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/**
* @file
* @brief Gametime related functions.
**/
#pragma once
#include "terrain-change-type.h"
void update_level(int elapsedTime);
monster* update_monster(monster& mon, int turns);
void handle_time();
void timeout_tombs(int duration);
int count_malign_gateways();
void timeout_malign_gateways(int duration);
void timeout_binding_sigils();
void end_terrain_change(terrain_change_type type);
void end_enkindled_status();
void timeout_terrain_changes(int duration, bool force = false);
void setup_environment_effects();
// Lava smokes, swamp water mists.
void run_environment_effects();
int speed_to_duration(int speed);
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