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enum: tree
equivalent_mons: animated_tree
description: a tree.
melds: [aux, body]
resists: {poison: 1}
hp_mod: 150
ac: {base: 20, scaling: 14, xl_based: yes}
unarmed: {base: 9}
unarmed_colour: brown
unarmed_name: Branches
unarmed_verbs: [hit, smack, pummel, thrash]
can_fly: no
can_swim: no
changes_anatomy: yes
changes_substance: yes
holiness: plant
has_blood: no
has_hair: no
has_bones: no
has_feet: no
has_ears: no
shout_verb: creak
hand_name: branch
foot_name: root
prayer_action: sway towards
flesh_name: wood
fakemuts:
- ["resilient", "Your bark is very hard, but your evasion is minimal."]
- ["branches", "Your unarmed attacks smack enemies forcefully with your branches."]
- ["torment immunity", "You are immune to unholy torment."]
# Technically these can have marginal benefits in some situations, but they're
# mostly bad so let's mark them as bad.
badmuts:
- ["stationary", "Your roots penetrate the ground, keeping you stationary."]
- ["-Tele", "You cannot be teleported."]
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