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/**
* @file
* @brief Orb-related functionality.
**/
#include "AppHdr.h"
#include "orb.h"
#include "areas.h"
#include "art-enum.h"
#include "god-passive.h" // passive_t::slow_orb_run
#include "shout.h"
#include "view.h"
#include "religion.h"
#include "message.h"
#include "xom.h"
/**
* Make a "noise" caused by the orb.
*
* Alerts monsters via fake_noisy. If the area is silenced, perform a "flashing
* lights" visual effect.
*
* @param where The location the "noise" comes from.
* @param loudness The loudness of the noise, determining distance travelled.
* @return True if the area was unsilenced and thus an actual noise
* occurred, otherwise false, denoting that flashing lights
* occurred.
**/
static bool _orb_noise(const coord_def& where, int loudness)
{
fake_noisy(loudness, where);
if (silenced(where))
{
flash_view_delay(UA_MONSTER, MAGENTA, 100);
flash_view_delay(UA_MONSTER, LIGHTMAGENTA, 100);
flash_view_delay(UA_MONSTER, MAGENTA, 100);
flash_view_delay(UA_MONSTER, LIGHTMAGENTA, 100);
return false;
}
return true;
}
/**
* Make a "noise" upon picking up the orb.
*
* Calls orb_noise(where, loudness), and, depending on the result of that
* function, prints one of two messages.
*
* @param where Passed to orb_noise.
* @param loudness Passed to orb_noise.
* @param msg The message to be printed if orb_noise returned true.
* @param msg2 The message to be printed if orb_noise returned false.
**/
void orb_pickup_noise(const coord_def& where, int loudness, const char* msg, const char* msg2)
{
if (_orb_noise(where, loudness))
{
if (msg)
mprf(MSGCH_ORB, "%s", msg);
else
mprf(MSGCH_ORB, "The Orb lets out an agonising shriek!");
}
else
{
if (msg2)
mprf(MSGCH_ORB, "%s", msg2);
else
mprf(MSGCH_ORB, "The Orb lets out a furious burst of light!");
}
}
/**
* Is the Orb interfering with translocations?
* @return True if the player is carrying the Orb, the fake Orb, or if the
* player is in Zot. Returns false otherwise.
*/
bool orb_limits_translocation()
{
return player_in_branch(BRANCH_ZOT) || player_has_orb()
|| you.unrand_equipped(UNRAND_CHARLATANS_ORB);
}
void start_orb_run(game_chapter chapter, const char* message)
{
if (you.chapter != CHAPTER_ANGERED_PANDEMONIUM)
{
mprf(MSGCH_WARN, "The lords of Pandemonium are not amused. Beware!");
if (have_passive(passive_t::slow_orb_run))
simple_god_message(" tells them not to hurry.");
}
mprf(MSGCH_ORB, "%s", message);
you.chapter = chapter;
xom_is_stimulated(200, XM_INTRIGUED);
invalidate_agrid(true);
}
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