File: mutation-data.h

package info (click to toggle)
crawl 2%3A0.33.1-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 95,264 kB
  • sloc: cpp: 358,145; ansic: 27,203; javascript: 9,491; python: 8,359; perl: 3,327; java: 2,667; xml: 2,191; makefile: 1,830; sh: 611; objc: 250; cs: 15; sed: 9; lisp: 3
file content (2913 lines) | stat: -rw-r--r-- 82,179 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
#pragma once

#include "tag-version.h"

struct mutation_def
{
    mutation_type mutation;
    short       weight;     ///< Commonality of the mutation; bigger = appears
                            /// more often.
    short       levels;     ///< The number of levels of the mutation.
    mutflags    flags;      ///< Bitfield holding information about sources of
                            /// this mutation and how it interacts with forms.
                            /// (mutflag::*)
    const char* short_desc; ///< What appears on the '%' screen.
    const char* have[3];    ///< What appears on the 'A' screen.
    const char* gain[3];    ///< Message when you gain the mutation.
    const char* lose[3];    ///< Message when you lose the mutation.
    tileidx_t   tile;       ///< Icon for the mutation.
    const char* will_gain[3]; ///< Message on the 'A' screen future XL gain of the mutation.
};

struct mutation_category_def
{
  mutation_type mutation;
  const char* short_desc;
};

static const mutation_def mut_data[] =
{

{ MUT_IRON_FUSED_SCALES, 0, 1, mutflag::good | mutflag::anatomy | mutflag::substance,
  "iron-fused scales",

  {"Your scales are fused with iron. (AC + 5)", "", ""},
  {"Iron fuses itself to your scales.", "", ""},
  {"The iron flakes away from your scales.", "", ""},
  0, {"Iron will fuse itself to your scales. (AC + 5)"}
},

{ MUT_INVIOLATE_MAGIC, 0, 1, mutflag::good,
  "inviolate magic",

  {"Your magical power and effects resist disruption.", "", ""},
  {"Your magical power grows resistant to disruption.", "", ""},
  {"Your magical power loses its resistance to disruption.", "", ""},
  TILEG_MUT_INVIOLATE_MAGIC,
  {"Your magical power will grow resistant to disruption."}
},

{ MUT_TOUGH_SKIN, 0, 3, mutflag::good | mutflag::anatomy | mutflag::substance,
  "tough skin",

  {"You have tough skin. (AC +1)",
   "You have very tough skin. (AC +2)",
   "You have extremely tough skin. (AC +3)"},

  {"Your skin toughens.",
   "Your skin toughens.",
   "Your skin toughens."},

  {"Your skin feels delicate.",
   "Your skin feels delicate.",
   "Your skin feels delicate."},
},

{ MUT_STRONG, 7, 2, mutflag::good,
  "strong",

  {"You are strong. (Str +4, Int/Dex -1)",
   "You are very strong. (Str +8, Int/Dex -2)", ""},
  {"", "", ""},
  {"", "", ""},
  TILEG_MUT_STRONG,
},

{ MUT_CLEVER, 7, 2, mutflag::good,
  "clever",

  {"Your mind is acute. (Int +4, Str/Dex -1)",
   "Your mind is very acute. (Int +8, Str/Dex -2)", ""},
  {"", "", ""},
  {"", "", ""},
  TILEG_MUT_CLEVER,
},

{ MUT_AGILE, 7, 2, mutflag::good,
  "agile",

  {"You are agile. (Dex +4, Str/Int -1)",
   "You are very agile. (Dex +8, Str/Int -2)", ""},
  {"", "", ""},
  {"", "", ""},
  TILEG_MUT_AGILE,
},

{ MUT_POISON_RESISTANCE, 4, 1, mutflag::good | mutflag::substance,
  "poison resistance",

  {"You are resistant to poisons. (rPois)", "", ""},
  {"You feel resistant to poisons.", "",  ""},
  {"You feel less resistant to poisons.", "", ""},
  TILEG_MUT_POISON_RESISTANCE,
},
#if TAG_MAJOR_VERSION == 34

{ MUT_CARNIVOROUS, 0, 1, mutflag::good,
  "carnivore",

  {"You are carnivorous and can eat meat at any time.", "", ""},

  {"You hunger for flesh.", "", ""},

  {"You feel able to eat a more balanced diet.", "", ""},
},
{ MUT_HERBIVOROUS, 0, 1, mutflag::bad,
  "herbivore",

  {"You are a herbivore.", "", ""},

  {"", "", ""},

  {""},
},
#endif

{ MUT_HEAT_RESISTANCE, 4, 3, mutflag::good | mutflag::substance,
  "fire resistance",

  {"You are heat resistant. (rF+)",
   "You are very heat resistant. (rF++)",
   "You are almost immune to the effects of heat. (rF+++)"},

  {"You feel resistant to heat.",
   "You feel more resistant to heat.",
   "You feel more resistant to heat."},

  {"You no longer feel heat resistant.",
   "You feel less heat resistant.",
   "You feel less heat resistant."},
  TILEG_MUT_HEAT_RESISTANCE,
},

{ MUT_COLD_RESISTANCE, 4, 3, mutflag::good | mutflag::substance,
  "cold resistance",

  {"You are cold resistant. (rC+)",
   "You are very cold resistant. (rC++)",
   "You are almost immune to the effects of cold. (rC+++)"},

  {"You feel resistant to cold.",
   "You feel more resistant to cold.",
   "You feel more resistant to cold."},

  {"You no longer feel cold resistant.",
   "You feel less cold resistant.",
   "You feel less cold resistant."},
  TILEG_MUT_COLD_RESISTANCE,
},

{ MUT_HEAT_VULNERABILITY, 3, 3, mutflag::bad | mutflag::qazlal | mutflag::substance,
  "heat vulnerability",

  {"You are vulnerable to heat. (rF-)",
   "You are very vulnerable to heat. (rF--)",
   "You are extremely vulnerable to heat. (rF---)"},

  {"You feel vulnerable to heat.",
   "You feel vulnerable to heat.",
   "You feel vulnerable to heat."},

  {"You no longer feel vulnerable to heat.",
   "You feel less vulnerable to heat.",
   "You feel less vulnerable to heat."},
  TILEG_MUT_HEAT_VULNERABILITY,
},

{ MUT_COLD_VULNERABILITY, 3, 3, mutflag::bad | mutflag::qazlal | mutflag::substance,

  "cold vulnerability",

  {"You are vulnerable to cold. (rC-)",
   "You are very vulnerable to cold. (rC--)",
   "You are extremely vulnerable to cold. (rC---)"},

  {"You feel vulnerable to cold.",
   "You feel vulnerable to cold.",
   "You feel vulnerable to cold."},

  {"You no longer feel vulnerable to cold.",
   "You feel less vulnerable to cold.",
   "You feel less vulnerable to cold."},
  TILEG_MUT_COLD_VULNERABILITY,
},

{ MUT_DEMONIC_GUARDIAN, 0, 3, mutflag::good,
  "demonic guardian",

  {"A weak demonic guardian rushes to your aid.",
   "A demonic guardian rushes to your aid.",
   "A powerful demonic guardian rushes to your aid."},

  {"You feel the presence of a demonic guardian.",
   "Your guardian grows in power.",
   "Your guardian grows in power."},

  {"Your demonic guardian is gone.",
   "Your demonic guardian is weakened.",
   "Your demonic guardian is weakened."},

  TILEG_MUT_DEMONIC_GUARDIAN,
},

{ MUT_SHOCK_RESISTANCE, 2, 1, mutflag::good | mutflag::substance,
  "electricity resistance",

  {"You are resistant to electric shocks. (rElec)", "", ""},
  {"You feel insulated.", "", ""},
  {"You feel conductive.", "", ""},
  TILEG_MUT_SHOCK_RESISTANCE,
},

{ MUT_SHOCK_VULNERABILITY, 0, 1, mutflag::bad | mutflag::qazlal | mutflag::substance,
  "electricity vulnerability",

  {"You are vulnerable to electric shocks.", "", ""},
  {"You feel vulnerable to electricity.", "", ""},
  {"You feel less vulnerable to electricity.", "", ""},
  TILEG_MUT_SHOCK_VULNERABILITY,
},

{ MUT_REGENERATION, 2, 3, mutflag::good,
  "regeneration",

  {"Your natural rate of healing is unusually fast.",
   "You heal very quickly.",
   "You regenerate."},

  {"You begin to heal more quickly.",
   "You begin to heal more quickly.",
   "You begin to regenerate."},

  {"Your rate of healing slows.",
   "Your rate of healing slows.",
   "Your rate of healing slows."},

  TILEG_MUT_REGENERATION,
},

{ MUT_INHIBITED_REGENERATION, 3, 1, mutflag::bad,
  "inhibited regeneration",

  {"You do not regenerate when monsters are visible.", "", ""},

  {"Your regeneration stops near monsters.", "", ""},

  {"You begin to regenerate regardless of the presence of monsters.", "", ""},

  TILEG_MUT_INHIBITED_REGENERATION,
},
#if TAG_MAJOR_VERSION == 34

{ MUT_FAST_METABOLISM, 0, 3, mutflag::bad,
  "fast metabolism",

  {"You have a fast metabolism.",
   "You have a very fast metabolism.",
   "Your metabolism is lightning-fast."},

  {"You feel a little hungry.",
   "You feel a little hungry.",
   "You feel a little hungry."},

  {"Your metabolism slows.",
   "Your metabolism slows.",
   "Your metabolism slows."},
},

{ MUT_SLOW_METABOLISM, 0, 2, mutflag::good,
  "slow metabolism",

  {"You have a slow metabolism.",
   "You need to consume almost no food.",
   ""},

  {"Your metabolism slows.",
   "Your metabolism slows.",
   ""},

  {"You feel a little hungry.",
   "You feel a little hungry.",
   ""},
},
#endif

{ MUT_WEAK, 8, 2, mutflag::bad,
  "weak",

  {"You are weak. (Str -2)",
   "You are very weak. (Str -4)", ""},
  {"", "", ""},
  {"", "", ""},
  TILEG_MUT_WEAK,
},

{ MUT_DOPEY, 8, 2, mutflag::bad,
  "dopey",

  {"You are dopey. (Int -2)",
   "You are very dopey. (Int -4)", ""},
  {"", "", ""},
  {"", "", ""},
  TILEG_MUT_DOPEY,
},

{ MUT_CLUMSY, 8, 2, mutflag::bad,
  "clumsy",

  {"You are clumsy. (Dex -2)",
   "You are very clumsy. (Dex -4)", ""},
  {"", "", ""},
  {"", "", ""},
  TILEG_MUT_CLUMSY,
},
#if TAG_MAJOR_VERSION == 34

{ MUT_TELEPORT_CONTROL, 0, 1, mutflag::good,
  "teleport control",

  {"You can control translocations.", "", ""},
  {"You feel controlled.", "", ""},
  {"You feel random.", "", ""},
},
#endif

{ MUT_TELEPORT, 3, 2, mutflag::bad,
  "teleportitis",

  {"You are occasionally teleported next to monsters.",
   "You are often teleported next to monsters.",
   ""},

  {"You feel weirdly uncertain.",
   "You feel even more weirdly uncertain.",
   ""},

  {"You feel stable.",
   "You feel stable.",
   ""},
  TILEG_MUT_TELEPORT,
},

{ MUT_PERSISTENT_DRAIN, 5, 1, mutflag::bad,
  "persistent drain",

  {"Your health recovers twice as slowly from being drained.", "", ""},

  {"You begin to recover more slowly from draining effects.", "", ""},

  {"You recover from draining at a normal speed again.", "", ""},
  TILEG_MUT_PERSISTENT_DRAIN,
},

{ MUT_STRONG_WILLED, 5, 3, mutflag::good,
  "strong-willed",

  {"You are strong-willed. (Will+)",
   "You are highly strong-willed. (Will++)",
   "You are extremely strong-willed. (Will+++)"},

  {"You feel strong-willed.",
   "You feel more strong-willed.",
   "You feel your will become almost unbreakable."},

  {"You no longer feel strong-willed.",
   "You feel less strong-willed.",
   "You feel less strong-willed."},
  TILEG_MUT_STRONG_WILLED,
},

{ MUT_FAST, 0, 3, mutflag::good,
  "speed",

  {"You move with supernatural speed. (Speed+)",
   "You move with supernatural speed. (Speed++)",
   "You move with supernatural speed. (Speed+++)"},

  {"You feel quick.",
   "You feel quick.",
   "You feel quick."},

  {"You feel sluggish.",
   "You feel sluggish.",
   "You feel sluggish."},
},

{ MUT_SLOW, 0, 3, mutflag::bad,
  "slowness",

  {"You cover ground slowly.",
   "You cover ground very slowly.",
   "You cover ground extremely slowly."},

  {"You feel sluggish.",
   "You feel sluggish.",
   "You feel sluggish."},

  {"You feel quick.",
   "You feel quick.",
   "You feel quick."},
},

{ MUT_ACUTE_VISION, 2, 1, mutflag::good,
  "see invisible",

  {"You have supernaturally acute vision. (SInv)", "", ""},
  {"Your vision sharpens.", "", ""},
  {"Your vision seems duller.", "", ""},

  TILEG_MUT_ACUTE_VISION,
},

{ MUT_DEFORMED, 8, 1, mutflag::bad | mutflag::anatomy,
  "deformed body",

  {"Armour fits poorly on your strangely shaped body.", "", ""},
  {"Your body twists and deforms.", "", ""},
  {"Your body's shape seems more normal.", "", ""},
  TILEG_MUT_GENERIC_BAD_MUTATION,
},

// Naga only
{ MUT_SPIT_POISON, 8, 2, mutflag::good | mutflag::anatomy,
  "spit poison",

  {"You can spit poison.",
   "You can exhale a cloud of poison.",
   ""},

  {"There is a nasty taste in your mouth for a moment.",
   "There is a nasty taste in your mouth for a moment.",
   ""},

  {"You feel an ache in your throat.",
   "You feel an ache in your throat.",
   ""},
  TILEG_MUT_SPIT_POISON,
},
#if TAG_MAJOR_VERSION == 34

{ MUT_BREATHE_FLAMES, 0, 3, mutflag::good,
  "breathe flames",

  {"You can breathe flames.",
   "You can breathe fire.",
   "You can breathe blasts of fire."},

  {"Your throat feels hot.",
   "Your throat feels hot.",
   "Your throat feels hot."},

  {"A chill runs up and down your throat.",
   "A chill runs up and down your throat.",
   "A chill runs up and down your throat."},
},

{ MUT_JUMP, 0, 3, mutflag::good,
  "jump",

  {"You can jump attack at a short distance.",
   "You can jump attack at a medium distance.",
   "You can jump attack at a long distance."},

  {"You feel more sure on your feet.",
   "You feel more sure on your feet.",
   "You feel more sure on your feet."},

  {"You feel less sure on your feet.",
   "You feel less sure on your feet.",
   "You feel less sure on your feet."},
},

{ MUT_BLINK, 0, 1, mutflag::good,
  "blink",

  {"You can translocate small distances at will.", "", ""},
  {"You feel jittery.", "", ""},
  {"You no longer feel jittery.", "", ""},
},

{ MUT_STRONG_STIFF, 0, 3, mutflag::good,
  "stiff muscles",

  {"Your muscles are strong, but stiff. (Str +1, Dex -1)",
   "Your muscles are very strong, but stiff. (Str +2, Dex -2)",
   "Your muscles are extremely strong, but stiff. (Str +3, Dex -3)"},

  {"Your muscles feel sore.",
   "Your muscles feel sore.",
   "Your muscles feel sore."},

  {"Your muscles feel loose.",
   "Your muscles feel loose.",
   "Your muscles feel loose."},
},

{ MUT_FLEXIBLE_WEAK, 0, 3, mutflag::good,
  "flexible muscles",

  {"Your muscles are flexible, but weak (Str -1, Dex +1).",
   "Your muscles are very flexible, but weak (Str -2, Dex +2).",
   "Your muscles are extremely flexible, but weak (Str -3, Dex +3)."},

  {"Your muscles feel loose.",
   "Your muscles feel loose.",
   "Your muscles feel loose."},

  {"Your muscles feel sore.",
   "Your muscles feel sore.",
   "Your muscles feel sore."},
},
#endif

{ MUT_SCREAM, 6, 2, mutflag::bad,
  "screaming",

  {"You occasionally shout uncontrollably at your foes.",
   "You frequently scream uncontrollably at your foes.",
   ""},

  {"You feel the urge to shout.",
   "You feel a strong urge to scream.",
   ""},

  {"Your urge to shout disappears.",
   "Your urge to scream lessens.",
   ""},
  TILEG_MUT_SCREAM,
},

#if TAG_MAJOR_VERSION == 34
{ MUT_NOISE_DAMPENING, 0, 1, mutflag::good,
  "noise suppression",

  {"You passively dampen the noise of your surroundings.", "", ""},

  {"You feel your surroundings grow quieter.", "", ""},

  {"You feel your surroundings grow louder.", "", ""},
},
#endif

{ MUT_CLARITY, 6, 1, mutflag::good,
  "clarity",

  {"You possess an exceptional clarity of mind.", "", ""},
  {"Your thoughts seem clearer.", "", ""},
  {"Your thinking seems confused.", "", ""},
  TILEG_MUT_CLARITY
},

{ MUT_BERSERK, 7, 2, mutflag::bad,
  "berserk",

  {"You sometimes lose your temper in combat.",
   "You have an uncontrollable temper.",
   ""},

  {"You feel a little pissed off.",
   "You feel extremely angry at everything!",
   ""},

  {"You feel a little more calm.",
   "You feel a little less angry.",
   ""},
  TILEG_MUT_BERSERK,
},

{ MUT_POOR_CONSTITUTION, 10, 2, mutflag::bad,
  "poor constitution",

  {"Your body sometimes grows weak upon taking damage.",
   "Your body sometimes grows weak and slow upon taking damage.",
   ""},

  {"You feel your constitution weaken.",
   "You feel your constitution grow even weaker.",
   ""},

  {"You feel your constitution return to normal.",
   "You feel your constitution improve a little.",
   ""},
  TILEG_MUT_POOR_CONSTITUTION,
},

#if TAG_MAJOR_VERSION == 34
{ MUT_BLURRY_VISION, 0, 3, mutflag::bad,
  "blurry vision",

  {"Scrolls take you a little longer to read.",
   "Scrolls take you longer to read.",
   "Scrolls take you much longer to read."},

  {"Your vision blurs.",
   "Your vision blurs.",
   "Your vision blurs."},

  {"Your vision sharpens.",
   "Your vision sharpens a little.",
   "Your vision sharpens a little."},
},
#endif

{ MUT_MUTATION_RESISTANCE, 4, 3, mutflag::good,
  "mutation resistance",

  {"You are somewhat resistant to further mutation.",
   "You are somewhat resistant to both further mutation and mutation removal.",
   "You are almost entirely resistant to further mutation and mutation removal."},

  {"You feel genetically stable.",
   "You feel genetically stable.",
   "You feel genetically immutable."},

  {"You feel genetically unstable.",
   "You feel genetically unstable.",
   "You feel genetically unstable."},
  TILEG_MUT_MUTATION_RESISTANCE,
},

{ MUT_EVOLUTION, 4, 2, mutflag::good,
  "evolution",

  {"You have hidden genetic potential.",
   "You have great hidden genetic potential.",
   ""},

  {"You feel a hidden potential growing inside you.",
   "Your hidden genetic potential grows.",
   ""},

  {"You no longer feel a hidden potential within.",
   "Your hidden genetic potential wanes.",
   ""},
  TILEG_MUT_GENERIC_GOOD_MUTATION,
},

{ MUT_DEVOLUTION, 4, 2, mutflag::bad,
  "devolution",

  {"You have hidden genetic defects.",
   "You have terrible hidden genetic defects.",
   ""},

  {"You feel a hidden malignance growing inside you.",
   "The malignance inside you grows.",
   ""},

  {"You no longer feel a malignance within.",
   "Your genetic malignance weakens.",
   ""},
  TILEG_MUT_GENERIC_BAD_MUTATION,
},

{ MUT_FRAIL, 10, 3, mutflag::bad,
  "frail",

  {"You are frail. (-10% HP)",
   "You are very frail. (-20% HP)",
   "You are extremely frail. (-30% HP)"},

  {"You feel frail.",
   "You feel frail.",
   "You feel frail."},

  {"You feel robust.",
   "You feel robust.",
   "You feel robust."},
  TILEG_MUT_GENERIC_BAD_MUTATION,
},

{ MUT_ROBUST, 5, 3, mutflag::good,
  "robust",

  {"You are robust. (+10% HP)",
   "You are very robust. (+20% HP)",
   "You are extremely robust. (+30% HP)"},

  {"You feel robust.",
   "You feel robust.",
   "You feel robust."},

  {"You feel frail.",
   "You feel frail.",
   "You feel frail."},

    TILEG_MUT_ROBUST,
},

#if TAG_MAJOR_VERSION == 34
{ MUT_UNBREATHING, 0, 2, mutflag::good,
  "unbreathing",

  {"You can survive without breathing.",
   "You can survive without breathing, even under water.", ""},
  {"You feel breathless.", "", ""},
  {"", "", ""},
},
#endif

{ MUT_TORMENT_RESISTANCE, 0, 2, mutflag::good | mutflag::substance,
  "torment resistance",

  {"You are resistant to unholy torment.",
   "You are immune to unholy pain and torment.", ""},
  {"You feel a strange anaesthesia.",
   "You feel a very strange anaesthesia.", ""},
  {"", "", ""},
  TILEG_MUT_TORMENT_RES,
},

{ MUT_NEGATIVE_ENERGY_RESISTANCE, 0, 3, mutflag::good | mutflag::substance,
  "negative energy resistance",

  {"You resist negative energy. (rN+)",
   "You are quite resistant to negative energy. (rN++)",
   "You are immune to negative energy. (rN+++)"},

  {"You feel resistant to negative energy.",
   "You feel more resistant to negative energy.",
   "You feel more resistant to negative energy."},

  {"", "", ""},
  TILEG_MUT_NEGATIVE_ENERGY_RESISTANCE,
},
#if TAG_MAJOR_VERSION == 34

{ MUT_MUMMY_RESTORATION, 0, 1, mutflag::good,
  "restore body",

  {"You can restore your body by infusing magical energy.",
   "",
   ""},

  {"You can now infuse your body with magic to restore decomposition.",
   "",
   ""},

  {"", "", ""},
},
#endif

{ MUT_NECRO_ENHANCER, 0, 2, mutflag::good,
  "in touch with death",

  {"You are in touch with the powers of death.",
   "You are strongly in touch with the powers of death.",
   ""},

  {"You feel more in touch with the powers of death.",
   "You feel more in touch with the powers of death.",
   ""},

  {"", "", ""},
},

{ MUT_TENGU_FLIGHT, 0, 1, mutflag::good,
  "evasive flight",

  {"Your magical flight helps you evade attacks. (EV +4)",
   "", ""},
  {"Your magical nature develops, letting you fly evasively.",
   "", ""},
  {"", "", ""},
  0,
  {"Your magical flight will help you evade attacks. (EV + 4)"}
},

{ MUT_ACROBATIC, 0, 1, mutflag::good,
  "acrobatic",

  {"You can magically evade attacks while moving or waiting.",
   "", ""},
  {"", "", ""},
  {"", "", ""},
  TILEG_MUT_ACROBATIC,
},

{ MUT_WIELD_OFFHAND, 0, 1, mutflag::good,
  "off-hand wielding",

  {"You can wield a second weapon in your off-hand.",
   "", ""},
  {"", "", ""},
  {"", "", ""},
},

{ MUT_SLOW_WIELD, 0, 1, mutflag::bad,
  "slow wielding",

  {"It takes a long time for you to wield or remove held weapons.",
   "", ""},
  {"", "", ""},
  {"", "", ""},
},

{ MUT_INITIALLY_ATTRACTIVE, 0, 1, mutflag::bad,
  "initially attractive",

  {"You sometimes attract newly seen creatures.",
   "", ""},
  {"", "", ""},
  {"", "", ""},
  TILEG_MUT_GENERIC_BAD_MUTATION,
},

{ MUT_WARMUP_STRIKES, 0, 1, mutflag::bad | mutflag::anatomy,
  "warmup strikes",

  {"Your first few attacks do less damage.",
   "", ""},
  {"", "", ""},
  {"", "", ""},
},

{ MUT_NO_JEWELLERY, 0, 1, mutflag::bad,
  "no jewellery",

  {"You cannot equip rings or amulets.",
   "", ""},
  {"", "", ""},
  {"", "", ""},
},

{ MUT_HURL_DAMNATION, 0, 1, mutflag::good,
  "hurl damnation",

  {"You can hurl damnation.", "", ""},
  {"You smell a hint of brimstone.", "", ""},
  {"", "", ""},
  TILEG_MUT_HURL_DAMNATION,
},

// body-slot facets
{ MUT_HORNS, 7, 3, mutflag::good | mutflag::anatomy,
  "horns",

  {"You have a pair of small horns on your head.",
   "You have a pair of horns on your head.",
   "You have a pair of large horns on your head."},

  {"A pair of horns grows on your head!",
   "The horns on your head grow some more.",
   "The horns on your head grow some more."},

  {"The horns on your head shrink away.",
   "The horns on your head shrink a bit.",
   "The horns on your head shrink a bit."},
  TILEG_MUT_HORNS,
},

{ MUT_BEAK, 1, 1, mutflag::good | mutflag::anatomy,
  "beak",

  {"You have a beak for a mouth.", "", ""},
  {"Your mouth lengthens and hardens into a beak!", "", ""},
  {"Your beak shortens and softens into a mouth.", "", ""},
  TILEG_MUT_BEAK,
},

{ MUT_CLAWS, 2, 3, mutflag::good | mutflag::anatomy | mutflag::need_hands,
  "claws",

  {"You have sharp fingernails.",
   "You have very sharp fingernails.",
   "You have claws for hands."},

  {"Your fingernails lengthen.",
   "Your fingernails sharpen.",
   "Your hands twist into claws."},

  {"Your fingernails shrink to normal size.",
   "Your fingernails look duller.",
   "Your hands feel fleshier."},
  TILEG_MUT_CLAWS,
},

{ MUT_FANGS, 1, 3, mutflag::good | mutflag::anatomy,
  "fangs",

  {"You have very sharp teeth.",
   "You have extremely sharp teeth.",
   "You have razor-sharp teeth."},

  {"Your teeth lengthen and sharpen.",
   "Your teeth lengthen and sharpen some more.",
   "Your teeth grow very long and razor-sharp."},

  {"Your teeth shrink to normal size.",
   "Your teeth shrink and become duller.",
   "Your teeth shrink and become duller."},
  TILEG_MUT_FANGS,
},

{ MUT_HOOVES, 5, 3, mutflag::good | mutflag::anatomy | mutflag::need_feet,
  "hooves",

  {"You have large cloven feet.",
   "You have hoof-like feet.",
   "You have hooves in place of feet."},

  {"Your feet thicken and deform.",
   "Your feet thicken and deform.",
   "Your feet have mutated into hooves."},

  {"Your hooves expand and flesh out into feet!",
   "Your hooves look more like feet.",
   "Your hooves look more like feet."},
  TILEG_MUT_HOOVES,
},

{ MUT_ANTENNAE, 4, 3, mutflag::good | mutflag::anatomy,
  "antennae",

  {"You have a pair of small antennae on your head.",
   "You have a pair of antennae on your head.",
   "You have a pair of large antennae on your head. (SInv)"},

  {"A pair of antennae grows on your head!",
   "The antennae on your head grow some more.",
   "The antennae on your head grow some more."},

  {"The antennae on your head shrink away.",
   "The antennae on your head shrink a bit.",
   "The antennae on your head shrink a bit."},

  TILEG_MUT_ANTENNAE,
},

{ MUT_TALONS, 5, 3, mutflag::good | mutflag::anatomy | mutflag::need_feet,
  "talons",

  {"You have sharp toenails.",
   "You have razor-sharp toenails.",
   "You have claws for feet."},

  {"Your toenails lengthen and sharpen.",
   "Your toenails lengthen and sharpen.",
   "Your feet stretch into talons."},

  {"Your talons dull and shrink into feet.",
   "Your talons look more like feet.",
   "Your talons look more like feet."},
  TILEG_MUT_TALONS,
},

// Octopode only
{ MUT_TENTACLE_SPIKE, 10, 3, mutflag::good | mutflag::anatomy,
  "tentacle spike",

  {"One of your tentacles bears a spike.",
   "One of your tentacles bears a nasty spike.",
   "One of your tentacles bears a large vicious spike."},

  {"One of your lower tentacles grows a sharp spike.",
   "Your tentacle spike grows bigger.",
   "Your tentacle spike grows even bigger."},

  {"Your tentacle spike disappears.",
   "Your tentacle spike becomes smaller.",
   "Your tentacle spike recedes somewhat."},
  TILEG_MUT_GENERIC_GOOD_MUTATION,
},
#if TAG_MAJOR_VERSION == 34

{ MUT_BREATHE_POISON, 0, 1, mutflag::good,
  "breathe poison",

  {"You can exhale a cloud of poison.", "", ""},
  {"You taste something nasty.", "", ""},
  {"Your breath is less nasty.", "", ""},
},
#endif

{ MUT_CONSTRICTING_TAIL, 0, 2, mutflag::good | mutflag::anatomy,
  "naga tail",

  {"Your snake-like lower body moves slowly.",
   "Your snake-like lower body moves slowly, but can constrict enemies.", ""},
  {"Your lower body turns into a snake tail.",
   "Your tail grows strong enough to constrict your enemies.", ""},
  {"Your lower body returns to normal.",
   "Your snake tail weakens and can no longer constrict your enemies.", ""},
   0,
   {0, "Your tail will grow strong enough to constrict your foes."}
},

{ MUT_STINGER, 8, 3, mutflag::good | mutflag::anatomy,
  "stinger",

  {"Your tail ends in a venomous barb.",
   "Your tail ends in a sharp venomous barb.",
   "Your tail ends in a wickedly sharp and venomous barb."},

  {"A venomous barb forms on the end of your tail.",
   "The barb on your tail looks sharper.",
   "The barb on your tail looks very sharp."},

  {"The barb on your tail disappears.",
   "The barb on your tail seems less sharp.",
   "The barb on your tail seems less sharp."},
  TILEG_MUT_STINGER,
},

// Draconian/gargoyle only
{ MUT_BIG_WINGS, 4, 1, mutflag::good | mutflag::anatomy,
  "big wings",

  {"Your large and strong wings let you fly.", "", ""},
  {"Your wings grow larger and stronger.", "", ""},
  {"Your wings shrivel and weaken.", "", ""},
  TILEG_MUT_BIG_WINGS,
},
#if TAG_MAJOR_VERSION == 34

{ MUT_SAPROVOROUS, 0, 3, mutflag::good,
  "saprovore",

  {"You can tolerate rotten meat.",
   "You can eat rotten meat.",
   "You thrive on rotten meat."},

  {"You hunger for rotting flesh.",
   "You hunger for rotting flesh.",
   "You hunger for rotting flesh."},

  {"", "", ""},
},

{ MUT_MIASMA_IMMUNITY, 0, 1, mutflag::good | mutflag::substance,
  "miasma immunity",

  {"You are immune to miasma.", "", ""},
  {"You feel immune to miasma.", "", ""},
  {"You feel vulnerable to miasma.", "", ""},
},

// species-dependent innate mutations
{ MUT_GOURMAND, 0, 1, mutflag::good,
  "gourmand",

  {"You like to eat raw meat.", "", ""},
  {"", "", ""},
  {"", "", ""},
},
#endif

{ MUT_FROG_LEGS, 0, 2, mutflag::good | mutflag::anatomy,
  "frog-like legs",

  {"You can hop short distances, but move slowly.",
   "You can hop long distances, but move slowly.",
   ""},

  {"", "Your legs feel stronger.", ""},

  {"", "", ""},

  TILEG_MUT_HOP,
},
#if TAG_MAJOR_VERSION == 34

// Armataur only
{ MUT_ROLL, 0, 3, mutflag::good,
  "roll",

  {"You can roll at nearby foes to attack.",
   "You can roll at foes to attack.",
   "You can roll a great distance at foes to attack."},

  {"",
   "You feel you can roll further.",
   "You feel you can roll even further."},

  {"",
   "You can no longer roll as far.",
   "You can no longer roll as far."},
},

{ MUT_CURL, 0, 1, mutflag::good,
  "reflexive curl",

  {"You curl defensively after being hit. (AC +7*)", "", ""},
  {"You now curl defensively after being hit.", "", ""},
  {"", "", ""},
},

{ MUT_AWKWARD_TONGUE, 0, 1, mutflag::bad,
  "awkward tongue",
  {"Your tongue gives you trouble enunciating. (1.5x scroll delay)", "", ""},
  {"Your tongue begins to flop around amusingly.", "", ""},
  {"Your tongue regains its customary placidity.", "", ""},
},
#endif

{ MUT_ARMOURED_TAIL, 0, 2, mutflag::good | mutflag::anatomy,
  "armoured tail",

  {"You have an armoured tail.", "You have a heavy armoured tail.", ""},
  {"", "", ""},
  {"", "", ""},
},

{ MUT_ROLLPAGE, 0, 2, mutflag::good,
  "rollpage",

  {"You regenerate magic when rolling toward enemies. (Rampage MPRegen)",
   "You regenerate magic and health when rolling toward enemies. (Rampage Regen)",
   ""},

  {"You begin to regenerate magic when rolling toward enemies.",
   "You begin to regenerate health when rolling toward enemies.",
   ""},

  {"You can no longer roll toward enemies.",
   "You can no longer regenerate health when rolling toward enemies.",
   ""},
},

{ MUT_SHAGGY_FUR, 2, 3, mutflag::good | mutflag::anatomy,
  "shaggy fur",

  {"You are covered in fur. (AC +1)",
   "You are covered in thick fur. (AC +2)",
   "Your thick and shaggy fur keeps you warm. (AC +3, rC+)"},

  {"Fur sprouts all over your body.",
   "Your fur grows into a thick mane.",
   "Your thick fur grows shaggy and warm."},

  {"You shed all your fur.",
   "Your thick fur recedes somewhat.",
   "Your shaggy fur recedes somewhat."},
  TILEG_MUT_SHAGGY_FUR,

  {0, 0, "Your shaggy fur will keep you warm. (AC + 3, rC+)"}
},

{ MUT_HIGH_MAGIC, 2, 3, mutflag::good,
  "high MP",

  {"You have an increased reservoir of magic. (+10% MP)",
   "You have a considerably increased reservoir of magic. (+20% MP)",
   "You have a greatly increased reservoir of magic. (+30% MP)"},

  {"You feel more energetic.",
   "You feel more energetic.",
   "You feel more energetic."},

  {"You feel less energetic.",
   "You feel less energetic.",
   "You feel less energetic."},
  TILEG_MUT_HIGH_MP,
},

{ MUT_LOW_MAGIC, 9, 3, mutflag::bad,
  "low MP",

  {"Your magical capacity is low. (-10% MP)",
   "Your magical capacity is very low. (-20% MP)",
   "Your magical capacity is extremely low. (-30% MP)"},

  {"You feel less energetic.",
   "You feel less energetic.",
   "You feel less energetic."},

  {"You feel more energetic.",
   "You feel more energetic.",
   "You feel more energetic."},
  TILEG_MUT_LOW_MP,
},

{ MUT_WILD_MAGIC, 6, 3, mutflag::good,
  "wild magic",

  {"Your spells are a little harder to cast, but a little more powerful.",
   "Your spells are harder to cast, but more powerful.",
   "Your spells are much harder to cast, but much more powerful."},

  {"You feel less in control of your magic.",
   "You feel less in control of your magic.",
   "You feel your magical power running wild!"},

  {"You regain control of your magic.",
   "You feel more in control of your magic.",
   "You feel more in control of your magic."},
  TILEG_MUT_WILD_MAGIC,
},

{ MUT_SUBDUED_MAGIC, 6, 3, mutflag::bad,
  "subdued magic",

  {"Your spells are a little easier to cast, but a little less powerful.",
   "Your spells are easier to cast, but less powerful.",
   "Your spells are much easier to cast, but much less powerful."},

  {"Your connection to magic feels subdued.",
   "Your connection to magic feels more subdued.",
   "Your connection to magic feels nearly dormant."},

  {"Your magic regains its normal vibrancy.",
   "Your connection to magic feels less subdued.",
   "Your connection to magic feels less subdued."},
  TILEG_MUT_SUBDUED_MAGIC,
},

{ MUT_EFFICIENT_MAGIC, 4, 2, mutflag::good,
  "efficient magic",

  {"Spells you cast cost 1 less MP (to a minimum of 1).",
   "Spells you cast cost 2 less MP (to a minimum of 1).",
   ""},
  {"You gain a new grip on the flow of your magic.",
   "Your grip strengthens on the flow of your magic.",
   ""},
  {"The flow of your magic slips from your grasp.",
   "The flow of your magic starts slipping from your grasp.",
   ""},
  TILEG_MUT_EFFICIENT_MAGIC,
},

{ MUT_EPHEMERAL_SHIELD, 4, 1, mutflag::good,
  "ephemeral shield",

  {"A shield forms around you when casting spells or using Invocations. (SH +7)",
    "", ""},
  {"Ambient excess energy start collecting around you.", "", ""},
  {"The ambient excess energy around you dissipates.", "", ""},
  TILEG_MUT_EPHEMERAL_SHIELD,
},

{ MUT_TIME_WARPED_BLOOD, 2, 2, mutflag::good | mutflag::need_blood,
  "time-warped blood",

  {"Your blood hastes a few of your allies when you are sufficiently damaged.",
   "Your blood hastes several of your allies when you are sufficiently damaged.",
   ""},
  {"The flow of your blood desyncs from the flow of time itself.",
   "The flow of your blood has become unstuck from time.",
   ""},
  {"Your blood flow once more matches the normal passage of time.",
   "Your blood flow starts aligning itself with the normal passage of time.",
   ""},
  TILEG_MUT_TIME_WARPED_BLOOD,
},

{ MUT_DEMONIC_MAGIC, 0, 3, mutflag::good,
  "demonic magic",

  {"Spells you cast may paralyse adjacent enemies.",
   "Spells you cast may paralyse nearby enemies.",
   "Spells you cast and wands you use may paralyse nearby enemies."},

  {"A menacing aura infuses your magic.",
   "Your magic grows more menacing.",
   "Your wands become infused with your menacing aura."},

  {"","",""},
  TILEG_MUT_DEMONIC_MAGIC,
},

{ MUT_FORLORN, 0, 1, mutflag::bad,
  "forlorn",

  {"You shall have no god before yourself.","",""},
  {"You feel forlorn.","",""},
  {"You feel more spiritual.","",""},
  TILEG_MUT_FORLORN,
},

#if TAG_MAJOR_VERSION == 34
{ MUT_STOCHASTIC_TORMENT_RESISTANCE, 0, 1, mutflag::good,
  "removed torment resistance",

  {"You are somewhat able to resist unholy torments.","",""},
  {"You feel a strange anaesthesia.", "", ""},
  {"", "", ""},
},
#endif

{ MUT_PASSIVE_MAPPING, 3, 3, mutflag::good,
  "sense surroundings",

  {"You passively map a small area around you.",
   "You passively map the area around you.",
   "You passively map a large area around you."},

  {"You feel a strange attunement to the structure of the dungeons.",
   "Your attunement to dungeon structure grows.",
   "Your attunement to dungeon structure grows further."},

  {"You feel slightly disoriented.",
   "You feel slightly disoriented.",
   "You feel slightly disoriented."},

  TILEG_MUT_PASSIVE_MAPPING,
},

{ MUT_ICEMAIL, 0, 2, mutflag::good,
  "icemail",

  {"A meltable icy envelope protects you from harm. (AC +",
   "A thick, meltable icy envelope protects you from harm. (AC +", ""},
  {"An icy envelope takes form around you.",
   "Your icy envelope grows thicker.", ""},
  {"", "", ""},

  TILEG_MUT_ICEMAIL,
},

{ MUT_CONDENSATION_SHIELD, 0, 1, mutflag::good,
  "condensation shield",

  {"A meltable shield of frost defends you. (SH +", "", ""},
  {"Frost condenses into a shield before you.","", ""},
  {"", "", ""},

  TILEG_MUT_CONDENSATION_SHIELD,
},
#if TAG_MAJOR_VERSION == 34

{ MUT_CONSERVE_SCROLLS, 0, 1, mutflag::good,
  "conserve scrolls",

  {"You are very good at protecting items from fire.", "", ""},
  {"You feel less concerned about heat.", "", ""},
  {"", "", ""},
},

{ MUT_CONSERVE_POTIONS, 0, 1, mutflag::good,
  "conserve potions",

  {"You are very good at protecting items from cold.", "", ""},
  {"You feel less concerned about cold.", "", ""},
  {"", "", ""},
},
#endif

{ MUT_PASSIVE_FREEZE, 1, 1, mutflag::good,
  "passive freeze",

  {"A frigid envelope surrounds you and freezes all who hurt you.", "", ""},
  {"Your skin feels very cold.", "", ""},
  {"Your skin warms up.", "", ""},

  TILEG_MUT_PASSIVE_FREEZE,
},

{ MUT_NIGHTSTALKER, 0, 3, mutflag::good,
  "nightstalker",

  {"You are slightly more attuned to the shadows.",
   "You are significantly more attuned to the shadows.",
   "You are completely attuned to the shadows."},

  {"You slip into the darkness of the dungeon.",
   "You slip further into the darkness.",
   "You are surrounded by darkness."},

  {"Your affinity for the darkness vanishes.",
   "Your affinity for the darkness weakens.",
   "Your affinity for the darkness weakens."},

  TILEG_MUT_NIGHTSTALKER,
},

{ MUT_SPINY, 0, 3, mutflag::good | mutflag::anatomy,
  "spiny",

  {"You are partially covered in sharp spines.",
   "You are mostly covered in sharp spines.",
   "You are completely covered in sharp spines."},

  {"Sharp spines emerge from parts of your body.",
   "Sharp spines emerge from more of your body.",
   "Sharp spines emerge from your entire body."},

  {"Your sharp spines disappear entirely.",
   "Your sharp spines retract somewhat.",
   "Your sharp spines retract somewhat."},
  TILEG_MUT_GENERIC_DEMONSPAWN_MUTATION,
},

{ MUT_POWERED_BY_DEATH, 0, 3, mutflag::good,
  "powered by death",

  {"You regenerate a little health from kills.",
   "You regenerate health from kills.",
   "You regenerate a lot of health from kills."},

  {"A wave of death washes over you.",
   "The wave of death grows in power.",
   "The wave of death grows in power."},

  {"Your control of surrounding life forces is gone.",
   "Your control of surrounding life forces weakens.",
   "Your control of surrounding life forces weakens."},

  TILEG_MUT_POWERED_BY_DEATH,
},

{ MUT_POWERED_BY_PAIN, 0, 3, mutflag::good,
  "powered by pain",

  {"You sometimes gain a little power by taking damage.",
   "You sometimes gain power by taking damage.",
   "You are powered by pain."},

  {"You feel energised by your suffering.",
   "You feel even more energised by your suffering.",
   "You feel completely energised by your suffering."},

  {"", "", ""},

  TILEG_MUT_POWERED_BY_PAIN,
},

{ MUT_AUGMENTATION, 0, 3, mutflag::good,
  "augmentation",

  {"Your magical and physical power is slightly enhanced at high health.",
   "Your magical and physical power is enhanced at high health.",
   "Your magical and physical power is greatly enhanced at high health."},

  {"You feel power flowing into your body.",
   "You feel power rushing into your body.",
   "You feel saturated with power."},

  {"", "", ""},
  TILEG_MUT_GENERIC_DEMONSPAWN_MUTATION,
},

{ MUT_MANA_SHIELD, 0, 1, mutflag::good,
  "magic shield",

  {"When hurt, damage is shared between your health and your magic reserves.", "", ""},
  {"You feel your magical essence form a protective shroud around your flesh.", "", ""},
  {"", "", ""},

  TILEG_MUT_MANA_SHIELD,
},

{ MUT_MANA_REGENERATION, 0, 1, mutflag::good,
  "magic regeneration",

  {"You regenerate magic rapidly.", "", ""},
  {"Your magic begins to regenerate rapidly.", "", ""},
  {"", "", ""},

  TILEG_MUT_MANA_REGENERATION,
},

{ MUT_MANA_LINK, 0, 1, mutflag::good,
  "magic link",

  {"When low on magic, you restore magic in place of health.", "", ""},
  {"You feel your life force and your magical essence meld.", "", ""},
  {"", "", ""},

  TILEG_MUT_MANA_LINK,
},

// Jiyva only mutations. (MUT_GELATINOUS_BODY is also used by Op)
{ MUT_GELATINOUS_BODY, 0, 3, mutflag::good | mutflag::jiyva | mutflag::substance,
  "gelatinous body",

  {"Your rubbery body absorbs attacks. (AC +1, EV +1)",
   "Your pliable body absorbs attacks. (AC +2, EV +2)",
   "Your gelatinous body deflects attacks. (AC +3, EV +3)"},

  {"Your body becomes stretchy.",
   "Your body becomes more malleable.",
   "Your body becomes viscous."},

  {"Your body returns to its normal consistency.",
   "Your body becomes less malleable.",
   "Your body becomes less viscous."},
  TILEG_MUT_GELATINOUS_BODY,
},

{ MUT_EYEBALLS, 0, 3, mutflag::good | mutflag::jiyva | mutflag::anatomy,
  "eyeballs",

  {"Your body has grown eyes which may confuse attackers. (Acc +3)",
   "Your body has grown many eyes which may confuse attackers. (Acc +5)",
   "Your body is covered in eyes which may confuse attackers. (Acc +7, SInv)"},

  {"Eyeballs grow over part of your body.",
   "Eyeballs cover a large portion of your body.",
   "Eyeballs cover you completely."},

  {"The eyeballs on your body disappear.",
   "The eyeballs on your body recede somewhat.",
   "The eyeballs on your body recede somewhat."},
  TILEG_MUT_EYEBALLS,
},

{ MUT_TRANSLUCENT_SKIN, 0, 3, mutflag::good | mutflag::jiyva | mutflag::substance,
  "translucent skin",

  {"Your translucent skin slightly reduces your foes' accuracy. (Stealth+)",
   "Your translucent skin reduces your foes' accuracy. (Stealth+)",
   "Your transparent skin significantly reduces your foes' accuracy. (Stealth+)"},

  {"Your skin becomes partially translucent.",
   "Your skin becomes more translucent.",
   "Your skin becomes completely transparent."},

  {"Your skin returns to its normal opacity.",
   "Your skin's translucency fades.",
   "Your skin's transparency fades."},
  TILEG_MUT_GENERIC_JIYVA_MUTATION,
},

{ MUT_PSEUDOPODS, 0, 3, mutflag::good | mutflag::jiyva | mutflag::anatomy,
  "pseudopods",

  {"Armour fits poorly on your pseudopods.",
   "Armour fits poorly on your large pseudopods.",
   "Armour fits poorly on your massive pseudopods."},

  {"Pseudopods emerge from your body.",
   "Your pseudopods grow in size.",
   "Your pseudopods grow in size."},

  {"Your pseudopods retract into your body.",
   "Your pseudopods become smaller.",
   "Your pseudopods become smaller."},
  TILEG_MUT_PSEUDOPODS,
},
#if TAG_MAJOR_VERSION == 34

{ MUT_FOOD_JELLY, 0, 1, mutflag::good,
  "spawn jellies when eating",

  {"You occasionally spawn a jelly by eating.", "", ""},
  {"You feel more connected to the slimes.", "", ""},
  {"Your connection to the slimes vanishes.", "", ""},
},
#endif

{ MUT_ACIDIC_BITE, 0, 1, mutflag::good | mutflag::jiyva | mutflag::anatomy,
  "acidic bite",

  {"You have acidic saliva.", "", ""},
  {"Acid begins to drip from your mouth.", "", ""},
  {"Your mouth feels dry.", "", ""},
  TILEG_MUT_ACIDIC_BITE,
},

{ MUT_SLIME_SHROUD, 0, 1, mutflag::good | mutflag::jiyva,
  "slime shroud",

  {"A fragile, slimy shroud covers you, deflecting attacks.", "", ""},
  {"A thin film of slime covers your body.", "", ""},
  {"Your film of slime dries up.", "", ""},
  TILEG_MUT_SLIME_SHROUD,
},

{ MUT_ANTIMAGIC_BITE, 0, 1, mutflag::good | mutflag::anatomy,
  "antimagic bite",

  {"Your bite disrupts and absorbs the magic of your enemies.", "", ""},
  {"You feel a sudden thirst for magic.", "", ""},
  {"Your magical appetite wanes.", "", ""},
  TILEG_MUT_ANTIMAGIC_BITE,
},

{ MUT_NO_POTION_HEAL, 3, 2, mutflag::bad,
  "no potion heal",

  {"Potions are less effective at restoring your health.",
   "Potions cannot restore your health.",
   ""},

  {"Your system partially rejects the healing effects of potions.",
   "Your system completely rejects the healing effects of potions.",
   ""},

  {"Your system completely accepts the healing effects of potions.",
   "Your system partly accepts the healing effects of potions.",
   ""},

  TILEG_MUT_NO_POTION_HEAL,
},

// Scale mutations
{ MUT_DISTORTION_FIELD, 0, 3, mutflag::good,
  "repulsion field",

  {"You are surrounded by a mild repulsion field. (EV +2)",
   "You are surrounded by a moderate repulsion field. (EV +3)",
   "You are surrounded by a strong repulsion field. (EV +4, RMsl)"},

  {"You begin to radiate repulsive energy.",
   "Your repulsive radiation grows stronger.",
   "Your repulsive radiation grows stronger."},

  {"You feel less repulsive.",
   "You feel less repulsive.",
   "You feel less repulsive."},
  TILEG_MUT_GENERIC_GOOD_MUTATION,
},

{ MUT_ICY_BLUE_SCALES, 0, 3, mutflag::good | mutflag::substance | mutflag::anatomy | mutflag::scales,
  "icy blue scales",

  {"You are partially covered in icy blue scales. (AC +2)",
   "You are mostly covered in icy blue scales. (AC +3)",
   "You are completely covered in icy blue scales. (AC +4, rC+)"},

  {"Icy blue scales grow over part of your body.",
   "Icy blue scales spread over more of your body.",
   "Icy blue scales cover your body completely."},

  {"Your icy blue scales disappear.",
   "Your icy blue scales recede somewhat.",
   "Your icy blue scales recede somewhat."},

    TILEG_MUT_ICY_BLUE_SCALES
},

{ MUT_IRIDESCENT_SCALES, 10, 3, mutflag::good | mutflag::substance | mutflag::anatomy | mutflag::scales,
  "iridescent scales",

  {"You are partially covered in iridescent scales. (AC +2)",
   "You are mostly covered in iridescent scales. (AC +4)",
   "You are completely covered in iridescent scales. (AC +6)"},

  {"Iridescent scales grow over part of your body.",
   "Iridescent scales spread over more of your body.",
   "Iridescent scales cover your body completely."},

  {"Your iridescent scales disappear.",
   "Your iridescent scales recede somewhat.",
   "Your iridescent scales recede somewhat."},

    TILEG_MUT_IRIDESCENT_SCALES
},

{ MUT_LARGE_BONE_PLATES, 2, 3, mutflag::good | mutflag::substance | mutflag::anatomy,
  "large bone plates",

  {"You are partially covered in large bone plates. (SH +4)",
   "You are mostly covered in large bone plates. (SH +6)",
   "You are completely covered in large bone plates. (SH +8)"},

  {"Large bone plates grow over parts of your arms.",
   "Large bone plates spread over more of your arms.",
   "Large bone plates cover your arms completely."},

  {"Your large bone plates disappear.",
   "Your large bone plates recede somewhat.",
   "Your large bone plates recede somewhat."},

    TILEG_MUT_LARGE_BONE_PLATES,
},

{ MUT_MOLTEN_SCALES, 0, 3, mutflag::good | mutflag::substance | mutflag::anatomy | mutflag::scales,
  "molten scales",

  {"You are partially covered in molten scales. (AC +2)",
   "You are mostly covered in molten scales. (AC +3)",
   "You are completely covered in molten scales. (AC +4, rF+)"},

  {"Molten scales grow over part of your body.",
   "Molten scales spread over more of your body.",
   "Molten scales cover your body completely."},

  {"Your molten scales disappear.",
   "Your molten scales recede somewhat.",
   "Your molten scales recede somewhat."},

    TILEG_MUT_MOLTEN_SCALES
},
#if TAG_MAJOR_VERSION == 34

{ MUT_ROUGH_BLACK_SCALES, 0, 3, mutflag::good,
  "rough black scales",

  {"You are partially covered in rough black scales. (AC +2, Dex -1)",
   "You are mostly covered in rough black scales. (AC +5, Dex -2)",
   "You are completely covered in rough black scales. (AC +8, Dex -3)"},

  {"Rough black scales grow over part of your body.",
   "Rough black scales spread over more of your body.",
   "Rough black scales cover your body completely."},

  {"Your rough black scales disappear.",
   "Your rough black scales recede somewhat.",
   "Your rough black scales recede somewhat."},
},
#endif

{ MUT_RUGGED_BROWN_SCALES, 0, 3, mutflag::good | mutflag::substance | mutflag::anatomy | mutflag::scales,
  "rugged brown scales",

  {"You are partially covered in rugged brown scales. (AC +1, +3% HP)",
   "You are mostly covered in rugged brown scales. (AC +2, +5% HP)",
   "You are completely covered in rugged brown scales. (AC +3, +7% HP)"},

  {"Rugged brown scales grow over part of your body.",
   "Rugged brown scales spread over more of your body.",
   "Rugged brown scales cover your body completely."},

  {"Your rugged brown scales disappear.",
   "Your rugged brown scales recede somewhat.",
   "Your rugged brown scales recede somewhat."},

    TILEG_MUT_RUGGED_BROWN_SCALES,
},

{ MUT_SLIMY_GREEN_SCALES, 0, 3, mutflag::good | mutflag::substance | mutflag::anatomy | mutflag::scales,
  "slimy green scales",

  {"You are partially covered in slimy green scales. (AC +2)",
   "You are mostly covered in slimy green scales. (AC +3)",
   "You are completely covered in slimy green scales. (AC +4, rPois)"},

  {"Slimy green scales grow over part of your body.",
   "Slimy green scales spread over more of your body.",
   "Slimy green scales cover your body completely."},

  {"Your slimy green scales disappear.",
   "Your slimy green scales recede somewhat.",
   "Your slimy green scales recede somewhat."},

    TILEG_MUT_SLIMY_GREEN_SCALES
},

{ MUT_THIN_METALLIC_SCALES, 0, 3, mutflag::good | mutflag::substance | mutflag::anatomy | mutflag::scales,
  "thin metallic scales",

  {"You are partially covered in thin metallic scales. (AC +2)",
   "You are mostly covered in thin metallic scales. (AC +3)",
   "You are completely covered in thin metallic scales. (AC +4, rElec)"},

  {"Thin metallic scales grow over part of your body.",
   "Thin metallic scales spread over more of your body.",
   "Thin metallic scales cover your body completely."},

  {"Your thin metallic scales disappear.",
   "Your thin metallic scales recede somewhat.",
   "Your thin metallic scales recede somewhat."},

    TILEG_MUT_THIN_METALLIC_SCALES
},

{ MUT_THIN_SKELETAL_STRUCTURE, 2, 3, mutflag::good | mutflag::need_bones,
  "thin skeletal structure",

  {"You have a somewhat thin skeletal structure. (Dex +2, Stealth+)",
   "You have a moderately thin skeletal structure. (Dex +4, Stealth++)",
   "You have an unnaturally thin skeletal structure. (Dex +6, Stealth+++)"},

  {"Your bones become slightly less dense.",
   "Your bones become somewhat less dense.",
   "Your bones become less dense."},

  {"Your skeletal structure returns to normal.",
   "Your skeletal structure densifies.",
   "Your skeletal structure densifies."},

    TILEG_MUT_THIN_SKELETAL_STRUCTURE,
},

{ MUT_YELLOW_SCALES, 0, 3, mutflag::good | mutflag::substance | mutflag::anatomy | mutflag::scales,
  "yellow scales",

  {"You are partially covered in yellow scales. (AC +2)",
   "You are mostly covered in yellow scales. (AC +3)",
   "You are completely covered in yellow scales. (AC +4, rCorr)"},

  {"Yellow scales grow over part of your body.",
   "Yellow scales spread over more of your body.",
   "Yellow scales cover your body completely."},

  {"Your yellow scales disappear.",
   "Your yellow scales recede somewhat.",
   "Your yellow scales recede somewhat."},

    TILEG_MUT_YELLOW_SCALES
},

{ MUT_SHARP_SCALES, 0, 3, mutflag::good | mutflag::substance | mutflag::anatomy | mutflag::scales,
  "sharp scales",

  {"You are partially covered in razor-sharp scales. (AC +1, Slay +1)",
   "You are mostly covered in razor-sharp scales. (AC +2, Slay +2)",
   "You are completely covered in razor-sharp scales. (AC +3, Slay +3)"},

  {"Sharp scales grow over part of your body.",
   "Sharp scales spread over more of your body.",
   "Sharp scales cover your body completely."},

  {"Your sharp scales disappear.",
   "Your sharp scales recede somewhat.",
   "Your sharp scales recede somewhat."},

    TILEG_MUT_SHARP_SCALES,
},

{ MUT_STURDY_FRAME, 2, 3, mutflag::good,
  "sturdy frame",

  {"Your movements are slightly less encumbered by armour. (ER -2)",
   "Your movements are less encumbered by armour. (ER -4)",
   "Your movements are significantly less encumbered by armour. (ER -6)"},

  {"You feel less encumbered by your armour.",
   "You feel less encumbered by your armour.",
   "You feel less encumbered by your armour."},

  {"You feel more encumbered by your armour.",
   "You feel more encumbered by your armour.",
   "You feel more encumbered by your armour."},

  TILEG_MUT_GENERIC_GOOD_MUTATION,
},

{ MUT_SANGUINE_ARMOUR, 0, 3, mutflag::good | mutflag::need_blood,
  "sanguine armour",

  {"When seriously injured, your blood forms armour. (AC +",
   "When seriously injured, your blood forms thick armour. (AC +",
   "When seriously injured, your blood forms very thick armour. (AC +"},

  {"You feel your blood ready itself to protect you.",
   "You feel your blood thicken.",
   "You feel your blood thicken."},

  {"You feel your blood become entirely quiescent.",
   "You feel your blood thin.",
   "You feel your blood thin."},

  TILEG_MUT_GENERIC_DEMONSPAWN_MUTATION,
},

{ MUT_BIG_BRAIN, 0, 3, mutflag::good,
  "big brain",

  {"You have an unusually large brain. (Int +2)",
   "You have an extremely huge brain. (Int +4)",
   "You have an absolutely massive brain. (Int +6, Wiz)"},

  {"Your brain expands.",
   "Your brain expands.",
   "Your brain expands to incredible size."},

  {"Your brain returns to normal size.",
   "Your brain shrinks.",
   "Your brain shrinks."},

    TILEG_MUT_BIG_BRAIN,
},

{ MUT_CAMOUFLAGE, 1, 3, mutflag::good | mutflag::substance,
  "camouflage",

  {"Your skin changes colour to match your surroundings (Stealth+).",
   "Your skin blends seamlessly with your surroundings (Stealth++).",
   "Your skin perfectly mimics your surroundings (Stealth+++)."},

  {"Your skin functions as natural camouflage.",
   "Your natural camouflage becomes more effective.",
   "Your natural camouflage becomes more effective."},

  {"Your skin no longer functions as natural camouflage.",
   "Your natural camouflage becomes less effective.",
   "Your natural camouflage becomes less effective."},

  TILEG_MUT_CAMOUFLAGE,
},

{ MUT_IGNITE_BLOOD, 0, 3, mutflag::good,
  "ignite blood",

  {"Your demonic aura sometimes causes spilled blood to erupt in flames.",
   "Your demonic aura often causes spilled blood to erupt in flames.",
   "Your demonic aura causes all spilled blood to erupt in flames."},
  {"Your blood heats up.",
   "Your blood runs red-hot!",
   "Your blood burns even hotter!"},
  {"", "", ""},
  TILEG_MUT_IGNITE_BLOOD,
},

{ MUT_FOUL_STENCH, 0, 3, mutflag::good,
  "foul stench",

  {"You may rarely emit foul miasma when damaged in melee.",
   "You sometimes emit foul miasma when damaged in melee.",
   "You frequently emit foul miasma when damaged in melee."},

  {"You begin to emit a foul stench of rot and decay.",
   "Your foul stench grows more powerful.",
   "You begin to radiate miasma.",
  },

  {"", "", ""},
  TILEG_MUT_FOUL_STENCH,
},

{ MUT_TENDRILS, 0, 1, mutflag::good | mutflag::jiyva | mutflag::anatomy,
  "tendrils",

  {"You are covered in slimy tendrils that may disarm your opponents.", "", ""},
  {"Thin, slimy tendrils emerge from your body.", "", ""},
  {"Your tendrils retract into your body.", "", ""},
  TILEG_MUT_TENDRILS,
},

{ MUT_JELLY_GROWTH, 0, 1, mutflag::good | mutflag::jiyva,
  "jelly sensing items",

  {"You have a small jelly attached to you that senses nearby items.", "", ""},
  {"Your body partially splits into a small jelly.", "", ""},
  {"The jelly growth is reabsorbed into your body.", "", ""},
  TILEG_MUT_JELLY_GROWTH,
},

{ MUT_JELLY_MISSILE, 0, 1, mutflag::good | mutflag::jiyva,
  "jelly absorbing missiles",

  {"You have a small jelly attached to you that may absorb projectiles.", "", ""},
  {"Your body partially splits into a small jelly.", "", ""},
  {"The jelly growth is reabsorbed into your body.", "", ""},
  TILEG_MUT_JELLY_ABSORBING_MISSILES,
},

{ MUT_STONE_BODY, 0, 1, mutflag::good | mutflag::substance,
  "stone body",

  {"Your stone body is resiliant and immune to petrification. (AC +", "", ""},
  {"Your body vibrates.", "", ""},
  {"You briefly stop moving.", "", ""},
  TILEG_MUT_PETRIFICATION_RES,
},
#if TAG_MAJOR_VERSION == 34

{ MUT_TRAMPLE_RESISTANCE, 0, 1, mutflag::good,
  "trample resistance",

  {"You are resistant to trampling.", "", ""},
  {"You feel steady.", "", ""},
  {"You feel unsteady.", "", ""},
},

{ MUT_CLING, 0, 1, mutflag::good,
  "cling",

  {"You can cling to walls.", "", ""},
  {"You feel sticky.", "", ""},
  {"You feel slippery.", "", ""},
},

{ MUT_EXOSKELETON, 0, 2, mutflag::good,
  "exoskeleton",

  {"Your body is surrounded by an exoskeleton. (buggy)",
   "Your body is surrounded by a tough exoskeleton. (buggy)",
   ""},

  {"Your exoskeleton hardens.",
   "Your exoskeleton becomes even harder.",
   ""},

  {"Your exoskeleton softens.",
   "Your exoskeleton softens.",
   ""},
},

{ MUT_FUMES, 0, 2, mutflag::good,
  "fuming",

  {"You emit clouds of smoke.", "You frequently emit clouds of smoke.", ""},
  {"You fume.", "You fume more.", ""},
  {"You stop fuming.", "You fume less.", ""},
},
#endif

{ MUT_BLACK_MARK, 0, 1, mutflag::good,
  "black mark",

  {"Your melee attacks may debilitate your foes.", "", ""},
  {"An ominous black mark forms on your body.", "", ""},
  {"", "", ""},
  TILEG_MUT_GENERIC_DEMONSPAWN_MUTATION,
},

{ MUT_SILENCE_AURA, 0, 1, mutflag::good,
  "aura of silence",

  {"You are surrounded by an aura of silence.", "", ""},
  {"An unnatural silence shrouds you.", "", ""},
  {"", "", ""},
  TILEG_MUT_SILENCE_AURA,
},

{ MUT_HEX_ENHANCER, 0, 1, mutflag::good,
  "bedevilling",

  {"Your hexes are more powerful.", "", ""},
  {"You feel devilish.", "", ""},
  {"", "", ""},
  TILEG_MUT_GENERIC_DEMONSPAWN_MUTATION,
},

{ MUT_CORRUPTING_PRESENCE, 0, 2, mutflag::good,
  "corrupting presence",

  {"Your presence sometimes corrodes those you injure.",
   "Your presence sometimes corrodes or deforms those you injure.", ""},
  {"You feel corrupt.", "Your corrupting presence intensifies.", ""},
  {"", "", ""},
  TILEG_MUT_GENERIC_DEMONSPAWN_MUTATION,
},

{ MUT_WORD_OF_CHAOS, 0, 1, mutflag::good,
  "word of chaos",

  {"You can speak a Word of Chaos.", "", ""},
  {"Your tongue twists.", "", ""},
  {"", "", ""},
  TILEG_MUT_WORD_OF_CHAOS,
},

{ MUT_DEMONIC_WILL, 0, 1, mutflag::good,
  "demonic willpower",

  {"You punish those that try to bend your will. (Will+)", "", ""},
  {"You feel wilful.", "", ""},
  {"", "", ""},
  TILEG_MUT_DEMONIC_WILL,
},

{ MUT_WEAKNESS_STINGER, 0, 3, mutflag::good | mutflag::anatomy,
  "weakness stinger",

  {"You have a small tail.",
   "You have a tail ending in a sharp stinger.",
   "You have a sharp stinger which inflicts weakening toxins."},

  {"You grow a small tail.",
   "Your tail grows a sharp stinger.",
   "Your stinger grows larger and begins to produce weakening toxins."},

  {"", "", ""},
  TILEG_MUT_WEAKNESS_STINGER,
},

{ MUT_DEMONIC_TOUCH, 0, 3, mutflag::good | mutflag::anatomy | mutflag::need_hands,
  "demonic touch",

  {"Your touch may inflict minor irresistible damage on your foes.",
   "Your touch may inflict irresistible damage on your foes.",
   "Your touch may irresistibly damage your foes and sap their willpower."},

  {"Your hands begin to faintly glow with unholy energy.",
   "Your hands glow brighter with unholy energy.",
   "Your hands twist and begin to emit a powerful aura of unholy energy."},

  {"", "", ""},
  TILEG_MUT_DEMONIC_TOUCH,
},

{ MUT_COLD_BLOODED, 0, 1, mutflag::bad | mutflag::need_blood,
  "cold-blooded",

  {"You are cold-blooded and may be slowed by cold attacks.", "", ""},
  {"You feel cold-blooded.", "", ""},
  {"You feel warm-blooded.", "", ""},
  TILEG_MUT_COLD_BLOODED,
},

#if TAG_MAJOR_VERSION == 34
{ MUT_FLAME_CLOUD_IMMUNITY, 0, 1, mutflag::good,
  "flame cloud immunity",

  {"You are immune to clouds of flame.", "", ""},
  {"You feel less concerned about heat.", "", ""},
  {"", "", ""},
},

{ MUT_FREEZING_CLOUD_IMMUNITY, 0, 1, mutflag::good,
  "freezing cloud immunity",

  {"You are immune to freezing clouds.", "", ""},
  {"You feel less concerned about cold.", "", ""},
  {"", "", ""},
},

{ MUT_SUSTAIN_ATTRIBUTES, 0, 1, mutflag::good,
    "sustain attributes",

    {"Your attributes are resistant to harm.", "", ""},
    {"", "", ""},
    {"", "", ""},
},
#endif

{ MUT_DRINK_SAFETY, 7, 2, mutflag::bad,
  "inability to drink after injury",

  {"You occasionally lose the ability to drink potions when taking damage.",
   "You sometimes lose the ability to drink potions when taking damage.",
   ""},
  {"You occasionally lose the ability to drink potions when taking damage.",
   "You lose the ability to drink potions when taking damage more often.",
   ""},
  {"You no longer become unable to drink potions after taking damage.",
   "You lose the ability to drink potions when taking damage less often.",
   ""},
  TILEG_MUT_GENERIC_BAD_MUTATION,
},

{ MUT_READ_SAFETY, 7, 2, mutflag::bad,
  "inability to read after injury",

  {"You occasionally lose the ability to read scrolls when taking damage.",
   "You sometimes lose the ability to read scrolls when taking damage.",
   ""},
  {"You occasionally lose the ability to read scrolls when taking damage.",
   "You lose the ability to read scrolls when taking damage more often.",
   ""},
  {"You no longer become unable to read scrolls after taking damage.",
   "You lose the ability to read scrolls when taking damage less often.",
   ""},
  TILEG_MUT_GENERIC_BAD_MUTATION,
},

{ MUT_MISSING_HAND, 0, 1, mutflag::bad,
  "missing a hand",

  {"You are missing a hand.", "", ""},
  {"One of your hands has vanished, leaving only a stump!", "", ""},
  {"Your stump has regrown into a hand!", "", ""},
  TILEG_MUT_MISSING_HAND,
},

{ MUT_NO_STEALTH, 0, 1, mutflag::bad,
  "no stealth",

  {"You cannot be stealthy.", "", ""},
  {"You can no longer be stealthy.", "", ""},
  {"You can once more be stealthy.", "", ""},
  TILEG_MUT_NO_STEALTH,
},

{ MUT_NO_ARTIFICE, 0, 1, mutflag::bad,
  "inability to use devices",

  {"You cannot study or use magical devices.", "", ""},
  {"You can no longer study or use magical devices.", "", ""},
  {"You can once more study and use magical devices.", "", ""},
},

{ MUT_NO_LOVE, 0, 1, mutflag::bad,
  "hated by all",

  {"You are hated by all.", "", ""},
  {"You are now hated by all.", "", ""},
  {"You are no longer hated by all.", "", ""},
},

{ MUT_COWARDICE, 0, 1, mutflag::bad,
  "cowardly",

  {"Your cowardice makes you less effective in combat with threatening foes.", "", ""},
  {"You have lost your courage.", "", ""},
  {"You have regained your courage.", "", ""},
},

{ MUT_NO_DODGING, 0, 1, mutflag::bad,
  "inability to train dodging",

  {"You cannot train Dodging skill.", "", ""},
  {"You can no longer train Dodging skill.", "", ""},
  {"You can once more train Dodging skill.", "", ""},
  TILEG_MUT_NO_DODGING,
},

{ MUT_NO_ARMOUR_SKILL, 0, 1, mutflag::bad,
  "inability to train armour",

  {"You cannot train Armour skill.", "", ""},
  {"You can no longer train Armour skill.", "", ""},
  {"You can once more train Armour skill.", "", ""},
  TILEG_MUT_NO_ARMOUR_SKILL,
},

{ MUT_NO_AIR_MAGIC, 0, 1, mutflag::bad,
  "no air magic",

  {"You cannot study or cast Air magic.", "", ""},
  {"You can no longer study or cast Air magic.", "", ""},
  {"You can once more study and cast Air magic.", "", ""},
  TILEG_MUT_NO_AIR_MAGIC,
},
#if TAG_MAJOR_VERSION == 34

{ MUT_NO_CHARM_MAGIC, 0, 1, mutflag::bad,
  "no charms magic",

  {"You cannot study or cast removed Charms magic.", "", ""},
  {"You can no longer study or cast Charms magic.", "", ""},
  {"You can once more study and cast Charms magic.", "", ""},
},
#endif

{ MUT_NO_CONJURATION_MAGIC, 0, 1, mutflag::bad,
  "no conjurations magic",

  {"You cannot study or cast Conjurations magic.", "", ""},
  {"You can no longer study or cast Conjurations magic.", "", ""},
  {"You can once more study and cast Conjurations magic.", "", ""},
},

{ MUT_NO_EARTH_MAGIC, 0, 1, mutflag::bad,
  "no earth magic",

  {"You cannot study or cast Earth magic.", "", ""},
  {"You can no longer study or cast Earth magic.", "", ""},
  {"You can once more study and cast Earth magic.", "", ""},
  TILEG_MUT_NO_EARTH_MAGIC,
},

{ MUT_NO_FIRE_MAGIC, 0, 1, mutflag::bad,
  "no fire magic",

  {"You cannot study or cast Fire magic.", "", ""},
  {"You can no longer study or cast Fire magic.", "", ""},
  {"You can once more study and cast Fire magic.", "", ""},
},

{ MUT_NO_HEXES_MAGIC, 0, 1, mutflag::bad,
  "no hexes magic",

  {"You cannot study or cast Hexes magic.", "", ""},
  {"You can no longer study or cast Hexes magic.", "", ""},
  {"You can once more study and cast Hexes magic.", "", ""},
  TILEG_MUT_NO_HEXES_MAGIC,
},

{ MUT_NO_ICE_MAGIC, 0, 1, mutflag::bad,
  "no ice magic",

  {"You cannot study or cast Ice magic.", "", ""},
  {"You can no longer study or cast Ice magic.", "", ""},
  {"You can once more study and cast Ice magic.", "", ""},
  TILEG_MUT_NO_ICE_MAGIC,
},

{ MUT_NO_NECROMANCY_MAGIC, 0, 1, mutflag::bad,
  "no necromancy magic",

  {"You cannot study or cast Necromancy magic.", "", ""},
  {"You can no longer study or cast Necromancy magic.", "", ""},
  {"You can once more study and cast Necromancy magic.", "", ""},
  TILEG_MUT_NO_NECROMANCY_MAGIC,
},

{ MUT_NO_ALCHEMY_MAGIC, 0, 1, mutflag::bad,
  "no alchemy magic",

  {"You cannot study or cast Alchemy magic.", "", ""},
  {"You can no longer study or cast Alchemy magic.", "", ""},
  {"You can once more study and cast Alchemy magic.", "", ""},
  TILEG_MUT_NO_ALCHEMY_MAGIC,
},

{ MUT_NO_FORGECRAFT_MAGIC, 0, 1, mutflag::bad,
  "no forgecraft magic",

  {"You cannot study or cast Forgecraft magic.", "", ""},
  {"You can no longer study or cast Forgecraft magic.", "", ""},
  {"You can once more study and cast Forgecraft magic.", "", ""},
  TILEG_MUT_NO_FORGECRAFT_MAGIC,
},

{ MUT_NO_SUMMONING_MAGIC, 0, 1, mutflag::bad,
  "no summoning magic",

  {"You cannot study or cast Summoning magic.", "", ""},
  {"You can no longer study or cast Summoning magic.", "", ""},
  {"You can once more study and cast Summoning magic.", "", ""},
  TILEG_MUT_NO_SUMMONING_MAGIC,
},

{ MUT_NO_TRANSLOCATION_MAGIC, 0, 1, mutflag::bad,
  "no translocations magic",

  {"You cannot study or cast Translocations magic.", "", ""},
  {"You can no longer study or cast Translocations magic.", "", ""},
  {"You can once more study and cast Translocations magic.", "", ""},
  TILEG_MUT_NO_TRANSLOCATION_MAGIC,
},

#if TAG_MAJOR_VERSION == 34
{ MUT_NO_TRANSMUTATION_MAGIC, 0, 1, mutflag::bad,
  "no transmutations magic",

  {"You cannot study or cast Transmutations magic.", "", ""},
  {"You can no longer study or cast Transmutations magic.", "", ""},
  {"You can once more study and cast Transmutations magic.", "", ""},
},
#endif

{ MUT_PHYSICAL_VULNERABILITY, 0, 3, mutflag::bad,
  "reduced AC",

  {"You take slightly more damage. (AC -5)",
    "You take more damage. (AC -10)",
    "You take considerably more damage. (AC -15)"},
  {"You feel more vulnerable to harm.",
    "You feel more vulnerable to harm.",
    "You feel more vulnerable to harm."},
  {"You no longer feel extra vulnerable to harm.",
    "You feel less vulnerable to harm.",
    "You feel less vulnerable to harm."},
},

{ MUT_SLOW_REFLEXES, 0, 3, mutflag::bad,
  "reduced EV",

  {"You have somewhat slow reflexes. (EV -5)",
    "You have slow reflexes. (EV -10)",
    "You have very slow reflexes. (EV -15)"},
  {"Your reflexes slow.",
    "Your reflexes slow further.",
    "Your reflexes slow further."},
  {"You reflexes return to normal.",
    "You reflexes speed back up.",
    "You reflexes speed back up."},
},

{ MUT_WEAK_WILLED, 0, 3, mutflag::bad,
  "weak-willed",

  {"You are slightly weak-willed. (Will-)",
    "You are weak-willed. (Will--)",
    "You are extremely weak-willed. (Will---)"},
  {"You feel weak-willed.",
    "You feel more weak-willed.",
    "You feel more weak-willed."},
  {"You no longer feel weak-willed.",
    "You feel less weak-willed.",
    "You feel less weak-willed."},
  TILEG_MUT_WEAK_WILLED,
},

{ MUT_ANTI_WIZARDRY, 0, 3, mutflag::bad,
  "disrupted magic",

  {"Your casting is slightly disrupted.",
    "Your casting is disrupted.",
    "Your casting is seriously disrupted."},
  {"Your ability to control magic is disrupted.",
    "Your ability to control magic is more disrupted.",
    "Your ability to control magic is more disrupted."},
  {"Your ability to control magic is no longer disrupted.",
    "Your ability to control magic is less disrupted.",
    "Your ability to control magic is less disrupted."},
},

{ MUT_MP_WANDS, 7, 1, mutflag::good,
  "MP-powered wands",

  {"You expend magic power (3 MP) to strengthen your wands.", "", ""},
  {"You feel your magical essence link to the dungeon's wands.", "", ""},
  {"Your magical essence no longer links to wands of the dungeon.", "", ""},
  TILEG_MUT_MP_WANDS,
},

{ MUT_UNSKILLED, 0, 3, mutflag::bad,
  "unskilled",

  {"You are somewhat unskilled. (-1 Apt)",
    "You are unskilled. (-2 Apt)",
    "You are extremely unskilled. (-3 Apt)"},
  {"You feel less skilled.",
    "You feel less skilled.",
    "You feel less skilled."},
  {"You regain all your skill.",
    "You regain some skill.",
    "You regain some skill."},
},

{ MUT_INEXPERIENCED, 0, 3, mutflag::bad,
    "inexperienced",

    {"You are somewhat inexperienced. (-1 XL)",
     "You are inexperienced. (-2 XL)",
     "You are extremely inexperienced. (-3 XL)"},
    {"You feel less experienced.",
     "You feel less experienced.",
     "You feel less experienced."},
    {"You regain all your potential.",
     "You regain some potential.",
     "You regain some potential."},
},

{ MUT_PAWS, 0, 1, mutflag::good | mutflag::anatomy,
  "stealthy paws",

  {"Your paws help you pounce on unaware monsters.", "", ""},
  {"", "", ""},
  {"", "", ""},
  TILEG_MUT_PAWS,
},

{ MUT_MISSING_EYE, 0, 1, mutflag::bad,
  "missing an eye",

  {"You are missing an eye, making it more difficult to aim.", "", ""},
  {"Your right eye vanishes! The world loses its depth.", "", ""},
  {"Your right eye suddenly reappears! The world regains its depth.", "", ""},
  TILEG_MUT_MISSING_EYE,
},

{ MUT_TEMPERATURE_SENSITIVITY, 0, 1, mutflag::bad,
  "temperature sensitive",

  {"You are sensitive to extremes of temperature. (rF-, rC-)", "", ""},
  {"You feel sensitive to extremes of temperature.", "", ""},
  {"You no longer feel sensitive to extremes of temperature", "", ""},
  TILEG_MUT_TEMPERATURE_SENSITIVITY,
},


{ MUT_NO_FORMS, 0, 1, mutflag::bad,
  "no forms",

  {"You cannot voluntarily change form.", "", ""},
  {"You can no longer voluntarily change form.", "", ""},
  {"You can once more change form.", "", ""},
  TILEG_MUT_NO_FORMS,
},

#if TAG_MAJOR_VERSION == 34
{ MUT_NO_REGENERATION, 0, 1, mutflag::bad,
  "no regeneration",

  {"You do not regenerate.", "", ""},
  {"You stop regenerating.", "", ""},
  {"You start regenerating.", "", ""},
},
#endif

{ MUT_TREASURE_SENSE, 0, 1, mutflag::good,
  "treasure sense",

  {"You have an uncanny knack for detecting items.", "", ""},
  {"You suddenly feel aware of treasure.", "", ""},
  {"You no longer feel aware of treasure.", "", ""},
},

{ MUT_ACID_RESISTANCE, 0, 1, mutflag::good | mutflag::substance,
  "acid resistance",

  {"You are resistant to acid. (rCorr)", "", ""},
  {"You feel resistant to acid.", "",  ""},
  {"You feel less resistant to acid.", "", ""},
  TILEG_MUT_ACID_RES,
},

{ MUT_QUADRUMANOUS, 0, 1, mutflag::good,
  "four strong arms",

  {"Your four strong arms can wield two-handed weapons with a shield.", "", ""},
  {"Two of your arms shrink away.", "", ""},
  {"You grow two extra arms.", "", ""},
},

{ MUT_NO_DRINK, 0, 1, mutflag::bad,
  "no potions",

  {"You do not drink.", "", ""},
  {"Your mouth dries to ashes.", "", ""},
  {"You gain the ability to drink.", "", ""},
  TILEG_MUT_NO_DRINK,
},

{ MUT_FAITH, 0, 1, mutflag::good,
  "faith",

  {"You have a special connection with the divine. (Faith)", "", ""},
  {"You feel connected to something greater than you.", "", ""},
  {"You feel rebellious.", "", ""},
  TILEG_MUT_FAITH,
},

{ MUT_REFLEXIVE_HEADBUTT, 0, 1, mutflag::good | mutflag::anatomy,
  "retaliatory headbutt",

  {"You reflexively headbutt those who attack you in melee.", "", ""},
  {"Your retaliatory reflexes feel sharp.", "", ""},
  {"Your retaliatory reflexes feel dull.", "", ""},
},

{ MUT_STEAM_RESISTANCE, 0, 1, mutflag::good | mutflag::substance,
  "steam resistance",

  {"You are immune to the effects of steam.", "", ""},
  {"You are now immune to the effects of steam.", "", ""},
  {"You are no longer immune to the effects of steam.", "", ""},
  TILEG_MUT_STEAM_RES,
},

{ MUT_NO_GRASPING, 0, 1, mutflag::bad,
  "no weapons or thrown items",

  {"You are incapable of wielding weapons or throwing items.", "", ""},
  {"You can no longer grasp objects.", "", ""},
  {"You can now grasp objects.", "", ""},
  TILEG_MUT_NO_GRASPING,
},

{ MUT_NO_ARMOUR, 0, 1, mutflag::bad,
  "no armour",

  {"You cannot wear armour.", "", ""},
  {"You can no longer wear armour.", "", ""},
  {"You can now wear armour.", "", ""},
  TILEG_MUT_NO_ARMOUR,
},

{ MUT_MULTILIVED, 0, 1, mutflag::good,
  "multi-lived",

  {"You gain extra lives every three experience levels.", "", ""},
  {"You are no longer multi-lived.", "", ""},
  {"You can now gain extra lives.", "", ""},
  TILEG_MUT_MULTILIVED,
},

{ MUT_DISTRIBUTED_TRAINING, 0, 1, mutflag::good,
  "distributed training",

  {"Your experience applies equally to all skills.", "", ""},
  {"Your experience now applies equally to all skills.", "", ""},
  {"Your experience no longer applies equally to all skills.", "", ""},
},

{ MUT_NIMBLE_SWIMMER, 0, 2, mutflag::good | mutflag::anatomy,
  "nimble swimmer",

  {"You are camouflaged when in or above water. (Stealth+)",
   "You are very nimble when in or above water. (Stealth+, EV+, Speed+++)", ""},
  {"You feel comfortable near water.",
   "You feel very comfortable near water.", ""},
  {"You feel less comfortable near water.",
   "You feel less comfortable near water.", ""},
},

{ MUT_TENTACLE_ARMS, 0, 1, mutflag::good | mutflag::anatomy,
  "tentacles",

  {"You have tentacles for arms and can constrict enemies.", "", ""},
  {"Your arms feel tentacular.", "", ""},
  {"Your arms no longer feel tentacular.", "", ""},
},

#if TAG_MAJOR_VERSION == 34
{ MUT_VAMPIRISM, 0, 2, mutflag::good,
  "vampiric",

  {"You are afflicted with vampirism.", "You are afflicted with vampirism and can become a bat while bloodless.", ""},
  {"You feel a craving for blood.", "You can now turn into a vampire bat when bloodless.", ""},
  {"Your craving for blood subsides.", "You can no longer turn into a bat.", ""},
  0,
  {"", "You will be able to turn into a vampire bat when bloodless.", ""}
},
#endif

{ MUT_MERTAIL, 0, 1, mutflag::good | mutflag::anatomy,
  "mertail",

  {"Your lower body shifts to a powerful aquatic tail in water.", "", ""},
  {"Your legs feel aquatic.", "", ""},
  {"Your legs no longer feel aquatic."},

  TILEG_MUT_MERTAIL,
},

{ MUT_FLOAT, 0, 1, mutflag::good,
  "float",

  {"You float through the air rather than walking.", "", ""},
  {"You feel both weightless and legless.", "", ""},
  {"You feel dragged down by the weight of the world."},
  TILEG_MUT_FLOAT,
},

{ MUT_INNATE_CASTER, 0, 1, mutflag::good,
  "innate caster",

  {"You learn spells naturally, not from books.", "", ""},
  {"You feel mystic power welling inside you.", "", ""},
  {"You feel a greater respect for book-learning."},
},

{ MUT_HP_CASTING, 0, 1, mutflag::good,
  "HP casting",

  {"Your magical power is your life essence.", "", ""},
  {"Your magical power and health merge together.", "", ""},
  {"Your life and magic unlink."},
  TILEG_MUT_HP_CASTING,
},

// XX why does this have 3 levels, only 1 is used
{ MUT_FLAT_HP, 0, 3, mutflag::good,
  "extra vitality",

    {"You have superior vitality. (+4 MHP)",
     "You have much superior vitality. (+8 MHP)",
     "You have exceptionally superior vitality. (+12 MHP)"},
    {"You feel more vital.",
     "You feel more vital.",
     "You feel more vital."},
    {"You feel less vital.",
     "You feel less vital.",
     "You feel less vital."},

  TILEG_MUT_FLAT_HP,
},

{ MUT_ENGULF, 0, 1, mutflag::good | mutflag::jiyva | mutflag::substance,
  "engulf",

    {"Your melee attacks may engulf your foes in ooze.", "", ""},
    {"You begin exuding ooze.", "", ""},
    {"You stop exuding ooze.", "", ""},
  TILEG_MUT_ENGULF,
},

// Sadly console size restrictions prevent more than one level of this existing
{ MUT_DAYSTALKER, 0, 1, mutflag::good,
  "+LOS",

    {"You have an extended range of vision and can be seen from far away.",
      "", ""},
    {"The darkness flees at your approach.", "", ""},
    {"The shadows grow bolder once more.", "", ""},
},

{ MUT_DIVINE_ATTRS, 0, 1, mutflag::good,
  "divine attributes",
  {"Your divine heritage dramatically boosts your attributes as you level up.", "", ""},
  {"You feel more divine.", "", ""},
  {"You feel more mortal.", "", ""},
  TILEG_MUT_DIVINE_ATTRIBUTES,
},

#if TAG_MAJOR_VERSION == 34
{ MUT_DEVOUR_ON_KILL, 0, 1, mutflag::good,
  "devour on kill",
  {"You thrive by killing the living.", "", ""},
  {"You feel hungry for flesh.", "", ""},
  {"You feel less hungry for flesh.", "", ""},
},
#endif

{ MUT_SHORT_LIFESPAN, 0, 1, mutflag::bad,
  "otherworldly",
  {"You are easily found by Zot.", "", ""},
  {"You feel your time running out.", "", ""},
  {"You feel long-lived.", "", ""},
},

{ MUT_FOUL_SHADOW, 0, 3, mutflag::good,
  "foul shadow",
  {"You are faintly shadowed, very rarely releasing foul flame when damaged in melee.",
   "You are shadowed, sometimes releasing foul flame when damaged in melee.",
   "You are darkly shadowed, frequently releasing foul flame when damaged in melee."},
  {"Your body darkens with foul flame.",
   "Your body becomes darker with foul flame.",
   "Your body becomes darker with foul flame."},
  {"Your body's darkness fades completely.",
   "Your body's darkness fades.",
   "Your body's darkness fades."},

  TILEG_MUT_FOUL_SHADOW,
},

{ MUT_EXPLORE_REGEN, 0, 1, mutflag::good,
  "explore regen",
  {"You regain HP and MP as you explore.", "", ""},
  {"You feel a fierce wanderlust.", "", ""},
  {"You feel like a homebody.", "", ""},
  TILEG_MUT_EXPLORE_REGEN,
},

{ MUT_DOUBLE_POTION_HEAL, 0, 1, mutflag::good,
  "double potion healing",
  {"You gain doubled healing and magic from potions.", "", ""},
  {"You heal twice as much from potions.", "", ""},
  {"You no longer heal twice as much from potions.", "", ""},
},

{ MUT_DRUNKEN_BRAWLING, 0, 1, mutflag::good,
  "drunken brawling",
  {"Whenever you drink a healing potion, you attack all around you.", "", ""},
  {"You brawl whenever you drink a healing potion.", "", ""},
  {"You no longer brawl whenever you drink a healing potion.", "", ""},
},

{ MUT_ARTEFACT_ENCHANTING, 0, 1, mutflag::good,
  "artefact enchanting",
  {"You can use scrolls of enchantment on lesser artefacts.", "", ""},
  {"You can now use scrolls of enchantment on lesser artefacts.", "", ""},
  {"You can no longer use scrolls of enchantment on lesser artefacts.", "", ""},
},

{ MUT_RUNIC_MAGIC, 0, 1, mutflag::good,
  "runic magic",
  {"Your spellcasting is much less encumbered by armour.", "", ""},
  {"Your spellcasting becomes less encumbered by armour.", "", ""},
  {"Your spellcasting no longer less encumbered by armour.", "", ""},
},

{ MUT_FORMLESS, 0, 2, mutflag::good,
  "formless",

  {"You can equip up to 6 pieces of aux armour in any combination.",
   "You can equip up to 6 pieces of aux armour in any combination and unleash them.",
   ""},
  {"", "You feel ready to unleash a true cacophony.", ""},
  {"", "", ""},
  TILEG_MUT_FORMLESS,
  {"", "You will be able to unleash your equipped armour.", ""},
},

{ MUT_TRICKSTER, 0, 1, mutflag::good,
  "trickster",

  {"You gain AC when you inflict magical misfortune on nearby enemies.", "", ""},
  {"", "", ""},
  {"", "", ""},
  TILEG_MUT_TRICKSTER,
},

{ MUT_MNEMOPHAGE, 0, 1, mutflag::good,
   "mnemnophage",
   {"You can enhance your damage-dealing spells by burning harvested memories.", ""},
   {"Your flames flicker hungrily.", "", ""},
   {"Your flames grow less ravenous.", "", ""},
   TILEG_MUT_MNEMOPHAGE,
   {"You will be able to burn memories to enhance your damage-dealing spells."}
 },

{ MUT_SPELLCLAWS, 0, 1, mutflag::good,
   "spellclaws",
   {"You perform a melee attack whenever you cast damage-dealing spells.", "", ""},
   {"You feel destructive magic coursing through your claws.", "", ""},
   {"You no longer feel destructive magic coursing through your claws.", "", ""},
   TILEG_MUT_SPELLCLAWS,
},

// Makhleb-specific mutations

{ MUT_MAKHLEB_DESTRUCTION_GEH, 0, 1, mutflag::good,
  "Gehenna destruction",

  {"You draw destruction from the endless fires of Gehenna.", "", ""},
  {"You feel your soul grow hot with the fiery destruction of Gehenna.", "", ""},
  {"", "", ""},

  TILEG_MUT_MAJOR_DESTRUCTION_OF_GEHENNA,
},

{ MUT_MAKHLEB_DESTRUCTION_COC, 0, 1, mutflag::good,
  "Cocytus destruction",

  {"You draw destruction from the frigid wastes of Cocytus.", "", ""},
  {"You feel your soul grow cold with the frigid destruction of Cocytus.", "", ""},
  {"", "", ""},

  TILEG_MUT_MAJOR_DESTRUCTION_OF_COCYTUS,
},

{ MUT_MAKHLEB_DESTRUCTION_TAR, 0, 1, mutflag::good,
  "Tartarus destruction",

  {"You draw destruction from the wailing grief of Tartarus.", "", ""},
  {"You feel your soul grow tainted with the deathly destruction of Tartarus.", "", ""},
  {"", "", ""},

  TILEG_MUT_MAJOR_DESTRUCTION_OF_TARTARUS,
},

{ MUT_MAKHLEB_DESTRUCTION_DIS, 0, 1, mutflag::good,
  "Dis destruction",

  {"You draw destruction from the ruthless spite of Dis.", "", ""},
  {"You feel your soul grow bitter with the corrosive destruction of Dis.", "", ""},
  {"", "", ""},

  TILEG_MUT_MAJOR_DESTRUCTION_OF_DIS,
},

{ MUT_MAKHLEB_MARK_HAEMOCLASM, 0, 1, mutflag::makhleb,
  "Mark of Haemoclasm",

  {"You bear the Mark of Haemoclasm.", "", ""},
  {"Gore shall rain upon your enemies.", "", ""},
  {"", "", ""},

  TILEG_MUT_MARK_OF_HAEMOCLASM,
},

{ MUT_MAKHLEB_MARK_LEGION, 0, 1, mutflag::makhleb,
  "Mark of the Legion",

  {"You bear the Mark of the Legion.", "", ""},
  {"The armies of chaos are now yours to lead.", "", ""},
  {"", "", ""},

  TILEG_MUT_MARK_OF_THE_LEGION,
},

{ MUT_MAKHLEB_MARK_CARNAGE, 0, 1, mutflag::makhleb,
  "Mark of Carnage",

  {"You bear the Mark of Carnage.", "", ""},
  {"Your servants grow eager to unleash destruction.", "", ""},
  {"", "", ""},

  TILEG_MUT_MARK_OF_CARNAGE,
},

{ MUT_MAKHLEB_MARK_ANNIHILATION, 0, 1, mutflag::makhleb,
  "Mark of Annihilation",

  {"You bear the Mark of Annihilation.", "", ""},
  {"You feel the destructive energies within you surge violently.", "", ""},
  {"", "", ""},

  TILEG_MUT_MARK_OF_ANNIHILATION,
},

{ MUT_MAKHLEB_MARK_TYRANT, 0, 1, mutflag::makhleb,
  "Mark of the Tyrant",

  {"You bear the Mark of the Tyrant.", "", ""},
  {"Even fiends shall kneel before you now.", "", ""},
  {"", "", ""},

  TILEG_MUT_MARK_OF_THE_TYRANT,
},

{ MUT_MAKHLEB_MARK_CELEBRANT, 0, 1, mutflag::makhleb,
  "Mark of the Celebrant",

  {"You bear the Mark of the Celebrant.", "", ""},
  {"Your suffering will be repaid in blood.", "", ""},
  {"", "", ""},

  TILEG_MUT_MARK_OF_THE_CELEBRANT,
},

{ MUT_MAKHLEB_MARK_EXECUTION, 0, 1, mutflag::makhleb,
  "Mark of Execution",

  {"You bear the Mark of Execution.", "", ""},
  {"Murder takes root in your soul.", "", ""},
  {"", "", ""},

  TILEG_MUT_MARK_OF_EXECUTION,
},

{ MUT_MAKHLEB_MARK_ATROCITY, 0, 1, mutflag::makhleb,
  "Mark of Atrocity",

  {"You bear the Mark of Atrocity.", "", ""},
  {"You will scour this world clean.", "", ""},
  {"", "", ""},

  TILEG_MUT_MARK_OF_ATROCITY,
},

{ MUT_MAKHLEB_MARK_FANATIC, 0, 1, mutflag::makhleb,
  "Mark of the Fanatic",

  {"You bear the Mark of the Fanatic.", "", ""},
  {"You will become an instrument of Makhleb's will.", "", ""},
  {"", "", ""},

  TILEG_MUT_MARK_OF_THE_FANATIC,
},

};

static const mutation_category_def category_mut_data[] =
{
  { RANDOM_MUTATION, "any"},
  { RANDOM_XOM_MUTATION, "xom"},
  { RANDOM_GOOD_MUTATION, "good"},
  { RANDOM_BAD_MUTATION, "bad"},
  { RANDOM_SLIME_MUTATION, "slime"},
  { RANDOM_CORRUPT_MUTATION, "corrupt"},
  { RANDOM_QAZLAL_MUTATION, "qazlal"},
};