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/**
* @file
* @brief Potion and potion-like effects.
**/
#include "AppHdr.h"
#include "potion.h"
#include <cstdio>
#include <cstring>
#include <unordered_map>
#include "art-enum.h"
#include "cloud.h"
#include "english.h"
#include "god-conduct.h"
#include "god-passive.h"
#include "god-wrath.h" // reduce_xp_penance
#include "hints.h"
#include "item-name.h"
#include "item-prop.h"
#include "item-status-flag-type.h"
#include "item-use.h"
#include "items.h"
#include "message.h"
#include "mutation.h"
#include "nearby-danger.h"
#include "player-stats.h"
#include "potion-type.h"
#include "prompt.h"
#include "religion.h"
#include "skill-menu.h"
#include "spl-goditem.h"
#include "stringutil.h"
#include "transform.h"
#include "xom.h"
int _xom_factor(bool was_known);
PotionEffect::PotionEffect(const potion_type pot)
: potion_name(potion_type_name(pot)), kind(pot)
{ }
bool PotionEffect::can_quaff(string */*reason*/, bool /*temp*/) const
{
return true;
}
bool PotionEffect::quaff(bool was_known) const
{
if (was_known && !check_known_quaff())
return false;
effect();
return true;
}
bool PotionEffect::check_known_quaff() const
{
string reason;
if (!can_quaff(&reason))
{
mpr(reason);
return false;
}
return true;
}
class PotionCuring : public PotionEffect
{
private:
PotionCuring() : PotionEffect(POT_CURING) { }
DISALLOW_COPY_AND_ASSIGN(PotionCuring);
public:
static const PotionCuring &instance()
{
static PotionCuring inst; return inst;
}
bool can_quaff(string *reason = nullptr, bool temp = true) const override
{
// no species that can quaff at all have permanent restrictions for
// curing
if (!temp)
return true;
// cure status effects, allowed even in death's door
if (you.duration[DUR_CONF]
|| you.duration[DUR_POISONING])
{
return true;
}
// heal
if (you.duration[DUR_DEATHS_DOOR])
{
if (reason)
*reason = "You cannot heal while in death's door.";
return false;
}
if (!you.can_potion_heal(true) || temp && you.hp == you.hp_max)
{
// It's not useless to drink at full health if you could hit things.
if (you.has_mutation(MUT_DRUNKEN_BRAWLING) && has_drunken_brawl_targets())
return true;
if (reason)
*reason = "You have no ailments to cure.";
return false;
}
return true;
}
bool effect(bool=true, int=40, bool is_potion = true) const override
{
const bool ddoor = you.duration[DUR_DEATHS_DOOR];
if ((you.can_potion_heal() || !is_potion) && !ddoor)
{
const int base = 5 + random2(7);
int amount = base;
if (is_potion)
amount = you.scale_potion_healing(amount);
inc_hp(amount);
}
if (ddoor)
mpr("You feel queasy.");
else if (you.can_potion_heal()
|| !is_potion
|| you.duration[DUR_POISONING]
|| you.duration[DUR_CONF])
{
if (is_potion)
print_potion_heal_message();
canned_msg(MSG_GAIN_HEALTH);
}
else
mpr("That felt strangely inert.");
// need to redraw from yellow to green even if no hp was gained
if (you.duration[DUR_POISONING])
you.redraw_hit_points = true;
you.duration[DUR_POISONING] = 0;
you.duration[DUR_CONF] = 0;
return true;
}
};
class PotionHealWounds : public PotionEffect
{
private:
PotionHealWounds() : PotionEffect(POT_HEAL_WOUNDS) { }
DISALLOW_COPY_AND_ASSIGN(PotionHealWounds);
public:
static const PotionHealWounds &instance()
{
static PotionHealWounds inst; return inst;
}
bool can_quaff(string *reason = nullptr, bool temp = true) const override
{
// note: equip, i.e. vines, leads to temp uselessness. Should this act
// as permauselessness?
if (!you.can_potion_heal(temp))
{
if (reason)
{
if (!temp || !you.can_potion_heal(false))
*reason = "You cannot be healed by potions.";
else
*reason = "You cannot currently be healed by potions.";
}
return false;
}
if (temp && you.duration[DUR_DEATHS_DOOR])
{
if (reason)
*reason = "You cannot heal while in death's door.";
return false;
}
if (temp && you.hp == you.hp_max)
{
// It's not useless to drink at full health if you could hit things.
if (you.has_mutation(MUT_DRUNKEN_BRAWLING) && has_drunken_brawl_targets())
return true;
if (reason)
*reason = "Your health is already full.";
return false;
}
return true;
}
bool effect(bool=true, int=40, bool is_potion = true) const override
{
if (you.duration[DUR_DEATHS_DOOR])
{
mpr("You feel queasy.");
return false;
}
if (!you.can_potion_heal() && is_potion)
{
mpr("That seemed strangely inert.");
return false;
}
const int base = 10 + random2avg(28, 3);
int amount = base;
if (is_potion)
amount = you.scale_potion_healing(amount);
inc_hp(amount);
if (is_potion)
print_potion_heal_message();
mpr("You feel much better.");
return true;
}
};
class PotionHaste : public PotionEffect
{
private:
PotionHaste() : PotionEffect(POT_HASTE) { }
DISALLOW_COPY_AND_ASSIGN(PotionHaste);
public:
static const PotionHaste &instance()
{
static PotionHaste inst; return inst;
}
bool can_quaff(string *reason = nullptr, bool /* temp */ = true) const override
{
if (you.stasis())
{
if (reason)
*reason = "Your stasis prevents you from being hasted.";
return false;
}
else if (have_passive(passive_t::no_haste))
{
if (reason)
*reason = "You are protected from being hasted by Cheibriados.";
return false;
}
return true;
}
bool effect(bool=true, int pow = 40, bool=true) const override
{
return haste_player(40 + random2(pow));
}
bool quaff(bool was_known) const override
{
if (was_known && !check_known_quaff())
return false;
effect(); // Chei prevents haste in haste_player().
return true;
}
};
class PotionMight : public PotionEffect
{
private:
PotionMight() : PotionEffect(POT_MIGHT) { }
DISALLOW_COPY_AND_ASSIGN(PotionMight);
public:
static const PotionMight &instance()
{
static PotionMight inst; return inst;
}
bool effect(bool=true, int pow = 40, bool=true) const override
{
const bool were_mighty = you.duration[DUR_MIGHT] > 0;
mprf(MSGCH_DURATION, "You feel %s all of a sudden.",
were_mighty ? "mightier" : "very mighty");
you.increase_duration(DUR_MIGHT, 35 + random2(pow), 80);
return true;
}
};
class PotionBrilliance : public PotionEffect
{
private:
PotionBrilliance() : PotionEffect(POT_BRILLIANCE) { }
DISALLOW_COPY_AND_ASSIGN(PotionBrilliance);
public:
static const PotionBrilliance &instance()
{
static PotionBrilliance inst; return inst;
}
bool can_quaff(string *reason = nullptr, bool temp = true) const override
{
if (you_worship(GOD_TROG))
{
// technically can work under Trog, but it does nothing; so give
// an informative message instead.
if (reason)
*reason = "Trog doesn't allow you to cast spells!";
return false;
}
if (temp && you.unrand_equipped(UNRAND_FOLLY))
{
if (reason)
*reason = "Your robe already provides the effects of brilliance.";
return false;
}
return true;
}
bool effect(bool=true, int pow = 40, bool=true) const override
{
const bool were_brilliant = you.duration[DUR_BRILLIANCE] > 0;
mprf(MSGCH_DURATION, "You feel %sclever all of a sudden.",
were_brilliant ? "more " : "");
you.increase_duration(DUR_BRILLIANCE, 35 + random2(pow), 80);
return true;
}
};
class PotionAttraction : public PotionEffect
{
private:
PotionAttraction() : PotionEffect(POT_ATTRACTION) { }
DISALLOW_COPY_AND_ASSIGN(PotionAttraction);
public:
static const PotionAttraction &instance()
{
static PotionAttraction inst; return inst;
}
// note on uselessness: this potion works by status, so should still be
// allowed with no monsters in LOS. Because it is marked as dangerous,
// it always prompts. XX maybe add info to the prompt?
bool effect(bool=true, int pow = 40, bool=true) const override
{
const bool was_attractive = you.duration[DUR_ATTRACTIVE] > 0;
mprf(MSGCH_DURATION, "You feel %sattractive to monsters.",
was_attractive ? "more " : "");
you.increase_duration(DUR_ATTRACTIVE, 20 + random2(pow)/2);
return true;
}
};
class PotionEnlightenment : public PotionEffect
{
private:
PotionEnlightenment() : PotionEffect(POT_ENLIGHTENMENT) { }
DISALLOW_COPY_AND_ASSIGN(PotionEnlightenment);
public:
static const PotionEnlightenment &instance()
{
static PotionEnlightenment inst; return inst;
}
bool effect(bool=true, int pow = 40, bool=true) const override
{
fly_player(pow);
// Try to sync up the flying and the enlightenment.
// ...sorry about this.
you.duration[DUR_ENLIGHTENED] = max(you.duration[DUR_FLIGHT],
max(you.duration[DUR_ENLIGHTENED],
25 + random2(pow)));
return true;
}
};
class PotionCancellation : public PotionEffect
{
private:
PotionCancellation() : PotionEffect(POT_CANCELLATION) { }
DISALLOW_COPY_AND_ASSIGN(PotionCancellation);
public:
static const PotionCancellation &instance()
{
static PotionCancellation inst; return inst;
}
bool can_quaff(string *reason = nullptr, bool temp=true) const override
{
if (temp && !player_is_cancellable())
{
if (reason)
*reason = "There is nothing to cancel.";
return false;
}
return true;
}
bool effect(bool=true, int=40, bool=true) const override
{
debuff_player(true);
mpr("You feel magically purged.");
const int old_contam_level = get_contamination_level();
contaminate_player(-1 * (1000 + random2(4000)));
if (old_contam_level && old_contam_level == get_contamination_level())
mpr("You feel slightly less contaminated with magical energies.");
return true;
}
};
class PotionAmbrosia : public PotionEffect
{
private:
PotionAmbrosia() : PotionEffect(POT_AMBROSIA) { }
DISALLOW_COPY_AND_ASSIGN(PotionAmbrosia);
public:
static const PotionAmbrosia &instance()
{
static PotionAmbrosia inst; return inst;
}
bool effect(bool=true, int=40, bool=true) const override
{
const int ambrosia_turns = 3 + random2(8);
if (confuse_player(ambrosia_turns, false, true))
{
print_potion_heal_message();
mprf("You feel%s invigorated.",
you.duration[DUR_AMBROSIA] ? " more" : "");
you.increase_duration(DUR_AMBROSIA, ambrosia_turns);
return true;
}
// should be unreachable: nothing blocks intentional confusion. (If
// this ever changes, consider adding a `can_quaff`)
mpr("You feel briefly invigorated.");
return false;
}
};
class PotionInvisibility : public PotionEffect
{
private:
PotionInvisibility() : PotionEffect(POT_INVISIBILITY) { }
DISALLOW_COPY_AND_ASSIGN(PotionInvisibility);
public:
static const PotionInvisibility &instance()
{
static PotionInvisibility inst; return inst;
}
bool effect(bool=true, int pow = 40, bool=true) const override
{
if (you.backlit())
{
vector<const char *> afflictions;
if (you.haloed() && !you.umbraed())
afflictions.push_back("halo");
if (player_severe_contamination())
afflictions.push_back("magical contamination");
if (you.duration[DUR_CORONA])
afflictions.push_back("corona");
if (you.duration[DUR_STICKY_FLAME])
afflictions.push_back("liquid flames");
if (you.duration[DUR_QUAD_DAMAGE])
afflictions.push_back("!!!QUAD DAMAGE!!!");
if (you.form == transformation::flux)
afflictions.push_back("form");
mprf(MSGCH_DURATION,
"You become %stransparent, but the glow from %s "
"%s prevents you from becoming completely invisible.",
you.duration[DUR_INVIS] ? "more " : "",
you.haloed() && you.halo_radius() == -1 ? "the" : "your",
comma_separated_line(afflictions.begin(),
afflictions.end()).c_str());
}
else
{
mprf(MSGCH_DURATION, !you.duration[DUR_INVIS]
? "You fade into invisibility!"
: "You fade further into invisibility.");
}
you.increase_duration(DUR_INVIS, 15 + random2(pow), 100);
return true;
}
bool check_known_quaff() const override
{
string reason;
// invis can be drunk while temp useless, if the player accepts at the
// prompt
if (!can_quaff(&reason, false))
{
mpr(reason);
return false;
}
if (!can_quaff(&reason, true)
&& !yesno((reason + " Use anyway?").c_str(), false, 'n'))
{
canned_msg(MSG_OK);
return false;
}
return true;
}
bool can_quaff(string *reason = nullptr, bool temp = true) const override
{
// quaffing invis
return invis_allowed(true, reason, temp);
}
};
class PotionExperience : public PotionEffect
{
private:
PotionExperience() : PotionEffect(POT_EXPERIENCE) { }
DISALLOW_COPY_AND_ASSIGN(PotionExperience);
public:
static const PotionExperience &instance()
{
static PotionExperience inst; return inst;
}
bool effect(bool=true, int pow = 40, bool=true) const override
{
if (player_under_penance(GOD_HEPLIAKLQANA))
{
simple_god_message(" appreciates the memories.", false,
GOD_HEPLIAKLQANA);
reduce_xp_penance(GOD_HEPLIAKLQANA,
750 * you.experience_level * pow / 40);
return true;
}
if (you.experience_level < you.get_max_xl())
{
const int levels = min(you.get_max_xl(), pow / 40);
mpr("You feel more experienced!");
// Defer calling level_change() until later in drink() to prevent
// SIGHUP abuse.
adjust_level(levels, true);
}
else
mpr("A flood of memories washes over you.");
// these are included in default force_more_message
const int exp = 7500 * you.experience_level * pow / 40;
if (you.has_mutation(MUT_DISTRIBUTED_TRAINING))
{
you.exp_available += exp;
train_skills();
}
else
skill_menu(SKMF_EXPERIENCE, exp);
// the player might meet training targets and need to choose
// skills
check_selected_skills();
return true;
}
};
class PotionMagic : public PotionEffect
{
private:
PotionMagic() : PotionEffect(POT_MAGIC) { }
DISALLOW_COPY_AND_ASSIGN(PotionMagic);
public:
static const PotionMagic &instance()
{
static PotionMagic inst; return inst;
}
bool can_quaff(string *reason = nullptr, bool temp = true) const override
{
if (you.has_mutation(MUT_HP_CASTING) || temp && !you.max_magic_points)
{
if (reason)
*reason = "You have no magic to restore.";
return false;
}
else if (temp && you.magic_points == you.max_magic_points)
{
// It's not useless to drink at full health if you could hit things.
if (you.has_mutation(MUT_DRUNKEN_BRAWLING) && has_drunken_brawl_targets())
return true;
if (reason)
*reason = "Your magic is already full.";
return false;
}
return true;
}
bool effect(bool=true, int = 40, bool is_potion = true) const override
{
int amount = is_potion ? you.scale_potion_mp_healing(POT_MAGIC_MP)
: POT_MAGIC_MP;
inc_mp(amount);
if (you.has_mutation(MUT_HP_CASTING))
mpr("Magic washes over you without effect.");
else
{
if (is_potion && you.unrand_equipped(UNRAND_KRYIAS))
{
mprf("%s enhances the restoration.",
you.body_armour()->name(DESC_THE, false, false, false).c_str());
}
else if (is_potion && you.has_mutation(MUT_DOUBLE_POTION_HEAL))
mpr("You savour every drop.");
mpr("Magic courses through your body.");
}
return true;
}
};
class PotionBerserk : public PotionEffect
{
private:
PotionBerserk() : PotionEffect(POT_BERSERK_RAGE) { }
DISALLOW_COPY_AND_ASSIGN(PotionBerserk);
public:
static const PotionBerserk &instance()
{
static PotionBerserk inst; return inst;
}
bool can_quaff(string *reason = nullptr, bool temp = true) const override
{
return you.can_go_berserk(true, true, true, reason, temp);
}
bool effect(bool was_known = true, int = 40, bool=true) const override
{
if (you.is_lifeless_undead())
{
mpr("You feel slightly irritated.");
return false;
}
you.go_berserk(was_known, true);
return true;
}
bool quaff(bool was_known) const override
{
if (was_known
&& (!check_known_quaff() || !berserk_check_wielded_weapon()))
{
return false;
}
if (effect(was_known))
xom_is_stimulated(50);
return true;
}
};
/**
* Is the player able to mutate (temporarily or permanently) & thus unable
* to drink a mutation-causing potion? This is a wrapper on `you.can_safely_mutate`.
*
* @param reason Pointer to a string where the reason will be stored if unable
* to mutate
* @returns true if the player is able to mutate right now, otherwise false.
*/
static bool _can_mutate(string *reason, bool temp)
{
if (you.can_safely_mutate(temp))
return true;
if (reason)
{
*reason = make_stringf("You cannot mutate%s.",
you.can_safely_mutate(false) ? " at present" : "");
}
return false;
}
class PotionResistance : public PotionEffect
{
private:
PotionResistance() : PotionEffect(POT_RESISTANCE) { }
DISALLOW_COPY_AND_ASSIGN(PotionResistance);
public:
static const PotionResistance &instance()
{
static PotionResistance inst; return inst;
}
bool effect(bool=true, int pow = 40, bool=true) const override
{
mprf(MSGCH_DURATION, "You feel protected.");
const int add = random2(pow) + 35;
you.increase_duration(DUR_RESISTANCE, add);
return true;
}
};
class PotionLignify : public PotionEffect
{
private:
PotionLignify() : PotionEffect(POT_LIGNIFY) { }
DISALLOW_COPY_AND_ASSIGN(PotionLignify);
public:
static const PotionLignify &instance()
{
static PotionLignify inst; return inst;
}
bool can_quaff(string *reason = nullptr, bool temp = true) const override
{
const string treason = cant_transform_reason(transformation::tree,
false, temp);
if (treason.empty())
return true;
if (reason)
*reason = treason;
return false;
}
bool effect(bool was_known = true, int=40, bool=true) const override
{
if (you.form == transformation::death) // Gozag potion petition
{
mpr("You're too dead to put down roots!");
return false;
}
const int dur = 15 + random2(30) + random2(15);
return transform(dur, transformation::tree, !was_known);
}
bool quaff(bool was_known) const override
{
if (was_known)
{
if (!check_known_quaff())
return false;
const cloud_type cloud = cloud_type_at(you.pos());
if (cloud_damages_over_time(cloud, false)
// Tree form is immune to these two.
&& cloud != CLOUD_MEPHITIC && cloud != CLOUD_POISON
&& !yesno(make_stringf("Really become a tree while standing in "
"a cloud of %s?",
cloud_type_name(cloud).c_str()).c_str(),
false, 'n'))
{
canned_msg(MSG_OK);
return false;
}
}
if (effect(was_known))
{
you.transform_uncancellable = true;
did_god_conduct(DID_CHAOS, 10, was_known);
}
else
mpr("You feel woody for a moment.");
return true;
}
};
const int MIN_REMOVED = 2;
const int MAX_REMOVED = 3;
const int MIN_ADDED = 1;
const int MAX_ADDED = 3;
class PotionMutation : public PotionEffect
{
private:
PotionMutation() : PotionEffect(POT_MUTATION) { }
DISALLOW_COPY_AND_ASSIGN(PotionMutation);
public:
static const PotionMutation &instance()
{
static PotionMutation inst; return inst;
}
bool can_quaff(string *reason = nullptr, bool temp = true) const override
{
return _can_mutate(reason, temp);
}
bool effect(bool = true, int = 40, bool = true) const override
{
if (have_passive(passive_t::cleanse_mut_potions))
simple_god_message(" cleanses your potion of mutation!");
else
mpr("You feel extremely strange.");
bool mutated = false;
int remove_mutations = random_range(MIN_REMOVED, MAX_REMOVED);
int add_mutations = random_range(MIN_ADDED, MAX_ADDED);
// Remove mutations.
for (int i = 0; i < remove_mutations; i++)
mutated |= delete_mutation(RANDOM_MUTATION, "potion of mutation", false);
if (have_passive(passive_t::cleanse_mut_potions))
return mutated;
// Add mutations.
for (int i = 0; i < add_mutations; i++)
mutated |= mutate(RANDOM_MUTATION, "potion of mutation", false);
// Sometimes one good mutation.
if (coinflip())
{
mutated |= mutate(RANDOM_GOOD_MUTATION, "potion of mutation",
false);
}
learned_something_new(HINT_YOU_MUTATED);
return mutated;
}
bool quaff(bool was_known) const override
{
if (was_known && !check_known_quaff())
return false;
string msg = "Really drink that potion of mutation";
msg += you.rmut_from_item() ? " while resistant to mutation?" : "?";
const bool zin_check = you_worship(GOD_ZIN)
&& !have_passive(passive_t::cleanse_mut_potions);
if (zin_check)
msg += " Zin will disapprove.";
if (was_known && (zin_check || you.rmut_from_item())
&& !yesno(msg.c_str(), false, 'n'))
{
canned_msg(MSG_OK);
return false;
}
effect();
if (zin_check)
did_god_conduct(DID_DELIBERATE_MUTATING, 15, was_known);
return true;
}
};
class PotionMoonshine : public PotionEffect
{
private:
PotionMoonshine() : PotionEffect(POT_MOONSHINE) { }
DISALLOW_COPY_AND_ASSIGN(PotionMoonshine);
public:
static const PotionMoonshine &instance()
{
static PotionMoonshine inst; return inst;
}
bool effect(bool=true, int=40, bool=true) const override
{
mpr("You feel tipsy.");
you.increase_duration(DUR_VERTIGO, random_range(10, 25), 50);
return true;
}
bool quaff(bool was_known) const override
{
if (effect())
xom_is_stimulated( 50 / _xom_factor(was_known));
return true;
}
};
static const unordered_map<potion_type, const PotionEffect*, std::hash<int>> potion_effects = {
{ POT_CURING, &PotionCuring::instance(), },
{ POT_HEAL_WOUNDS, &PotionHealWounds::instance(), },
{ POT_HASTE, &PotionHaste::instance(), },
{ POT_MIGHT, &PotionMight::instance(), },
{ POT_BRILLIANCE, &PotionBrilliance::instance(), },
{ POT_ATTRACTION, &PotionAttraction::instance(), },
{ POT_ENLIGHTENMENT, &PotionEnlightenment::instance(), },
{ POT_CANCELLATION, &PotionCancellation::instance(), },
{ POT_AMBROSIA, &PotionAmbrosia::instance(), },
{ POT_INVISIBILITY, &PotionInvisibility::instance(), },
{ POT_MOONSHINE, &PotionMoonshine::instance(), },
{ POT_EXPERIENCE, &PotionExperience::instance(), },
{ POT_MAGIC, &PotionMagic::instance(), },
{ POT_BERSERK_RAGE, &PotionBerserk::instance(), },
{ POT_MUTATION, &PotionMutation::instance(), },
{ POT_RESISTANCE, &PotionResistance::instance(), },
{ POT_LIGNIFY, &PotionLignify::instance(), },
};
const PotionEffect* get_potion_effect(potion_type pot)
{
switch (pot)
{
default:
return potion_effects.at(pot);
CASE_REMOVED_POTIONS(pot);
}
}
/**
* Quaff a potion, identifying it if appropriate & triggering its effects on
* the player. Does not handle decrementing item quantities.
*
* @param potion The potion (stack) being quaffed.
* @return true if the potion was used; false if the player aborted.
*/
bool quaff_potion(item_def &potion)
{
const bool was_known = item_type_known(potion);
if (!was_known)
{
identify_item(potion);
mprf("It was %s.", article_a(potion.name(DESC_QUALNAME)).c_str());
}
const potion_type ptyp = static_cast<potion_type>(potion.sub_type);
return get_potion_effect(ptyp)->quaff(was_known);
}
/**
* Trigger an effect on the player corresponding to the given potion type.
*
* @param effect The type of potion in question.
* @param pow The power of the effect. (Only relevant for some pots.)
* @param was_known Whether the player should be held responsible.
*/
void potionlike_effect(potion_type effect, int pow, bool was_known)
{
get_potion_effect(effect)->effect(was_known, pow, false);
}
int _xom_factor(bool was_known)
{
// Knowingly drinking bad potions is much less amusing.
int xom_factor = 1;
if (was_known)
{
xom_factor *= 2;
if (!player_in_a_dangerous_place())
xom_factor *= 3;
}
return xom_factor;
}
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