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#pragma once
#include <libutil.h>
#include "enum.h"
#include "mon-info.h"
#include "tag-version.h"
#include "trap-type.h"
#define MAP_MAGIC_MAPPED_FLAG 0x01
#define MAP_SEEN_FLAG 0x02
#define MAP_CHANGED_FLAG 0x04 // FIXME: this doesn't belong here
#define MAP_DETECTED_MONSTER 0x08
#define MAP_INVISIBLE_MONSTER 0x10
#define MAP_DETECTED_ITEM 0x20
#define MAP_VISIBLE_FLAG 0x40
#define MAP_GRID_KNOWN (MAP_MAGIC_MAPPED_FLAG | MAP_SEEN_FLAG \
| MAP_DETECTED_MONSTER | MAP_INVISIBLE_MONSTER \
| MAP_DETECTED_ITEM | MAP_VISIBLE_FLAG)
#define MAP_EMPHASIZE 0x100
#define MAP_MORE_ITEMS 0x200
#define MAP_HALOED 0x400
#define MAP_SILENCED 0x800
#define MAP_BLOODY 0x1000
#define MAP_CORRODING 0x2000
#define MAP_ICY 0x8000
/* these flags require more space to serialize: put infrequently used ones there */
#define MAP_EXCLUDED_STAIRS 0x10000
#define MAP_BLOOD_WEST 0x20000
#define MAP_BLOOD_NORTH 0x40000
#define MAP_SANCTUARY_1 0x80000
#define MAP_SANCTUARY_2 0x100000
#define MAP_WITHHELD 0x200000
#define MAP_LIQUEFIED 0x400000
#define MAP_ORB_HALOED 0x800000
#define MAP_UMBRAED 0x1000000
#define MAP_OLD_BLOOD 0x2000000
#define MAP_QUAD_HALOED 0X4000000
#define MAP_DISJUNCT 0X8000000
#define MAP_BLASPHEMY 0X10000000
#define MAP_BFB_CORPSE 0X20000000
struct cloud_info
{
cloud_info() : type(CLOUD_NONE), colour(0), variety(3), tile(0), pos(0, 0),
killer(KILL_NONE)
{ }
cloud_info(cloud_type t, colour_t c,
uint8_t dur, unsigned short til, coord_def gc,
killer_type kill)
: type(t), colour(c), variety(dur), tile(til), pos(gc), killer(kill)
{ }
friend bool operator==(const cloud_info &lhs, const cloud_info &rhs) {
return lhs.type == rhs.type
&& lhs.colour == rhs.colour
&& lhs.variety == rhs.variety
&& lhs.tile == rhs.tile
&& lhs.pos == rhs.pos
&& lhs.killer == rhs.killer;
}
friend bool operator!=(const cloud_info &lhs, const cloud_info &rhs) {
return !(lhs == rhs);
}
cloud_type type:8;
colour_t colour;
// for clouds with duration: decay/20, clamped to 0-3
// for vortex clouds: the vortex phase
uint8_t variety;
// TODO: should this be tileidx_t?
unsigned short tile;
coord_def pos;
killer_type killer;
};
/*
* A map_cell stores what the player knows about a cell.
* These go in env.map_knowledge.
* TODO: this can shrink to 32 bytes by shrinking enums
*/
struct map_cell
{
// TODO: in C++20 we can give these a default member initializer
map_cell() : _feat(DNGN_UNSEEN),
_trap(TRAP_UNASSIGNED)
{
}
~map_cell() = default;
// copy constructor
map_cell(const map_cell& o)
{
*this = o;
}
// copy assignment
map_cell& operator=(const map_cell& o)
{
if (this == &o)
return *this;
flags = o.flags;
_feat = o._feat;
_feat_colour = o._feat_colour;
_trap = o._trap;
_cloud = o._cloud ? make_unique<cloud_info>(*o._cloud) : nullptr;
_item = o._item ? make_unique<item_def>(*o._item) : nullptr;
_mons = o._mons ? make_unique<monster_info>(*o._mons) : nullptr;
return *this;
}
// move constructor
map_cell(map_cell&& o) noexcept = default;
// move assignment
// XXX: Using the default implementation causes a compiler error on gcc
// 4.7, so we specify the implementation for now.
map_cell& operator=(map_cell&& o) noexcept
{
flags = o.flags;
_feat = o._feat;
_feat_colour = o._feat_colour;
_trap = o._trap;
_cloud = std::move(o._cloud);
_item = std::move(o._item);
_mons = std::move(o._mons);
return *this;
}
friend bool operator==(const map_cell &lhs, const map_cell &rhs) {
// TODO: consider providing a proper equality operator
// item_def and monster_info currently lack such operators
// Which makes it impossible for map_cell to provide one
// As far as I can tell, packed_cell is the only user of this
// And packed_cell operator== doesn't *seem* to be used
return &lhs == &rhs;
}
friend bool operator!=(const map_cell &lhs, const map_cell &rhs) {
return !(lhs == rhs);
}
void clear()
{
*this = map_cell();
}
// Clear prior to show update. Need to retain at least "seen" flag.
void clear_data()
{
const uint32_t f = flags & (MAP_SEEN_FLAG | MAP_CHANGED_FLAG
| MAP_VISIBLE_FLAG);
clear();
flags = f;
}
dungeon_feature_type feat() const
{
// Ugh; MSVC makes the bit field signed even though that means it can't
// actually hold all the enum values. That seems to be in contradiction
// of the standard (ยง9.6 [class.bit] paragraph 4) but what can you do?
return static_cast<dungeon_feature_type>(static_cast<uint8_t>(_feat));
}
unsigned feat_colour() const
{
return _feat_colour;
}
void set_feature(dungeon_feature_type nfeat, unsigned colour = 0,
trap_type tr = TRAP_UNASSIGNED)
{
_feat = nfeat;
_feat_colour = colour;
_trap = tr;
}
item_def* item() const
{
return _item.get();
}
bool detected_item() const
{
const bool ret = !!(flags & MAP_DETECTED_ITEM);
// TODO: change to an ASSERT when the underlying crash goes away
if (ret && !_item)
{
//clear_item();
return false;
}
return ret;
}
void set_item(const item_def& ii, bool more_items)
{
clear_item();
_item = make_unique<item_def>(ii);
if (more_items)
flags |= MAP_MORE_ITEMS;
}
void set_detected_item();
void clear_item()
{
// TODO: internal callers are doing a bit of duplicate work here
_item.reset();
flags &= ~(MAP_DETECTED_ITEM | MAP_MORE_ITEMS);
}
monster_type monster() const
{
return _mons ? _mons->type : MONS_NO_MONSTER;
}
monster_info* monsterinfo() const
{
return _mons.get();
}
void set_monster(const monster_info& mi)
{
clear_monster();
_mons = make_unique<monster_info>(mi);
}
bool detected_monster() const
{
return !!(flags & MAP_DETECTED_MONSTER);
}
bool invisible_monster() const
{
return !!(flags & MAP_INVISIBLE_MONSTER);
}
void set_detected_monster(monster_type mons)
{
clear_monster();
_mons = make_unique<monster_info>(MONS_SENSED);
_mons->base_type = mons;
flags |= MAP_DETECTED_MONSTER;
}
void set_invisible_monster()
{
clear_monster();
flags |= MAP_INVISIBLE_MONSTER;
}
void clear_monster()
{
// TODO: internal callers are doing a bit of duplicate work here
_mons.reset();
flags &= ~(MAP_DETECTED_MONSTER | MAP_INVISIBLE_MONSTER);
}
cloud_type cloud() const
{
return _cloud ? _cloud->type : CLOUD_NONE;
}
// TODO: should this be colour_t?
unsigned cloud_colour() const
{
return _cloud ? _cloud->colour : static_cast<colour_t>(0);
}
cloud_info* cloudinfo() const
{
return _cloud.get();
}
void set_cloud(const cloud_info& ci)
{
_cloud = make_unique<cloud_info>(ci);
}
void clear_cloud()
{
_cloud.reset();
}
bool update_cloud_state();
bool known() const
{
return !!(flags & MAP_GRID_KNOWN);
}
bool seen() const
{
return !!(flags & MAP_SEEN_FLAG);
}
bool visible() const
{
return !!(flags & MAP_VISIBLE_FLAG);
}
bool changed() const
{
return !!(flags & MAP_CHANGED_FLAG);
}
bool mapped() const
{
return !!(flags & MAP_MAGIC_MAPPED_FLAG);
}
trap_type trap() const
{
return _trap;
}
#ifdef USE_TILE
char blood_rotation() const noexcept
{
char result = 0;
if (flags & MAP_BLOOD_WEST)
result += 1;
if (flags & MAP_BLOOD_NORTH)
result += 2;
return result;
}
#endif
public:
uint32_t flags = 0; // Flags describing the mappedness of this square.
private:
// TODO: shrink enums, shrink/re-order cloud_info and inline it
dungeon_feature_type _feat:8;
colour_t _feat_colour = 0;
trap_type _trap:8;
unique_ptr<cloud_info> _cloud;
unique_ptr<item_def> _item;
unique_ptr<monster_info> _mons;
};
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