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/**
* @file
* @brief Misc functions.
**/
#include "AppHdr.h"
#include "misc.h"
#include "mpr.h"
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#ifdef UNIX
#include <unistd.h>
#endif
#include "database.h"
#include "english.h"
#include "items.h"
#include "libutil.h"
#include "monster.h"
#include "options.h" // tile_grinch
#include "state.h"
#include "stringutil.h" // starts_with
#include "terrain.h"
#include "tileview.h"
#include "traps.h"
// Magically swap the player's position with a given monster, even entangling
// each one in the other's nets.
void transpose_with_monster(monster* mon_to_swap)
{
monster& mon(*mon_to_swap);
ASSERT(mon.alive());
const coord_def newpos = mon.pos();
if (you.stasis())
{
mpr("Your stasis prevents you from teleporting.");
return;
}
// Be nice: no swapping into uninhabitable environments.
if (!you.is_habitable(newpos) || !mon.is_habitable(you.pos()))
{
mpr("You spin around.");
return;
}
const caught_type mon_caught = mon.caught_by();
const caught_type you_caught = you.caught_by();
mprf("You swap places with %s.", mon.name(DESC_THE).c_str());
// Must remove nets first (with no drop) so that we don't clone nets during
// this swap.
mon.stop_being_caught();
mon.move_to(you.pos(), MV_TRANSLOCATION | MV_ALLOW_OVERLAP);
// Move you to its previous location.
you.stop_being_caught();
you.move_to(newpos, MV_TRANSLOCATION | MV_ALLOW_OVERLAP);
// Exchange caught status.
if (you_caught != CAUGHT_NONE)
{
if (you_caught == CAUGHT_WEB)
mon.trap_in_web();
else
mon.trap_in_net(you_caught == CAUGHT_NET);
}
if (mon_caught != CAUGHT_NONE)
{
if (mon_caught == CAUGHT_WEB)
you.trap_in_web();
else
you.trap_in_net(mon_caught == CAUGHT_NET);
}
}
void handle_real_time(chrono::time_point<chrono::system_clock> now)
{
const chrono::milliseconds elapsed =
chrono::duration_cast<chrono::milliseconds>(now - you.last_keypress_time);
you.real_time_delta = min<chrono::milliseconds>(
elapsed,
(chrono::milliseconds)(IDLE_TIME_CLAMP * 1000));
you.real_time_ms += you.real_time_delta;
you.last_keypress_time = now;
}
unsigned int breakpoint_rank(int val, const int breakpoints[],
unsigned int num_breakpoints)
{
unsigned int result = 0;
while (result < num_breakpoints && val >= breakpoints[result])
++result;
return result;
}
counted_monster_list::counted_monster_list(vector<monster *> ms)
{
for (auto mon : ms)
add(mon);
}
void counted_monster_list::add(const monster* mons)
{
const string name = mons->name(DESC_PLAIN);
for (auto &entry : list)
{
if (entry.first->name(DESC_PLAIN) == name)
{
entry.second++;
return;
}
}
list.emplace_back(mons, 1);
}
int counted_monster_list::count() const
{
int nmons = 0;
for (const auto &entry : list)
nmons += entry.second;
return nmons;
}
string counted_monster_list::describe(description_level_type desc) const
{
string out;
for (auto i = list.begin(); i != list.end();)
{
const counted_monster &cm(*i);
if (i != list.begin())
{
++i;
out += (i == list.end() ? " and " : ", ");
}
else
++i;
out += cm.second > 1
? pluralise_monster(cm.first->name(desc, false, true))
: cm.first->name(desc);
}
return out;
}
void attacked_monster_list::add(const monster& mons, string adj, string suffix,
bool penance)
{
// record the adjectives for the first listed, or
// first that would cause penance
if (m_victims.empty() || penance && !m_penance)
{
m_adj = std::move(adj);
m_suffix = std::move(suffix);
m_penance = penance;
}
m_victims.add(&mons);
}
string attacked_monster_list::describe() const
{
// No "your the Royal Jelly" nor "the the Royal Jelly".
string mon_name = remove_prepended_the(m_victims.describe(DESC_PLAIN));
const char* prefix = "";
if (!starts_with(m_adj, "your"))
prefix = "the ";
return prefix + m_adj + mon_name;
}
/**
* Halloween or Hallowe'en (/ˌhæləˈwiːn, -oʊˈiːn, ˌhɑːl-/; a contraction of
* "All Hallows' Evening"),[6] also known as Allhalloween,[7] All Hallows' Eve,
* [8] or All Saints' Eve,[9] is a yearly celebration observed in a number of
* countries on 31 October, the eve of the Western Christian feast of All
* Hallows' Day... Within Allhallowtide, the traditional focus of All Hallows'
* Eve revolves around the theme of using "humor and ridicule to confront the
* power of death."[12]
*
* Typical festive Halloween activities include trick-or-treating (or the
* related "guising"), attending costume parties, decorating, carving pumpkins
* into jack-o'-lanterns, lighting bonfires, apple bobbing, visiting haunted
* house attractions, playing pranks, telling scary stories, and watching
* horror films.
*
* @return Whether the current day is Halloween. (Cunning players may reset
* their system clocks to manipulate this. That's fine.)
*/
bool today_is_halloween()
{
const time_t curr_time = time(nullptr);
const struct tm *date = TIME_FN(&curr_time);
// tm_mon is zero-based in case you are wondering
// Oct 30th-31th, Nov 1st
return date->tm_mon == 9 && date->tm_mday >= 30
|| date->tm_mon == 10 && date->tm_mday == 1;
}
/// It's beginning to feel an awful lot like Christmas.
/// Or Hannukah, maybe..? Who can say.
bool december_holidays()
{
// Currently, this customization only applies to tiles mode.
// If that changes, we should move this check to the appropriate
// call sites of this function, or add a wrapper.
#ifndef USE_TILE
return false;
#else
if (Options.tile_grinch)
return false;
const time_t curr_time = time(nullptr);
const struct tm *date = TIME_FN(&curr_time);
// Give em two weeks before Christmas and then until New Year's.
// (tm_mon is zero-based.)
return date->tm_mon == 11 && date->tm_mday > 10;
#endif
}
/**
* Really, this goes without saying.
*/
bool today_is_serious()
{
const time_t curr_time = time(nullptr);
const struct tm *date = TIME_FN(&curr_time);
// As ever, note that tm_mon is 0-based.
// March 31st, April 1st-2nd
return date->tm_mon == 2 && date->tm_mday == 31
|| date->tm_mon == 3 && date->tm_mday <= 2;
}
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