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#pragma once
#ifdef USE_TILE_LOCAL
#ifdef USE_GL
#include <vector>
#include "glwrapper.h"
using std::vector;
class OGLStateManager : public GLStateManager
{
public:
OGLStateManager();
// State Manipulation
virtual void set(const GLState& state) override;
virtual void pixelstore_unpack_alignment(unsigned int bpp) override;
virtual void reset_view_for_redraw() override;
virtual void reset_view_for_resize(const coord_def &m_windowsz,
const coord_def &m_drawablesz) override;
virtual void set_transform(const GLW_3VF &trans, const GLW_3VF &scale) override;
virtual void reset_transform() override;
virtual void get_transform(GLW_3VF *trans, GLW_3VF *scale) override;
virtual void set_scissor(int x, int y, unsigned int w, unsigned int h) override;
virtual void reset_scissor() override;
// Texture-specific functinos
virtual void delete_textures(size_t count, unsigned int *textures) override;
virtual void generate_textures(size_t count, unsigned int *textures) override;
virtual void bind_texture(unsigned int texture) override;
virtual void load_texture(unsigned char *pixels, unsigned int width,
unsigned int height, MipMapOptions mip_opt,
int xoffset=-1, int yoffset=-1) override;
int logical_to_device(int n) const override;
int device_to_logical(int n, bool round=true) const override;
protected:
GLState m_current_state;
int m_window_height;
// optional, possibly nullptr function pointer to OpenGL 3+ function
// The function pointer type is often ifdef'd in annoying headers
// So we save the cast for the point where we use it, rather than
// cluttering this header.
void* m_mipmapFn = nullptr;
private:
bool glDebug(const char* msg) const;
};
class OGLShapeBuffer : public GLShapeBuffer
{
public:
OGLShapeBuffer(bool texture = false, bool colour = false,
drawing_modes prim = GLW_RECTANGLE);
virtual const char *print_statistics() const override;
virtual unsigned int size() const override;
virtual void add(const GLWPrim &rect) override;
virtual void draw(const GLState &state) override;
virtual void clear() override;
protected:
// Helper methods for adding specific primitives.
void add_rect(const GLWPrim &rect);
void add_line(const GLWPrim &rect);
drawing_modes m_prim_type;
bool m_texture_verts;
bool m_colour_verts;
vector<GLW_3VF> m_position_buffer;
vector<GLW_2VF> m_texture_buffer;
vector<VColour> m_colour_buffer;
vector<unsigned short int> m_ind_buffer;
private:
bool glDebug(const char* msg) const;
};
struct HiDPIState;
extern HiDPIState display_density;
#endif // USE_GL
#endif // USE_TILE_LOCAL
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