File: end.cc

package info (click to toggle)
crawl 2%3A0.34.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 100,188 kB
  • sloc: cpp: 363,709; ansic: 27,765; javascript: 9,516; python: 8,463; perl: 3,293; java: 3,132; xml: 2,380; makefile: 1,835; sh: 611; objc: 250; cs: 15; sed: 9; lisp: 3
file content (468 lines) | stat: -rw-r--r-- 13,179 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
/**
 * @file
 * @brief Handle cleanup during shutdown.
 **/

#include "AppHdr.h"

#include "end.h"

#include <cerrno>

#include "abyss.h"
#include "chardump.h"
#include "colour.h"
#include "crash.h"
#include "database.h"
#include "describe.h"
#include "dungeon.h"
#include "files.h"
#include "god-abil.h"
#include "god-passive.h"
#include "ghost.h"
#include "hints.h"
#include "initfile.h"
#include "invent.h"
#include "item-prop.h"
#include "los.h"
#include "macro.h"
#include "message.h"
#include "misc.h"
#include "prompt.h"
#include "religion.h"
#include "startup.h"
#include "state.h"
#include "stringutil.h"
#include "tag-version.h"
#include "tilepick.h"
#include "transform.h"
#include "view.h"
#include "xom.h"
#include "ui.h"
#include "rltiles/tiledef-feat.h"

#ifdef __ANDROID__
#include <android/log.h>
#endif

using namespace ui;

/**
 * Should crawl restart on game end, depending on restart options and options
 * (command-line or RC) that bypass the startup menu?
 *
 * @param saved whether the game ended by saving
 */
bool crawl_should_restart(game_exit exit)
{
#ifdef DGAMELAUNCH
    UNUSED(exit);
    return false;
#else
#ifdef USE_TILE_WEB
    if (is_tiles() && Options.name_bypasses_menu)
        return false;
#endif
    if (exit == game_exit::crash)
        return false;
    if (exit == game_exit::abort || exit == game_exit::unknown)
        return true; // always restart on aborting out of a menu
    bool ret =
        Options.restart_after_game.to_bool(!crawl_state.bypassed_startup_menu);
    if (exit == game_exit::save)
        ret = ret && Options.restart_after_save;
    return ret;
#endif
}

void cio_cleanup()
{
    if (!crawl_state.io_inited)
        return;

    console_shutdown();
    crawl_state.io_inited = false;
}

// Clear some globally defined variables.
static void _clear_globals_on_exit()
{
    clear_rays_on_exit();
    clear_zap_info_on_exit();
    clear_form_info_on_exit();
    destroy_abyss();
}

// game is dying / crashing, potentially quite early in the startup process.
// do our best to provide this information to the user somehow.
bool fatal_error_notification(string error_msg)
{
    if (error_msg.empty())
        return false;

    // for local tiles, if there is no available ui, it's possible that wm
    // initialisation has failed and there's nothing that can be done, so we
    // don't try. On other builds, though, it's just probably early in the
    // initialisation process, and cio_init should be fairly safe.
#ifndef USE_TILE_LOCAL
    if (!ui::is_available() && !msg::uses_stderr(MSGCH_ERROR))
        cio_init();
#endif

    const bool ui_available =
#if (!defined(DGAMELAUNCH)) || defined(DGL_PAUSE_AFTER_ERROR)
        // possibly changed by the cio_init call
        ui::is_available() && !msg::uses_stderr(MSGCH_ERROR);
#else
        false;
#endif

    if (!ui_available || crawl_state.seen_hups)
    {
        // in these cases we don't want to attempt the ui popup for the error
        // message, just print the error to the log. In the non-crash case,
        // this will also echo to stderr.
        mprf(MSGCH_ERROR, "%s", error_msg.c_str());
        return false;
    }

    // do the linebreak here so webtiles has it, but it's needed below as well
    linebreak_string(error_msg, 79);
#ifdef USE_TILE_WEB
    tiles.send_exit_reason("error", error_msg);
#endif

    ui::error(error_msg, "Fatal error:", true);
    return true;
}

// Used by do_crash_dump() to tell if the crash happened during exit() hooks.
// Not a part of crawl_state, since that's a global C++ instance which is
// free'd by exit() hooks when exit() is called, and we don't want to reference
// free'd memory.
bool CrawlIsExiting = false;
bool CrawlIsCrashing = false;

NORETURN void end(int exit_code, bool print_error, const char *format, ...)
{
    disable_other_crashes();

    // Let "error" go out of scope for valgrind's sake.
    {
        string error = print_error ? strerror(errno) : "";
        if (format)
        {
            va_list arg;
            va_start(arg, format);
            char buffer[1024];
            vsnprintf(buffer, sizeof buffer, format, arg);
            va_end(arg);

            if (error.empty())
                error = string(buffer);
            else
                error = string(buffer) + ": " + error;

            if (!error.empty() && error[error.length() - 1] != '\n')
                error += "\n";
        }

        if (exit_code)
            fatal_error_notification(error);

#ifdef USE_TILE_WEB
        tiles.shutdown();
#endif

        cio_cleanup();
        msg::deinitialise_mpr_streams();
        _clear_globals_on_exit();
        databaseSystemShutdown();
#ifdef DEBUG_PROPS
        dump_prop_accesses();
#endif

        if (!error.empty())
        {
#ifdef __ANDROID__
            __android_log_print(ANDROID_LOG_INFO, "Crawl", "%s", error.c_str());
#endif
            error.clear();
        }
    }

    CrawlIsExiting = true;
    if (exit_code)
        CrawlIsCrashing = true;

#ifdef DEBUG_GLOBALS
    delete real_env;         real_env = 0;
    delete real_crawl_state; real_crawl_state = 0;
    delete real_dlua;        real_dlua = 0;
    delete real_clua;        real_clua = 0;
    delete real_you;         real_you = 0;
    delete real_Options;     real_Options = 0;
#endif

    exit(exit_code);
}

// Delete save files on game end.
// Non-static for catch2-tests.
void delete_files()
{
    crawl_state.need_save = false;
    you.save->unlink();
    delete you.save;
    you.save = 0;
}

NORETURN void screen_end_game(string text, game_exit exit)
{
#ifdef USE_TILE_WEB
    tiles.send_exit_reason("quit");
#endif
    crawl_state.cancel_cmd_all();
    delete_files();

    if (!text.empty())
        ui::message(text, "", "<cyan>Hit any key to exit...</cyan>", true);

    game_ended(exit); // TODO: is this the right exit condition?
}

static game_exit _kill_method_to_exit(kill_method_type kill)
{
    switch (kill)
    {
        case KILLED_BY_QUITTING: return game_exit::quit;
        case KILLED_BY_WINNING:  return game_exit::win;
        case KILLED_BY_LEAVING:  return game_exit::leave;
        default:                 return game_exit::death;
    }
}

static string _exit_type_to_string(game_exit e)
{
    // some of these may be used by webtiles, check before editing
    switch (e)
    {
        case game_exit::unknown: return "unknown";
        case game_exit::win:     return "won";
        case game_exit::leave:   return "bailed out";
        case game_exit::quit:    return "quit";
        case game_exit::death:   return "dead";
        case game_exit::save:    return "save";
        case game_exit::abort:   return "abort";
        case game_exit::crash:   return "crash";
    }
    return "BUGGY EXIT TYPE";
}

class HiscoreScroller : public Scroller
{
public:
    virtual void _allocate_region();
    int scroll_target = 0;
};

void HiscoreScroller::_allocate_region()
{
    m_scroll = scroll_target - m_region.height/2;
    Scroller::_allocate_region();
}

NORETURN void end_game(scorefile_entry &se)
{
    //Update states
    crawl_state.need_save       = false;
    crawl_state.updating_scores = true;

    const kill_method_type death_type = (kill_method_type) se.get_death_type();

    const bool non_death = death_type == KILLED_BY_QUITTING
                        || death_type == KILLED_BY_WINNING
                        || death_type == KILLED_BY_LEAVING;

    int hiscore_index = -1;
#ifndef SCORE_WIZARD_CHARACTERS
    if (!you.wizard && !you.explore)
#endif
    {
        // Add this highscore to the score file.
        hiscore_index = hiscores_new_entry(se);
        logfile_new_entry(se);
    }
#ifndef SCORE_WIZARD_CHARACTERS
    else
        hiscores_read_to_memory();
#endif

    // Never generate bones files of wizard or tutorial characters -- bwr
    if (!non_death && !crawl_state.game_is_tutorial() && !you.wizard)
        save_ghosts(ghost_demon::find_ghosts());

    for (auto &item : you.inv)
        if (item.defined() && !item.is_identified())
            add_inscription(item, "unknown");

    identify_inventory();

    delete_files();

    string fname = morgue_name(you.your_name, se.get_death_time());
    if (!dump_char(fname, true, true, &se))
        mpr("Char dump unsuccessful! Sorry about that.");
#ifdef USE_TILE_WEB
    else
        tiles.send_dump_info("morgue", fname);
#endif

    const game_exit exit_reason = _kill_method_to_exit(death_type);
#if defined(DGL_WHEREIS) || defined(USE_TILE_WEB)
    const string reason = _exit_type_to_string(exit_reason);

    update_whereis(reason.c_str());
#else
    UNUSED(_exit_type_to_string);
#endif

    save_game_prefs();

    if (!crawl_state.seen_hups)
        more();

    if (!crawl_state.disables[DIS_CONFIRMATIONS])
        display_inventory();

    clua.save_persist();

    if (crawl_state.unsaved_macros)
        macro_save();

    auto title_hbox = make_shared<Box>(Widget::HORZ);
#ifdef USE_TILE
    tile_def death_tile(TILEG_ERROR);
    if (death_type == KILLED_BY_LEAVING || death_type == KILLED_BY_WINNING)
        death_tile = tile_def(TILE_DNGN_EXIT_DUNGEON);
    else
        death_tile = tile_def(TILE_DNGN_GRAVESTONE+1);

    auto tile = make_shared<Image>(death_tile);
    tile->set_margin_for_sdl(0, 10, 0, 0);
    title_hbox->add_child(std::move(tile));
#endif
    string goodbye_title = make_stringf("Goodbye, %s.", you.your_name.c_str());
    title_hbox->add_child(make_shared<Text>(goodbye_title));
    title_hbox->set_cross_alignment(Widget::CENTER);
    title_hbox->set_margin_for_sdl(0, 0, 20, 0);
    title_hbox->set_margin_for_crt(0, 0, 1, 0);

    auto vbox = make_shared<Box>(Box::VERT);
    vbox->add_child(std::move(title_hbox));

    string goodbye_msg;
    goodbye_msg += "    "; // Space padding where # would go in list format

    string hiscore = hiscores_format_single_long(se, true);

    goodbye_msg += hiscore;

    goodbye_msg += make_stringf("\nBest Crawlers - %s\n",
            crawl_state.game_type_name().c_str());

#ifdef USE_TILE_LOCAL
        const int line_height = in_headless_mode() ? 1 : tiles.get_crt_font()->char_height();
#else
        const int line_height = 1;
#endif

    int start;
    int num_lines = 100;
    string hiscores = hiscores_print_list(num_lines, SCORE_TERSE, hiscore_index, start);
    auto scroller = make_shared<HiscoreScroller>();
    auto hiscores_txt = make_shared<Text>(formatted_string::parse_string(hiscores));
    scroller->set_child(hiscores_txt);
    scroller->set_scrollbar_visible(false);
    scroller->scroll_target = (hiscore_index - start)*line_height + (line_height/2);

    mouse_control mc(MOUSE_MODE_MORE);

    auto goodbye_txt = make_shared<Text>(formatted_string::parse_string(goodbye_msg));
    vbox->add_child(goodbye_txt);
    vbox->add_child(scroller);

#ifndef DGAMELAUNCH
# ifndef __ANDROID__
    string morgue_dir = make_stringf("\nYou can find your morgue file in the '%s' directory.",
# else
    string morgue_dir = make_stringf("\nYou can find your morgue file in the \n'%s'\n directory.",
# endif
            morgue_directory().c_str());
    vbox->add_child(make_shared<Text>(formatted_string::parse_string(morgue_dir)));
#endif

    auto popup = make_shared<ui::Popup>(std::move(vbox));
    bool done = false;
    popup->on_keydown_event([&](const KeyEvent&) { return done = true; });

    if (!crawl_state.seen_hups && !crawl_state.disables[DIS_CONFIRMATIONS])
    {
#ifdef USE_TILE_WEB
    tiles.json_open_object();
    tiles.json_open_object("tile");
    tiles.json_write_int("t", death_tile.tile);
    tiles.json_write_int("tex", get_tile_texture(death_tile.tile));
    tiles.json_close_object();
    tiles.json_write_string("title", goodbye_title);
    tiles.json_write_string("body", goodbye_msg
            + hiscores_print_list(11, SCORE_TERSE, hiscore_index, start));
    tiles.push_ui_layout("game-over", 0);
    popup->on_layout_pop([](){ tiles.pop_ui_layout(); });
#endif

        ui::run_layout(std::move(popup), done);
    }

#ifdef USE_TILE_WEB
    tiles.send_exit_reason(reason, hiscore);
#endif

    game_ended(exit_reason);
}

NORETURN void game_ended(game_exit exit, const string &message)
{
    if (crawl_state.marked_as_won &&
        (exit == game_exit::death || exit == game_exit::leave))
    {
        // used in tutorials
        exit = game_exit::win;
    }
    if (crawl_state.seen_hups ||
        (exit == game_exit::crash && !crawl_should_restart(game_exit::crash)))
    {
        const int retval = exit == game_exit::crash ? 1 : 0;
        if (message.size() > 0)
        {
#ifdef USE_TILE_WEB
            tiles.send_exit_reason(crawl_state.seen_hups
                                        ? "disconnect" : "error", message);
#endif
            end(retval, false, "%s\n", message.c_str());
        }
        else
            end(retval);
    }
#ifdef USE_TILE_WEB
    else if (exit == game_exit::abort)
        tiles.send_exit_reason("cancel", message);
#endif
    throw game_ended_condition(exit, message);
}

// note: this *will not* print a crash dump, and so should probably be avoided.
NORETURN void game_ended_with_error(const string &message)
{
    game_ended(game_exit::crash, message);
}