1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218
|
#include "catch_amalgamated.hpp"
#include "AppHdr.h"
#include "artefact.h"
#include "art-enum.h"
#include "items.h"
#include "item-prop.h"
#include "item-prop-enum.h"
#include "invent.h"
#include "player-equip.h"
#include "potion-type.h"
#include "test_player_fixture.h"
TEST_CASE( "Create item def", "[single-file]" ) {
item_def foo;
}
TEST_CASE( "Create a specific item def", "[single-file]" ) {
item_def scroll_of_fear;
get_item_by_exact_name(scroll_of_fear, "scroll of fear");
REQUIRE(scroll_of_fear.base_type == OBJ_SCROLLS);
REQUIRE(scroll_of_fear.sub_type == SCR_FEAR);
}
TEST_CASE_METHOD( MockPlayerYouTestsFixture,
"Check mock player has no items", "[single-file]" ) {
for (int i=0; i < ENDOFPACK; i++)
REQUIRE(you.inv[i].base_type == OBJ_UNASSIGNED);
REQUIRE(!any_items_of_type(OSEL_ANY));
}
static item_def simple_create_item(object_class_type base_type,
int sub_type, int plus = 0,
special_armour_type ego = SPARM_NORMAL);
static item_def simple_create_item(object_class_type base_type,
int sub_type, int plus,
special_armour_type ego){
item_def item;
item.clear();
item.base_type = base_type;
item.sub_type = sub_type;
item.quantity = 1;
item.plus = plus;
item.brand = ego;
return item;
}
static int find_inv_index_with_exact_item(object_class_type base_type, int sub_type){
for (int i=0; i < ENDOFPACK; i++)
{
item_def item = you.inv[i];
if (item.base_type == base_type
&& item.sub_type == sub_type)
{
return i;
}
}
return -1;
}
TEST_CASE_METHOD( MockPlayerYouTestsFixture,
"Give mock player item", "[single-file]" ) {
item_def scroll_of_fear;
get_item_by_exact_name(scroll_of_fear, "scroll of fear");
move_item_to_inv(scroll_of_fear);
REQUIRE(any_items_of_type(OSEL_ANY));
int num_fear_stacks_in_invent = 0;
for (int i=0; i < ENDOFPACK; i++)
{
item_def item = you.inv[i];
if (item.base_type == OBJ_SCROLLS
&& item.sub_type == SCR_FEAR)
{
num_fear_stacks_in_invent++;
}
}
REQUIRE(num_fear_stacks_in_invent == 1);
}
TEST_CASE_METHOD( MockPlayerYouTestsFixture,
"Mock player armour skill", "[single-file]" ) {
REQUIRE(you.skill(SK_ARMOUR,20) == 0);
REQUIRE(you.strength() == 11);
}
TEST_CASE_METHOD( MockPlayerYouTestsFixture,
"Give mock armour", "[single-file]" ) {
item_def armour = simple_create_item(OBJ_ARMOUR, ARM_SCALE_MAIL);
move_item_to_inv(armour);
REQUIRE(you.base_ac_from(armour, 100) == 600);
REQUIRE(any_items_of_type(OSEL_ANY));
int num_armours = 0;
for (int i=0; i < ENDOFPACK; i++)
{
item_def item = you.inv[i];
if (item.base_type == OBJ_ARMOUR
&& item.sub_type == ARM_SCALE_MAIL)
{
num_armours++;
}
}
REQUIRE(num_armours == 1);
REQUIRE(you.base_ac(100) == 0);
}
static void make_and_equip_item(object_class_type base_type, int sub_type,
int plus = 0,
special_armour_type ego = SPARM_NORMAL);
static void find_and_equip_exact_item(item_def item){
move_item_to_inv(item);
int index =
find_inv_index_with_exact_item(item.base_type, item.sub_type);
REQUIRE(index != -1);
equip_item(get_all_item_slots(item)[0], index);
}
static void make_and_equip_item(object_class_type base_type, int sub_type,
int plus, special_armour_type ego){
item_def item = simple_create_item(base_type, sub_type, plus,
ego);
find_and_equip_exact_item(item);
}
TEST_CASE_METHOD( MockPlayerYouTestsFixture,
"Give mock armour and check after after putting it on",
"[single-file]" ) {
make_and_equip_item(OBJ_ARMOUR, ARM_SCALE_MAIL);
REQUIRE(you.base_ac(100) == 600);
}
TEST_CASE_METHOD( MockPlayerYouTestsFixture,
"Give mock robe and check after after putting it on",
"[single-file]" ) {
make_and_equip_item(OBJ_ARMOUR, ARM_ROBE);
REQUIRE(you.base_ac(100) == 200);
}
TEST_CASE_METHOD( MockPlayerYouTestsFixture,
"Give multiple mock items and check after putting it on",
"[single-file]" ) {
make_and_equip_item(OBJ_ARMOUR, ARM_FIRE_DRAGON_ARMOUR);
make_and_equip_item(OBJ_ARMOUR, ARM_HELMET);
make_and_equip_item(OBJ_ARMOUR, ARM_BOOTS);
make_and_equip_item(OBJ_ARMOUR, ARM_GLOVES);
make_and_equip_item(OBJ_ARMOUR, ARM_CLOAK);
REQUIRE(you.base_ac(100) == 1200);
}
TEST_CASE("armour_prop_test", "[single-file]"){
REQUIRE(armour_prop(ARM_SCALE_MAIL, PARM_AC) == 6);
}
TEST_CASE("Test all_item_subtypes() does not include removed items",
"[single-file]") {
const auto items = all_item_subtypes(OBJ_POTIONS);
const auto has_removed_item = find(items.begin(), items.end(), POT_POISON) != items.end();
REQUIRE(has_removed_item == false);
}
TEST_CASE("Test all_item_subtypes() does include items for each category",
"[single-file]") {
// Note: CORPSES and RODS do not have any sub-items, so are excluded.
REQUIRE(all_item_subtypes(OBJ_WEAPONS).size() > 0);
REQUIRE(all_item_subtypes(OBJ_MISSILES).size() > 0);
REQUIRE(all_item_subtypes(OBJ_ARMOUR).size() > 0);
REQUIRE(all_item_subtypes(OBJ_WANDS).size() > 0);
REQUIRE(all_item_subtypes(OBJ_SCROLLS).size() > 0);
REQUIRE(all_item_subtypes(OBJ_JEWELLERY).size() > 0);
REQUIRE(all_item_subtypes(OBJ_POTIONS).size() > 0);
REQUIRE(all_item_subtypes(OBJ_BOOKS).size() > 0);
REQUIRE(all_item_subtypes(OBJ_STAVES).size() > 0);
REQUIRE(all_item_subtypes(OBJ_ORBS).size() > 0);
REQUIRE(all_item_subtypes(OBJ_MISCELLANY).size() > 0);
REQUIRE(all_item_subtypes(OBJ_GOLD).size() > 0);
REQUIRE(all_item_subtypes(OBJ_RUNES).size() > 0);
REQUIRE(all_item_subtypes(OBJ_TALISMANS).size() > 0);
REQUIRE(all_item_subtypes(OBJ_GEMS).size() > 0);
}
|