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/**
* @file
* @brief Functions used to print player related info.
**/
#pragma once
#ifdef DGL_SIMPLE_MESSAGING
void update_message_status();
#endif
void reset_hud();
void update_turn_count();
void print_stats();
void print_stats_level();
void draw_border();
#ifndef USE_TILE_LOCAL
void smallterm_warning();
#endif
void redraw_screen(bool show_updates = true);
string mpr_monster_list(bool past = false);
int update_monster_pane();
int equip_slot_by_name(const char *s);
int stealth_pips();
void print_overview_screen();
string dump_overview_screen();
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