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/**
* @file
* @brief Wrappers for sys/libc calls, mostly for charset purposes.
**/
#include "AppHdr.h"
#include "syscalls.h"
#ifdef TARGET_OS_WINDOWS
# ifdef TARGET_COMPILER_VC
# include <direct.h>
# endif
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# include <wincrypt.h>
# include <io.h>
#else
# include <dirent.h>
# include <unistd.h>
# include <fcntl.h>
# include <sys/types.h>
# include <sys/stat.h>
#endif
#include "files.h"
#include "random.h"
#include "unicode.h"
#ifdef __ANDROID__
#define HAVE_STAT
#include "player.h"
#include <errno.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <jni.h>
extern "C"
{
extern JNIEnv *Android_JNI_GetEnv(); // sigh
}
AAssetManager *_android_asset_manager = nullptr; // XXX
// Used to save the game on SDLActivity.onPause
extern "C" JNIEXPORT void JNICALL
Java_org_libsdl_app_SDLActivity_nativeSaveGame(
JNIEnv* env, jclass thiz)
{
if (you.save)
save_game(false);
}
bool jni_keyboard_control(bool toggle)
{
JNIEnv *env = Android_JNI_GetEnv();
jclass sdlClass = env->FindClass("org/libsdl/app/SDLActivity");
if (!sdlClass)
return false;
jmethodID mid =
env->GetStaticMethodID(sdlClass, "jniKeyboardControl", "(Z)Z");
jboolean shown = env->CallStaticBooleanMethod(sdlClass, mid, toggle);
return shown;
}
#endif
bool lock_file(int fd, bool write, bool wait)
{
#ifdef TARGET_OS_WINDOWS
OVERLAPPED pos;
pos.hEvent = 0;
pos.Offset = 0;
pos.OffsetHigh = 0;
return !!LockFileEx((HANDLE)_get_osfhandle(fd),
(write ? LOCKFILE_EXCLUSIVE_LOCK : 0) |
(wait ? 0 : LOCKFILE_FAIL_IMMEDIATELY),
0, -1, -1, &pos);
#else
struct flock fl;
fl.l_type = write ? F_WRLCK : F_RDLCK;
fl.l_whence = SEEK_SET;
fl.l_start = 0;
fl.l_len = 0;
return !fcntl(fd, wait ? F_SETLKW : F_SETLK, &fl);
#endif
}
bool unlock_file(int fd)
{
#ifdef TARGET_OS_WINDOWS
return !!UnlockFile((HANDLE)_get_osfhandle(fd), 0, 0, -1, -1);
#else
struct flock fl;
fl.l_type = F_UNLCK;
fl.l_whence = SEEK_SET;
fl.l_start = 0;
fl.l_len = 0;
return !fcntl(fd, F_SETLK, &fl);
#endif
}
bool read_urandom(char *buf, int len)
{
#ifdef TARGET_OS_WINDOWS
HCRYPTPROV hProvider = 0;
if (!CryptAcquireContextW(&hProvider, 0, 0, PROV_RSA_FULL,
CRYPT_VERIFYCONTEXT | CRYPT_SILENT))
{
return false;
}
if (!CryptGenRandom(hProvider, len, (BYTE*)buf))
{
CryptReleaseContext(hProvider, 0);
return false;
}
CryptReleaseContext(hProvider, 0);
return true;
#else
/* Try opening from various system provided (hopefully) CSPRNGs */
FILE* seed_f = fopen("/dev/urandom", "rb");
if (!seed_f)
seed_f = fopen("/dev/random", "rb");
if (!seed_f)
seed_f = fopen("/dev/srandom", "rb");
if (!seed_f)
seed_f = fopen("/dev/arandom", "rb");
if (seed_f)
{
int res = fread(buf, 1, len, seed_f);
fclose(seed_f);
return res == len;
}
return false;
#endif
}
#ifdef TARGET_OS_WINDOWS
# ifndef UNIX
// should check the presence of alarm() instead
static void CALLBACK _abortion(PVOID /*dummy*/, BOOLEAN /*timedout*/)
{
TerminateProcess(GetCurrentProcess(), 0);
}
void alarm(unsigned int seconds)
{
HANDLE dummy;
CreateTimerQueueTimer(&dummy, 0, _abortion, 0, seconds * 1000, 0, 0);
}
# endif
# ifndef CRAWL_HAVE_FDATASYNC
// implementation by Richard W.M. Jones
// He claims this is the equivalent to fsync(), reading the MSDN doesn't seem
// to show that vital metadata is indeed flushed, others report that at least
// non-vital isn't.
int fdatasync(int fd)
{
HANDLE h = (HANDLE)_get_osfhandle(fd);
if (h == INVALID_HANDLE_VALUE)
{
errno = EBADF;
return -1;
}
if (!FlushFileBuffers(h))
{
/* Translate some Windows errors into rough approximations of Unix
* errors. MSDN is useless as usual - in this case it doesn't
* document the full range of errors.
*/
switch (GetLastError())
{
/* eg. Trying to fsync a tty. */
case ERROR_INVALID_HANDLE:
errno = EINVAL;
break;
default:
errno = EIO;
}
return -1;
}
return 0;
}
# endif
# ifndef CRAWL_HAVE_MKSTEMP
int mkstemp(char *dummy)
{
HANDLE fh;
for (int tries = 0; tries < 100; tries++)
{
wchar_t filename[MAX_PATH];
int len = GetTempPathW(MAX_PATH - 8, filename);
ASSERT(len);
for (int i = 0; i < 6; i++)
filename[len + i] = 'a' + random2(26);
filename[len + 6] = 0;
fh = CreateFileW(filename, GENERIC_READ | GENERIC_WRITE, 0, nullptr,
CREATE_NEW,
FILE_FLAG_DELETE_ON_CLOSE | FILE_ATTRIBUTE_TEMPORARY,
nullptr);
if (fh != INVALID_HANDLE_VALUE)
return _open_osfhandle((intptr_t)fh, 0);
}
die("can't create temporary file in %%TMPDIR%%");
}
# endif
#else
// non-Windows
# ifndef CRAWL_HAVE_FDATASYNC
// At least MacOS X 10.6 has it (as required by Posix) but present only
// as a symbol in the libraries without a proper header.
int fdatasync(int fd)
{
# ifdef F_FULLFSYNC
// On MacOS X, fsync() doesn't even try to actually do what it was asked.
// Sane systems might have this problem only on disks that do write caching
// but ignore flush requests. fsync() should never return before the disk
// claims the flush completed, but this is not the case on OS X.
//
// Except, this is the case for internal drives only. For "external" ones,
// F_FULLFSYNC is said to fail (at least on some versions of OS X), while
// fsync() actually works. Thus, we need to try both.
return fcntl(fd, F_FULLFSYNC, 0) && fsync(fd);
# else
return fsync(fd);
# endif
}
# endif
#endif
// The old school way of doing short delays via low level I/O sync.
// Good for systems like old versions of Solaris that don't have usleep.
#ifndef CRAWL_HAVE_USLEEP
# ifdef TARGET_OS_WINDOWS
void usleep(unsigned long time)
{
ASSERT(time > 0);
ASSERT(!(time % 1000));
Sleep(time/1000);
}
# else
#include <sys/time.h>
#include <sys/types.h>
#include <sys/unistd.h>
void usleep(unsigned long time)
{
struct timeval timer;
timer.tv_sec = (time / 1000000L);
timer.tv_usec = (time % 1000000L);
select(0, nullptr, nullptr, nullptr, &timer);
}
# endif
#endif
#ifdef __ANDROID__
AAssetManager *_android_get_asset_manager()
{
JNIEnv *env = Android_JNI_GetEnv();
jclass sdlClass = env->FindClass("org/libsdl/app/SDLActivity");
if (!sdlClass)
return nullptr;
jmethodID mid =
env->GetStaticMethodID(sdlClass, "getContext",
"()Landroid/content/Context;");
jobject context = env->CallStaticObjectMethod(sdlClass, mid);
if (!context)
return nullptr;
mid = env->GetMethodID(env->GetObjectClass(context), "getAssets",
"()Landroid/content/res/AssetManager;");
jobject assets = env->CallObjectMethod(context, mid);
if (!assets)
return nullptr;
return AAssetManager_fromJava(env, assets);
}
#endif
bool file_exists(const string &name)
{
#ifdef TARGET_OS_WINDOWS
DWORD lAttr = GetFileAttributesW(OUTW(name));
return lAttr != INVALID_FILE_ATTRIBUTES
&& !(lAttr & FILE_ATTRIBUTE_DIRECTORY);
#else
#ifdef __ANDROID__
if (name.find(ANDROID_ASSETS) == 0)
{
if (!_android_asset_manager)
_android_asset_manager = _android_get_asset_manager();
ASSERT(_android_asset_manager);
AAsset* asset = AAssetManager_open(_android_asset_manager,
name.substr(strlen(ANDROID_ASSETS)
+ 1)
.c_str(),
AASSET_MODE_UNKNOWN);
if (asset)
{
AAsset_close(asset);
return true;
}
return false;
}
#endif
struct stat st;
const int err = ::stat(OUTS(name), &st);
return !err && S_ISREG(st.st_mode);
#endif
}
#ifdef __ANDROID__
/**
* Remove an ANDROID_ASSETS prefix and strip any trailing slashes
* from a directory name.
*/
static string _android_strip_dir_slash(const string &in)
{
string out = in.substr(strlen(ANDROID_ASSETS) + 1);
if (out.back() == '/')
out = out.substr(0, out.length() - 1);
return out;
}
#endif
// Low-tech existence check.
bool dir_exists(const string &dir)
{
#ifdef TARGET_OS_WINDOWS
DWORD lAttr = GetFileAttributesW(OUTW(dir));
return lAttr != INVALID_FILE_ATTRIBUTES
&& (lAttr & FILE_ATTRIBUTE_DIRECTORY);
#else
#ifdef __ANDROID__
if (dir.find(ANDROID_ASSETS) == 0)
{
if (!_android_asset_manager)
_android_asset_manager = _android_get_asset_manager();
ASSERT(_android_asset_manager);
AAssetDir* adir = AAssetManager_openDir(_android_asset_manager,
_android_strip_dir_slash(dir)
.c_str());
if (adir)
{
AAssetDir_close(adir);
return true;
}
return false;
}
#endif
#ifdef HAVE_STAT
struct stat st;
const int err = ::stat(OUTS(dir), &st);
return !err && S_ISDIR(st.st_mode);
#else
DIR *d = opendir(OUTS(dir));
const bool exists = !!d;
if (d)
closedir(d);
return exists;
#endif
#endif
}
static inline bool _is_good_filename(const string &s)
{
return s != "." && s != "..";
}
// Returns the names of all files in the given directory. Note that the
// filenames returned are relative to the directory.
vector<string> get_dir_files(const string &dirname)
{
vector<string> files;
#ifdef TARGET_OS_WINDOWS
WIN32_FIND_DATAW lData;
string dir = dirname;
if (!dir.empty() && dir[dir.length() - 1] != FILE_SEPARATOR)
dir += FILE_SEPARATOR;
dir += "*";
HANDLE hFind = FindFirstFileW(OUTW(dir), &lData);
if (hFind != INVALID_HANDLE_VALUE)
{
do
{
if (_is_good_filename(utf16_to_8(lData.cFileName)))
files.push_back(utf16_to_8(lData.cFileName));
} while (FindNextFileW(hFind, &lData));
FindClose(hFind);
}
#else
#ifdef __ANDROID__
if (dirname.find(ANDROID_ASSETS) == 0)
{
if (!_android_asset_manager)
_android_asset_manager = _android_get_asset_manager();
ASSERT(_android_asset_manager);
AAssetDir* adir =
AAssetManager_openDir(_android_asset_manager,
_android_strip_dir_slash(dirname).c_str());
if (!adir)
return files;
const char *file;
while ((file = AAssetDir_getNextFileName(adir)) != nullptr)
files.emplace_back(file);
AAssetDir_close(adir);
return files;
}
#endif
DIR *dir = opendir(OUTS(dirname));
if (!dir)
return files;
while (dirent *entry = readdir(dir))
{
string name = mb_to_utf8(entry->d_name);
if (_is_good_filename(name))
files.push_back(name);
}
closedir(dir);
#endif
return files;
}
int rename_u(const char *oldpath, const char *newpath)
{
#ifdef TARGET_OS_WINDOWS
return !MoveFileExW(OUTW(oldpath), OUTW(newpath),
MOVEFILE_REPLACE_EXISTING);
#else
return rename(OUTS(oldpath), OUTS(newpath));
#endif
}
int unlink_u(const char *pathname)
{
#ifdef TARGET_OS_WINDOWS
return _wunlink(OUTW(pathname));
#else
return unlink(OUTS(pathname));
#endif
}
#ifdef __ANDROID__
/**
* This implementation of handling Android fopens to Android assets
* appears to originate from here:
* http://www.50ply.com/blog/2013/01/19/
* loading-compressed-android-assets-with-file-pointer/
*/
static int _android_read(void* cookie, char* buf, int size)
{
return AAsset_read((AAsset*)cookie, buf, size);
}
static int _android_write(void* cookie, const char* buf, int size)
{
return EACCES; // can't provide write access to the apk
}
static fpos_t _android_seek(void* cookie, fpos_t offset, int whence)
{
return AAsset_seek((AAsset*)cookie, offset, whence);
}
static int _android_close(void* cookie)
{
AAsset_close((AAsset*)cookie);
return 0;
}
#endif
FILE *fopen_u(const char *path, const char *mode)
{
#ifdef TARGET_OS_WINDOWS
// Why it wants the mode string as double-byte is beyond me.
return _wfopen(OUTW(path), OUTW(mode));
#else
#ifdef __ANDROID__
if (strstr(path, ANDROID_ASSETS) == path)
{
if (!mode || mode[0] == 'w')
return nullptr;
if (!_android_asset_manager)
_android_asset_manager = _android_get_asset_manager();
ASSERT(_android_asset_manager);
AAsset* asset = AAssetManager_open(_android_asset_manager,
path + strlen(ANDROID_ASSETS) + 1,
AASSET_MODE_RANDOM);
if (!asset)
return nullptr;
return funopen(asset, _android_read, _android_write, _android_seek,
_android_close);
}
#endif
return fopen(OUTS(path), mode);
#endif
}
int mkdir_u(const char *pathname, mode_t mode)
{
#ifdef TARGET_OS_WINDOWS
UNUSED(mode);
return _wmkdir(OUTW(pathname));
#else
return mkdir(OUTS(pathname), mode);
#endif
}
int open_u(const char *pathname, int flags, mode_t mode)
{
#ifdef TARGET_OS_WINDOWS
return _wopen(OUTW(pathname), flags, mode);
#else
return open(OUTS(pathname), flags, mode);
#endif
}
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