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/**
* @file
* @brief Monster explosion functionality.
**/
#pragma once
#include "killer-type.h"
class monster;
struct bolt;
struct dice_def;
bool monster_explodes(const monster &mons);
bool mon_explodes_on_death(monster_type mc);
dice_def mon_explode_dam(monster_type mc, int hd);
void setup_spore_explosion(bolt & beam, const monster& origin);
bool explode_monster(monster* mons, killer_type killer, bool pet_kill);
dice_def ball_lightning_damage(int hd, bool random = true);
dice_def prism_damage(int hd, bool fully_powered);
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