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#pragma once
#include "tag-version.h"
enum attribute_type
{
#if TAG_MAJOR_VERSION == 34
ATTR_DIVINE_LIGHTNING_PROTECTION,
ATTR_DIVINE_REGENERATION,
#endif
ATTR_DIVINE_DEATH_CHANNEL,
ATTR_CARD_COUNTDOWN,
ATTR_BANISHMENT_IMMUNITY, // banishment immunity until
#if TAG_MAJOR_VERSION == 34
ATTR_DELAYED_FIREBALL, // bwr: reserve fireballs
#endif
ATTR_HELD, // caught in a net or web
// (If netted, is the remaining durability of the net.)
ATTR_ABYSS_ENTOURAGE, // maximum number of hostile monsters in
// sight of the player while in the Abyss.
ATTR_DIVINE_VIGOUR, // strength of Ely's Divine Vigour
ATTR_DIVINE_STAMINA, // strength of Zin's Divine Stamina
#if TAG_MAJOR_VERSION == 34
ATTR_DIVINE_SHIELD, // strength of TSO's Divine Shield
ATTR_WEAPON_SWAP_INTERRUPTED,
#endif
ATTR_GOLD_FOUND,
ATTR_PURCHASES, // Gold amount spent at shops.
ATTR_DONATIONS, // Gold amount donated to Zin.
ATTR_MISC_SPENDING, // Spending for things like ziggurats.
#if TAG_MAJOR_VERSION == 34
ATTR_UNUSED1, // was ATTR_RND_LVL_BOOKS
ATTR_NOISES,
ATTR_SHADOWS, // Lantern of shadows effect.
ATTR_UNUSED2, // was ATTR_FRUIT_FOUND
ATTR_FLIGHT_UNCANCELLABLE, // Potion of enlightenment is in effect.
ATTR_INVIS_UNCANCELLABLE, // Spell/potion of invis is in effect.
#endif
ATTR_PERM_FLIGHT, // Cache for flight from equipment
ATTR_SEEN_INVIS_TURN, // Last turn you saw something invisible.
ATTR_SEEN_INVIS_SEED, // Random seed for invis monster positions.
#if TAG_MAJOR_VERSION == 34
ATTR_UNUSED3, // old Beastly Appendage
#endif
ATTR_TITHE_BASE, // Remainder of untithed gold.
ATTR_EVOL_XP, // XP needed for next [d]evolution mutation
ATTR_LIFE_GAINED, // XL when a felid gained a life.
ATTR_TEMP_MUTATIONS, // Number of temporary mutations the player has.
ATTR_TEMP_MUT_KILLS, // Number of kills remaining before some temp
// mutations will be removed.
#if TAG_MAJOR_VERSION == 34
ATTR_NEXT_RECALL_TIME, // aut remaining until next ally will be recalled
ATTR_NEXT_RECALL_INDEX, // index+1 into recall_list for next recall
ATTR_EVOKER_XP, // How much xp remaining until next evoker charge
#endif
ATTR_SEEN_BEOGH, // Did an orc priest already offer conversion?
ATTR_CHANNELLED_SPELL, // Which spell are we currently channelling?
ATTR_CHANNEL_DURATION, // How many turns have we been channelling it?
ATTR_RECITE_TYPE, // Recitation type.
ATTR_RECITE_SEED, // Recite text seed.
#if TAG_MAJOR_VERSION == 34
ATTR_RECITE_HP, // HP on start of recitation.
#endif
ATTR_SWIFTNESS, // Duration of future antiswiftness.
#if TAG_MAJOR_VERSION == 34
ATTR_BARBS_MSG, // Have we already printed a message on move?
#endif
ATTR_BARBS_POW, // How badly we are currently skewered
#if TAG_MAJOR_VERSION == 34
ATTR_REPEL_MISSILES, // Repel missiles active
ATTR_DEFLECT_MISSILES, // Deflect missiles active
ATTR_PORTAL_PROJECTILE, // Accuracy bonus during portal projectile
#endif
ATTR_GOD_WRATH_XP, // How much XP before our next god wrath check?
ATTR_GOD_WRATH_COUNT, // Number of stored retributions
ATTR_NEXT_DRAGON_TIME, // aut remaining until Dragon's Call summons another
ATTR_GOLD_GENERATED, // Count gold generated on non-Abyss levels this game.
#if TAG_MAJOR_VERSION == 34
ATTR_GOZAG_POTIONS, // Number of times you've bought potions from Gozag.
#endif
ATTR_GOZAG_SHOPS, // Number of shops you've funded from Gozag.
ATTR_GOZAG_SHOPS_CURRENT, // As above, but since most recent time worshipping.
#if TAG_MAJOR_VERSION == 34
ATTR_DIVINE_FIRE_RES, // Divine fire resistance (Qazlal).
ATTR_DIVINE_COLD_RES, // Divine cold resistance (Qazlal).
ATTR_DIVINE_ELEC_RES, // Divine electricity resistance (Qazlal).
ATTR_DIVINE_AC, // Divine AC bonus (Qazlal).
#endif
ATTR_GOZAG_GOLD_USED, // Gold spent for Gozag abilities.
#if TAG_MAJOR_VERSION == 34
ATTR_BONE_ARMOUR, // Current amount of bony armour (from the spell)
ATTR_LAST_FLIGHT_STATUS, // Whether SPARM_FLIGHT should be restored after form change
ATTR_GOZAG_FIRST_POTION, // Gozag's free first usage of Potion Petition.
#endif
ATTR_STAT_ZERO, // Whether one of the player's stats has fallen
// to zero or below (and they have been notified).
#if TAG_MAJOR_VERSION == 34
ATTR_SURGE_REMOVED, // Was surge power applied to next evocation.
ATTR_PAKELLAS_EXTRA_MP, // MP to be collected to get a !magic from P
ATTR_DIVINE_ENERGY, // Divine energy from Sif to cast with no MP.
#endif
ATTR_SERPENTS_LASH, // Remaining instant movement actions.
#if TAG_MAJOR_VERSION == 34
ATTR_HEAVENLY_STORM, // Strength of Heavenly Storm slaying.
ATTR_WALL_JUMP_READY, // Ready to perform a wall jump.
#endif
ATTR_DEATHS_DOOR_HP, // How much HP we should have under Death's Door
ATTR_VOUCHER, // How many shop vouchers you have
ATTR_TRAITOR, // God who has been abandoned with an invocations title
ATTR_DOOM, // How much Doom the player has accrued
ATTR_OSTRACISM, // How much your piety is temporarily capped by
ATTR_LAST_CONTAM, // Timestamp of when contam was last inflicted
ATTR_SUNDERING_CHARGE, // Number of standard attack actions that have
// happened since the last time the player spent
// a turn without attempting an attack.
NUM_ATTRIBUTES
};
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