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/**
* @file
* @brief Functions used to print messages.
**/
#pragma once
#include <iostream>
#include <streambuf>
#include <string>
#include <sstream>
#include <vector>
#include "mpr.h"
#include "canned-message-type.h"
#include "enum.h"
#include "player.h"
using std::vector;
// Write the message window contents out.
void display_message_window();
void clear_message_window();
void scroll_message_window(int n);
void clear_messages(bool force = false);
void flush_prev_message();
void more(bool user_forced = false);
void canned_msg(canned_message_type which_message);
bool simple_monster_message(const monster& mons, const char *event,
bool need_possessive = false,
msg_channel_type channel = MSGCH_PLAIN,
int param = 0,
description_level_type descrip = DESC_THE);
string god_speaker(god_type which_deity = you.religion);
void simple_god_message(const char *event, bool need_possessive = false,
god_type which_deity = you.religion);
void wu_jian_sifu_message(const char *event);
class formatted_string;
void formatted_mpr(const formatted_string& fs,
msg_channel_type channel = MSGCH_PLAIN, int param = 0);
// mpr() an arbitrarily long list of strings
void mpr_comma_separated_list(const string &prefix,
const vector<string> &list,
const string &andc = ", and ",
const string &comma = ", ",
const msg_channel_type channel = MSGCH_PLAIN,
const int param = 0);
#include "cio.h"
// Sets whether messages that are printed through mpr are
// considered temporary.
void msgwin_set_temporary(bool temp);
// Clear the last set of temporary messages from both
// message window and history.
class msgwin_temporary_mode
{
public:
msgwin_temporary_mode();
~msgwin_temporary_mode();
private:
bool previous;
};
void msgwin_clear_temporary();
void msgwin_prompt(string prompt);
void msgwin_reply(string reply);
unsigned int msgwin_lines();
unsigned int msgwin_line_length();
// Tell the message window that previous messages may be considered
// read, e.g. after reading input from the player.
void msgwin_got_input();
int msgwin_get_line(string prompt,
char *buf, int len,
input_history *mh = nullptr,
const string &fill = "");
// Do not use this templated function directly. Use the macro below instead.
template<int> static int msgwin_get_line_autohist_temp(string prompt,
char *buf, int len,
const string &fill = "")
{
static input_history hist(10);
return msgwin_get_line(prompt, buf, len, &hist, fill);
}
// This version of mswgin_get_line will automatically retain its own
// input history, independent of other calls to msgwin_get_line.
#define msgwin_get_line_autohist(...) \
msgwin_get_line_autohist_temp<__LINE__>(__VA_ARGS__)
// Tell the message window that the game is about to read a new
// command from the player.
void msgwin_new_cmd();
// Tell the message window that a new turn has started.
void msgwin_new_turn();
namespace msg
{
bool uses_stderr(msg_channel_type channel);
class tee
{
public:
tee();
tee(string &_target);
void force_update();
virtual ~tee();
virtual void append(const string &s, msg_channel_type ch = MSGCH_PLAIN);
virtual void append_line(const string &s, msg_channel_type ch = MSGCH_PLAIN);
virtual string get_store() const;
private:
stringstream store;
string *target;
};
class force_stderr
{
public:
force_stderr(maybe_bool f);
~force_stderr();
private:
maybe_bool prev_state;
};
class suppress
{
public:
suppress();
suppress(bool really_suppress);
suppress(msg_channel_type _channel);
~suppress();
private:
bool msuppressed;
msg_channel_type channel;
msg_colour_type prev_colour;
};
}
void webtiles_send_messages(); // does nothing unless USE_TILE_WEB is defined
void webtiles_send_more_text(string);
void save_messages(writer& outf);
void load_messages(reader& inf);
void clear_message_store();
// Have any messages been printed since the last clear?
bool any_messages();
void replay_messages();
void replay_messages_during_startup();
void set_more_autoclear(bool on);
string get_last_messages(int mcount, bool full = false);
bool recent_error_messages();
int channel_to_colour(msg_channel_type channel, int param = 0);
bool strip_channel_prefix(string &text, msg_channel_type &channel,
bool silence = false);
namespace msg
{
extern ostream stream;
ostream& streams(msg_channel_type chan = MSGCH_PLAIN);
struct setparam
{
setparam(int param);
int m_param;
};
struct capitalisation
{
capitalisation(bool cap);
bool m_cap;
};
extern capitalisation cap, nocap;
struct mute
{
mute(bool value = true);
bool m_value;
};
class mpr_stream_buf : public streambuf
{
public:
mpr_stream_buf(msg_channel_type chan);
virtual ~mpr_stream_buf() {}
void set_param(int p);
void set_muted(bool m);
void set_capitalise(bool m);
protected:
int overflow(int c);
private:
static const int INTERNAL_LENGTH = 500;
char internal_buf[500]; // if your terminal is wider than this, too bad
int internal_count;
int param;
bool muted;
bool capitalise;
msg_channel_type channel;
};
void initialise_mpr_streams();
void deinitialise_mpr_streams();
}
ostream& operator<<(ostream& os, const msg::setparam& sp);
ostream& operator<<(ostream& os, const msg::capitalisation& cap);
void set_msg_dump_file(FILE* file);
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