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#include "catch_amalgamated.hpp"
#include "AppHdr.h"
#include "mutation.h"
#include "player.h"
#include "test_player_fixture.h"
// Some of these a characterization tests which should be justifiably
// removed if the behaviour ever changes. Left in for now because it
// should be easy to tell the difference between a intentional change of
// the behaviour being tested and accidentally changing said behaviour.
//
TEST_CASE_METHOD(MockPlayerYouTestsFixture,
"Test MockPlayerYouTestsFixture", "[single-file]" ) {
REQUIRE(you.is_player());
}
TEST_CASE_METHOD(MockPlayerYouTestsFixture, "Can mutate player",
"[single-file]" ) {
mutate(MUT_ICY_BLUE_SCALES, "testing");
}
TEST_CASE_METHOD(MockPlayerYouTestsFixture,
"Check single AC mutation", "[single-file]" ) {
mutate(MUT_ICY_BLUE_SCALES, "testing");
REQUIRE(you.base_ac(100) == 200);
}
TEST_CASE_METHOD(MockPlayerYouTestsFixture,
"Check multiple AC mutation", "[single-file]" ) {
mutate(MUT_ICY_BLUE_SCALES, "testing");
mutate(MUT_GELATINOUS_BODY, "testing");
REQUIRE(you.base_ac(100) == 300);
}
TEST_CASE_METHOD(MockPlayerYouTestsFixture,
"Check each mutation once", "[single-file]" ) {
mutate(MUT_ICY_BLUE_SCALES, "testing");
REQUIRE(you.base_ac(100) == 200);
}
TEST_CASE_METHOD(MockPlayerYouTestsFixture,
"Check gelatinous_body", "[single-file]" ) {
mutate(MUT_GELATINOUS_BODY, "testing");
REQUIRE(you.base_ac(100) == 100);
}
TEST_CASE_METHOD(MockPlayerYouTestsFixture,
"Check iridescent scales", "[single-file]" ) {
mutate(MUT_IRIDESCENT_SCALES, "testing");
REQUIRE(you.base_ac(100) == 200);
}
TEST_CASE_METHOD(MockPlayerYouTestsFixture,
"Check no potion heal ac (expect: no change)", "[single-file]" ) {
mutate(MUT_NO_POTION_HEAL, "testing");
REQUIRE(you.base_ac(100) == 0);
}
TEST_CASE_METHOD(MockPlayerYouTestsFixture,
"Check rugged brown scales ac", "[single-file]" ) {
mutate(MUT_RUGGED_BROWN_SCALES, "testing");
REQUIRE(you.base_ac(100) == 100);
}
TEST_CASE_METHOD(MockPlayerYouTestsFixture,
"Check molten scales ac", "[single-file]" ) {
mutate(MUT_MOLTEN_SCALES, "testing");
REQUIRE(you.base_ac(100) == 200);
}
TEST_CASE_METHOD(MockPlayerYouTestsFixture,
"Check physical vuln", "[single-file]" ) {
mutate(MUT_PHYSICAL_VULNERABILITY, "testing");
REQUIRE(you.base_ac(100) == -500);
mutate(MUT_PHYSICAL_VULNERABILITY, "testing");
REQUIRE(you.base_ac(100) == -1000);
mutate(MUT_PHYSICAL_VULNERABILITY, "testing");
REQUIRE(you.base_ac(100) == -1500);
}
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