File: timed-effects.h

package info (click to toggle)
crawl 2%3A0.33.1-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 95,264 kB
  • sloc: cpp: 358,145; ansic: 27,203; javascript: 9,491; python: 8,359; perl: 3,327; java: 2,667; xml: 2,191; makefile: 1,830; sh: 611; objc: 250; cs: 15; sed: 9; lisp: 3
file content (30 lines) | stat: -rw-r--r-- 634 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
/**
 * @file
 * @brief Gametime related functions.
**/

#pragma once

#include "terrain-change-type.h"

void update_level(int elapsedTime);
monster* update_monster(monster& mon, int turns);
void handle_time();

void timeout_tombs(int duration);

int count_malign_gateways();
void timeout_malign_gateways(int duration);

void timeout_binding_sigils();
void end_terrain_change(terrain_change_type type);

void end_enkindled_status();

void timeout_terrain_changes(int duration, bool force = false);

void setup_environment_effects();

// Lava smokes, swamp water mists.
void run_environment_effects();
int speed_to_duration(int speed);