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##############################################
# Tutorial map 1: Movement and exploration #
##############################################
#
# Important principles:
# - no monsters, no items
# - because of the above, needs to look particularly interesting
#
# Still TODO:
# * Maybe send the player back to the entrance?
#
{{
crawl_require("dlua/tutorial.lua")
tutorial1 = {}
function tutorial1.msg(text)
return tutorial_msg("tutorial1 " .. text)
end
function tutorial1.exit()
crawl.tutorial_msg("tutorial1 exit", true)
end
function tutorial1.win()
crawl.mark_game_won()
tutorial1.exit()
end
}}
NAME: tutorial_lesson1
TAGS: no_rotate no_monster_gen no_item_gen no_hmirror no_vmirror no_trap_gen no_pool_fixup tutorial
DESC: Lesson 1: Movement and Exploration
ORDER: 1
ORIENT: encompass
KFEAT: ABC = .
KFEAT: DEF = '
COLOUR: ABCDEF = lightblue
COLOUR: ' = brown
FTILE: '[ = floor_swamp, t = floor_grass
FTILE: ABCDEF = tutorial_pad
MARKER: A = lua:tutorial1.msg("go_on")
MARKER: B = lua:tutorial1.msg("diagonal")
MARKER: C = lua:tutorial1.msg("shiftmove")
MARKER: ) = lua:tutorial1.msg("downstairs")
MARKER: } = lua:tutorial1.msg("levelmap")
MARKER: D = lua:tutorial1.msg("autoexplore")
MARKER: E = lua:tutorial1.msg("exclusion")
MARKER: F = lua:tutorial1.msg("autoexplore_announce")
MARKER: [ = lua:tutorial1.msg("tutorial_end")
MARKER: { = lua:one_way_stair { dst = "tutorial_lesson1", \
onclimb = "tutorial1.exit" }
MARKER: [ = lua:one_way_stair { desc = "exit from the tutorial", \
dst = "tutorial_lesson1", \
onclimb = "tutorial1.win" }
MARKER: l = lua:fog_machine { cloud_type = "steam", pow_min = 10, \
pow_max = 10, delay = 10, start_clouds = 1, size_min = 2, \
size_max = 2, spread_rate = 0 }
epilogue{{
if crawl.game_started() then
crawl.clear_messages(true)
crawl.tutorial_msg("tutorial1 start")
tutorial_intro()
end
}}
MAP
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xxxxxxxxxxxxxxxxxttttttttttt'''''tttttttttttttttxxxxxx
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xxxxxxxxxxxxxxxxxxttttttttt'''[''''''ttttttttttttttxxx
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xx..{......A.xxxxxxxxxx.xxxxxxxxttttttttttttt'tttttttt
xx.....xxxxx.xxxxxxxxx...xxxxxxxxtttttttttt''ttttttttt
xxxxxxxxxxxx.xxxxxxxx..)..xxxxxxxxxttttt'''ttttttttttt
xxxxxxxxxxx......xxxxx...xxxxxxxxxttttt'''''tttttttttt
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xxxxxxxxxxx......xxxxxxxxx.xxxxxxttttt''WlW''ttttttttt
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xxxxxxxxxxx.......Bxxxxxxxxx.xxxxtttttt'''''tttttttttt
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xxxxxxxxxxxxxxxxxxxx.xxxxx.xxxxxxxtttttttEtttttttttttt
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xxxxxxxxxxxxxxxxxxxxxx.x.xxxxxtxtttttt'ttttttttttttttt
xxxxxxxxxxxxxxxxxxxxxxxCxxxxxxttttttt'tttttttttttttttt
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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxtttttttt''ttttttt'ttttt
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xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxtttttttttt'D''}''ttt
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ENDMAP
##########################################################
# Level 2: Shift-move
##########################################################
NAME: tutorial_lesson1_level2
TAGS: no_rotate no_monster_gen no_item_gen no_hmirror no_vmirror no_trap_gen no_pool_fixup tutorial_lesson1
PLACE: D:2
ORIENT: encompass
KFEAT: ABC = .
COLOUR: ABC = lightblue
FTILE: ABC = tutorial_pad
MARKER: A = lua:tutorial1.msg("door")
MARKER: B = lua:tutorial1.msg("close_door")
MARKER: C = lua:tutorial1.msg("water")
MARKER: { = lua:tutorial1.msg("upstairs")
epilogue{{
if crawl.game_started() then
crawl.clear_messages(true)
crawl.tutorial_msg("tutorial1 newlevel");
end
}}
MAP
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ENDMAP
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