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/**
* @file
* @brief Deprecated precision menu code.
**/
#pragma once
#include <vector>
class PrecisionMenu;
#include "cio.h"
using std::vector;
/**
* @author Janne "felirx" Lahdenpera
* Abstract base class interface for all menu items to inherit from.
* Each item should know how it's rendered.
* Rendering should only check the item bounds and screen bounds to prevent
* assertion errors.
*/
class MenuItem
{
public:
MenuItem();
virtual ~MenuItem();
void set_height(const int height);
void set_id(int id) { m_item_id = id; }
int get_id() const { return m_item_id; }
virtual void set_bounds(const coord_def& min_coord, const coord_def& max_coord);
virtual void set_bounds_no_multiply(const coord_def& min_coord,
const coord_def& max_coord);
virtual void move(const coord_def& delta);
virtual const coord_def& get_min_coord() const { return m_min_coord; }
virtual const coord_def& get_max_coord() const { return m_max_coord; }
virtual void set_description_text(const string& text) { m_description = text; }
virtual const string& get_description_text() const { return m_description; }
#ifdef USE_TILE_LOCAL
virtual bool handle_mouse(const wm_mouse_event&) {return false; }
#endif
virtual void select(bool toggle);
virtual void select(bool toggle, int value);
virtual bool selected() const;
virtual void allow_highlight(bool toggle);
virtual bool can_be_highlighted() const;
virtual void set_highlight_colour(COLOURS colour);
virtual COLOURS get_highlight_colour() const;
virtual void set_fg_colour(COLOURS colour);
virtual void set_bg_colour(COLOURS colour);
virtual COLOURS get_fg_colour() const;
virtual COLOURS get_bg_colour() const;
virtual void set_visible(bool flag);
virtual bool is_visible() const;
virtual void render() = 0;
void add_hotkey(int key);
const vector<int>& get_hotkeys() const;
void clear_hotkeys();
void set_link_left(MenuItem* item);
void set_link_right(MenuItem* item);
void set_link_up(MenuItem* item);
void set_link_down(MenuItem* item);
MenuItem* get_link_left() const;
MenuItem* get_link_right() const;
MenuItem* get_link_up() const;
MenuItem* get_link_down() const;
protected:
coord_def m_min_coord;
coord_def m_max_coord;
bool m_selected;
bool m_allow_highlight;
bool m_dirty;
bool m_visible;
vector<int> m_hotkeys;
string m_description;
COLOURS m_fg_colour;
COLOURS m_highlight_colour;
int m_bg_colour;
MenuItem* m_link_left;
MenuItem* m_link_right;
MenuItem* m_link_up;
MenuItem* m_link_down;
#ifdef USE_TILE_LOCAL
// Holds the conversion values to translate unit values to pixel values
unsigned int m_unit_width_pixels;
unsigned int m_unit_height_pixels;
int get_vertical_offset() const;
#endif
int m_item_id;
};
struct edit_result
{
edit_result(string txt, int result) : text(txt), reader_result(result) { };
string text; // the text in the box
int reader_result; // the result from calling read_line, typically ascii
};
/**
* Basic Item with string unformatted text that can be selected
*/
class TextItem : public MenuItem
{
public:
TextItem();
virtual ~TextItem();
virtual void set_bounds(const coord_def& min_coord, const coord_def& max_coord) override;
virtual void set_bounds_no_multiply(const coord_def& min_coord,
const coord_def& max_coord) override;
virtual void render() override;
void set_text(const string& text);
const string& get_text() const;
protected:
void _wrap_text();
string m_text;
string m_render_text;
#ifdef USE_TILE_LOCAL
FontBuffer m_font_buf;
#endif
};
class EditableTextItem : public TextItem
{
public:
EditableTextItem();
edit_result edit(const string *custom_prefill=nullptr,
const line_reader::keyproc keyproc_fun=nullptr);
void set_editable(bool e, int width=-1);
virtual bool selected() const override;
virtual bool can_be_highlighted() const override;
virtual void render() override;
void set_tag(string t);
void set_prompt(string p);
protected:
bool editable;
bool in_edit_mode;
int edit_width;
string tag;
string prompt;
#ifdef USE_TILE_LOCAL
LineBuffer m_line_buf;
#endif
};
/**
* Behaves the same as TextItem, except selection has been overridden to always
* return false
*/
class NoSelectTextItem : public TextItem
{
public:
NoSelectTextItem();
virtual ~NoSelectTextItem();
virtual bool selected() const override;
virtual bool can_be_highlighted() const override;
};
/**
* Behaves the same as TextItem but use formatted text for rendering.
* It ignores bg_colour.
* TODO: add bg_colour support to formatted_string and merge this with TextItem.
*/
class FormattedTextItem : public TextItem
{
public:
virtual void render() override;
};
/**
* Holds an arbitrary number of tiles, currently rendered on top of each other
*/
#ifdef USE_TILE_LOCAL
class TextTileItem : public TextItem
{
public:
TextTileItem();
virtual ~TextTileItem();
virtual void set_bounds(const coord_def& min_coord, const coord_def& max_coord) override;
virtual void render() override;
virtual void add_tile(tile_def tile);
void clear_tile() { m_tiles.clear(); };
protected:
vector<tile_def> m_tiles;
FixedVector<TileBuffer, TEX_MAX> m_tile_buf;
};
#endif
/**
* Abstract base class interface for all attachable objects.
* Objects are generally containers that hold MenuItems, however special
* objects are also possible, for instance MenuDescriptor.
* All objects should have an unique string name, although the uniqueness
* is not enforced or checked right now.
*/
class MenuObject
{
public:
enum InputReturnValue
{
INPUT_NO_ACTION, // Nothing happened
INPUT_SELECTED, // Something got selected
INPUT_DESELECTED, // Something got deselected
INPUT_END_MENU_SUCCESS, // Call the menu to end
INPUT_END_MENU_ABORT, // Call the menu to clear all selections and end
INPUT_ACTIVE_CHANGED, // Mouse position or keyboard event changed active
INPUT_FOCUS_RELEASE_UP, // Selection went out of menu from top
INPUT_FOCUS_RELEASE_DOWN, // Selection went out of menu from down
INPUT_FOCUS_RELEASE_LEFT, // Selection went out of menu from left
INPUT_FOCUS_RELEASE_RIGHT,// Selection went out of menu from right
INPUT_FOCUS_LOST, // Eg. the user is moving his mouse somewhere else
};
MenuObject();
virtual ~MenuObject();
void set_height(const int height);
void init(const coord_def& min_coord, const coord_def& max_coord,
const string& name);
const coord_def& get_min_coord() const { return m_min_coord; }
const coord_def& get_max_coord() const { return m_max_coord; }
const string& get_name() const { return m_object_name; }
virtual void allow_focus(bool toggle);
virtual bool can_be_focused();
virtual InputReturnValue process_input(int key) = 0;
#ifdef USE_TILE_LOCAL
virtual InputReturnValue handle_mouse(const wm_mouse_event& me) = 0;
#endif
virtual void render() = 0;
virtual void set_active_item(int ID) = 0;
virtual void set_active_item(MenuItem* item) = 0;
virtual void activate_first_item() = 0;
virtual void activate_last_item() = 0;
virtual void set_visible(bool flag);
virtual bool is_visible() const;
virtual vector<MenuItem*> get_selected_items();
virtual bool select_item(int index) = 0;
virtual bool select_item(MenuItem* item) = 0;
virtual MenuItem* find_item_by_hotkey(int key);
virtual MenuItem* select_item_by_hotkey(int key);
virtual void clear_selections();
virtual MenuItem* get_active_item() = 0;
virtual bool attach_item(MenuItem* item) = 0;
protected:
enum Direction
{
UP,
DOWN,
LEFT,
RIGHT,
};
virtual void _place_items() = 0;
virtual bool _is_mouse_in_bounds(const coord_def& pos);
virtual MenuItem* _find_item_by_mouse_coords(const coord_def& pos);
virtual MenuItem* _find_item_by_direction(const MenuItem* start,
MenuObject::Direction dir) = 0;
bool m_dirty;
bool m_allow_focus;
bool m_visible;
coord_def m_min_coord;
coord_def m_max_coord;
string m_object_name;
// by default, entries are held in a vector
// if you need a different behaviour, please override the
// affected methods
vector<MenuItem*> m_entries;
#ifdef USE_TILE_LOCAL
// Holds the conversion values to translate unit values to pixel values
unsigned int m_unit_width_pixels;
unsigned int m_unit_height_pixels;
#endif
};
/**
* Container object that holds MenuItems in a 2d plane.
* There is no internal hierarchy structure inside the menu, thus the objects
* are freely placed within the boundaries of the container
*/
class MenuFreeform : public MenuObject
{
public:
MenuFreeform();
virtual ~MenuFreeform();
virtual InputReturnValue process_input(int key) override;
#ifdef USE_TILE_LOCAL
virtual InputReturnValue handle_mouse(const wm_mouse_event& me) override;
#endif
virtual void render() override;
virtual MenuItem* get_active_item() override;
virtual void set_active_item(int ID) override;
virtual void set_active_item(MenuItem* item) override;
virtual void activate_first_item() override;
virtual void activate_last_item() override;
void set_default_item(MenuItem* item);
void activate_default_item();
virtual bool select_item(int index) override;
virtual bool select_item(MenuItem* item) override;
virtual bool attach_item(MenuItem* item) override;
protected:
virtual void _place_items() override;
virtual void _set_active_item(MenuItem *item);
virtual MenuItem* _find_item_by_direction(
const MenuItem* start, MenuObject::Direction dir) override;
// cursor position
MenuItem* m_active_item;
MenuItem* m_default_item;
};
/**
* Highlighter object.
* TILES: It will create a coloured rectangle around the currently active item.
* CONSOLE: It will muck with the Item background colour, setting it to highlight
* colour, reverting the change when active changes.
*/
class BoxMenuHighlighter : public MenuObject
{
public:
BoxMenuHighlighter(PrecisionMenu* parent);
virtual ~BoxMenuHighlighter();
virtual InputReturnValue process_input(int key) override;
#ifdef USE_TILE_LOCAL
virtual InputReturnValue handle_mouse(const wm_mouse_event& me) override;
#endif
virtual void render() override;
// these are not used, clear them
virtual vector<MenuItem*> get_selected_items() override;
virtual MenuItem* get_active_item() override { return nullptr; }
virtual bool attach_item(MenuItem*) override { return false; }
virtual void set_active_item(int) override {}
virtual void set_active_item(MenuItem*) override {}
virtual void activate_first_item() override {}
virtual void activate_last_item() override {}
virtual bool select_item(int) override { return false; }
virtual bool select_item(MenuItem*) override { return false;}
virtual MenuItem* select_item_by_hotkey(int) override
{
return nullptr;
}
virtual void clear_selections() override {}
// Do not allow focus
virtual void allow_focus(bool) override {}
virtual bool can_be_focused() override { return false; }
protected:
virtual void _place_items() override;
virtual MenuItem* _find_item_by_mouse_coords(const coord_def&) override
{
return nullptr;
}
virtual MenuItem* _find_item_by_direction(const MenuItem*,
MenuObject::Direction) override
{
return nullptr;
}
// Used to pull out currently active item
PrecisionMenu* m_parent;
MenuItem* m_active_item;
#ifdef USE_TILE_LOCAL
LineBuffer m_line_buf;
ShapeBuffer m_shape_buf;
#else
COLOURS m_old_bg_colour;
#endif
};
/**
* Inheritable root node of a menu that holds MenuObjects.
* It is always full screen.
* Everything attached to it it owns, thus deleting the memory when it exits the
* scope.
* TODO: add multiple paging support
*/
class PrecisionMenu
{
public:
enum SelectType
{
PRECISION_SINGLESELECT,
PRECISION_MULTISELECT,
};
PrecisionMenu();
virtual ~PrecisionMenu();
virtual void set_select_type(SelectType flag);
virtual void clear();
virtual void draw_menu();
virtual bool process_key(int key);
#ifdef USE_TILE_LOCAL
virtual int handle_mouse(const wm_mouse_event& me);
#endif
// not const on purpose
virtual vector<MenuItem*> get_selected_items();
virtual void attach_object(MenuObject* item);
virtual MenuObject* get_object_by_name(const string& search);
virtual MenuItem* get_active_item();
virtual void set_active_object(MenuObject* object);
virtual void clear_selections();
protected:
// These correspond to the Arrow keys when used for browsing the menus
enum Direction
{
UP,
DOWN,
LEFT,
RIGHT,
};
MenuObject* _find_object_by_direction(const MenuObject* start, Direction dir);
vector<MenuObject*> m_attached_objects;
MenuObject* m_active_object;
SelectType m_select_type;
};
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