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/**
* @file
* @brief Functions dealing with env.map_knowledge.
**/
#include "AppHdr.h"
#include "fprop.h"
#include "areas.h"
#include "coord.h"
#include "env.h"
#include "libutil.h"
#include "terrain.h"
bool is_sanctuary(const coord_def& p)
{
if (!sanctuary_exists() || !map_bounds(p))
return false;
const bool sanct = (testbits(env.pgrid(p), FPROP_SANCTUARY_1)
|| testbits(env.pgrid(p), FPROP_SANCTUARY_2));
return sanct;
}
bool is_bloodcovered(const coord_def& p)
{
return testbits(env.pgrid(p), FPROP_BLOODY);
}
bool is_icecovered(const coord_def& p)
{
return feat_is_wall(env.grid(p)) && testbits(env.pgrid(p), FPROP_ICY);
}
bool is_blasphemy(const coord_def& p)
{
return testbits(env.pgrid(p), FPROP_BLASPHEMY);
}
bool is_tide_immune(const coord_def &p)
{
return bool(env.pgrid(p) & FPROP_NO_TIDE);
}
feature_property_type str_to_fprop(const string &str)
{
if (str == "bloody")
return FPROP_BLOODY;
if (str == "highlight")
return FPROP_HIGHLIGHT;
if (str == "no_cloud_gen")
return FPROP_NO_CLOUD_GEN;
if (str == "no_tele_into")
return FPROP_NO_TELE_INTO;
if (str == "no_tide")
return FPROP_NO_TIDE;
if (str == "no_jiyva")
return FPROP_NO_JIYVA;
if (str == "no_automap")
return FPROP_NO_AUTOMAP;
return FPROP_NONE;
}
#ifdef USE_TILE
char blood_rotation(const coord_def & p)
{
return (env.pgrid(p) & FPROP_BLOOD_EAST).flags >> 16;
}
#endif
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