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#ifdef USE_TILE_LOCAL
#pragma once
#include <vector>
#include "command-type.h"
#include "tile-inventory-flags.h"
#include "tilereg-grid.h"
static const command_type ct_system_commands[] =
{
// informational commands
CMD_REPLAY_MESSAGES, CMD_RESISTS_SCREEN, CMD_DISPLAY_OVERMAP,
CMD_DISPLAY_RELIGION, CMD_DISPLAY_MUTATIONS, CMD_DISPLAY_SKILLS,
CMD_DISPLAY_CHARACTER_STATUS, CMD_DISPLAY_KNOWN_OBJECTS,
// meta commands
CMD_SAVE_GAME_NOW, CMD_DISPLAY_COMMANDS, CMD_GAME_MENU,
CMD_LOOKUP_HELP,
#ifdef __ANDROID__
CMD_TOGGLE_KEYBOARD,
#endif
};
static const command_type ct_map_commands[] =
{
CMD_DISPLAY_MAP,
CMD_MAP_GOTO_TARGET,
CMD_MAP_NEXT_LEVEL,
CMD_MAP_PREV_LEVEL,
CMD_MAP_GOTO_LEVEL,
CMD_MAP_EXCLUDE_AREA,
CMD_MAP_FIND_EXCLUDED,
CMD_MAP_CLEAR_EXCLUDES,
CMD_MAP_ADD_WAYPOINT,
CMD_MAP_FIND_WAYPOINT,
CMD_MAP_FIND_UPSTAIR,
CMD_MAP_FIND_DOWNSTAIR,
CMD_MAP_FIND_YOU,
CMD_MAP_FIND_PORTAL,
CMD_MAP_FIND_TRAP,
CMD_MAP_FIND_ALTAR,
// CMD_MAP_FIND_F, // no-one knows what this is for, so it's been taken out :P
CMD_MAP_FIND_STASH,
};
static const command_type ct_action_commands[] =
{
CMD_EXPLORE,
CMD_REST, CMD_WAIT,
CMD_DISPLAY_INVENTORY, CMD_DROP,
CMD_CAST_SPELL, CMD_USE_ABILITY,
CMD_DISPLAY_SKILLS, CMD_MEMORISE_SPELL,
CMD_INTERLEVEL_TRAVEL, CMD_SEARCH_STASHES,
CMD_LOOKUP_HELP,
};
bool tile_command_not_applicable(const command_type cmd, bool safe);
bool tile_command_not_applicable(const command_type cmd);
class CommandRegion : public GridRegion
{
public:
CommandRegion(const TileRegionInit &init, const command_type commands[],
const int n_commands, const string name="Commands",
const string help="Execute commands");
int n_common_commands;
virtual void update() override;
virtual int handle_mouse(wm_mouse_event &event) override;
virtual bool update_tip_text(string &tip) override;
virtual bool update_tab_tip_text(string &tip, bool active) override;
virtual bool update_alt_text(string &alt) override;
virtual const string name() const override { return m_name; }
protected:
virtual void pack_buffers() override;
virtual void draw_tag() override;
virtual void activate() override;
private:
vector<command_type> _common_commands;
string m_name;
string m_help;
};
#endif
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