1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880
|
##############################################################################
# hell.des: Vestibule entry vaults; the Vestibule itself.
# Vaults specific to the Hell branches should go to one of
# dis.des, geh.des, coc.des, or tar.des.
##############################################################################
: crawl_require('dlua/vault.lua')
{{
function hell_entry_feature(e, glyph)
e.tags("extra luniq_enter_hell chance_enter_hell")
e.depth_chance("Depths", 10000)
-- start TAG_MAJOR_VERSION == 34
e.depth_chance("D:21-", 10000)
-- end TAG_MAJOR_VERSION
e.kfeat(glyph .. " = enter_hell")
e.tile("v = dngn_metal_wall_darkgray")
end
function hell_entry_tier(e, tier)
e.tags("nolayout_encompass")
if tier ~= "low" then
e.tags("luniq_hellpanabyss_threat_entry")
if tier == "high" then
e.tags("uniq_hell_entry_high")
end
end
end
function hell_water_abbrev(e, type, baseweight)
return "patrolling " .. type .. " zombie w:" .. math.floor(baseweight/2) ..
" / patrolling " .. type .. " draugr w:" .. math.floor(baseweight/3) ..
" / patrolling " .. type .. " simulacrum w:" .. math.floor(baseweight/6)
end
function hell_water_spawns(e)
e.kmons("P = " .. hell_water_abbrev(_G, "sea snake", 150) ..
" / " .. hell_water_abbrev(_G, "alligator", 120) ..
" / " .. hell_water_abbrev(_G, "anaconda", 130) ..
" / " .. hell_water_abbrev(_G, "hydra", 230) ..
"/ kraken zombie w:25 / kraken simulacrum w:12 \
/ patrolling water elemental w:113")
e.kfeat("Pw = w")
e.kmask("wW = no_monster_gen")
e.nsubst("w = 8:P / 4 = Pw / *:w")
end
function hell_lava_spawns(e)
e.kmons("~ = patrolling molten gargoyle w:5 / patrolling smoke demon w:5")
e.kfeat("~l = l")
e.kmask("l = no_monster_gen")
e.nsubst("l = 6:~ / 4 = ~l / *:l")
end
}}
default-depth: Depths, D:21-
##############################################################################
# Vestibule entries
##############################################################################
# This replaces the hardcoded placement of a hell entrance in Depths;
# it also acts as the backup entrance and the entrance for encompass vault
# placements.
NAME: hell_entry
TAGS: allow_dup overwrite_floor_cell no_exits replace_portal transparent
TAGS: fallback_enter_hell
WEIGHT: 50
: hell_entry_feature(_G, 'O')
MAP
O
ENDMAP
##############################################################################
# Hellmouth (Lemuel)
NAME: hellmouth_1
ORIENT: float
TAGS: no_rotate
MONS: sun demon / smoke demon / soul eater / hell hog
MONS: hellion / balrug / reaper / sin beast / hell knight
ITEM: good_item demon blade / good_item demon whip / \
good_item demon trident
ITEM: Necronomicon / \
grand grimoire / scroll of torment pre_id
SUBST: d=de, ?:?.l, ?=l.
: hell_entry_feature(_G, 'A')
: hell_entry_tier(_G, "mid")
MAP
xxxxxxxxxxxxxxxxxxx
xxxxxxxxlllxxxxxxxx
xxxxxxlllAlllxxxxxx
xxxlllll.d.llll?xxx
xlllllll121lllll?.x
x?lllllll1llll?...x
x.??llllllll?.....x
x...?llllll?......x
x....?lllll.......x
xxx...?lll?.....xxx
xxxx...lll?....xxxx
xxxxx.?ll?....xxxxx
xxxxx?lll.....xxxxx
xxxxxxlll?...xxxxxx
xxxxxxxlll...xxxxxx
xxxxxxxxll?.xxxxxxx
xxxxxxxxll?.xxxxxxx
xxxxxxxxl?@xxxxxxxx
ENDMAP
##############################################################################
# Hellmouth 2 (Lemuel)
NAME: hellmouth_2
WEIGHT: 6
ORIENT: float
TAGS: no_monster_gen
MONS: sun demon / smoke demon / soul eater / hell hog / nothing w:20
MONS: hellion / balrug / reaper / sin beast / hell knight
ITEM: good_item demon blade / good_item demon whip /\
good_item demon trident
ITEM: Necronomicon / \
grand grimoire / scroll of torment pre_id
ITEM: good_item demon blade / good_item demon whip /\
good_item demon trident / w:30 nothing
SUBST: d=de, ?:?.l, ?=l.
SUBST: b : b:30 c v .
KMASK: @' = !opaque
: hell_entry_feature(_G, 'A')
: hell_entry_tier(_G, "high")
MAP
''''''''''''''''''''''''''
'''''''bbbbbbbbbbbb'''''''
''''bbbb..........bbbb''''
''bbb....llllllll....bbb''
'bb....llllllllllll....bb'
'b....llllllllllllll....b'
'b....llllll??llllll....b'
'b...?lll??.....?lll?...b'
'b...?ll?...111...ll?...b'
@+...?l?...11211d..l?...b'
@+...?l?...12A21|f.l?...b'
'b...?ll...11211d.ll?...b'
'b...?lll?..111..lll?...b'
'b....llll?.....llll....b'
'b....llllll??llllll....b'
'bb....llllllllllll....bb'
''bbb....llllllll....bbb''
''''bbbb..........bbbb''''
'''''''bbbbbbbbbbbb'''''''
''''''''''''''''''''''''''
ENDMAP
##############################################################################
# Hellmouth 3 (Lemuel)
NAME: hellmouth_3
TAGS: transparent
ORIENT: float
MONS: sun demon / hell knight / hell hog / soul eater / smoke demon
MONS: hellion / balrug w:20 / sin beast
ITEM: demon blade / demon whip / demon trident
NSUBST: 1 = 1:l / 1:1l / *:1
KMASK: 12Ad = opaque
SUBST: ? : . l ?:40, ?=l.
: hell_entry_feature(_G, 'A')
: hell_entry_tier(_G, "high")
MAP
..??.. ....
..... ....... ..??.
..??... ....l?.. ......
..?ll?........?l?.. .......
..?lll?.........l.... .....
...?l........??l?.........
..........??lll?.........
........?lllllll?........
.....?llllllllll??.....
....?lll111111llll?....
...?llll12Ad1lll.......
....?lll11111ll?.......
.....?lllll1ll?.........
........??llllll......?....
...........?llll?.....ll?...
..?.. .....?ll?.......ll?..
.?... ...................
.... ........??..
ENDMAP
##############################################################################
NAME: grunt_hell_entry_demonic_statue
WEIGHT: 6
ORIENT: float
TAGS: no_monster_gen no_tele_into
MONS: sun demon / smoke demon / soul eater / ynoxinul / sixfirhy / \
neqoxec / w:50 nothing
MONS: blizzard demon / sin beast / cacodemon / green death / reaper / \
balrug / hellion w:5 / tormentor w:5 / nothing w:30
ITEM: skeleton
KFEAT: b = .
KMONS: A = obsidian statue
MARKER: A = lua:fog_machine { cloud_type = "grey smoke", \
pow_min = 20, pow_max = 30, delay = 50, \
size = 1, walk_dist = 3, start_clouds = 1 }
KMONS: b = w:100 nothing / w:4 common demon
KPROP: b = nothing / w:5 bloody
KITEM: b = nothing / w:1 gold
MARKER: H = lua:props_marker { stop_explore = "statue" }
KFEAT: HI = G
: hell_entry_feature(_G, 'A')
: hell_entry_tier(_G, "high")
MAP
xxxxxxx
xxxbbbbbxxx
xxxbbbbbbbbbxxx
xbbbbGbbbGbbbbx
xxbG1bbbbbbd1Gbxx
xdb2bb2bGb2bb2bbx
xxbbbbGbbbbbGbbbbxx
xbbGb2bbd3*bb2bGbbx
xbbbbbb%**d*bbbbdbx
xbd1bGb%*A*%bGb1bbx
xb%bbbb%*d*dbbbbbbx
xbbGbbbd%b*bbbbGbbx
xxbbbbGbbbbbGdbbbxx
xbb1bb2bGd2bb1bbx
xxbG1bbbbbbb1Gbxx
xbbbbG1b1Gbbbbx
xxxbbbbb%bbbxxx
xxxHdbbIxxx
xxxv+++vxxx
ENDMAP
###############################################################################
NAME: lightli_too_deep
TAGS: no_monster_gen nolayout_encompass uniq_hell_entry_high
ORIENT: northeast
MONS: balrug
MONS: sun demon / smoke demon
: hell_entry_feature(_G, 'H')
SUBST: y = x..
SUBST: ; = %A.....l
KITEM: % = dwarf skeleton
KITEM: A = any weapon w:20 / chain mail w:60 / plate armour w:19 / \
crystal plate armour w:1
: hell_entry_tier(_G, "mid")
MAP
xxxxxxxxxxxxxxx
xxxxcccccccxxxx
xxxxcA;H;Acxxxx
xxxxc;;1;;cxxxx
xxxxc;2|2;cxxxx
xxxxc;;;;;cxxxx
xxxxccc.cccxxxx
xxxxxxy.yxxxxxx
xxxxxxy.yxxxxxx
xxxxxxy.yxxxxxx
xxxxxxy.yxxxxxx
xxxxxy%yxxxxxxx
xxxxxy.yxxxxxxx
xxxxxy.yxxxxxxx
xxxxy...yxxxxxx
xxxy.%...yxxxxx
ENDMAP
##############################################################################
NAME: grunt_hell_horde
TAGS: nolayout_encompass uniq_hell_entry_high transparent
WEIGHT: 6
MONS: hellephant, hell hog
# Second hellephant chance and hell hog counts increases with depth.
: nsubst("1 = 1:1 / 1:2 / 1:2. / 1 = 1:" ..
: you.depth() .. " .:" .. 5 - you.depth())
: nsubst("2 = " .. you.depth() + 1 .. ":2 / 4:. / * = " ..
: "2:" .. you.depth() .. " .:" .. 6 - you.depth())
NSUBST: + = 1:+ / 1:+x / *:x
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "high")
MAP
xxx+xxx
xxl2.2lxx
xl2...2lx
x2.1.1.2x
+...O...+
x2.1.1.2x
xl2...2lx
xxl2.2lxx
xxx+xxx
ENDMAP
NAME: grunt_metal_band
TAGS: transparent
WEIGHT: 6
KMONS: O = Margery band / hell knight band w:4, hell knight band
KFEAT: yz = b
SUBST: b : xxxz
NSUBST: z = 1:y / 1:z
TILE: y = bedevilled_crystal_gehenna
TILE: z = bedevilled_crystal_dis
: set_feature_name("crystal_wall", "bedevilled crystal wall")
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "high")
MAP
xxxxxxx
xb..O..bx
x.......x
x.......x
@...G...@
.......
.@.
ENDMAP
NAME: grunt_mini_vestibule
TAGS: nolayout_encompass no_monster_gen uniq_hell_entry_high transparent
: hell_entry_feature(_G, 'O')
KMONS: O = sin beast
MONS: frost giant / quicksilver dragon simulacrum / freezing wraith
MONS: iron dragon / war gargoyle / ancient champion
MONS: salamander tyrant / hell hog / balrug
MONS: eidolon / spectral spark wasp / spectral guardian sphinx
: hell_entry_tier(_G, "high")
MAP
.....@.....
..ccnc+cncc..
..cc.......cc..
.cccc..1..cccc.
.c.ccc...ccc.c.
.n..ccc+ccc..n.
.c...c...c...c.
@+.4.+.O.+.2.+@
.c...c...c...c.
.n..ccc+ccc..n.
.c.ccc...ccc.c.
.cccc..3..cccc.
..cc.......cc..
..ccnc+cncc..
.....@.....
ENDMAP
##############################################################################
# Some branch-inspired mini entries. Total weight 14 for each branch.
NAME: hangedman_geh_valley
WEIGHT: 4
TAGS: transparent uniq_hell_entry_geh
KMONS: O = sun demon / balrug w:1 / nothing w:5
SHUFFLE: +- / +- / =+
NSUBST: - = 1:+cc / *:c
SUBST: = = c
KMASK: l = no_monster_gen
TILE: c = stone_wall_pyre
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
MAP
xxxxxxxxx
xxxllcccllxxx
xll.cc.cc.llx
x...-.O.-...x
....cc.cc....
@....c+c....@
.............
x.llll.llll.x
xlxxxxlxxxxlx
xxx xxx xxx
ENDMAP
# Inspired by the grated corridors in evilmike_geh.
NAME: pf_hell_entry_great_geh
TAGS: uniq_hell_entry_geh
WEIGHT: 4
KFEAT: m = iron_grate
TILE: c = dngn_stone_wall_red
COLOUR: c = red
FTILE: .O = floor_infernal_blank
KMASK: l = no_monster_gen
KPROP: l = no_tele_into
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
MAP
cccc@cccc
clm...mlc
clm...mlc
clm...mlc
clm...mlc
clm...mlc
clm...mlc
clm...mlc
cccc+cccc
ccl...lcc
ccl.O.lcc
ccl...lcc
ccclllccc
ccccccccc
ENDMAP
# Inspired by the entrance to evilmike_geh.
NAME: pf_vacation_house_of_asmodeus
TAGS: transparent uniq_hell_entry_geh
WEIGHT: 4
TILE: c = stone_wall_pyre
COLOUR: c = red
FTILE: 'O = floor_infernal_blank
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
MAP
@
ccccc'ccccc
cc'''c'c'''cc
c'''''''''''c
c''vv'''vv''c
c''vv'''vv''c
cc'''''''''cc
@''''''O''''''@
cc'''''''''cc
c''vv'''vv''c
c''vv'''vv''c
c'''''''''''c
cc'''c'c'''cc
ccccc'ccccc
@
ENDMAP
# Inspired by the end of lightli_geh, sort of.
# (Low weight because the associated vault is disabled. -- Grunt)
NAME: pf_dread_powers_of_hell
TAGS: transparent uniq_hell_entry_geh
WEIGHT: 2
KMONS: i = reaper ; wand of flame / balrug ; wand of flame pre_id
TILE: c = dngn_stone_wall_red
COLOUR: c = red
FTILE: 'iO = floor_infernal_blank
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
MAP
........
..cccccc...
....cci'ccc..
...l..cc'''cc..
...lll..cc'''cc..
...lllll..cc'''cc..
..lllllll.'''O''c..
...lllll..cc'''cc..
...lll..cc'''cc..
...l..cc'''cc..
....cci'ccc..
..cccccc...
........
ENDMAP
NAME: hangedman_coc_ice_floe
WEIGHT: 7
TAGS: transparent no_pool_fixup uniq_hell_entry_coc
KMONS: O = blizzard demon w:5 / nothing
KFEAT: A = stone_arch
SHUFFLE: ab / ab / ba
SUBST: a : xww, b = x
TILE: x = wall_ice
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
MAP
.. ..
.........
...wwWww..
..wwAxxww..
..wxxxxxw..
..wxxxxbw..
.waxxxaw.
..wbxxxxw..
..wxxxxxw..
..wwxxOww..
..wwWww...
.........
.. ..
ENDMAP
# A variant on hangedman_coc_ice_floe.
NAME: pf_coc_iceberg
WEIGHT: 7
TAGS: transparent no_pool_fixup uniq_hell_entry_coc
TILE: x = wall_ice
COLOUR: x = lightcyan
FTILE: 'O = floor_frozen
COLOUR: ' = lightblue
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
MAP
.. ..
.........
...wwwww...
...wwxxxww...
...wxxxxxw...
..wxxx'xxxw..
..wxx'''xxw..
..wxx'O'WxW..
..wxx'''xWw..
..wxxx'xxxw..
...wxxxxxw...
...wwxxxww...
...wwwww...
.........
.. ..
ENDMAP
NAME: hangedman_tar_grid_catacomb
WEIGHT: 4
TAGS: transparent uniq_hell_entry_tar
KMONS: O = soul eater w:5 / nothing
KFEAT: A = stone_arch
SHUFFLE: o@O& / O&o@
SUBST: o = ., & = x
NSUBST: O = 1:O / *:A
TILE: c = wall_cobalt_stone
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
MAP
x&xxxx&x
&.OxxO.&
x.cccc.x
xx..cc..xx
xx..cccc..xx
xx....cc....xx
xx....cccc....xx
x......cc......x
xx....cccc....xx
xxxx..cc..xxxx
x.cccc.x
@.oxxo.@
x@xxxx@x
ENDMAP
# Inspired by the loot vaults in tar_minmay_river.
NAME: pf_hell_entry_tar_spiral
TAGS: transparent no_monster_gen uniq_hell_entry_tar
WEIGHT: 5
TILE: c = wall_cobalt_stone
COLOUR: . = magenta
FTILE: +.O = floor_infernal_blank
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
MAP
cccc
ccc..ccc
cc......cc
cc..cccc..c
c..cc..cc..
cc.cc....cc.@
c..c..cc.+..
c..c..cc.ccc
cc.cc......c
c..cc+c.O.c
cc..c.c..cc
cc...cccc
ccc....c
cccc.c
@
ENDMAP
# Inspired by the sad fish in tar_minmay river. They've never gotten a kill. :(
NAME: pf_hell_entry_tar_river
TAGS: transparent no_pool_fixup uniq_hell_entry_tar
WEIGHT: 5
COLOUR: . = magenta
FTILE: .O = floor_infernal_blank
NSUBST: w = 2=F / 2=F. / w
# E is tiles not adjacent to walkable space
NSUBST: E = 2=FE / E
KMONS: F = spectral caustic shrike
KFEAT: EFw = deep_water
KMASK: Ww = no_monster_gen
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
MAP
@
wwWwwEE
EwWwwEEEE
EEwwWwwEEEE
EwwwwWwwwwE
wwWww.wwWww
@WWwW.O.WwWw@
wwwww.wwwwW
EEEwWwwEEww
EEEwwWwEEEE
EEEwWwwEE
EEwwWwE
@
ENDMAP
####
# A couple of Dis-inspired mini-entries; total weight 14.
NAME: grunt_hell_entry_dis_old
TAGS: transparent nolayout_encompass uniq_hell_entry_dis
WEIGHT: 4
KMONS: O = iron dragon w:5 / iron troll w:20 / nothing
: hell_entry_feature(_G, 'O')
MAP
...................
.vvvv.........vvvv.
.v%.vvvvvvvvvvv.%v.
.v..+$%vvvvv$%+..v.
.vv+vvvv...vvvv+vv.
..v....+...+....v..
..v+vvvv...vvvv.v..
..v....vv+vv.%v.v..
..v..vOvv.vv.vv.v..
..v....vv.vv....v..
.vv+v..vv.vvvvv+vv.
.v..vvvvv.vvvvv..v.
.v%.vvvvv+vvvvv.%v.
.vvvv.........vvvv.
.........@.........
ENDMAP
NAME: grunt_hell_entry_dis_mu
TAGS: transparent nolayout_encompass uniq_hell_entry_dis
WEIGHT: 5
KMONS: O = iron dragon w:5 / iron troll w:20 / nothing
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
MAP
...................
..vvvvvvv.vvv......
..v$v$v$vvv$vvv....
.vv+v+v.+.+.vvvvv..
.v....vvv.vvv...vv.
.v.vvvvv...v.vvv.v.
.v.+...+...+.vO+.v.
.v.vvvvv...v.vvv.v.
.v....vvv+vvv...vv.
.vv+v+vvv.vvvvvvv..
..v$v$v.v.vvvvv....
..vvvvv.v+v........
.........@.........
ENDMAP
NAME: grunt_hell_entry_dis_grunt
TAGS: transparent nolayout_encompass uniq_hell_entry_dis
WEIGHT: 5
KMONS: O = iron dragon w:5 / iron troll w:20 / nothing
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
MAP
...................
...................
...vvvvvvvvv...vvv.
...v.+.v$v.vv.vv.v.
...v.v+v+vv.vvv.vv.
.v+v.v.v.vvv...vv..
.+.+.v.+.+.+.%.v...
.v+v.v.v.vvv...vv..
...v.v+v+vv.vvv.vv.
...v.+.v$vOvv.vv.v.
...vvvvvvvvv...vvv.
...................
.........@.........
ENDMAP
# If you're dumb enough to go to the Hells this weekend, you're a big enough
# schmuck to come to Big Baal Hell's Store!
# Inspired by the NSFW classic: https://www.youtube.com/watch?v=4sZuN0xXWLc
# Unlike Big Bill Hell's Cars, the items here are intended to be pretty good and
# useful in the Hells, since a shop full of crappy items wouldn't be
# particularly interesting, even if it was funny. However, to keep with the
# spirit of Big Bill Hell, the prices are 666% of the usual. Thieves!
NAME: nicolae_hell_entry_big_baal_hell
TAGS: transparent no_item_gen patrolling
ORIENT: float
WEIGHT: 2
{{
-- sells 11 items: 2 each from lists geared towards each Hell, 2 from a
-- generic list, and 1 from a list of holy wrath weapons
-- the Dis inventory focuses on damage/AC increases to counteract the
-- corrosion hell effect, rCorr for caustic shrikes, reflection for various
-- Dis projectiles, and enchant armour/weapon scrolls in bulk
local disinv = util.random_subset( { "any weapon randart ego:heavy",
"ring of slaying randart", "ring of protection randart",
"any weapon randart ego:protection", "crystal plate armour randart",
"golden dragon scales randart", "tower shield randart",
"any weapon randart artprops:rCorr", "any armour randart artprops:rCorr",
"ring of resist corrosion randart", "amulet of reflection randart",
"scroll of enchant weapon q:10", "scroll of enchant armour q:10",
"potion of might q:10", "randbook disc:conjuration slevels:13",
"randbook disc:earth slevels:13", "staff of earth randart",
"staff of conjuration randart" }, 2 )
-- the Gehenna inventory focuses on fire resistance and cold damage, and
-- some potions of invisibility since a lot of monsters there can't sInv,
-- and some tloc since you can't use blink/tele scrolls
local gehinv = util.random_subset( { "any weapon randart ego:freezing",
"ring of protection from fire randart",
"fire dragon scales randart", "wand of iceblast charges:25",
"any weapon randart artprops:rF:1", "any armour randart artprops:rF:1",
"potion of invisibility q:10", "randbook disc:ice slevels:13",
"randbook disc:translocation slevels:13", "staff of fire randart" }, 2 )
-- the Cocytus inventory focuses on cold resistance and fire damage, and
-- throws in some willpower for narguns
local cocinv = util.random_subset( { "any weapon randart ego:flaming",
"ring of protection from cold randart",
"ice dragon scales randart", "any weapon randart artprops:rC:1",
"staff of air randart", "staff of cold randart", "wand of flame charges:55",
"any armour randart artprops:rC:1", "ring of willpower randart",
"randbook disc:fire slevels:13" }, 2 )
-- the Tartarus inventory focuses on increased willpower to counteract the
-- Will/2 hell effect, as well rN+ for theme, scrolls of fog in bulk to deal
-- with fear/mesmerise
local tarinv = util.random_subset( { "ring of willpower randart",
"ring of positive energy randart", "any armour randart artprops:rN:1",
"any armour randart artprops:Will:1", "pearl dragon scales randart",
"scroll of fog q:10", "quicksilver dragon scales randart",
"any weapon randart artprops:Will:1", "any weapon randart artprops:rN:1",
"staff of necromancy randart" }, 2 )
-- Generically useful in all the Hells, a lot of scrolls and potions in bulk,
-- but also rings of rN+ and willpower, which are useful in all the Hells, and
-- up to two generic randarts/randbooks, as well as magic stuff and
-- assorted weapons, including demon weapons
local hellinv = util.random_subset( { "scroll of blinking q:10",
"scroll of revelation q:10", "scroll of silence q:10",
"any ally scroll q:10", "scroll of teleportation q:10",
"potion of brilliance q:10", "potion of enlightenment q:10",
"potion of cancellation q:10", "potion of curing q:10",
"potion of haste q:10","potion of heal wounds q:10", "potion of magic q:10",
"potion of experience", "potion of resistance q:10", "any weapon randart",
"any armour randart", "any jewellery randart", "any weapon randart",
"any armour randart", "any jewellery randart", "any wand charges:27",
"ring of positive energy randart", "ring of willpower randart",
"randbook good_item", "randbook good_item", "ring of wizardry randart",
"any magical staff randart", "scroll of acquirement q:2", "any manual",
"demon trident randart", "demon whip randart", "demon blade randart",
"javelin ego:silver q:25", "any misc" }, 2)
-- one guaranteed randart weapon with holy wrath, including ranged weapons
local hw = " randart ego:holy_wrath"
local holyinv = util.random_subset( { "quick blade" .. hw, "rapier" .. hw,
"eudemon blade" .. hw, "triple sword" .. hw, "battleaxe" .. hw,
"executioner's axe" .. hw, "trishula" .. hw, "bardiche" .. hw,
"sacred scourge" .. hw, "eveningstar" .. hw, "lajatang" .. hw,
"longbow " .. hw, "arbalest" .. hw, "hand cannon" .. hw,
"triple crossbow" .. hw }, 1 )
local fullinv = util.join( " | ", { util.join( " | ", disinv ),
util.join( " | ", gehinv ), util.join( " | ", cocinv ),
util.join( " | ", tarinv ), util.join( " | ", hellinv ), holyinv[1] } )
kfeat( "S = general shop name:Big_Baal_Hell type:Store suffix: count:11 " ..
"use_all greed:66 ; " .. fullinv )
}}
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "low")
KMONS: S = balrug band / hell knight band / jiangshi band / \
ancient champion band / deep troll shaman band / \
salamander tyrant band / wyrmhole
SUBST: L = l., ` = lx
MAP
xxxx
xxx``xxx
x`llll`xxxx
xllLLllll`xxx
........lll`xx
....T.T..Llllxx
.....S.....Lllxx
xll.T.T.....Ll`x
x`l.......O.Ll`x
xxllllllL...Ll`x
xx``x`llLLLllxx
xxxxx`lllll`x
xxx```xxx
xxxxx
ENDMAP
NAME: nicolae_hell_entry_hellmouth_sunbeams
TAGS: transparent patrolling
ORIENT: float
WEIGHT: 5
KMONS: 1 = sun demon
KMONS: 2 = eye of devastation / great orb of eyes
KMONS: 3 = shining eye w:5 / hell hound / hell hog / sin beast / hellion
NSUBST: - = 4=1 / 8=1. / 2=2 / 4=2. / 1=3 / 2=3. / .
SUBST: b = bc
KMASK: O = opaque
KPROP: O = no_tele_into
TILE: b = bedevilled_crystal_gehenna
: set_feature_name("crystal_wall", "bedevilled crystal wall")
: hell_entry_feature(_G, 'O')
: hell_entry_tier(_G, "high")
MAP
..@..
..c..
.ccc.
...ccc...
...vv...vv...
...vv..---..vv...
....vv..-------..vv....
.ccc..-----------..ccc.
lccc---------------cccl
lccc------lll------cccl
llllvv----lOl----vvllll
lllllvv--lll--vvlllll
lllllllvv---vvlllllll
llllllllcbcllllllll
lllllllccclllllll
lllllccclllll
lllllll
ENDMAP
##############################################################################
# Vestibule of Hell and Geryon
##############################################################################
default-depth:
######################################################################
# The main vault for Vestibule w/subvaults (by Mu.)
# The old vestibule has been folded into this vault.
#
NAME: vestibule_of_hell_subvaulted
PLACE: Hell
ORIENT: encompass
TAGS: no_rotate no_dump
SUBVAULT: A : vestibule_dis
SUBVAULT: B : vestibule_tar
SUBVAULT: C : vestibule_coc
SUBVAULT: D : vestibule_geh
SUBVAULT: E : vestibule_geryon
SHUFFLE: ABCD
SUBST: ABCDE = .
: if crawl.coinflip() then
: if crawl.coinflip() then
MONS: Murray
NSUBST: : = 1:1 / *:.
: else
SUBST: : = .
: end
: else
SUBST: : = x
: end
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAxxxxxxxxxxxx
xxxxxxxxxxx::AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA::xxxxxxxxxxx
xxxxxxxxxx::::AAAAAAAAAAAAAAAAAAAAAAAAAAAAA::::xxxxxxxxxx
xxxxxxxxx::::::AAAAAAAAAAAAAAAAAAAAAAAAAAA::::::xxxxxxxxx
xxxxxxxx::::::::AAAAAAAAAAAAAAAAAAAAAAAAA::::::::xxxxxxxx
xxxxxxx::::::::::AAAAAAAAAAAAAAAAAAAAAAA::::::::::xxxxxxx
xxxxxx::::::::::::AAAAAAAAAAAAAAAAAAAAA::::::::::::xxxxxx
xxxxx::::::::::::::AAAAAAAAAAAAAAAAAAA::::::::::::::xxxxx
xxxxC:::::::::::::::AAAAAAAAAAAAAAAAA:::::::::::::::Dxxxx
xxxxCC:::::::::::::::AAAAAAAAAAAAAAA:::::::::::::::DDxxxx
xxxxCCC:::::::::::::::AAAAAAAAAAAAA:::::::::::::::DDDxxxx
xxxxCCCC:::::::::::::::AAAAAAAAAAA:::::::::::::::DDDDxxxx
xxxxCCCCC:::::::::::::::AAAAAAAAA:::::::::::::::DDDDDxxxx
xxxxCCCCCC:::::::::::::::AAAAAAA:::::::::::::::DDDDDDxxxx
xxxxCCCCCCC:::::::::::::::AAAAA:::::::::::::::DDDDDDDxxxx
xxxxCCCCCCCC:::::::::::::::AAA:::::::::::::::DDDDDDDDxxxx
xxxxCCCCCCCCC::::::::::::::EEE::::::::::::::DDDDDDDDDxxxx
xxxxCCCCCCCCCC::::::::::::EEEEE::::::::::::DDDDDDDDDDxxxx
xxxxCCCCCCCCCCC::::::::::EEEEEEE::::::::::DDDDDDDDDDDxxxx
xxxxCCCCCCCCCCCC::::::::EEEEEEEEE::::::::DDDDDDDDDDDDxxxx
xxxxCCCCCCCCCCCCC::::::EEEEEEEEEEE::::::DDDDDDDDDDDDDxxxx
xxxxCCCCCCCCCCCCCC::::EEEEEEEEEEEEE::::DDDDDDDDDDDDDDxxxx
xxxxCCCCCCCCCCCCCCC::EEEEEEEEEEEEEEE::DDDDDDDDDDDDDDDxxxx
xxxxCCCCCCCCCCCCCCCCEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDxxxx
xxxxCCCCCCCCCCCCCCCCEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDxxxx
xxxxCCCCCCCCCCCCCCCCEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDxxxx
xxxxCCCCCCCCCCCCCCC::EEEEEEEEEEEEEEE::DDDDDDDDDDDDDDDxxxx
xxxxCCCCCCCCCCCCCC::::EEEEEEEEEEEEE::::DDDDDDDDDDDDDDxxxx
xxxxCCCCCCCCCCCCC::::::EEEEEEEEEEE::::::DDDDDDDDDDDDDxxxx
xxxxCCCCCCCCCCCC::::::::EEEEEEEEE::::::::DDDDDDDDDDDDxxxx
xxxxCCCCCCCCCCC::::::::::EEEEEEE::::::::::DDDDDDDDDDDxxxx
xxxxCCCCCCCCCC::::::::::::EEEEE::::::::::::DDDDDDDDDDxxxx
xxxxCCCCCCCCC::::::::::::::EEE::::::::::::::DDDDDDDDDxxxx
xxxxCCCCCCCC:::::::::::::::BBB:::::::::::::::DDDDDDDDxxxx
xxxxCCCCCCC:::::::::::::::BBBBB:::::::::::::::DDDDDDDxxxx
xxxxCCCCCC:::::::::::::::BBBBBBB:::::::::::::::DDDDDDxxxx
xxxxCCCCC:::::::::::::::BBBBBBBBB:::::::::::::::DDDDDxxxx
xxxxCCCC:::::::::::::::BBBBBBBBBBB:::::::::::::::DDDDxxxx
xxxxCCC:::::::::::::::BBBBBBBBBBBBB:::::::::::::::DDDxxxx
xxxxCC:::::::::::::::BBBBBBBBBBBBBBB:::::::::::::::DDxxxx
xxxxC:::::::::::::::BBBBBBBBBBBBBBBBB:::::::::::::::Dxxxx
xxxxx::::::::::::::BBBBBBBBBBBBBBBBBBB::::::::::::::xxxxx
xxxxxx::::::::::::BBBBBBBBBBBBBBBBBBBBB::::::::::::xxxxxx
xxxxxxx::::::::::BBBBBBBBBBBBBBBBBBBBBBB::::::::::xxxxxxx
xxxxxxxx::::::::BBBBBBBBBBBBBBBBBBBBBBBBB::::::::xxxxxxxx
xxxxxxxxx::::::BBBBBBBBBBBBBBBBBBBBBBBBBBB::::::xxxxxxxxx
xxxxxxxxxx::::BBBBBBBBBBBBBBBBBBBBBBBBBBBBB::::xxxxxxxxxx
xxxxxxxxxxx::BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB::xxxxxxxxxxx
xxxxxxxxxxxxBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
################################################################################
# Vestibule Tartarus
NAME: vestibule_tar_old
TAGS: vestibule_tar
KFEAT: T = enter_tartarus
KMONS: T = revenant soulmonger / shadow dragon
FTILE: +'T = floor_infernal_blank
TILE: c = dngn_stone_dark
MAP
xxxxxxxxxxxxxxxcccxxxxxxxxxxxxxxx
xxxxxxxxxxxxxcc'ccxxxxxxxxxxxxx
....xxxxccccc'T'cccccxxxx....
.......c'''c'''c'''c.......
......c'''cc+cc'''c......
....ccc'''''''''ccc....
...ccc'''''''''ccc...
..cccccc+++cccccc..
.ccc.........ccc.
...............
.............
...........
.........
.......
.....
...
ENDMAP
NAME: vestibule_tar_mu
TAGS: vestibule_tar
KFEAT: T=enter_tartarus
FTILE: =T3Dz+'; = floor_infernal_blank
TILE: c = dngn_stone_dark
SUBST: ; = .
KMONS: 3 = shadow wraith
KMONS: z = vampire knight / phantasmal warrior / ancient champion / nothing
KMONS: D = shadow dragon
KMONS: 2 = reaper / soul eater
MAP
ccccccccccccccccccccccccccccccccc
ccczz+'''''';;;;;;;''''''+zzccc
cczzc''3''c';;T;;'c''3''czzcc
c+ccc''''''c;;;c''''''ccc+c
.cccc'''''''D'''''''cccc.
..ccc'''''''''''''ccc..
.cccc'''cc+cc'''cccc.
..cccc'c'''c'cccc..
.cccc'cz'zc'cccc.
..cccczzzcccc..
.cccc'''cccc.
..ccc'ccc..
.c2c'c2c.
..c+c..
.c.c.
...
ENDMAP
NAME: vestibule_tar_nicolae_necropolis
TAGS: vestibule_tar
KFEAT: T = enter_tartarus
SUBST: d = ccc., z = zzz..
KMONS: z = place:Depths:1 zombie
KMONS: b = revenant soulmonger / lich / vampire mage / ancient lich / \
mummy priest / curse skull / dread lich
TILE: c = dngn_stone_dark
MAP
.......dd...............dd.......
...z..ddz..c.z.T.z.c..zdd..z...
.....dd...............dd.....
..z.ddz..c.z.b.z.c..zdd.z..
...ddd.............ddd...
...dd....c.z.c....dd...
..dddz.........zddd..
..ddd..c.z.c..ddd..
..ddd.......ddd..
..dd.c.z.c.dd..
.............
.z.c.z.c.z.
.........
.c.z.c.
.....
...
ENDMAP
NAME: vestibule_tar_grunt_deathgaze
TAGS: vestibule_tar
KFEAT: T = enter_tartarus
KMONS: T = revenant soulmonger / lich / shadow dragon
MONS: ancient champion band, reaper / soul eater
MONS: phantasmal warrior / vampire knight
FTILE: +'T12 = floor_infernal_blank
TILE: c = dngn_stone_dark
MAP
...........ccccccccccc...........
...cc...ccc'''''''''ccc...cc...
..cc..cc'''''''''''''cc..cc..
.....c'''2'''T'''2'''c.....
..3.cc'''''''''''''cc.3..
....cccc'''''''cccc....
...c''cc'''''cc''c...
..cc'''''c'''''cc..
..cc'1'ccc'1'cc..
..cc''c'c''cc..
..cc'''''cc..
..cc+++cc..
.........
...3...
.....
...
ENDMAP
NAME: vestibule_tar_nicolae_cwn_annwn
TAGS: vestibule_tar patrolling
KMONS: 1D = oblivion hound / nothing
KFEAT: D = enter_tartarus
TILE: c = dngn_stone_dark
: vault_metal_statue_setup(_G, "G", "mystic cage")
MAP
ccccccccccccccccccccccccccccccccc
cccccccccccccc...cccccccccccccc
ccccccccccc...D...ccccccccccc
ccccccccG.........Gcccccccc
ccccccc...........ccccccc
cccccc..1.....1..cccccc
cccc....c.1.c....cccc
ccc.1.Gc...cG.1.ccc
cc...cc...cc...cc
cc..c.....c..cc
cc.c..1..c.cc
..cc...cc..
..cc.cc..
.......
.....
...
ENDMAP
NAME: vestibule_tar_nicolae_miasmatic
TAGS: vestibule_tar
KMONS: J = tainted leviathan
KMONS: 12 = putrid mouth
KFEAT: J = enter_tartarus
NSUBST: D = + / x, E = + / x
SUBST: 1 = 11., 2 = 22`
FTILE: `2+ = floor_black_cobalt
TILE: x = wall_cobalt_rock
MAP
...xxx`````````````````````xxx...
...x```2```````2```````2```x...
.xxx`x`x`x`````````x`x`x`xxx.
.xxDxDxDxx```````xxExExExx.
.x.x.x.xxx`````xxx.x.x.x.
.......D```J```E.......
...1.xxx`````xxx.1...
.....D```````E.....
...xxx`x`x`xxx...
...xxDxxxExx...
...x.x.x.x...
...........
.........
...1...
.....
...
ENDMAP
NAME: vestibule_tar_nicolae_seven_gates_of_the_underworld
TAGS: vestibule_tar
KMONS: H = lich / halazid warlock / shadow dragon / \
undertaker / revenant soulmonger
KMONS: 12 = ancient champion / skeletal warrior / phantasmal warrior / \
reaper / soul eater / shadow demon / shadow wraith / \
flayed ghost / putrid mouth
KFEAT: H = enter_tartarus
SHUFFLE: DE/FH
SUBST: D = +, E = 1, F = c, 1 = 1 ':15, 2 = 22.
FTILE: +'H1 = floor_infernal_blank
TILE: c = dngn_stone_dark
MAP
ccccccccccccccccccccccccccccccccc
cc'''''''''+'''''''+'''''''''cc
cc''1'1'1'+'1'1'1'+'1'1'1''cc
cc'''''''+'''''''+'''''''cc
cc+++ccccccccccccccc+++cc
cc''''''c'''''+''''''cc
cc1'H'1c1'E'1+1'1'1cc
cc''''c'''''+''''cc
ccFFFccDDDccccccc
cc'''''''''''cc
cc''1'1'1''cc
cc'''''''cc
ccc+++ccc
G2.2.2G
.....
...
ENDMAP
################################################################################
# Vestibule Gehenna
NAME: vestibule_geh_old
TAGS: vestibule_geh
KFEAT: G = enter_gehenna
KMONS: G = hellion / balrug
: hell_lava_spawns(_G)
MAP
xxxxxxxxxxxxxx.l.l.xxxxxxxxxxxxxx
xxxxxxxxxx...l.l.l...xxxxxxxxxx
xxxxxx.....l.l.l.l.....xxxxxx
.........l.l.l.l.l.........
.........l.l.l.l.l.......
.......l.l.l.l.l.......
.....l.l.l.l.l.l.....
.....l.l.G.l.l.....
...l.l.l.l.l.....
...l.l.l.l.l...
...l.l.l.l...
...l.l.....
.l.l.....
.......
.....
...
ENDMAP
NAME: vestibule_geh_mu
TAGS: vestibule_geh
KFEAT: G=enter_gehenna
SUBST: L = l.
KMONS: 2 = hellion
KMONS: 3 = sun demon / smoke demon
KMONS: 2 = reaper / balrug / sin beast
FTILE: x'5a2V+ = floor_infernal_blank
: hell_lava_spawns(_G)
MAP
lllllllllllllllllllllllllllllllll
Lllllllllllllllllllllllllllllll
LllxxxxxxxxxxxxxxxxxxxxxxxllL
Lllxx'''''''''''''''''xxllL
Lllxx''3''''G''''3''xxllL
Lllxx'''''''''''''xxllL
Lllxx''V''2''V''xxllL
Lllxx'''''''''xxllL
Lllxx'''''''xxllL
Lllxxx+++xxxllL
Lllxx...xxllL
Lll..3..llL
Lll...llL
Lll.llL
ll.ll
l.l
ENDMAP
NAME: vestibule_geh_nicolae_lava_paths
TAGS: vestibule_geh
SHUFFLE: ab/cd/ef, cd/cd/gh, ef/ef/ef/ij
NSUBST: a = G / H / ', b = 1:' / 2:'pp / *:p
NSUBST: h = 1:. / 2:.qq / *:q, j = 1:. / 2:.rr / *:r
SUBST: p : llXXx, q : llXXx, r : llXXx
KFEAT: G = enter_gehenna
SUBST: ce = x, d : xlllLX., f : xlllLX., gi = ....m, m = mm.
SUBST: L = l., X = xl
KMONS: H = hellion
KMONS: m = sun demon / smoke demon
KMONS: ' = sin beast / hell hog / nothing w:140
FTILE: AH' = floor_infernal_blank
: hell_lava_spawns(_G)
MAP
.........bab.........dcd.........
...m..bbbabbb.....dddcddd..m...
....bbaaaaabb.m.ddcccccdd....
...baaaaaaab...dcccccccd...
..bbaaaaabb.m.ddcccccdd..
..bbaabbb.....dddccdd..
..bbbb.m.fff.m.dddd..
......fffefff......
..m.ffeeeeeff.m..
...feeeeeeef...
..ffeeeeeff..
..ffeeeff..
.mfffffm.
.......
..m..
...
ENDMAP
NAME: vestibule_geh_grunt_obsidian_fortress
TAGS: vestibule_geh
KFEAT: G = enter_gehenna
MONS: balrug / hellion, sin beast / hell hog
MONS: sun demon / smoke demon / hell knight
NSUBST: 2 = 3:2 / *:., 3 = 3:3 / *:.
FTILE: 123+G = floor_infernal_blank
TILE: c = stone_wall_pyre
: hell_lava_spawns(_G)
MAP
lllllllllccccccccccccccclllllllll
llllllccc'''c''1''c'''cccllllll
llllcc3''2'+''G''+'2''3ccllll
lllc''''''c''1''c''''''clll
llc'2'2'ccccccccc'2'2'cll
lcc''''c'''''''c''''ccl
lcc''c+''2'2''+c''ccl
lcccc'3'''''3'ccccl
lllc''3'''3''clll
llcc'''''''ccll
llccc+++cccll
lll.....lll
l.l4.4l.l
.lllll.
.lll.
...
ENDMAP
NAME: vestibule_geh_nicolae_gehenna_overflowing
TAGS: vestibule_geh
KMONS: D = balrug band / hell knight band / hellephant
KMONS: 1 = sun demon / smoke demon / hell hog / creeping inferno w:5
KFEAT: D = enter_gehenna
NSUBST: F = . / L, H = . / L, J = . / L, K = . / L, M = . / L, N = . / L, \
L = 4=1 / 4=1L / L
SUBST: L = l.
MAP
lllllL..........l...Ll...LlllllL.
Lll....Lll....lDl...l.....lllL.
.FlF....Ll..LlllL..HlH.JlJ...
..llll..FlllLlLlH...lll....
....Flll....l..lKllH.Ll..
....l.LlL..lL..l.......
.LlL...lL..l..KlllK..
.L.......llN.....lK
...MlMllM.l.Nll..
.Ml.l....Nll.Nl
l..LllL...l..
.....l..Ll.
...LlL.l.
..lll..
.LlL.
...
ENDMAP
NAME: vestibule_geh_nicolae_lone_tower
TAGS: vestibule_geh
KMONS: D = balrug band / sin beast band / hell hog band / \
hell knight band w:5
KFEAT: D = enter_gehenna
SHUFFLE: Pp/Qq/Rr/Ss
SUBST: P = +, p = ., QRS = c, qrs = l, L = l.
TILE: c = stone_wall_pyre
FTILE: +D' = floor_infernal_blank
COLOUR: c = red
MAP
.LllllllllL.....L.LL..LllllllllL.
.LllllllL..LllpppllL..LllllllL.
..LllL...LllccPccllL...LllL..
.......Lllcc'''ccllL.......
......Llcc'''''cclL......
......sc'''''''cq......
....LsS'''D'''QqL....
....sc'''''''cq....
..Llcc'''''cclL..
.Lllcc'''ccllL.
.LllccRccllL.
.LllrrrllL.
.LL.L.LL.
.......
.....
...
ENDMAP
NAME: vestibule_geh_nicolae_tongues_of_flame
TAGS: vestibule_geh
KMONS: D = stoker
KMONS: E = searing wretch
KFEAT: D = enter_gehenna
NSUBST: D = D / l
SUBST: E = E., L = l.
MAP
lllllllllllllllllllllllllllllllll
lllDllllDlllDllDlllDllll.DllDll
ll..Lll.Ll.Llll.l.llllL.ll.ll
ll.ll..lll.llL.lL.lll.Lll.l
lEl.LlllLEllElllElll..lE.
..l..ll..ll.ll...l.L.l.
L..E.l..l.ll.L.l.E.l.
.L..l.l.Ell..l..l..
..l..l..ll..l....
...El.L.llEl..L
.L..l..ll..l.
....L.lL...
.L.E.l...
...L..L
L....
..L
ENDMAP
################################################################################
# Vestibule Cocytus
NAME: vestibule_coc_old
TAGS: vestibule_coc
KFEAT: C = enter_cocytus
KMONS: C = blizzard demon / ice statue
: hell_water_spawns(_G)
MAP
wwwwwwwwwwwwwwwwCwwwwwwwwww......
wwwwwwwwwwwwww....wwwwwww......
wwwwwwwwww.........wwww......
wwwwwwwww..wwwww....ww.....
wwwwwwwww..wwwww....ww...
wwwwwwww....ww......ww.
.wwwww..ww.....ww....
...w..wwwww..wwww..
....wwwwwwwwwwww.
.....wwwwwwww..
......wwwww..
...........
.........
.......
.....
...
ENDMAP
NAME: vestibule_coc_mu
TAGS: vestibule_coc
KFEAT: C=enter_cocytus
SUBST: 8 = 8 .:59
KMONS: 8 = ice statue
KMONS: 3 = ice devil
: hell_water_spawns(_G)
MAP
...........wwwwwwwwwww...........
....33...wwwwwwwwwwwww...33....
....3...wwwwww8wwwwww...3....
......wwwww.....wwwww......
.....wwww...C...wwww.....
....wwww.......wwww....
...www8..T.T..8www...
..wwww.......wwww..
..www..T.T..www..
..www.....www..
...ww...ww...
.....3.....
.........
.......
.....
...
ENDMAP
NAME: vestibule_coc_nicolae_fridge_bridge
TAGS: vestibule_coc no_pool_fixup
KFEAT: C = enter_cocytus
SHUFFLE: ab
SUBST: a = I, b : w., W = w.
KMONS: I = ice statue
KMONS: 3 = blizzard demon
KMONS: 2 = ice dragon / freezing wraith
: hell_water_spawns(_G)
MAP
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
WWWWwwwwwwwww.....wwwwwwwwwWWWW
..WWWwwwwwww.3C3.wwwwwwwWWW..
...WWwwwwww.....wwwwwwWW...
...Wwwwwwwa...awwwwwwW...
..WWwwwwww...wWwwwwWW..
..Wwwwwww2.2wwwwwwW..
.WWwwwww...wwwwwWW.
.WWwwww...wwwwWW.
.WWWww2.2wwWWW.
..WWW...WWW..
...b...b...
.........
.......
.....
...
ENDMAP
NAME: vestibule_coc_grunt_go_with_the_floe
TAGS: vestibule_coc no_pool_fixup
MONS: frost giant / blizzard demon / ice statue
MONS: blizzard demon, ice dragon / freezing wraith
NSUBST: 3 = 3:3 / *:.
SUBST: W = wW.
KFEAT: A = stone_arch
KFEAT: C = enter_cocytus
KFEAT: W = W
: hell_water_spawns(_G)
MAP
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwWWWWWWWWWWwWWWWWWWWWWwwwww
wwwWW...WW...WWW...WW...WWwww
wwW..W2....3...3....2W..Www
wwW.3W...W..W..W...W3.Www
wwW..W.WWW.3.WWW.W..Www
wwW.C.WwW.W.WwW.A.Www
wwW..WwW.W.WwW..Www
wwW1WwW.3.WwW1Www
wwWWwW.W.WwWWww
wwwwW.W.Wwwww
wwwW.3.Wwww
wwW.W.Www
wW.W.Ww
W.3.W
.W.
ENDMAP
NAME: vestibule_coc_nicolae_advancing_glacier
TAGS: vestibule_coc no_pool_fixup
KMONS: D = frost giant / ice dragon / wendigo band
KMONS: 1 = ice devil / blizzard demon
KFEAT: D = enter_cocytus
KFEAT: a = x
SUBST: - = aw., ` = aw, ~ = w.
TILE: a = wall_ice
COLOUR: a = lightcyan
MAP
aaaaaaaaxxxxxxxxxxxxxxxxxaaaaaaaa
aaaaaaaaxxxxxxxxxxxxxxxaaaaaaaa
aaaaaaaaaxxxxxxxxxxxaaaaaaaaa
-aaaaaaaaaaxxxxxaaaaaaaaaa-
.-aaaaaaaaaaaaaaaaaaaaa-.
.-aaaaaaaaaaaaaaaaaaa-.
.-aaaaaaaaaaaaaaaaa-.
.-aaaaaaaaaaaaaaa-.
..-aaaaaaaaaaa-..
...w`aaaaa`w...
..www`a`www..
.~wwwDwww~.
.~w~.~w~.
.~1.1~.
.....
...
ENDMAP
NAME: vestibule_coc_nicolae_freezer_leak
TAGS: vestibule_coc no_pool_fixup
KMONS: D = frost giant / ice dragon
KMONS: 1 = blizzard demon / freezing wraith / simulacrum / ice devil
KFEAT: D = enter_cocytus
SUBST: - = `., ' = x`
NSUBST: ` = 4=1 / 4=1` / `
FTILE: D1` = floor_frozen
COLOUR: 1` = lightblue
TILE: x = wall_ice
COLOUR: x = lightcyan
MAP
.-```............................
-`x`-.-``.-```-........-``-....
```--````'xx'`--``--`''```...
..-``.``x``````````'xx'``..
.--..`'x`D`'``--``'xx'`-.
....``'```x`-..-``''`-.
.-``````xx``....-``-.
-`-.-`x``'`-.......
-...-```x'`-.....
..-``-`'x``....
.-`-.-`x'`...
.--..-''-..
.....--..
.......
.....
...
ENDMAP
NAME: vestibule_coc_nicolae_polynya
TAGS: vestibule_coc no_pool_fixup
KMONS: D = wendigo
KMONS: 1 = simulacrum
KFEAT: D = enter_cocytus
SUBST: - = w., 1 = 1.
MAP
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwww-..1.....1...-wwwwwwwww
wwww-....-ww...ww-....-wwwwww
ww-..1.Wwwww.1www-.1..-wwww
ww....WWDwww..www.....www
ww...Wwwww-..ww-....-ww
ww-...ww...ww..1.-www
www-.1..-ww...-wwww
wwwwwwwww.1.-wwww
wwwwww-...-wwww
wwww...-wwwww
ww-.1.wwwww
ww...-www
ww...ww
w1..w
...
ENDMAP
################################################################################
# Vestibule Dis
NAME: vestibule_dis_old
TAGS: vestibule_dis
KFEAT: D = enter_dis
KMONS: D = war gargoyle / reaper
FTILE: +'D = floor_infernal_blank
MAP
xxxxxxxxxxxxxvvvvvvvxxxxxxxxxxxxx
xxxxxxxxxx..v'''''v..xxxxxxxxxx
xxxxxx.....v'''''v....xxxxxxx
xxx.......v'''''v.......xxx
.........v''D''v.........
........v'''''v........
.......v'''''v.......
......vvv+vvv......
.................
...............
.............
...........
.........
.......
.....
...
ENDMAP
NAME: vestibule_dis_mu
TAGS: vestibule_dis
KFEAT: D=enter_dis
KMONS: 8 = iron dragon
KMONS: 3 = rust devil
KMONS: 6 = war gargoyle
FTILE: 'A+ = floor_infernal_blank
MAP
.............v.vvv.v.............
...vv....v...vv'vv...v....vv...
..3v.....vv.v'D'v.vv.....v3..
.......v...vv'vv...v.......
...vv....v.v+v.v....vv...
..3v..6...8.8...6..v3..
.....................
...vv...v.v...vv...
..3v.........v3..
...............
...vv...vv...
..3v...v3..
.........
.......
.....
...
ENDMAP
NAME: vestibule_dis_nicolae_mini_city_of_dis
TAGS: vestibule_dis
KFEAT: D = enter_dis
NSUBST: E = + / v, F = + / v, q = + / v, p = + / v, \
B = 1:+ / 1:+vv / *:v, Z = 1:+ / 1:+v / *:v
SUBST: 2 = 22., 3 = 33.
KMONS: 1 = iron dragon
KMONS: 2 = rust devil
KMONS: 3 = war gargoyle / reaper w:5
KFEAT: H = G
TILE: GH = dngn_statue_iron_golem
FTILE: A'1H = floor_infernal_blank
MAP
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
....Gv.......vHDHv.......vG....
..2.E..2G...v'1'v...G2..F.2..
...v.......v'''v.......v...
..vvEvvvqqv'''vppvvvFvv..
.....Gv..v'''v..vG.....
..2..v.3B'''B3.v..2..
....E..vvBvv..F....
...v..Z.3.Z..v...
..vEvv...vvFv..
..2Gv...vG2..
...vZvZv...
..G...G..
.......
.....
...
ENDMAP
NAME: vestibule_dis_grunt_castle
TAGS: vestibule_dis
MONS: war gargoyle / iron dragon, iron troll / iron golem
MONS: rust devil
NSUBST: D = 1:D / *:A
KFEAT: D = enter_dis
KFEAT: A = stone_arch
MAP
.......v.vvvvxxxxxxxvvvv.v.......
..vv...vvD.vvxxxxxvv.Dvv...vv..
.3v...vv.2vvvvvvvvv2.vv...v3.
....v.vvv.........vvv.v....
....v.vv..1...1..vv.v....
..v.vvv.........vvv.v..
..vv.2vvv+++vvv2.vv..
.vvD.vv.....vv.Dvv.
.vvvv.v...v.vvvv.
.vv.v.3.3.v.vv.
..v.v...v.v..
..3.....3..
..v...v..
.......
.....
...
ENDMAP
NAME: vestibule_dis_nicolae_crystalline
TAGS: vestibule_dis patrolling
KMONS: D = crystal guardian
KMONS: 1 = crystal echidna / orange crystal statue / iron golem / iron troll
KFEAT: D = enter_dis
SUBST: E = D-, - = ..b, 1 = 111.
NSUBST: D = D / 3=111. / .
TILE: b = wall_emerald
TILE: v = dngn_metal_iron
MAP
vvbbbbbbbbbbbbbbbbbbbbbbbbbbbbbvv
vvbbbbbbbbbbDbEbEbDbbbbbbbbbbvv
vvbbbbbbbbDbDbEbDbDbbbbbbbbvv
vvbbbbbbDbEbEbEbEbDbbbbbbvv
vvbbbb-bDbDbEbDbDb-bbbbvv
vvbb.b.bDbEbEbDb.b.bbvv
vv-b1b-b-b-b-b-b1b-vv
-v-b.b.b.b.b.b.b-v-
.v-b1b.b-b.b1b-v.
.v-b.b.b.b.b-v.
.v.b1b-b1b.v.
.v-b-b-b-v.
.v-v-v-v.
.......
.....
...
ENDMAP
NAME: vestibule_dis_nicolae_girt_by_a_triple_wall
TAGS: vestibule_dis no_pool_fixup
KMONS: D = war gargoyle / iron dragon / iron giant
KMONS: 12 = iron troll / iron golem / rust devil
KFEAT: D = enter_dis
SUBST: 1 = 11'
FTILE: +'D1 = floor_infernal_blank
MAP
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
vv1''''+''''v''D''v''''+''''1vv
vv''''+'1''v1'''1v''1'+''''vv
vv'''vv'''vv'1'vv'''vv'''vv
vv'''vv''1v+++v1''vv'''vv
vv'1'vv'''''''''vv'1'vv
vv'''vv'''1'''vv'''vv
vv'''vvvvvvvvv'''vv
vv'''''''''''''vv
vv''1'''''1''vv
vvvvv+++vvvvv
wwww...wwww
wwww.wwww
.......
.....
...
ENDMAP
NAME: vestibule_dis_nicolae_metal_as_hell
TAGS: vestibule_dis patrolling
KMONS: D = war gargoyle / iron dragon / ancient champion
KMONS: 1 = iron golem / rust devil / reaper / iron troll
KMONS: 2 = hellion
KFEAT: D = enter_dis
KFEAT: - = iron_grate
SUBST: 1 = 111., 2 = 222.
MAP
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
vvvvvv...................vvvvvv
vvvvv.2...1...1...1...2.vvvvv
vvvv...................vvvv
vvv...v---v.2.v---v...vvv
.--...--.......--...--.
.--...--..D..--...--.
.--...--...--...--.
.-v.1.v---v.1.v-.
.--.........--.
.--...1...--.
.--.....--.
.-v...v-.
.......
.....
...
ENDMAP
################################################################################
# Vestibule Geryon
NAME: vestibule_geryon_old
TAGS: vestibule_geryon
MONS: Geryon
MAP
...
..{..
.......
.........
...........
.............
...............
.................
.......<1<.......
........<........
...............
.............
...........
.........
[.....(
.....
...
ENDMAP
NAME: vestibule_geryon_mu
TAGS: vestibule_geryon
MONS: Geryon
MAP
...
..<..
...1...
.........
...........
.............
...............
........(........
.<.............<.
.......{.[.......
...............
.............
...........
.........
.......
..<..
...
ENDMAP
NAME: vestibule_geryon_nicolae_six_columns
TAGS: vestibule_geryon
MONS: Geryon
NSUBST: 1 = 1 / .
SUBST: b : x.
MAP
...
.....
.......
.........
..xb...bx..
..b1.....1b..
...............
...b.........b...
..x1....{....1x..
...b.........b...
...............
..b1.....1b..
..xb...bx..
.........
.......
.....
...
ENDMAP
NAME: vestibule_geryon_nicolae_wayward_sun
TAGS: vestibule_geryon
MONS: Geryon
SHUFFLE: ABCD, bc
SUBST: a : ..x, b : ..x, c : ., B : .x, C : .x, D : .x
NSUBST: A = 1:{ / 1:1 / *:.
MAP
...
.....
.......
....C....
.a.b.B.b.a.
...D.cAc.D...
...b.x.x.x.b...
.....c.xxx.c.....
...CBAxxxxxABC...
.....c.xxx.c.....
...b.x.x.x.b...
...D.cAc.D...
.a.b.B.b.a.
....C....
.......
.....
...
ENDMAP
NAME: vestibule_geryon_grunt_focused
TAGS: vestibule_geryon
MONS: Geryon
# Missing: abcde - we don't want it to be *completely* open.
SHUFFLE: ABCDE / ABCDe / ABCdE / ABCde / ABcDE / ABcDe / ABcdE / ABcde / \
AbCDE / AbCDe / AbCdE / AbCde / AbcDE / AbcDe / AbcdE / Abcde / \
aBCDE / aBCDe / aBCdE / aBCde / aBcDE / aBcDe / aBcdE / aBcde / \
abCDE / abCDe / abCdE / abCde / abcDE / abcDe / abcdE
SUBST: ABCDE = x, abcde = .
MAP
...
..B..
...C...
....B....
.ED.....DE.
..D{.....[D..
.......A.......
.................
.BCB..A.1.A..BCB.
.................
.......A.......
..D(.....<D..
.ED.....DE.
....B....
...C...
..B..
...
ENDMAP
NAME: vestibule_geryon_nicolae_amphitheater
TAGS: vestibule_geryon
MONS: Geryon
NSUBST: 1 = 1 / 0, < = { / <
SHUFFLE: DE
SUBST: D = x, E = .
MAP
...
.....
.EDEDE.
xx.....xx
x1.......1x
.x...EDE...x.
.E...D...D...E.
..D..E..<..E..D..
..E..D.....D..E..
..D..E.<.<.E..D..
.E...D...D...E.
.x...EDE...x.
x1.......1x
xx.....xx
.EDEDE.
.....
...
ENDMAP
NAME: vestibule_geryon_nicolae_diamonds
TAGS: vestibule_geryon
MONS: Geryon
NSUBST: < = { / <
SHUFFLE: DE
SUBST: D : x, E : x.
MAP
...
.....
...D...
...E.E...
...D.<.D...
.....E.E.....
...D...D...D...
...E.E.....E.E...
..D.<.D.1.D.<.D..
...E.E.....E.E...
...D...D...D...
.....E.E.....
...D.<.D...
...E.E...
...D...
.....
...
ENDMAP
NAME: vestibule_geryon_nicolae_swimming_pool
TAGS: vestibule_geryon no_pool_fixup
KMONS: 1 = Geryon
NSUBST: < = { / <
SUBST: L = l., D : x., E : x., F : x.
: if crawl.one_chance_in( 3 ) then
KFEAT: 1 = w
SUBST: l : w
: else
KFEAT: 1 = l
: end
MAP
...
F...F
EF...FE
DE.....ED
DD.......DD
EE.<.LlL.<.EE
FF...LlllL...FF
.....LlllllL.....
.....lll1lll.....
.....LlllllL.....
FF...LlllL...FF
EE.<.LlL.<.EE
DD.......DD
DE.....ED
EF...FE
F...F
...
ENDMAP
|