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Here's a list of all commands, in the form they are parsed by the
bindkey option, with their default key and a short explanation
(where necessary).
CMD_NO_CMD_DEFAULT can be used to bind any key to the "Unknown command."
Movement
--------
Moving one grid into a given direction:
b, NP1, End CMD_MOVE_DOWN_LEFT
h, NP4, Left CMD_MOVE_LEFT
j, NP2, Down CMD_MOVE_DOWN
k, NP8, Up CMD_MOVE_UP
l, NP6, Right CMD_MOVE_RIGHT
n, NP3, PgDn CMD_MOVE_DOWN_RIGHT
u, NP9, PgUp CMD_MOVE_UP_RIGHT
y, NP7, Home CMD_MOVE_UP_LEFT
Moving into a given direction until interrupted:
B, Shift+End CMD_RUN_DOWN_LEFT
H, Shift+Left CMD_RUN_LEFT
J, Shift+Down CMD_RUN_DOWN
K, Shift+Up CMD_RUN_UP
L, Shift+Right CMD_RUN_RIGHT
N, Shift+PgDn CMD_RUN_DOWN_RIGHT
U, Shift+PgUp CMD_RUN_UP_RIGHT
Y, Shift+Home CMD_RUN_UP_LEFT
Attacking in a given direction without moving:
^B, ^End CMD_ATTACK_DOWN_LEFT
^H, ^Left CMD_ATTACK_LEFT
^J, ^Down CMD_ATTACK_DOWN
^K, ^Up CMD_ATTACK_UP
^L, ^Right CMD_ATTACK_RIGHT
^N, ^PgDn CMD_ATTACK_DOWN_RIGHT
^U, ^PgUp CMD_ATTACK_UP_RIGHT
^Y, ^Home CMD_ATTACK_UP_LEFT
Autofight commands:
Tab CMD_AUTOFIGHT (attack with/fire primary weapon)
Shift+Tab, p CMD_AUTOFIRE (fire from quiver)
<unbound> CMD_AUTOFIGHT_NOMOVE (fire from quiver at range, attack with
primary weapon in melee range)
Quivers
-------
f CMD_FIRE
Q CMD_QUIVER_ITEM
( CMD_CYCLE_QUIVER_FORWARD
) CMD_CYCLE_QUIVER_BACKWARD
] CMD_SWAP_QUIVER_RECENT
Inventory management
--------------------
c CMD_UNEQUIP
d CMD_DROP
D CMD_DROP_LAST
e CMD_EQUIP
g, , CMD_PICKUP
i CMD_DISPLAY_INVENTORY
q CMD_QUAFF
r CMD_READ
V CMD_EVOKE
v CMD_PRIMARY_ATTACK
w CMD_WIELD_WEAPON
F CMD_FIRE_ITEM_NO_QUIVER
M CMD_MEMORISE_SPELL
P CMD_WEAR_JEWELLERY
R CMD_REMOVE_JEWELLERY
T CMD_REMOVE_ARMOUR
W CMD_WEAR_ARMOUR
= CMD_ADJUST_INVENTORY
{ CMD_INSCRIBE_ITEM
' CMD_WEAPON_SWAP
Dungeon interaction
-------------------
o CMD_EXPLORE
s, ., NP. CMD_WAIT
5, NP5 CMD_REST (rest 100 turns)
t CMD_SHOUT
x CMD_LOOK_AROUND
X CMD_DISPLAY_MAP
^X CMD_FULL_VIEW
| CMD_SHOW_TERRAIN
z CMD_CAST_SPELL
Z CMD_FORCE_CAST_SPELL
C CMD_CLOSE_DOOR
^F CMD_SEARCH_STASHES
G, ^G CMD_INTERLEVEL_TRAVEL
O CMD_OPEN_DOOR
^W CMD_FIX_WAYPOINT
< CMD_GO_UPSTAIRS
> CMD_GO_DOWNSTAIRS
; CMD_INSPECT_FLOOR
! CMD_ANNOTATE_LEVEL
Player status
-------------
a CMD_USE_ABILITY
m CMD_DISPLAY_SKILLS
A CMD_DISPLAY_MUTATIONS
E CMD_EXPERIENCE_CHECK
I CMD_DISPLAY_SPELLS
^O CMD_DISPLAY_OVERMAP
^P CMD_REPLAY_MESSAGES
@ CMD_DISPLAY_CHARACTER_STATUS
% CMD_RESISTS_SCREEN
^ CMD_DISPLAY_RELIGION
" CMD_LIST_JEWELLERY
[ CMD_LIST_ARMOUR
$ CMD_LIST_GOLD
\ CMD_DISPLAY_KNOWN_OBJECTS
} CMD_DISPLAY_RUNES
# CMD_CHARACTER_DUMP
Meta-commands
-------------
F1, ~ CMD_GAME_MENU
^A CMD_TOGGLE_AUTOPICKUP
^C CMD_CLEAR_MAP
^E CMD_MACRO_ADD
^D CMD_MACRO_MENU
<unbound> CMD_TOGGLE_SOUND (only when compiled with sound)
^Q CMD_QUIT
^R CMD_REDRAW_SCREEN
S CMD_SAVE_GAME
^S CMD_SAVE_GAME_NOW
^Z CMD_SUSPEND_GAME
& CMD_WIZARD (issuing wiz-mode commands)
+ CMD_EXPLORE_MODE
: CMD_MAKE_NOTE
_ CMD_READ_MESSAGES (messaging during online play)
? CMD_DISPLAY_COMMANDS
` CMD_PREV_CMD_AGAIN
0, Insert CMD_REPEAT_CMD
<unbound> CMD_LUA_CONSOLE
Targeting sub-commands
----------------------
Move cursor one step in a given direction:
b, NP1, End CMD_TARGET_DOWN_LEFT
h, NP4, Left CMD_TARGET_LEFT
j, NP2, Down CMD_TARGET_DOWN
k, NP8, Up CMD_TARGET_UP
l, NP6, Right CMD_TARGET_RIGHT
n, NP3, PgDn CMD_TARGET_DOWN_RIGHT
u, NP9, PgUp CMD_TARGET_UP_RIGHT
y, NP7, Home CMD_TARGET_UP_LEFT
Shoot in a given direction:
B, Shift+End CMD_TARGET_DIR_DOWN_LEFT
H, Shift+Left CMD_TARGET_DIR_LEFT
J, Shift+Down CMD_TARGET_DIR_DOWN
K, Shift+Up CMD_TARGET_DIR_UP
L, Shift+Right CMD_TARGET_DIR_RIGHT
N, Shift+PgDn CMD_TARGET_DIR_DOWN_RIGHT
U, Shift+PgUp CMD_TARGET_DIR_UP_RIGHT
Y, Shift+Home CMD_TARGET_DIR_UP_LEFT
x, Esc, ^G CMD_TARGET_CANCEL
v CMD_TARGET_DESCRIBE
^X CMD_TARGET_FULL_DESCRIBE
e CMD_TARGET_EXCLUDE
? CMD_TARGET_HELP
SPACE, Enter, NPenter, 5, NP5, f
CMD_TARGET_SELECT
! CMD_TARGET_SELECT_FORCE
., NP. CMD_TARGET_SELECT_ENDPOINT
@ CMD_TARGET_SELECT_FORCE_ENDPOINT
: CMD_TARGET_TOGGLE_BEAM
Tab, \ CMD_TARGET_FIND_PORTAL
^ CMD_TARGET_FIND_TRAP
_ CMD_TARGET_FIND_ALTAR
< CMD_TARGET_FIND_UPSTAIR
> CMD_TARGET_FIND_DOWNSTAIR
r CMD_TARGET_FIND_YOU
g CMD_TARGET_GET
-, NP- CMD_TARGET_CYCLE_BACK,
+, =, NP+, NP= CMD_TARGET_CYCLE_FORWARD
/, NP/, ; CMD_TARGET_OBJ_CYCLE_BACK
*, ', NP* CMD_TARGET_OBJ_CYCLE_FORWARD
) CMD_TARGET_CYCLE_QUIVER_FORWARD (fire interface only)
( CMD_TARGET_CYCLE_QUIVER_BACKWARD (fire interface only)
Q CMD_TARGET_SELECT_ACTION (fire interface only)
Level-map commands
------------------
? CMD_MAP_HELP
^C CMD_MAP_CLEAR_MAP
^F CMD_MAP_FORGET
^U CMD_MAP_UNFORGET
^W, w CMD_MAP_ADD_WAYPOINT
e CMD_MAP_EXCLUDE_AREA (cycle through radii and toggle off/on)
^E CMD_MAP_CLEAR_EXCLUDES
+, NP+ CMD_MAP_SCROLL_DOWN
-, NP- CMD_MAP_SCROLL_UP
., ,, ;, S, Enter, NPenter, NP.
CMD_MAP_GOTO_TARGET
! CMD_MAP_ANNOTATE_LEVEL
R CMD_MAP_EXCLUDE_RADIUS
[ CMD_MAP_PREV_LEVEL
] CMD_MAP_NEXT_LEVEL
G CMD_MAP_GOTO_LEVEL
o CMD_MAP_EXPLORE
v CMD_MAP_DESCRIBE
} CMD_MAP_ZOOM_IN (tiles only)
{ CMD_MAP_ZOOM_OUT (tiles only)
Esc CMD_MAP_EXIT_MAP
Move cursor one step in a given direction
b, NP1, End CMD_MAP_MOVE_DOWN_LEFT
h, NP4, Left CMD_MAP_MOVE_LEFT
j, NP2, Down CMD_MAP_MOVE_DOWN
k, NP8, Up CMD_MAP_MOVE_UP
l, NP6, Right CMD_MAP_MOVE_RIGHT
n, NP3, PgDn CMD_MAP_MOVE_DOWN_RIGHT
u, NP9, PgUp CMD_MAP_MOVE_UP_RIGHT
y, NP7, Home CMD_MAP_MOVE_UP_LEFT
Move cursor several steps in a given direction
B, Shift+End CMD_MAP_JUMP_DOWN_LEFT
H, Shift+Left CMD_MAP_JUMP_LEFT
J, Shift+Down CMD_MAP_JUMP_DOWN
K, Shift+Up CMD_MAP_JUMP_UP
L, Shift+Right CMD_MAP_JUMP_RIGHT
N, Shift+PgDn CMD_MAP_JUMP_DOWN_RIGHT
U, Shift+PgUp CMD_MAP_JUMP_UP_RIGHT
Y, Shift+Home CMD_MAP_JUMP_UP_LEFT
Find a particular feature
< CMD_MAP_FIND_UPSTAIR
> CMD_MAP_FIND_DOWNSTAIR
@ CMD_MAP_FIND_YOU
Tab, \ CMD_MAP_FIND_PORTAL
^ CMD_MAP_FIND_TRAP
_ CMD_MAP_FIND_ALTAR
E CMD_MAP_FIND_EXCLUDED
F, W CMD_MAP_FIND_WAYPOINT
I, ' CMD_MAP_FIND_STASH
O CMD_MAP_FIND_STASH_REVERSE (cycle through stashes, in reverse)
Player doll editor (local tiles only)
-------------------------------------
- CMD_EDIT_PLAYER_TILE
^R CMD_DOLL_RANDOMIZE
H, Shift+Left CMD_DOLL_SELECT_PREV_DOLL
L, Shift+Right CMD_DOLL_SELECT_NEXT_DOLL
k, NP8, Up CMD_DOLL_SELECT_PREV_PART
j, NP2, Down CMD_DOLL_SELECT_NEXT_PART
h, NP4, Left CMD_DOLL_CHANGE_PART_PREV
l, NP6, Right CMD_DOLL_CHANGE_PART_NEXT
Enter, NPenter CMD_DOLL_CONFIRM_CHOICE
^C CMD_DOLL_COPY
^V CMD_DOLL_PASTE
t CMD_DOLL_TAKE_OFF
^T CMD_DOLL_TAKE_OFF_ALL
* CMD_DOLL_TOGGLE_EQUIP
^E CMD_DOLL_TOGGLE_EQUIP_ALL
^D CMD_DOLL_JOB_DEFAULT
m CMD_DOLL_CHANGE_MODE
Esc, ^S CMD_DOLL_SAVE
q ^Q CMD_DOLL_QUIT
Wiz-mode targeting sub-commands
-------------------------------
^C CMD_TARGET_CYCLE_BEAM
o CMD_TARGET_WIZARD_GIVE_ITEM
m CMD_TARGET_WIZARD_MOVE
s CMD_TARGET_WIZARD_MAKE_SHOUT
w CMD_TARGET_WIZARD_PATHFIND
F CMD_TARGET_WIZARD_MAKE_FRIENDLY
P CMD_TARGET_WIZARD_BLESS_MONSTER
G CMD_TARGET_WIZARD_GAIN_LEVEL
M CMD_TARGET_WIZARD_MISCAST
S CMD_TARGET_WIZARD_MAKE_SUMMONED
~ CMD_TARGET_WIZARD_POLYMORPH
D CMD_TARGET_WIZARD_DEBUG_MONSTER
^H CMD_TARGET_WIZARD_HEAL_MONSTER
, CMD_TARGET_WIZARD_HURT_MONSTER
" CMD_TARGET_WIZARD_DEBUG_PORTAL
^B CMD_TARGET_WIZARD_BANISH_MONSTER
^K CMD_TARGET_WIZARD_KILL_MONSTER
^( CMD_TARGET_WIZARD_CREATE_MIMIC
T CMD_MAP_WIZARD_TELEPORT
^X CMD_MAP_WIZARD_FORGET
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