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/**
* @file
* @brief Monster polymorph and mimic functions.
**/
#pragma once
#include "item-def.h"
#include "libutil.h" // always_true
class monster;
bool base_feature_is_mimic_at(coord_def c);
bool current_feature_is_mimic_at(coord_def c);
item_def* item_mimic_at(const coord_def &c);
bool mimic_at(const coord_def &c);
#define ORIGINAL_TYPE_KEY "original_type"
const string POLY_SET_KEY = "poly_set";
enum poly_power_type
{
PPT_LESS,
PPT_MORE,
PPT_SAME,
PPT_SLIME,
};
void monster_drop_things(
monster* mons,
bool mark_item_origins = false,
bool (*suitable)(const item_def& item) = always_true<const item_def &>);
void change_monster_type(monster* mons, monster_type targetc, bool do_seen=true);
void init_poly_set(monster *mons);
bool monster_polymorph(monster* mons, monster_type targetc,
poly_power_type power = PPT_SAME);
void slimify_monster(monster* mons);
bool mon_can_be_slimified(const monster* mons);
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