File: playable.cc

package info (click to toggle)
crawl 2%3A0.34.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 100,188 kB
  • sloc: cpp: 363,709; ansic: 27,765; javascript: 9,516; python: 8,463; perl: 3,293; java: 3,132; xml: 2,380; makefile: 1,835; sh: 611; objc: 250; cs: 15; sed: 9; lisp: 3
file content (214 lines) | stat: -rw-r--r-- 6,134 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
/**
 * @file
 * @brief Report which species, jobs and combos are playable.
 */

#include "AppHdr.h"

#include <algorithm>
#include <vector>

#include "json.h"
#include "json-wrapper.h"

#include "filter-enum.h"
#include "playable.h"
#include "jobs.h"
#include "ng-restr.h"
#include "species.h"
#include "skills.h"
#include "state.h"
#include "stringutil.h" // to_string on Cygwin

string combo_type::abbr() const
{
    return string(species::get_abbrev(species)) + get_job_abbrev(job);
}

/* All non-disabled jobs */
static inline vector<job_type> all_jobs()
{
    vector<job_type> jobs;
    for (int i = 0; i < NUM_JOBS; ++i)
    {
        const auto job = static_cast<job_type>(i);
        if (job_is_removed(job))
            continue;
        if (job == JOB_DELVER && crawl_state.game_is_sprint())
            continue;
        jobs.push_back(job);
    }
    return jobs;
}

vector<job_type> playable_jobs()
{
    return all_jobs();
}

vector<species_type> playable_species()
{
    auto species = species::get_all_species();
    erase_if(species, [&](species_type sp) {
        return !species::is_starting_species(sp);
    });
    return species;
}

vector<combo_type> playable_combos()
{
    vector<combo_type> combos;
    for (const auto sp : playable_species())
        for (const auto job : playable_jobs())
            if (job_allowed(sp, job))
                combos.push_back(combo_type{sp, job});
    return combos;
}

template <typename Coll, typename S>
vector<string> stringify(const Coll &c, S stringify)
{
    vector<string> result;
    std::transform(c.begin(), c.end(), std::back_inserter(result), stringify);
    return result;
}

vector<string> playable_combo_names()
{
    return stringify(playable_combos(),
                     [](combo_type c) { return c.abbr(); });
}

// JSON output:

static JsonNode *_species_apts(species_type sp)
{
    JsonNode *apts(json_mkobject());
    for (int i = SK_FIRST_SKILL; i < NUM_SKILLS; ++i)
    {
        const skill_type sk(static_cast<skill_type>(i));
        const int apt(species_apt(sk, sp));
        if (apt != UNUSABLE_SKILL)
            json_append_member(apts, skill_name(sk), json_mknumber(apt));
    }
    return apts;
}

static JsonNode *_species_recommended_jobs(species_type sp)
{
    JsonNode *jobs(json_mkarray());
    for (const auto job : get_species_def(sp).recommended_jobs)
        json_append_element(jobs, json_mkstring(get_job_name(job)));
    return jobs;
}

static JsonNode *_species_modifiers(species_type sp)
{
    JsonNode *modifiers(json_mkobject());
    json_append_member(modifiers, "xp", json_mknumber(species::get_exp_modifier(sp)));
    json_append_member(modifiers, "hp", json_mknumber(species::get_hp_modifier(sp)));
    json_append_member(modifiers, "mp", json_mknumber(species::get_mp_modifier(sp)));
    json_append_member(modifiers, "wl", json_mknumber(species::get_wl_modifier(sp)));
    return modifiers;
}

static JsonNode *_species_metadata(species_type sp,
                                   species_type derives = SP_UNKNOWN)
{
    JsonNode *species(json_mkobject());
    json_append_member(species, "name", json_mkstring(species::name(sp)));
    json_append_member(species, "abbr", json_mkstring(species::get_abbrev(sp)));
    if (derives != SP_UNKNOWN)
    {
        json_append_member(species, "derives",
                           json_mkstring(species::name(derives)));
    }
    json_append_member(species, "apts", _species_apts(sp));
    json_append_member(species, "modifiers", _species_modifiers(sp));
    json_append_member(species, "recommended_jobs",
                       _species_recommended_jobs(sp));
    return species;
}

static JsonNode *_species_metadata_array()
{
    JsonNode *species(json_mkarray());
    for (const species_type sp : species::get_all_species())
    {
        const bool sub_drac = sp != SP_BASE_DRACONIAN && species::is_draconian(sp);
        const species_type derives = sub_drac ? SP_BASE_DRACONIAN : SP_UNKNOWN;
        json_append_element(species, _species_metadata(sp, derives));
    }
    return species;
}

static JsonNode *_job_recommended_species(job_type job)
{
    JsonNode *species(json_mkarray());
    for (const auto sp : job_recommended_species(job))
        json_append_element(species, json_mkstring(species::name(sp)));
    return species;
}

static JsonNode *_job_metadata(job_type job)
{
    JsonNode *job_json(json_mkobject());
    json_append_member(job_json, "name", json_mkstring(get_job_name(job)));
    json_append_member(job_json, "abbr", json_mkstring(get_job_abbrev(job)));
    json_append_member(job_json, "recommended_species",
                       _job_recommended_species(job));
    return job_json;
}

static JsonNode *_job_metadata_array()
{
    JsonNode *array(json_mkarray());
    for (job_type job : playable_jobs())
        json_append_element(array, _job_metadata(job));
    return array;
}

static JsonNode *_combo_array()
{
    JsonNode *array(json_mkarray());
    for (const string &combo_abbr : playable_combo_names())
        json_append_element(array, json_mkstring(combo_abbr));
    return array;
}

/*! @brief Returns a JSON object (encoded as a string) of the form
 *         @code
 *           { "species": [...], "jobs": [...], "combos": [...] }
 *         @endcode
 *
 * Species are objects of the form:
 * @code
 *   { "name": "Vine Stalker", "abbr": "VS", "apts": {...}, "modifiers": {...} }
 * @endcode
 *
 * Jobs are objects of the form:
 * @code
 *   { "name": "Fire Elementalist", "abbr": "FE" }
 * @endcode
 *
 * Combos is an array of combo abbreviation strings.
 *
 * Aptitudes (apts) is an object of the form:
 * @code
 *   { "<skill-name>": <aptitude> }
 * @endcode
 *
 * Modifiers is an object of the form:
 * @code
 *   { "<modifier-name>": <modifier> }
 * @endcode
 * where <modifier-name>: hp, mp, exp, wl.
 */
string playable_metadata_json()
{
    JsonWrapper json(json_mkobject());
    json_append_member(json.node, "species", _species_metadata_array());
    json_append_member(json.node, "jobs", _job_metadata_array());
    json_append_member(json.node, "combos", _combo_array());
    return json.to_string();
}