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/**
* @file
* @brief Throwing and launching stuff.
**/
#pragma once
#include <string>
#include "enum.h"
#include "quiver.h"
// TODO: this whole thing is a mess
enum fire_type
{
FIRE_NONE = 0x0000,
FIRE_DART = 0x0001,
FIRE_STONE = 0x0002,
FIRE_JAVELIN = 0x0004,
FIRE_ROCK = 0x0008,
FIRE_NET = 0x0010,
FIRE_BOOMERANG = 0x0020,
FIRE_THROWING = FIRE_DART | FIRE_STONE | FIRE_JAVELIN | FIRE_ROCK
| FIRE_NET | FIRE_BOOMERANG,
FIRE_LAUNCHER = 0x0040,
FIRE_INSCRIBED = 0x1000, // Only used for _get_fire_order
FIRE_SPELL = 0x2000, // TODO: more fine-grained
FIRE_EVOKABLE = 0x4000,
FIRE_ABILITY = 0x8000
};
struct bolt;
class dist;
bool is_penetrating_attack(const actor& attacker, const item_def* weapon,
const item_def& projectile);
bool fire_warn_if_impossible(bool silent, item_def *weapon);
shared_ptr<quiver::action> get_ammo_to_shoot(int item, dist &target, bool teleport = false);
void untargeted_fire(quiver::action &a);
void fire_item_no_quiver(dist *target=nullptr);
void throw_it(quiver::action &a);
void setup_monster_throw_beam(monster* mons, bolt &beam);
bool mons_throw(monster* mons, bolt &beam, bool teleport = false);
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