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/**
* @file
* @brief Report which species, jobs and combos are playable.
*/
#include "AppHdr.h"
#include <algorithm>
#include <vector>
#include "json.h"
#include "json-wrapper.h"
#include "filter-enum.h"
#include "playable.h"
#include "jobs.h"
#include "ng-restr.h"
#include "species.h"
#include "skills.h"
#include "state.h"
#include "stringutil.h" // to_string on Cygwin
string combo_type::abbr() const
{
return string(species::get_abbrev(species)) + get_job_abbrev(job);
}
/* All non-disabled jobs */
static inline vector<job_type> all_jobs()
{
vector<job_type> jobs;
for (int i = 0; i < NUM_JOBS; ++i)
{
const auto job = static_cast<job_type>(i);
if (job_is_removed(job))
continue;
if (job == JOB_DELVER && crawl_state.game_is_sprint())
continue;
jobs.push_back(job);
}
return jobs;
}
vector<job_type> playable_jobs()
{
return all_jobs();
}
vector<species_type> playable_species()
{
auto species = species::get_all_species();
erase_if(species, [&](species_type sp) {
return !species::is_starting_species(sp);
});
return species;
}
vector<combo_type> playable_combos()
{
vector<combo_type> combos;
for (const auto sp : playable_species())
for (const auto job : playable_jobs())
if (job_allowed(sp, job))
combos.push_back(combo_type{sp, job});
return combos;
}
template <typename Coll, typename S>
vector<string> stringify(const Coll &c, S stringify)
{
vector<string> result;
std::transform(c.begin(), c.end(), std::back_inserter(result), stringify);
return result;
}
vector<string> playable_combo_names()
{
return stringify(playable_combos(),
[](combo_type c) { return c.abbr(); });
}
// JSON output:
static JsonNode *_species_apts(species_type sp)
{
JsonNode *apts(json_mkobject());
for (int i = SK_FIRST_SKILL; i < NUM_SKILLS; ++i)
{
const skill_type sk(static_cast<skill_type>(i));
const int apt(species_apt(sk, sp));
if (apt != UNUSABLE_SKILL)
json_append_member(apts, skill_name(sk), json_mknumber(apt));
}
return apts;
}
static JsonNode *_species_recommended_jobs(species_type sp)
{
JsonNode *jobs(json_mkarray());
for (const auto job : get_species_def(sp).recommended_jobs)
json_append_element(jobs, json_mkstring(get_job_name(job)));
return jobs;
}
static JsonNode *_species_modifiers(species_type sp)
{
JsonNode *modifiers(json_mkobject());
json_append_member(modifiers, "xp", json_mknumber(species::get_exp_modifier(sp)));
json_append_member(modifiers, "hp", json_mknumber(species::get_hp_modifier(sp)));
json_append_member(modifiers, "mp", json_mknumber(species::get_mp_modifier(sp)));
json_append_member(modifiers, "wl", json_mknumber(species::get_wl_modifier(sp)));
return modifiers;
}
static JsonNode *_species_metadata(species_type sp,
species_type derives = SP_UNKNOWN)
{
JsonNode *species(json_mkobject());
json_append_member(species, "name", json_mkstring(species::name(sp)));
json_append_member(species, "abbr", json_mkstring(species::get_abbrev(sp)));
if (derives != SP_UNKNOWN)
{
json_append_member(species, "derives",
json_mkstring(species::name(derives)));
}
json_append_member(species, "apts", _species_apts(sp));
json_append_member(species, "modifiers", _species_modifiers(sp));
json_append_member(species, "recommended_jobs",
_species_recommended_jobs(sp));
return species;
}
static JsonNode *_species_metadata_array()
{
JsonNode *species(json_mkarray());
for (const species_type sp : species::get_all_species())
{
const bool sub_drac = sp != SP_BASE_DRACONIAN && species::is_draconian(sp);
const species_type derives = sub_drac ? SP_BASE_DRACONIAN : SP_UNKNOWN;
json_append_element(species, _species_metadata(sp, derives));
}
return species;
}
static JsonNode *_job_recommended_species(job_type job)
{
JsonNode *species(json_mkarray());
for (const auto sp : job_recommended_species(job))
json_append_element(species, json_mkstring(species::name(sp)));
return species;
}
static JsonNode *_job_metadata(job_type job)
{
JsonNode *job_json(json_mkobject());
json_append_member(job_json, "name", json_mkstring(get_job_name(job)));
json_append_member(job_json, "abbr", json_mkstring(get_job_abbrev(job)));
json_append_member(job_json, "recommended_species",
_job_recommended_species(job));
return job_json;
}
static JsonNode *_job_metadata_array()
{
JsonNode *array(json_mkarray());
for (job_type job : playable_jobs())
json_append_element(array, _job_metadata(job));
return array;
}
static JsonNode *_combo_array()
{
JsonNode *array(json_mkarray());
for (const string &combo_abbr : playable_combo_names())
json_append_element(array, json_mkstring(combo_abbr));
return array;
}
/*! @brief Returns a JSON object (encoded as a string) of the form
* @code
* { "species": [...], "jobs": [...], "combos": [...] }
* @endcode
*
* Species are objects of the form:
* @code
* { "name": "Vine Stalker", "abbr": "VS", "apts": {...}, "modifiers": {...} }
* @endcode
*
* Jobs are objects of the form:
* @code
* { "name": "Fire Elementalist", "abbr": "FE" }
* @endcode
*
* Combos is an array of combo abbreviation strings.
*
* Aptitudes (apts) is an object of the form:
* @code
* { "<skill-name>": <aptitude> }
* @endcode
*
* Modifiers is an object of the form:
* @code
* { "<modifier-name>": <modifier> }
* @endcode
* where <modifier-name>: hp, mp, exp, wl.
*/
string playable_metadata_json()
{
JsonWrapper json(json_mkobject());
json_append_member(json.node, "species", _species_metadata_array());
json_append_member(json.node, "jobs", _job_metadata_array());
json_append_member(json.node, "combos", _combo_array());
return json.to_string();
}
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