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/**
* @file
* @brief Functions for windows console mode support.
**/
#include "AppHdr.h"
#if defined(TARGET_OS_WINDOWS) && !defined(USE_TILE_LOCAL)
// WINDOWS INCLUDES GO HERE
/*
* Exclude parts of windows.h that are not needed
*/
#define NOCOMM /* Comm driver APIs and definitions */
#define NOLOGERROR /* LogError() and related definitions */
#define NOPROFILER /* Profiler APIs */
#define NOLFILEIO /* _l* file I/O routines */
#define NOOPENFILE /* OpenFile and related definitions */
#define NORESOURCE /* Resource management */
#define NOATOM /* Atom management */
#define NOLANGUAGE /* Character test routines */
#define NOLSTRING /* lstr* string management routines */
#define NODBCS /* Double-byte character set routines */
#define NOKEYBOARDINFO /* Keyboard driver routines */
#define NOCOLOR /* COLOR_* colour values */
#define NODRAWTEXT /* DrawText() and related definitions */
#define NOSCALABLEFONT /* Truetype scalable font support */
#define NOMETAFILE /* Metafile support */
#define NOSYSTEMPARAMSINFO /* SystemParametersInfo() and SPI_* definitions */
#define NODEFERWINDOWPOS /* DeferWindowPos and related definitions */
#define NOKEYSTATES /* MK_* message key state flags */
#define NOWH /* SetWindowsHook and related WH_* definitions */
#define NOCLIPBOARD /* Clipboard APIs and definitions */
#define NOICONS /* IDI_* icon IDs */
#define NOMDI /* MDI support */
#define NOCTLMGR /* Control management and controls */
#define NOHELP /* Help support */
/*
* Exclude parts of windows.h that are not needed (Win32)
*/
#define WIN32_LEAN_AND_MEAN
#define NONLS /* All NLS defines and routines */
#define NOSERVICE /* All Service Controller routines, SERVICE_ equates, etc. */
#define NOKANJI /* Kanji support stuff. */
#define NOMCX /* Modem Configuration Extensions */
#include <excpt.h>
#include <stdarg.h>
#include <windows.h>
#undef max
// END -- WINDOWS INCLUDES
#ifdef TARGET_COMPILER_MINGW
#include <signal.h>
#endif
#include <string.h>
#include <stdio.h>
#include "cio.h"
#include "defines.h"
#include "libutil.h"
#include "options.h"
#include "state.h"
#include "unicode.h"
#include "unwind.h"
#include "version.h"
#include "viewgeom.h"
#include "view.h"
wchar_t oldTitle[80];
static HANDLE inbuf = nullptr;
static HANDLE outbuf = nullptr;
static HANDLE old_outbuf = nullptr;
static int current_colour = -1;
static bool cursor_is_enabled = false;
static CONSOLE_CURSOR_INFO initial_cci;
static bool have_initial_cci = false;
static COORD dirty_area_start = {0, 0};
static COORD dirty_area_end = {0, 0};
// cursor position (start at 0,0 --> 1,1)
static int cx = 0, cy = 0;
// and now, for the screen buffer
static CHAR_INFO *screen = nullptr;
static COORD screensize;
#define SCREENINDEX(x,y) ((x)+screensize.X*(y))
static unsigned InputCP, OutputCP;
static const unsigned PREFERRED_CODEPAGE = 437;
// we can do straight translation of DOS colour to win32 console colour.
#define WIN32COLOR(col) (WORD)(col)
static void writeChar(char32_t c);
// [ds] Unused for portability reasons
/*
static DWORD crawlColorData[16] =
// BGR data, easier to put in registry
{
0x00000000, // BLACK
0x00ff00cd, // BLUE
0x0046b964, // GREEN
0x00b4b400, // CYAN
0x000085ff, // RED
0x00ee82ee, // MAGENTA
0x005a6fcd, // BROWN
0x00c0c0c0, // LT GREY
0x00808080, // DK GREY
0x00ff8600, // LT BLUE
0x0000ff85, // LT GREEN
0x00ffff00, // LT CYAN
0x000000ff, // LT RED
0x00bf7091, // LT MAGENTA
0x0000ffff, // YELLOW
0x00ffffff // WHITE
};
*/
/** @brief The current foreground @em colour. */
static COLOURS FG_COL = LIGHTGREY;
/** @brief The current background @em colour. */
static COLOURS BG_COL = BLACK;
void enter_headless_mode() { }
bool in_headless_mode() { return false; }
static void _update_dirty_area(short x, short y)
{
// If we don't have a dirty area create one
if (dirty_area_start.X == dirty_area_end.X)
{
dirty_area_start.X = x;
dirty_area_end.X = x + 1;
dirty_area_start.Y = y;
dirty_area_end.Y = y + 1;
return;
}
if (x < dirty_area_start.X)
dirty_area_start.X = x;
else if (x >= dirty_area_end.X)
dirty_area_end.X = x + 1;
if (y < dirty_area_start.Y)
dirty_area_start.Y = y;
else if (y >= dirty_area_end.Y)
dirty_area_end.Y = y + 1;
}
static void _clear_dirty_area()
{
dirty_area_start = { 0, 0 };
dirty_area_end = { 0, 0 };
}
static void _sync_cursor()
{
// if cursor is not NOCURSOR, update on screen
if (cursor_is_enabled)
{
COORD xy;
xy.X = cx;
xy.Y = cy;
SetConsoleCursorPosition(outbuf, xy);
}
}
void writeChar(char32_t c)
{
if (c == '\t')
{
for (int i = 0; i < 8; ++i)
writeChar(' ');
return;
}
bool noop = true;
PCHAR_INFO pci;
// check for CR: noop
if (c == 0x0D)
return;
// check for newline
if (c == 0x0A)
{
// reposition
gotoxy_sys(1, cy+2);
return;
}
// check for upper Unicode which Windows can't handle
if (c > 0xFFFF)
c = U'\xbf'; //¿
int tc = WIN32COLOR(current_colour);
pci = &screen[SCREENINDEX(cx,cy)];
// is this a no-op?
if (pci->Char.UnicodeChar != c)
noop = false;
else if (pci->Attributes != tc)
noop = false;
if (!noop)
{
// write the info and update the dirty area
pci->Char.UnicodeChar = c;
pci->Attributes = tc;
_update_dirty_area(cx, cy);
}
// update x position
cx += 1;
if (cx >= screensize.X)
cx = screensize.X - 1;
}
void set_mouse_enabled(bool enabled)
{
DWORD inmode;
if (::GetConsoleMode(inbuf, &inmode))
{
if (enabled)
inmode |= ENABLE_MOUSE_INPUT;
else
inmode &= ~ENABLE_MOUSE_INPUT;
::SetConsoleMode(inbuf, inmode);
}
}
static void _set_string_input(bool value)
{
DWORD inmodes, outmodes;
if (value == TRUE)
{
inmodes = ENABLE_LINE_INPUT | ENABLE_ECHO_INPUT
| ENABLE_PROCESSED_INPUT
| ENABLE_MOUSE_INPUT
| ENABLE_WINDOW_INPUT;
outmodes = ENABLE_PROCESSED_OUTPUT;
}
else
{
inmodes = ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT;
outmodes = 0;
}
if (SetConsoleMode(inbuf, inmodes) == 0)
{
fputs("Error initialising console input mode.", stderr);
exit(0);
}
if (SetConsoleMode(outbuf, outmodes) == 0)
{
fputs("Error initialising console output mode.", stderr);
exit(0);
}
// now flush it
FlushConsoleInputBuffer(inbuf);
}
// break out of wait-for-input loops
void w32_cancel_waiting_for_input()
{
#if defined(WINVER) && WINVER >= 0x0600
CancelIoEx(inbuf, nullptr);
#else
typedef BOOL(WINAPI *cancel_func)(HANDLE, LPOVERLAPPED);
cancel_func cancel_io = (cancel_func)(void *)GetProcAddress(
GetModuleHandle(TEXT("kernel32.dll")), "CancelIoEx");
if (cancel_io)
cancel_io(inbuf, nullptr);
else
{
// This crashes with MSVC but seems fine with gcc, so only use it as
// a backup when CancelIoEx isn't available
INPUT_RECORD esc;
esc.EventType = KEY_EVENT;
esc.Event.KeyEvent.bKeyDown = TRUE;
esc.Event.KeyEvent.wRepeatCount = 1;
esc.Event.KeyEvent.wVirtualKeyCode = VK_ESCAPE;
// .wVirtualScanCode ?
esc.Event.KeyEvent.uChar.UnicodeChar = ESCAPE;
esc.Event.KeyEvent.dwControlKeyState = 0;
WriteConsoleInputW(inbuf, &esc, 1, nullptr);
}
#endif
}
#ifdef TARGET_COMPILER_MINGW
static void install_sighandlers()
{
signal(SIGINT, SIG_IGN);
}
#endif
static void set_w32_screen_size()
{
CONSOLE_SCREEN_BUFFER_INFO cinf;
if (::GetConsoleScreenBufferInfo(outbuf, &cinf))
{
screensize.X = cinf.srWindow.Right - cinf.srWindow.Left + 1;
screensize.Y = cinf.srWindow.Bottom - cinf.srWindow.Top + 1;
}
else
{
screensize.X = 80;
screensize.Y = 25;
}
if (screen)
{
delete [] screen;
screen = nullptr;
}
screen = new CHAR_INFO[screensize.X * screensize.Y];
clrscr_sys();
}
static void w32_handle_resize_event()
{
if (crawl_state.waiting_for_command || crawl_state.waiting_for_ui)
handle_terminal_resize();
else
crawl_state.terminal_resized = true;
}
static void w32_check_screen_resize()
{
CONSOLE_SCREEN_BUFFER_INFO cinf;
if (::GetConsoleScreenBufferInfo(outbuf, &cinf))
{
if (screensize.X != cinf.srWindow.Right - cinf.srWindow.Left + 1
|| screensize.Y != cinf.srWindow.Bottom - cinf.srWindow.Top + 1)
{
w32_handle_resize_event();
}
}
}
static void w32_term_resizer()
{
set_w32_screen_size();
crawl_view.init_geometry();
}
void console_startup()
{
inbuf = GetStdHandle(STD_INPUT_HANDLE);
old_outbuf = GetStdHandle(STD_OUTPUT_HANDLE);
// Create a new "console screen buffer" so we don't tramp all over
// the user's scrollback.
outbuf = CreateConsoleScreenBuffer(
GENERIC_READ |GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE, // shared
nullptr, // default security attributes
CONSOLE_TEXTMODE_BUFFER, // must be TEXTMODE
nullptr); // reserved; must be nullptr
SetConsoleActiveScreenBuffer(outbuf);
if (inbuf == INVALID_HANDLE_VALUE || outbuf == INVALID_HANDLE_VALUE)
{
fputs("Could not initialise libw32c console support.", stderr);
exit(0);
}
string title = CRAWL " " + string(Version::Long);
if (!GetConsoleTitleW(oldTitle, 78))
*oldTitle = 0;
SetConsoleTitleW(OUTW(title));
// Use the initial Windows setting for cursor size if it exists.
// TODO: Respect changing cursor size manually while Crawl is running.
have_initial_cci = GetConsoleCursorInfo(outbuf, &initial_cci);
#ifdef TARGET_COMPILER_MINGW
install_sighandlers();
#endif
// by default, set string input to false: use char-input only
_set_string_input(false);
// set up screen size
set_w32_screen_size();
// initialise text colour
textcolour(DARKGREY);
cursor_is_enabled = true; // ensure cursor is set regardless of actual state
set_cursor_enabled(false);
crawl_state.terminal_resize_handler = w32_term_resizer;
crawl_state.terminal_resize_check = w32_check_screen_resize;
// JWM, 06/12/2004: Code page setting, as XP does not use ANSI 437 by
// default.
InputCP = GetConsoleCP();
OutputCP = GetConsoleOutputCP();
// Don't kill Crawl if we can't set the codepage. Windows 95/98/ME
// don't have support for setting the input and output codepage.
// I'm also not convinced we need to set the input codepage at all.
if (InputCP != PREFERRED_CODEPAGE)
SetConsoleCP(PREFERRED_CODEPAGE);
if (OutputCP != PREFERRED_CODEPAGE)
SetConsoleOutputCP(PREFERRED_CODEPAGE);
}
void console_shutdown()
{
// don't do anything if we were never initted
if (inbuf == nullptr && outbuf == nullptr && old_outbuf == nullptr)
return;
// JWM, 06/12/2004: Code page stuff. If it was the preferred code page, it
// doesn't need restoring. Shouldn't be an error and too bad if there is.
if (InputCP && InputCP != PREFERRED_CODEPAGE)
SetConsoleCP(InputCP);
if (OutputCP && OutputCP != PREFERRED_CODEPAGE)
SetConsoleOutputCP(OutputCP);
// restore console attributes for normal function
_set_string_input(true);
// set cursor and normal textcolour
set_cursor_enabled(true);
textcolour(DARKGREY);
inbuf = nullptr;
delete [] screen;
screen = nullptr;
// finally, restore title
if (*oldTitle)
SetConsoleTitleW(oldTitle);
// and switch back to the former console buffer
if (old_outbuf)
{
SetConsoleActiveScreenBuffer(old_outbuf);
CloseHandle(outbuf);
old_outbuf = 0;
outbuf = 0;
}
}
bool is_cursor_enabled()
{
return cursor_is_enabled;
}
void set_cursor_enabled(bool curstype)
{
CONSOLE_CURSOR_INFO cci;
if (curstype == cursor_is_enabled)
return;
cci.dwSize = have_initial_cci && initial_cci.dwSize ? initial_cci.dwSize
: 5;
cci.bVisible = curstype ? TRUE : FALSE;
cursor_is_enabled = curstype;
SetConsoleCursorInfo(outbuf, &cci);
// now, if we just changed from NOCURSOR to CURSOR,
// actually move screen cursor
_sync_cursor();
}
void clear_to_end_of_line()
{
// We shouldn't move cursor pos. We can't use save_cursor_pos because that
// requires a valid cursor position to start with.
unwind_var<int> save_cursor_x(cx);
unwind_var<int> save_cursor_y(cy);
const int pos = wherex();
const int cols = get_number_of_cols();
if (pos <= cols)
cprintf("%*s", cols - pos + 1, "");
}
void clrscr_sys()
{
int x,y;
COORD source;
SMALL_RECT target;
PCHAR_INFO pci = screen;
for (x = 0; x < screensize.X; x++)
for (y = 0; y < screensize.Y; y++)
{
pci->Char.UnicodeChar = ' ';
pci->Attributes = 0;
pci++;
}
source.X = 0;
source.Y = 0;
target.Left = 0;
target.Top = 0;
target.Right = screensize.X - 1;
target.Bottom = screensize.Y - 1;
WriteConsoleOutputW(outbuf, screen, screensize, source, &target);
_clear_dirty_area();
}
void gotoxy_sys(int x, int y)
{
// bounds check
if (x < 1)
x = 1;
if (x > screensize.X)
x = screensize.X;
if (y < 1)
y = 1;
if (y > screensize.Y)
y = screensize.Y;
// change current cursor
cx = x - 1;
cy = y - 1;
}
static unsigned short _dos_reverse_highlight(unsigned short colour)
{
if (Options.dos_use_background_intensity)
{
// If the console treats the intensity bit on background colours
// correctly, we can do a very simple colour invert.
// Special casery for shadows.
if (colour == BLACK)
colour = (DARKGREY << 4);
else
colour = (colour & 0xF) << 4;
}
else
{
// If we're on a console that takes its DOSness very seriously the
// background high-intensity bit is actually a blink bit. Blinking is
// evil, so we strip the background high-intensity bit. This, sadly,
// limits us to 7 background colours.
// Strip off high-intensity bit. Special case DARKGREY, since it's the
// high-intensity counterpart of black, and we don't want black on
// black.
//
// We *could* set the foreground colour to WHITE if the background
// intensity bit is set, but I think we've carried the
// angry-fruit-salad theme far enough already.
if (colour == DARKGREY)
colour |= (LIGHTGREY << 4);
else if (colour == BLACK)
colour = LIGHTGREY << 4;
else
{
// Zap out any existing background colour, and the high
// intensity bit.
colour &= 7;
// And swap the foreground colour over to the background
// colour, leaving the foreground black.
colour <<= 4;
}
}
return colour;
}
static unsigned short _dos_do_highlight(unsigned short colour,
unsigned short highlite)
{
if (!highlite)
return colour;
if (colour == highlite)
colour = 0;
colour |= (highlite << 4);
return colour;
}
static unsigned short _dos_highlight(unsigned short colour, unsigned highlight)
{
if ((highlight & CHATTR_ATTRMASK) == CHATTR_NORMAL)
return colour;
colour &= 0xFF;
if ((highlight & CHATTR_ATTRMASK) == CHATTR_HILITE)
return _dos_do_highlight(colour, (highlight & CHATTR_COLMASK) >> 8);
else
return _dos_reverse_highlight(colour);
}
// XX code duplication
static inline unsigned get_highlight(int col)
{
return ((col & COLFLAG_UNUSUAL_MASK) == COLFLAG_UNUSUAL_MASK) ?
Options.unusual_highlight :
(col & COLFLAG_FRIENDLY_MONSTER) ? Options.friend_highlight :
(col & COLFLAG_NEUTRAL_MONSTER) ? Options.neutral_highlight :
(col & COLFLAG_ITEM_HEAP) ? Options.heap_highlight :
(col & COLFLAG_WILLSTAB) ? Options.stab_highlight :
(col & COLFLAG_MAYSTAB) ? Options.may_stab_highlight :
(col & COLFLAG_FEATURE_ITEM) ? Options.feature_item_highlight :
(col & COLFLAG_TRAP_ITEM) ? Options.trap_item_highlight :
(col & COLFLAG_REVERSE) ? unsigned{CHATTR_REVERSE}
: unsigned{CHATTR_NORMAL};
}
static void update_text_colours(int highlight)
{
unsigned short highlighted_bg_fg = _dos_highlight(FG_COL, highlight);
const bool highlight_overrides_bg = highlighted_bg_fg & 0xF0;
const short fg = highlighted_bg_fg & 0x0F;
const short bg = highlight_overrides_bg ? (highlighted_bg_fg & 0xF0) >> 4 : BG_COL;
const short macro_fg = Options.colour[fg];
const short macro_bg = Options.colour[bg];
current_colour = (macro_bg << 4) | macro_fg;
}
void textcolour(int c)
{
FG_COL = static_cast<COLOURS>(c & 0xF);
update_text_colours(get_highlight(c));
}
void textbackground(int c)
{
BG_COL = static_cast<COLOURS>(c & 0xF);
update_text_colours(get_highlight(c));
}
COLOURS default_hover_colour()
{
// Does this work with all the ancient "dos" options?
return DARKGREY;
}
// TODO: needs testing on windows
lib_display_info::lib_display_info()
: type("Windows Console"),
term("N/A"),
fg_colors(16),
bg_colors(Options.dos_use_background_intensity ? 7 : 8) // ?? no idea really
{
}
static void cprintf_aux(const char *s)
{
// early out -- not initted yet
if (outbuf == nullptr)
{
printf("%ls", OUTW(s));
return;
}
// loop through string
char32_t c;
while (int taken = utf8towc(&c, s))
{
s += taken;
writeChar(c);
}
}
void cprintf(const char *format, ...)
{
va_list argp;
char buffer[4096]; // one could hope it's enough
va_start(argp, format);
vsnprintf(buffer, sizeof(buffer), format, argp);
cprintf_aux(buffer);
va_end(argp);
}
int wherex()
{
return cx+1;
}
int wherey()
{
return cy+1;
}
void putwch(char32_t c)
{
if (c == 0)
c = ' ';
writeChar(c);
}
// translate virtual keys
#define VKEY_MAPPINGS 11
static int vk_tr[4][VKEY_MAPPINGS] = // virtual key, unmodified, shifted, control
{
{ VK_END, VK_DOWN, VK_NEXT, VK_LEFT, VK_CLEAR, VK_RIGHT,
VK_HOME, VK_UP, VK_PRIOR, VK_INSERT, VK_TAB },
{ CK_END, CK_DOWN, CK_PGDN, CK_LEFT, CK_CLEAR, CK_RIGHT,
CK_HOME, CK_UP, CK_PGUP , CK_INSERT, CONTROL('I') },
{ CK_SHIFT_END, CK_SHIFT_DOWN, CK_SHIFT_PGDN, CK_SHIFT_LEFT, CK_SHIFT_CLEAR, CK_SHIFT_RIGHT,
CK_SHIFT_HOME, CK_SHIFT_UP, CK_SHIFT_PGUP, CK_SHIFT_INSERT, CK_SHIFT_TAB },
{ CK_CTRL_END, CK_CTRL_DOWN, CK_CTRL_PGDN, CK_CTRL_LEFT, CK_CTRL_CLEAR, CK_CTRL_RIGHT,
CK_CTRL_HOME, CK_CTRL_UP, CK_CTRL_PGUP, CK_CTRL_INSERT, CK_CTRL_TAB },
};
static int vk_translate(WORD VirtCode, WCHAR c, DWORD cKeys)
{
bool shftDown = false;
bool ctrlDown = false;
bool altDown = !!(cKeys & (LEFT_ALT_PRESSED | RIGHT_ALT_PRESSED));
// step 1 - we don't care about shift or control
if (VirtCode == VK_SHIFT || VirtCode == VK_CONTROL
|| VirtCode == VK_MENU || VirtCode == VK_CAPITAL
|| VirtCode == VK_NUMLOCK)
{
return 0;
}
// step 2 - translate the <Esc> key to 0x1b
if (VirtCode == VK_ESCAPE)
return 0x1b; // same as it ever was..
// step 3 - translate shifted or controlled numeric keypad keys
if (cKeys & SHIFT_PRESSED)
shftDown = true;
if (cKeys & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED))
ctrlDown = true; // control takes precedence over shift
// hack - translate ^P and ^Q since 16 and 17 are taken by CTRL and SHIFT
if ((VirtCode == 80 || VirtCode == 81) && ctrlDown)
return VirtCode & 0x003f; // shift back down
if (VirtCode == VK_DELETE && !ctrlDown) // assume keypad '.'
return CK_DELETE;
// see if we're a vkey
int mkey;
for (mkey = 0; mkey<VKEY_MAPPINGS; mkey++)
if (VirtCode == vk_tr[0][mkey])
break;
// step 4 - just return the damn key.
if (mkey == VKEY_MAPPINGS)
{
if (c)
return c;
// ds -- Icky hacks to allow keymaps with funky keys.
if (ctrlDown)
VirtCode |= 512;
if (shftDown)
VirtCode |= 1024;
if (altDown)
VirtCode |= 2048;
// ds -- Cheat and returns 256 + VK if the char is zero. This allows us
// to use the VK for macros and is on par for evil with the rest of
// this function anyway.
return VirtCode | 256;
}
// now translate the key. Dammit. This is !@#$(*& garbage.
// control key?
if (ctrlDown)
return vk_tr[3][mkey];
// shifted?
if (shftDown)
return vk_tr[2][mkey];
return vk_tr[1][mkey];
}
static int w32_proc_mouse_event(const MOUSE_EVENT_RECORD &mer)
{
const coord_def pos(mer.dwMousePosition.X + 1, mer.dwMousePosition.Y + 1);
crawl_view.mousep = pos;
if (!crawl_state.mouse_enabled)
return 0;
c_mouse_event cme(pos);
if (mer.dwEventFlags & MOUSE_MOVED)
return CK_MOUSE_MOVE;
if (mer.dwButtonState & FROM_LEFT_1ST_BUTTON_PRESSED)
cme.bstate |= c_mouse_event::BUTTON1;
else if (mer.dwButtonState & RIGHTMOST_BUTTON_PRESSED)
cme.bstate |= c_mouse_event::BUTTON3;
if ((mer.dwEventFlags & MOUSE_WHEELED) && mer.dwButtonState)
{
if (!(mer.dwButtonState & 0x10000000UL))
cme.bstate |= c_mouse_event::BUTTON_SCRL_UP;
else
cme.bstate |= c_mouse_event::BUTTON_SCRL_DN;
}
if (cme)
{
new_mouse_event(cme);
return CK_MOUSE_CLICK;
}
return 0;
}
int getch_ck()
{
INPUT_RECORD ir;
DWORD nread;
int key = 0;
static int repeat_count = 0;
static int repeat_key = 0;
KEY_EVENT_RECORD *kr;
update_screen();
// handle key repeats
if (repeat_count > 0)
{
repeat_count -= 1;
return repeat_key;
}
bool waiting_for_event = true;
while (waiting_for_event)
{
if (crawl_state.seen_hups)
return ESCAPE;
if (ReadConsoleInputW(inbuf, &ir, 1, &nread) == 0)
fputs("Error in ReadConsoleInputW()!", stderr);
if (nread > 0)
{
// ignore if it isn't a keyboard event.
switch (ir.EventType)
{
case KEY_EVENT:
kr = &ir.Event.KeyEvent;
// ignore if it is a 'key up' - we only want 'key down'
if (kr->bKeyDown)
{
key = vk_translate(kr->wVirtualKeyCode,
kr->uChar.UnicodeChar,
kr->dwControlKeyState);
if (key != 0)
{
repeat_count = kr->wRepeatCount - 1;
repeat_key = key;
waiting_for_event = false;
break;
}
}
break;
case WINDOW_BUFFER_SIZE_EVENT:
w32_handle_resize_event();
break;
case MOUSE_EVENT:
if ((key = w32_proc_mouse_event(ir.Event.MouseEvent)))
waiting_for_event = false;
break;
}
}
}
return key;
}
bool kbhit()
{
if (crawl_state.seen_hups)
return false;
INPUT_RECORD ir[10];
DWORD read_count = 0;
PeekConsoleInputW(inbuf, ir, ARRAYSZ(ir), &read_count);
if (read_count > 0)
{
for (unsigned i = 0; i < read_count; ++i)
if (ir[i].EventType == KEY_EVENT)
{
KEY_EVENT_RECORD *kr;
kr = &(ir[i].Event.KeyEvent);
if (kr->bKeyDown)
return 1;
}
}
return 0;
}
void delay(unsigned int ms)
{
if (crawl_state.disables[DIS_DELAY])
return;
Sleep((DWORD)ms);
}
void puttext(int x1, int y1, const crawl_view_buffer &vbuf)
{
const screen_cell_t *cell = vbuf;
const coord_def size = vbuf.size();
for (int y = 0; y < size.y; ++y)
{
cgotoxy(x1, y1 + y);
for (int x = 0; x < size.x; ++x)
{
textcolour(cell->colour);
putwch(cell->glyph);
cell++;
}
}
textcolour(WHITE);
}
void update_screen()
{
// see if we have a dirty area
if (dirty_area_start.X == dirty_area_end.X)
return;
SMALL_RECT target;
target.Left = dirty_area_start.X;
target.Top = dirty_area_start.Y;
target.Right = dirty_area_end.X - 1;
target.Bottom = dirty_area_end.Y - 1;
WriteConsoleOutputW(outbuf, screen, screensize, dirty_area_start, &target);
_clear_dirty_area();
_sync_cursor();
}
int get_number_of_lines()
{
return screensize.Y;
}
int get_number_of_cols()
{
return screensize.X;
}
int num_to_lines(int num)
{
return num;
}
#endif /* #if defined(TARGET_OS_WINDOWS) && !defined(USE_TILE_LOCAL) */
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