker:describe(marker)
local toll = get_toll(self)
if toll.item then
return "The portal requires " .. self:item_name() .. " for entry.\n"
elseif toll.nopiety then
return "Entrants to this portal lose all standing with their god.\n"
else
return "This portal is very buggy."
end
end
function TroveMarker:read(marker, th)
TroveMarker.super.read(self, marker, th)
-- self.toll_item never used, but I'm not messing with this marshalling code.
-- blackcustard May 26 2013.
toll = lmark.unmarshall_table(th)
if toll.base_type then
-- It's a toll_item!
-- TODO(nrook): Remove when > major version 34
self.toll = {item = toll}
else
self.toll = toll
end
setmetatable(self, TroveMarker)
return self
end
function TroveMarker:write(marker, th)
TroveMarker.super.write(self, marker, th)
lmark.marshall_table(th, self.toll)
end
-- We need to implement our own version of item_name because
-- self.props.toll_item is not really an item. It is a table that contains
-- all the important information about what the toll item should be.
function TroveMarker:item_name(do_grammar)
local item = get_toll(self).item
if item == nil then
error("item_name called on a toll without an item", 2)
end
local s = ""
if item.quantity > 1 then
s = s .. item.quantity
end
if item.sub_type == "rune of Zot" then
if do_grammar == false then
-- See trove.des where the name of the rune is stuffed into this variable.
-- The format is "xxx rune of Zot". Not just "xxx".
-- Where "xxx" is like "slimy".
return item.ego_type
else
return crawl.grammar(item.ego_type, "the")
end
end
if item.sub_type == "horn of Geryon" then
if do_grammar == false then
return "horn of Geryon"
else
return "the horn of Geryon"
end
end
if item.artefact_name ~= false then
if string.find(item.artefact_name, "'s") or do_grammar == false then
return item.artefact_name
else
return "the " .. item.artefact_name
end
end
if item.base_type == "weapon" or item.base_type == "armour" then
if item.plus1 ~= false and item.plus1 ~= nil then
s = s .. " "
if item.plus1 > -1 then
s = s .. "+"
end
s = s .. item.plus1
end
end
local jwith_pluses = {"ring of protection", "ring of evasion",
"ring of strength", "ring of intelligence",
"ring of dexterity", "ring of slaying",
"amulet of reflection"}
if item.base_type == "jewellery" and
util.contains(jwith_pluses, item.sub_type) then
s = s .. " +" .. item.plus1
end
if item.base_type == "potion" or item.base_type == "scroll" then
if item.quantity > 1 then
s = s .. " " .. item.base_type .. "s of"
else
s = s .. " " .. item.base_type .. " of"
end
end
s = s .. " " .. item.sub_type
if item.base_type == "armour" or item.base_type == "weapon" then
if item.ego_type then
s = s .. " of " .. item.ego_type
end
end
s = util.trim(s)
if string.find(s, "^%d+")
or string.find(item.sub_type, "dragon scales")
or do_grammar == false then
return s
else
return crawl.grammar(s, "a")
end
end
function TroveMarker:search_for_rune(marker, pname, dry_run)
item = get_toll(self).item
if (item.base_type ~= "miscellaneous"
or item.sub_type ~= "rune of Zot") then
return false
elseif you.have_rune(item.plus1) then
if dry_run ~= nil then crawl.mpr("Accepting " .. item.ego_type .. ".") end
return true
else
if dry_run ~= nil then crawl.mpr("No " .. item.ego_type .. ".") end
return false
end
end
function TroveMarker:search_for_item(marker, pname, iter_table, dry_run)
-- Don't early out if our toll is a rune. The debug code can call this
-- function on the floor, and a wizmode player may have left the rune we
-- want on the portal.
if #iter_table == 0 then
if dry_run ~= nil then crawl.mpr("No items.") end
return {}
end
local acceptable_items = {}
local item = get_toll(self).item
for it in iter.invent_iterator:new(iter_table) do
local iplus1 = it.pluses()
local this_item = true
-- For misc items we check plus1 and nothing else.
if it.base_type == "miscellaneous" then
if iplus1 ~= false and item.plus1 ~= false and iplus1 ~= item.plus1 then
-- If this weren't Lua this line could be replaced with "continue".
this_item = false
end
else -- Most of the loop's body is in this block.
if dry_run ~= nil then crawl.mpr("Checking item: " .. it.name()) end
if not it.is_identified then
if dry_run ~= nil then crawl.mpr("Item not identified.") end
this_item = false
end
local jwith_pluses = {"ring of protection", "ring of evasion",
"ring of strength", "ring of intelligence",
"ring of dexterity", "ring of slaying",
"amulet of reflection"}
if it.base_type == "jewellery" then
if not util.contains(jwith_pluses, it.sub_type) then
iplus1 = false
end
end
if iplus1 == false then
iplus1 = nil
end
if iplus1 == nil then
if item.plus1 ~= false then
if dry_run ~= nil then crawl.mpr("Nil plus1 when we want plus1.") end
this_item = false
end
end
-- And don't do anything if the pluses aren't correct, either.
-- but accept items that are plus'd higher than spec'd.
if iplus1 ~= nil and item.plus1 ~= false and iplus1 < item.plus1 then
if dry_run ~= nil then crawl.mpr("Pluses do not match: " .. item.plus1 .. " versus " .. iplus1) end
this_item = false
end
if it.quantity == nil then
if dry_run ~= nil then crawl.mpr("Quantity is nil.") end
this_item = false
elseif item.quantity > 1 and it.quantity < item.quantity then
if dry_run ~= nil then crawl.mpr("Quantity does not match, want " .. item.quantity .. ", got " .. it.quantity) end
this_item = false
end
if item.artefact_name then
if item.artefact_name ~= it.artefact_name then
if dry_run ~= nil then crawl.mpr("Artefact name does not match, want " .. item.artefact_name .. ", got " .. it.artefact_name) end
this_item = false
end
end
if item.ego_type then
if item.ego_type ~= it.ego_type then
if dry_run ~= nil then crawl.mpr("Ego type does not match, want " .. item.ego_type .. ", got " .. it.ego_type) end
this_item = false
end
end
end -- End of the else block from above.
-- Now all we need to do is to make sure that the item
-- is the one we're looking for
if this_item and item.sub_type == it.sub_type
and item.base_type == it.base_type then
if dry_run ~= nil then crawl.mpr("Accepting " .. it.name() .. " and added to queue.") end
table.insert(acceptable_items, it)
elseif this_item then
if dry_run ~= nil then crawl.mpr("Sub and base types do not match.") end
if dry_run ~= nil then crawl.mpr("Wanted base type " .. item.base_type .. ", got " .. it.base_type) end
if dry_run ~= nil then crawl.mpr("Wanted sub type " .. item.sub_type .. ", got " .. it.sub_type) end
end
end
return acceptable_items
end
function TroveMarker:item_with_lowest_pluses(marker, pname, dry_run, items)
local titem = items[1]
local titem_p1 = titem.pluses()
--crawl.mpr("Picking " .. titem.name() .. " to start with.")
--crawl.mpr("This item p1: " .. titem_p1 .. ")
item = get_toll(self).item
for _, it in ipairs(items) do
local this_p1 = it.pluses()
--crawl.mpr("Looking at " .. it.name())
if this_p1 < titem_p1 then
titem = it
titem_p1 = titem.pluses()
--crawl.mpr("Picking " .. titem.name() ..
-- " instead (lesser pluses instead)")
--crawl.mpr("This item p1: " .. titem_p1 .. ")
elseif this_p1 == item.plus1 then
titem = it
titem_p1 = titem.pluses()
--crawl.mpr("Picking " .. titem.name() ..
-- " instead (matches wanted pluses)")
--crawl.mpr("This item p1: " .. titem_p1 .. ")
end
end
return titem
end
function TroveMarker:plural ()
item = get_toll(self.props).item
if get_toll(self).item == nil then
error("Called plural() on toll without item")
end
if item.quantity > 1 then
return "s"
else
return ""
end
end
function TroveMarker:check_item_veto(marker, pname)
local quantity = false
local plus = 0
local item = get_toll(self.props).item
-- The message is slightly different for items that aren't actually taken by
-- the trove (runes, currently).
if self:showing_item() then
if not crawl.yesno("This trove requires the presence of "
.. self:item_name() .. " to function. Show it the item"
.. self:plural() .. "?", true, "n") then
crawl.mpr("Okay, then.", "prompt")
return "veto"
end
else
if not crawl.yesno("This trove needs " .. self:item_name() ..
" to function. Give it the item" ..
self:plural() .. "?", true, "n") then
crawl.mpr("Okay, then.", "prompt")
return "veto"
end
end
if item.sub_type == "rune of Zot" then
-- Begin by checking for runes.
if self:search_for_rune() then
crawl.mpr("The portal draws power from the presence of the item"
.. self:plural() .. " and buzzes to life!")
self:note_payed("rune", false, item.ego_type)
return
else
crawl.mpr("You don't have " .. self:item_name() .. " with you.")
return "veto"
end
end
-- Then check for items.
local acceptable_items = self:search_for_item(marker, pname, items.inventory())
if #acceptable_items == 0 then
-- Give a different message for items that are not taken away.
if self:showing_item() then
crawl.mpr("You don't have " .. self:item_name() .. " with you.")
else
crawl.mpr("You don't have the item" .. self:plural() .. " to give!")
end
return "veto"
end
--crawl.mpr("Total of " .. #acceptable_items .. " acceptable items.")
-- If there are no pluses but multiple acceptable items, or there is only one
-- acceptable item, take the first in the list.
local titem = nil
if #acceptable_items == 1 or
(item.plus1 == false) then
titem = acceptable_items[1]
else
titem = self:item_with_lowest_pluses(marker, pname, false, acceptable_items)
end
-- Open the portal and maybe consume the item.
if self:showing_item() then
crawl.mpr("The portal draws power from the presence of the item" ..
self:plural() .. " and buzzes to life!")
self:note_payed(titem, false)
else
-- We should not try to take equipped items, there are too many weird edge
-- cases like distortion.
if titem.equipped then
crawl.mpr("You must unequip the item" .. self:plural() .. " first!")
return "veto"
end
self:note_payed(titem, true)
crawl.mpr("The portal accepts the item" .. self:plural() ..
" and buzzes to life!")
titem.dec_quantity(item.quantity)
end
return
end
function get_toll(obj)
-- TODO(nrook): Replace get_toll(self) with self.toll when major version > 34
if obj.toll then
return obj.toll
else
return {item = obj.toll_item}
end
end
function TroveMarker:check_veto(marker, pname)
local toll = get_toll(self.props)
if toll.item then
return self:check_item_veto(marker, pname)
elseif toll.nopiety then
-- Piety troves don't generate under Ashenzari due to piety being fixed
-- based on the number of cursed items, but they can exist if the player
-- swaps gods after finding one. If this somehow happens, sorry, bad luck.
if you.god() == "Ashenzari" then
crawl.mpr("The portal is unable to unshackle you from Ashenzari's "
.. "curse; you must abandon your deity entirely to enter!")
return "veto"
end
local yesno_message = (
"This portal proclaims the superiority of the material over the divine; "
.. "those who enter it will find they have lost all favour with their "
.. "chosen deity. Enter anyway?")
if crawl.yesno(yesno_message, true, "n") then
self:accept_nopiety()
else
return "veto"
end
else
crawl.mpr("This trove is too buggy to enter!")
return "veto"
end
end
function TroveMarker:accept_nopiety ()
if you.god() ~= "No God" then
local piety_loss = you.piety() - 15
if piety_loss > 0 then
crawl.mpr("You feel utterly alone.")
you.lose_piety(piety_loss)
end
end
end
function TroveMarker:note_payed(toll_item, item_taken, rune_name)
local toll_desc
if self.props.toll_desc then
toll_desc = self.props.toll_desc
else
toll_desc = "at " .. crawl.article_a(self.props.desc)
end
local prefix
if item_taken then
prefix = "You paid a toll of "
else
prefix = "You showed "
end
-- Ugly special case. At this point in the code there is no rune item, so we
-- can not rely on any of the normal item naming code.
if toll_item == "rune" then
crawl.take_note(prefix .. "the " .. rune_name .. " " .. toll_desc)
return
end
-- XXX: The name of self.props.toll_item--the item the trove wants--is wrong,
-- because the pluses might be wrong. But the name of toll_item--the item the
-- player gave us--is also wrong, because the quantity might be wrong! So we
-- need to use a little of both.
local requested_item = get_toll(self).item
local target_plus1 = requested_item.plus1
local real_plus1 = toll_item.pluses()
requested_item.plus1 = real_plus1
crawl.take_note(prefix .. self:item_name() .. " " .. toll_desc)
requested_item.plus1 = target_plus1
end
function trove_marker(pars)
return TroveMarker:new(pars)
end
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