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# DES-related lua only needed for save compatibility.
# Please remove the code in this file when the next line is false.
# TAG_MAJOR_VERSION == 34
{{
function callback.grunt_victim_ignite(data, triggerable, triggerer, marker, ev)
-- the victims don't spawn before; do nothing
end
function callback.ldierk_statue_collapse(data, triggerable, triggerer, marker, ev)
-- wall_hit events removed; do nothing
end
function callback.wall_jericho_stepped(data, triggerable, triggerer, marker, ev)
-- do nothing
end
function callback.wall_jericho_tick(data, triggerable, triggerer, marker, ev)
-- do nothing
end
function callback.fedhas_growing_garden_grow(data, triggerable,
triggerer, marker, ev)
-- do nothing
end
function callback.monster_doors_stepped(data, triggerable, triggerer, marker, ev)
-- do nothing
end
function callback.cloud_trap_stepped(data, triggerable, triggerer, marker, ev)
-- do nothing
end
function callback.dk_crumbling_pickup(data, triggerable, triggerer, marker, ev)
-- do nothing
end
function callback.dk_crumbling_turn(data, triggerable, triggerer, marker, ev)
-- do nothing
end
function callback.cathedral_bats (data, triggerable, triggerer, marker, ev)
-- do nothing
end
-- I'm keeping the code here in case someone is unfortunate enough to
-- have this vault present in the game; connectivity might be broken
-- otherwise.
-- -- Grunt
function callback.grunt_zot_stairs_roulette_spawn_doors(data, triggerable,
triggerer, marker, ev)
if data.triggered then
return
end
data.triggered = true
dgn.persist.grunt_zot_stairs_roulette_doors_spawned = true
for p in iter.replica_iterator("hidden_door", 1) do
dgn.terrain_changed(p.x, p.y, "clear_stone_wall", false)
end
end
function callback.grunt_zot_stairs_roulette_door_open(data, triggerable,
triggerer, marker, ev)
if data.triggered then
return
end
if dgn.persist.grunt_zot_stairs_roulette_doors_spawned == false then
return
end
data.triggered = true
crawl.mpr("Several panes of glass retract into the floor.")
for p in iter.replica_iterator("hidden_door", 1) do
dgn.terrain_changed(p.x, p.y, "floor", false)
end
end
function callback.grunt_zot_stairs_roulette_teleport(data, triggerable,
triggerer, marker, ev)
replica = dgn.find_marker_positions_by_prop("dest", data.dest)
if you.teleport_to(replica[1].x, replica[1].y) then
crawl.mpr("Your surroundings suddenly seem different.")
else
crawl.mpr("There is a strange hissing noise.")
end
end
function teleporter_serial_action_fn
(data, triggerable, triggerer, marker, ev)
local position = dgn.point(marker:pos())
my_replicas = dgn.find_marker_positions_by_prop("teleport_spot",
data.teleport_spot)
-- third parameter is whether to teleport whatever is on the receiving pad
if you.teleport_to(my_replicas[1].x, my_replicas[1].y, false) then
crawl.mpr("Your surroundings suddenly seem different!")
else
crawl.mpr("There is a strange hissing noise.")
end
end
function callback.xom_trap_step(data, triggerable, triggerer, marker, ev)
-- do nothing
end
function callback.xom_item_pickup(data, triggerable, triggerer, marker, ev)
-- do nothing
end
function callback.amethyst_srp_altar(data, triggerable, triggerer, marker, ev)
local replicas = dgn.find_marker_positions_by_prop("teleport_spot",
data.teleport_spot)
you.teleport_to(replicas[1].x, replicas[1].y)
crawl.mpr("Your surroundings suddenly seem different.")
end
-- Allow people with the ancient champion vault to still clear it.
function callback.ancient_champions_mu_skele_death(data, triggerable,
triggerer, marker, ev)
data.skele_number = data.skele_number + 1
-- Only 7 skeles!
if data.skele_number > 7 then
return
end
local function get_replica (replicanum)
local myreplicas = dgn.find_marker_positions_by_prop("skele_replica", replicanum)
return myreplicas[1]
end
local wall_pos = get_replica(data.skele_number)
if wall_pos == nil then
crawl.mpr("Couldn't find a replica!")
end
dgn.terrain_changed(wall_pos.x, wall_pos.y, "floor", false)
if you.see_cell(wall_pos.x, wall_pos.y) then
crawl.mpr("As the champion is destroyed, a metal wall slides away!")
else
crawl.mpr("As the champion is destroyed, you hear a distant grinding noise.")
end
end
function tukima_machine (data, triggerable, triggerer, marker, ev)
-- do nothing
end
function wizlab_eringya_grow(data, triggerable, triggerer, marker, ev)
-- do nothing
end
function callback.spiders_nest_cobweb_light(data, triggerable, triggerer, marker, ev)
-- do nothing
end
function callback.spiders_nest_web_lair(data, triggerable, triggerer, marker, ev)
-- do nothing
end
-- let this vault still function if it already exists
function callback.beogh_warn_stepped(data, triggerable, triggerer, marker, ev)
local x, y = marker:pos()
if you.god() == "Beogh" or you.god() == "No God" then
crawl.god_speaks("Beogh" , "Your presence is welcomed at the altar of Beogh.")
dgn.grid(x, y, "floor")
end
end
function callback.beogh_trap_stepped(data, triggerable, triggerer, marker, ev)
local x, y = marker:pos()
-- This enacts the changes. First it checks to see if the player is a Beogh
-- worshipper or godless (a potential worshipper). If the player is one of
-- these things nothing happens. Otherwise the trap is sprung.
if monster_step == true then
return
elseif you.god() == "Beogh" or you.god() == "No God" then
dgn.grid(x, y, "floor")
else
crawl.god_speaks("Beogh", "Beogh's servants are called upon to defend the altar!")
for replica in iter.replica_iterator("bridge", 1) do
dgn.terrain_changed(replica.x, replica.y, "floor", false)
end
dgn.grid(x, y, "floor")
end
end
function callback.boulder_grate_trap_stepped(data, triggerable, triggerer,
marker, ev)
-- do nothing
end
function callback.grate_trap_stepped(data, triggerable, triggerer,
marker, ev)
-- do nothing
end
callback.grunt_nemelex_gamble_announce = callback.nemelex_gamble_announce
function callback.grunt_nemelex_gamble_start(data,triggerable,triggerer,marker,ev)
if dgn.persist.grunt_nemelex_gamble_triggered then
return
end
dgn.persist.grunt_nemelex_gamble_triggered = true
replica = dgn.find_marker_positions_by_prop("start_tele", 1)
dgn.terrain_changed(replica[1].x, replica[1].y, "floor", false)
if crawl.coinflip() then
replica = dgn.find_marker_positions_by_prop("prize", 1)
you.teleport_to(replica[1].x, replica[1].y)
crawl.god_speaks("Nemelex Xobeh", "Nemelex Xobeh says, \"You win!\"")
else
replica = dgn.find_marker_positions_by_prop("peril", 1)
you.teleport_to(replica[1].x, replica[1].y)
crawl.god_speaks("Nemelex Xobeh", "Nemelex Xobeh says, \"You lose!\"")
end
crawl.mpr("Your surroundings suddenly seem different.")
end
function callback.grunt_nemelex_gamble_finish1(data,triggerable,triggerer,marker,ev)
replica = dgn.find_marker_positions_by_prop("exit", 1)
you.teleport_to(replica[1].x, replica[1].y)
crawl.mpr("Your surroundings suddenly seem different.")
end
function callback.grunt_nemelex_gamble_finish2(data,triggerable,triggerer,marker,ev)
replica = dgn.find_marker_positions_by_prop("exit", 1)
you.teleport_to(replica[1].x, replica[1].y)
crawl.mpr("Your surroundings suddenly seem different.")
end
function callback.grunt_nemelex_gamble_expire(data,triggerable,triggerer,marker,ev)
if dgn.persist.grunt_nemelex_gamble_triggered then
return
end
if not dgn.persist.grunt_nemelex_gamble_announced then
return
end
data.dur = data.dur - ev:ticks()
if data.dur > 0 then
return
end
dgn.persist.grunt_nemelex_gamble_triggered = true
replica = dgn.find_marker_positions_by_prop("start_tele", 1)
dgn.terrain_changed(replica[1].x, replica[1].y, "floor", false)
if (you.see_cell(replica[1].x, replica[1].y)) then
crawl.mpr("<white>The teleporter glows with a rainbow of weird colours and disappears.</white>")
end
end
-- Find the replica of the teleporter and move to it.
function teleporter_vault_action_fn(data, triggerable, triggerer, marker, ev)
local position = dgn.point(marker:pos())
my_replicas = dgn.find_marker_positions_by_prop("teleport_spot",
data.teleport_spot)
if you.teleport_to(my_replicas[1].x, my_replicas[1].y, true) then
crawl.mpr("Your surroundings suddenly seem different!")
else
crawl.mpr("There is a strange hissing noise.")
end
end
-- Find the replica of the teleporter and move to it.
function callback.ice_cave_statue_garden_teleporter(data, triggerable,
triggerer, marker, ev)
local position = dgn.point(marker:pos())
my_replicas = dgn.find_marker_positions_by_prop("teleport_spot",
data.teleport_spot)
you.teleport_to(my_replicas[1].x, my_replicas[1].y)
crawl.mpr("Your surroundings suddenly seem different!")
end
function teleporter_golubria_switch_fn(data, triggerable, triggerer, marker, ev)
local position = dgn.point(marker:pos())
my_replicas = dgn.find_marker_positions_by_prop("teleport_spot",
data.teleport_spot)
if you.teleport_to(my_replicas[1].x, my_replicas[1].y, true) then
crawl.mpr("Your surroundings suddenly seem different!")
else
crawl.mpr("There is a strange hissing noise.")
end
end
function callback.spider_trap_stepped(data, triggerable, triggerer, marker, ev)
data.mons="generate_awake redback"
data.msg="A basket of spiders falls from above!"
data.max=8
callback.drop_trap_stepped(data, triggerable, triggerer, marker, ev)
end
-- Save compat for gammafunk_pakellas_* vaults, formerly in
-- pakellas_experiments.des.
function make_dummy_trigger_func()
return function (data, triggerable, triggerer, marker, ev)
-- do nothing.
end
end
callback.pakellas_cloud_experiment_begin = make_dummy_trigger_func()
callback.pakellas_cloud_experiment_end = make_dummy_trigger_func()
callback.pakellas_cloud_cloud_cycle = make_dummy_trigger_func()
cycle_cloud_type = callback.pakellas_cloud_cycle
callback.pakellas_statue_experiment_begin = make_dummy_trigger_func()
callback.pakellas_statue_experiment_end = make_dummy_trigger_func()
callback.pakellas_its_alive_clouds = make_dummy_trigger_func()
callback.pakellas_its_alive_begin = make_dummy_trigger_func()
callback.pakellas_its_alive_end = make_dummy_trigger_func()
callback.grunt_zot_stairs_overgrown_start = make_dummy_trigger_func()
callback.grunt_zot_stairs_overgrown_oklobify = make_dummy_trigger_func()
-- save compat for grunt_zot_stairs_overgrown
-- let this vault still work if it exists
function callback.grunt_zot_stairs_overgrown_start(data, triggerable,
triggerer, marker, ev)
if data.triggered == true then
return
end
crawl.mpr("You have a sense of imminent foreboding.", "warning")
dgn.persist.grunt_zot_stairs_overgrown_started = true
end
function callback.grunt_zot_stairs_overgrown_oklobify(data, triggerable,
triggerer, marker, ev)
if triggerer.type ~= "turn" or triggerer.sub_type ~= "countdown" then
return
end
if dgn.persist.grunt_zot_stairs_overgrown_started == nil then
return
end
if data.count >= 10 then
dgn.persist.grunt_zot_stairs_overgrown_started = nil
return
end
local possible = {}
local targets = dgn.find_marker_positions_by_prop("oklobify", 1)
for _, pos in ipairs(targets) do
local mons = dgn.mons_at(pos.x, pos.y)
if mons ~= nil and
(mons.name == "plant" or mons.name == "fungus"
or mons.name == "bush") then
possible[#possible + 1] = pos
end
end
if #possible == 0 then
dgn.persist.grunt_zot_stairs_overgrown_started = nil
return
end
data.count = data.count + 1
local pos = possible[crawl.random2(#possible) + 1]
local mons = dgn.mons_at(pos.x, pos.y)
mons.dismiss()
dgn.create_monster(pos.x, pos.y, "oklob plant")
if not you.see_cell(pos.x, pos.y) then return end
if not data.warned then
data.warned = true
crawl.mpr("One of the plants suddenly grows acid sacs!", "warning")
else
crawl.mpr("Another plant grows acid sacs!", "warning")
end
end
}}
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